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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from Iridium7

    I installed the program but when I open any of the worlds I get the HUD and blue everywhere.

    I installed stable 33 and running 34-bit Windows. I don't know what I'm doing wrong. I can select stuff but I don't know what I'm selecting. Please help!
    That is very unusual, perhaps you could elaborate on your problem further.
    Posted in: Minecraft Tools
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    posted a message on Trading With Villagers
    Quote from GorgeousTaylor

    The devs are planning to implement villager trading,
    but you're right, nobody said anything about village spawning.
    Oh that's good, I thought I was going crazy for a minute.
    Posted in: Recent Updates and Snapshots
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    posted a message on Trading With Villagers
    Quote from BrennanZ

    Hello,

    As you may know you will probably be able to trade with villagers in the future updates. Which brings up a interesting topic. Should you spawn in a village all the time?

    Uh, what?
    Quote from BrennanZ

    I personally think that making you spawn in a village and making a improtant part of the game would make it feel less like Minecraft and less of a sandbox.


    Who brought this up? What makes you think this would happen, are they planning this? You would either spawn at the spawn point or you would spawn where you slept last, that's is how it works now. Please provide evidence that they are changing it.
    Posted in: Recent Updates and Snapshots
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    posted a message on Okay, cats are really annoyingly buggy.
    Go sit in the corner right now.
    Posted in: Recent Updates and Snapshots
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    posted a message on Okay, cats are really annoyingly buggy.
    Quote from algebraicAT333


    It's a bug because it's happening when it's not raining.

    lrn2read
    You need a time-out.
    Posted in: Recent Updates and Snapshots
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from MamiyaOtaru

    hey smart guy there are reasons one would want a 64bit version other than "I have a 64 bit OS".
    MCedit is open source now, please feel free to compile a 64 bit version yourself.
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from Atlantisak

    Ok, I feel like a moron...I had the previous MCEdit downloaded with no problem. Now, Anvil worlds come out, ok, that's fine. I just downloaded the newest/unstable version and can't find the run file for MCEdit anywhere in what I downloaded. Help? haha, this is probably so dumb of a question. See what I get for being sleep deprived and trying to do something.
    Your answer is on this page.
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    You are our hero, Tk.
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    You can just use the 32bit version for now.
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from Dweller_Benthos

    I don't really care about the map, it's nothing important, just a test map. Why it's crashing MC Edit is another matter.
    Getting information out of you is like pulling teeth from a horse. Why don't you say the real reason you are having problems?
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from kamyu


    Did you try looking at the map he posted the way he said to?
    I did and I also crash with malformed NBT data and memory errors.

    Every other map I've edited with the test version has worked no problem. It seems more likely it is something about the map that is different rather than the systems.
    Perhaps it is time to give up the ghost on the corrupted map.
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from Dweller_Benthos

    Turns out the total memory on your computer isn't the issue. Something else is going on. Thing is, I did get this level open long enough in MC Edit to select an area that had a couple hundred entities and delete them. Map now runs fine in Minecraft, but still crashes when using top down mode in MC Edit. BUT, it only crashes when trying to scroll around the whole map in top down mode. If you just stick to one area, it runs fine. Seems it hits an error when trying to load those last few chunks. It doesn't matter which ones, it's just the last few that cause a problem. Plus I don't know what all those malformed file errors are. Again, now that all those entities are gone (don't know where they came from, they were way underground in a cave I haven't been to in game yet) the map runs fine. Just MC Edit doesn't like it.

    This is the error I get now
    INFO:Identifying C:\Users\********\AppData\Roaming\.minecraft\saves\12w04Surv\level.dat
    INFO:Detected Infdev level.dat
    INFO:Scanning for regions...
    INFO:Found region file r.-1.-1.mca with 1077/1078 sectors used and 1024 chunks present
    INFO:Found region file r.-1.-2.mca with 861/861 sectors used and 743 chunks present
    INFO:Found region file r.-1.0.mca with 1035/1151 sectors used and 1024 chunks present
    INFO:Found region file r.-1.1.mca with 326/326 sectors used and 311 chunks present
    INFO:Found region file r.-2.-1.mca with 511/516 sectors used and 429 chunks present
    INFO:Found region file r.-2.-2.mca with 163/163 sectors used and 155 chunks present
    INFO:Found region file r.-2.0.mca with 580/585 sectors used and 504 chunks present
    INFO:Found region file r.-2.1.mca with 83/83 sectors used and 81 chunks present
    INFO:Found region file r.0.-1.mca with 752/752 sectors used and 736 chunks present
    INFO:Found region file r.0.-2.mca with 20/20 sectors used and 17 chunks present
    INFO:Found region file r.0.0.mca with 1064/1068 sectors used and 1024 chunks present
    INFO:Found region file r.0.1.mca with 268/268 sectors used and 262 chunks present
    INFO:Found region file r.1.-1.mca with 6/6 sectors used and 4 chunks present
    INFO:Found region file r.1.0.mca with 62/62 sectors used and 60 chunks present
    INFO:Found region file r.1.1.mca with 4/4 sectors used and 2 chunks present
    Removing idle handler for <mcedit.FileOpener object at 0x03E377F0>
    Adding idle handler for <leveleditor.LevelEditor object at 0x03D12350>
    WARNING:Setting attr viewMode via __setattr__ instead of set()!
    Traceback (most recent call last):
    File "renderer.pyo", line 2708, in workOnChunk
    File "renderer.pyo", line 2689, in calcFacesForChunkRenderer
    File "renderer.pyo", line 224, in calcFaces
    File "renderer.pyo", line 521, in calcFacesForChunkRenderer
    File "renderer.pyo", line 1070, in makeChunkVertices
    MemoryError
    INFO:Skipped chunk C:\Users\********\AppData\Roaming\.minecraft\saves\12w04Surv\p\f\c.p.f.dat:
    ERROR:Malformed NBT data in file: r.0.0.mcr index 2152 sector 883 length 1 format deflate ()
    ERROR:Incorrect chunk format in file: r.0.0.mcr index 2152 sector 883 length 1 format deflate ()
    Traceback (most recent call last):
    File "mcedit.pyo", line 1092, in main
    File "albow\root.pyo", line 106, in run
    File "albow\root.pyo", line 159, in run_modal
    File "albow\widget.pyo", line 730, in gl_draw_all
    File "albow\widget.pyo", line 730, in gl_draw_all
    File "albow\widget.pyo", line 730, in gl_draw_all
    File "albow\widget.pyo", line 730, in gl_draw_all
    File "albow\widget.pyo", line 727, in gl_draw_all
    File "albow\openglwidgets.pyo", line 23, in gl_draw_self
    File "albow\openglwidgets.pyo", line 29, in gl_draw_viewport
    File "leveleditor.pyo", line 1238, in gl_draw
    File "leveleditor.pyo", line 1368, in render
    File "leveleditor.pyo", line 1256, in render
    File "renderer.pyo", line 2584, in draw
    File "renderer.pyo", line 2530, in createMasterLists
    MemoryError
    An error has been found! Please send the following to [email protected].
    Release: MCEdit-r1000
    2012-03-05 15:34:11.620000
    Platform: win32, Name: nt, Version6.1.7601, Arch: ('32bit', 'WindowsPE')
    Platform:Windows-7-6.1.7601-SP1, Processor: Intel64 Family 6 Model 42 Stepping 7, GenuineIntel,
    uname: ['Windows', '-0x1fef259', '7', '6.1.7601', 'AMD64', 'Intel64 Family 6 Model 42 Stepping 7, GenuineIntel']
    Version: 4.2.0
    Vendor: NVIDIA Corporation
    Renderer: GeForce GT 430/PCIe/SSE2
    Frames: 683
    Traceback (most recent call last):
    File "mcedit.pyo", line 1152, in _main
    File "mcedit.pyo", line 1113, in main (self=<class 'mcedit.MCEdit'>)
    File "leveleditor.pyo", line 3488, in handleMemoryError (self=<leveleditor.LevelEditor object at 0x03D12350>)
    MemoryError: Out of memory. Please restart MCEdit.


    Perhaps you two could pool your resources to figure out what makes your computers different from the ones that are able to run MCedit without this error.
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from SithPenguin

    Well, I was speaking based on my opinion. I'd rather keep my server online and be able to meet the needs of my players than have double map height. But, as I said, it's just my opinion.
    These are the same complaints that happen after every game update, you can't just blame the map format which has also changed several times over the years, but there is hope. You are not forced to update your game and your server people are not forced to update their games either so you are free to remain using the version that you are comfortable with.
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from screamoluvr

    Oh. Why did it have to be so complicated? It's easy to miss that button when there are a million others on the page....
    Sorry? Maybe you should ask the owners of the GitHub website.

    Quote from screamoluvr

    Okay, now when I try to lode up the level.dat folder it either says the map is empty or it says eRROR: invalid index. W...what? I've been on this map plenty of times before and we have plenty of stuff on it....why won't it load?


    First of all, make a backup copy of your map before trying to edit it. Then provide us with more details. Does your map contain modded content? What version of Minecraft is your map from?
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from screamoluvr

    mcedit-mcedit-39c5dfa
    It's the one you get if you click the link from the main post and click "zip."

    You downloaded the source. You should have clicked the link that said, "Downloads (2)" and then chosen the windows version.
    Posted in: Minecraft Tools
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