The zombies aren't quite right. They should ignore any behavior mods and just act like zombies. Meaning zombified villager soldiers still attack unzombified soldiers. Another issue is colors. A green zombie will attack a melon zombie for example. And another thing, zombies don't show up on the team scanner as zombies. So in a zombie battle, IE all one color and just throwing in an ender pearl and watching the fireworks, the scanner is useless.
For clarity, the zombies should lose all allegances and just kill everything that isn't a zombie. They don't do that quite yet.
Oh, and is house building going to be coming back? I like making clay wars, with two cities fighting each other for superiority.
EDIT: Oh, and zombies drop ender pearls when they die. Because of this, a zombie outbreak is virtually impossible to contain.
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Dec 4, 2014Goreae posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)Posted in: Minecraft Mods
Nov 4, 2014Posted in: WIP Mods
I doubt you intended that double negative there. You're basically saying the mod is bad but shouldn't die. Here's a better way: 'Good mods like this should not die' or 'I hope good mods like this dont die.'
Nov 1, 2014Goreae posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]Posted in: Minecraft Mods
How about adding liquid seeds?
Well what would liquid seeds do you may ask?
well if you surround an empty bucket with 8 of the liquid essence you would get a bucket of that kind of liquid
How would i craft liquid seeds?
strong essence and the bucket of that kind of liquid
Heres a list of liquids
Water, Lava, BC Oil, BC Fuel, (sorry its small im really tired and cant think)
water and fire seeds are actually T1 seeds, and can make water and lava respectively. Oil seeds are in the mod but usually don't behave too well. The fuel seeds should never ever be a thing because they're unnecessary and make the refinery functionally useless.
Oct 26, 2014Goreae posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]Posted in: Minecraft Mods
The xp infusion jazz is ars magica, I believe. Correct me if I'm wrong.
Aug 18, 2014Posted in: Minecraft ModsQuote from GoreaeI've been playing a hardcore survival cave world for a bit with a host of mods installed, but I really wish I could disable to custom Nether. With these mods, specifically AE2, a finite nether just doesn't work for me. There's no Gany's Nether crops besides what I'm lucky enough to find in undertakers, and there are hardly any tinkers construct ores, which are rare to encourage exploration. Quartz is finite unless I want to buy a monastic bee from a villager, and I like to only use bees as a last resort if I can't reliably automate the production of a material. I'm not asking to remove the nether, it's neat and all, and the blazes are really easy to fight on open terrain, but a world-specific or config file option would be wonderful and really useful.
I'm bumping this. I want to use the cave survival world so that I have full access to unlimited underground materials like in a normal world, but no surface materials, I.E sand, crap tons of dirt, grass, animals. I don't want a limited Nether. Cave survival isn't about getting creative with limited resources, it's about surviving without natural light or easily accessed food, and with monsters always barreling down on you. Survival island, skyblock, and survival skyland are limited-resource world types, and therefore the survival nether works well. But the cave is exactly like a normal world if it was higher and had no surface. I really just want an underground cave world with a proper Nether. Just a worldtype option would be wonderful, so anyone who doesn't want it can opt out of the survival Nether.
Aug 14, 2014Goreae posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]Posted in: Minecraft ModsQuote from skilzbro187447I have a suggestion. Thaumium Seeds
The point of which? Thaumium is not a worldgen or gathered resource. It's crafted. There's no invar seeds, or electrum seeds, not manyullyn seeds. Yu can make your own thaumium. It's simple enough.
Aug 13, 2014Posted in: Minecraft ModsQuote from Mining_Jo
I have another idea for a biome, Maybe something like a biome with dead trees (without leaves) and grasseles dirt on the ground, Maybe podzol too. And some dead bushes or so. That Would really great.
PS: when comes better default back and why is it removed. That was my favourite Generator so far.
If I had to guess, I would say that it was removed to make updating to 1.7 easier. It's a generator that vastly edits default biome generation, so updating that to support the like 20 new 1.7 biomes takes a lot of work. I think it will be back when the modder feels it's ready. But this is just an educated guess.
Aug 12, 2014I've been playing a hardcore survival cave world for a bit with a host of mods installed, but I really wish I could disable to custom Nether. With these mods, specifically AE2, a finite nether just doesn't work for me. There's no Gany's Nether crops besides what I'm lucky enough to find in undertakers, and there are hardly any tinkers construct ores, which are rare to encourage exploration. Quartz is finite unless I want to buy a monastic bee from a villager, and I like to only use bees as a last resort if I can't reliably automate the production of a material. I'm not asking to remove the nether, it's neat and all, and the blazes are really easy to fight on open terrain, but a world-specific or config file option would be wonderful and really useful.Posted in: Minecraft Mods
Jul 31, 2014TC 1-3 have vastly different research mechanics. TC1 didn't have research at all. It was just recipes using various methods and machines. TC2 was purely random. You feed items to the Quaesitum and hope you get a research. It was totally random which research you got. As I said earlier, no aspects or scanning.Posted in: Minecraft Mods
In TC3, research was still random, but it was far less of a resource sink. There were aspects, but you already know all of them without scanning anything. There wasn't compound aspects, either. Aspects were just aspects. Not made of anything but themselves. TC4 is where aspects and compound aspects come into play, as well as scanning. So experience with previous versions of thaumcraft do not help much at all for scanning.
Jul 31, 2014Posted in: Minecraft ModsQuote from Mumfrey
Link went missing because this forum's editor is currently completely b0rked and I'm having to keep a "pristine" copy of the OP in a text file on my PC and when I want to update I have to make changes to the file and then paste the bbcode back into the editor (clicking "edit" completely screws up the formatting). I forgot that I'd changed that link and it didn't get updated in my text file. When I get home I'll update the link and fix the OP again.
Thank you! I simply can't play minecraft without a minimap of some sort anymore.
Jul 31, 2014Posted in: Minecraft ModsQuote from ate0ateLook, I'm not going to sit here and rattle off mods that have absurd Patreon milestone goals and blatent feature gating, but I assure you they do exist. One example would be Extra Utilities. Reach a certain amount of cash per month and reinforced watering cans get added back in for use in autonomous activators and such. a very common request. There's also "early access to new releases before everyone else!" as a reward for monthly contribution. Direct quote. For more specific examples, PM me and I'll gladly discuss this with you further. I'm not trying to start a war with mod devs here, just pointing to a real problem that does exist.
Let me make it clear too, I support mod authors being compensated for there work. I honestly feel they are mostly under-appreciated and I've seen many users with an entitled attitude making frequent demands for updates or changes to mods. Lastly, the reason I posted that here is because it was the subject of prior posts, specifically this, "again remind you people who search for 1.7.2/1.7.10 builds of MagicalCrops, you want it? take teh time to Support Mark, its avilable via Patron. if you cant afford to or cant do it (no paypal etc) just wait patiently," posted above. That's an absurd statement. Pay to play or shut up and wait.
Just pointing it out, the watering can thing isn't really a good feature-gating example. Tema originally intended watering cans to be purely manual, so he made them break. After many requests he begrudgingly accepts to add them if enough people pay for it to get added. It's also a moot point now because it's already in the mod.
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