Long story short: my watches don't display the dial, all I see is the texture as it appears in items.png (that is, a gold circle with a pink center). I'm using the default items.png.
Do I need to make the pink areas transparent, or something?
Having to manually map out gates is always going to be horribly space-inefficient any way you cut it.
Therefore: why not simply make each gate a blocktype? Make a generic crafting recipe that fills the entire 3x3 grid with some combination of redstone dust and gold ingots, for example, and then allow the specific type of gate to be chosen from an ingame menu when the block is laid down. At that point the game could call on the specific texture for that gate type, which could be as simple as just overlaying identifying text (ex. "NAND") on a generic texture as well (like the non-implemented Gears block).
I appreciate your trying to help. I'm just trying to correct your information.
The way texture packs work, they are just a 2D image (terrain.png) which looks a bit like a checkerboard, that is, it's made up of squares; each of these squares corresponds to a certain type of block or object (like fences, or fire, or saplings). The game looks in a certain area of the image for a certain type of block, and whatever's there is what gets wrapped around the block shape, creating the actual visible texture.
The only way to really "break" the terrain.png is to mismap a texture (that is, to place a texture for a certain block in the wrong area of the image), which would cause the block in question to either look like something else - like if you switched the TNT texture with the smoothstone texture - or just to look messed up.
There is nothing to "not work." It's a simple image file that's mapped to wrap around certain blocktypes. There is no way that I know of to break it except to tell the client to physically ignore the terrain.png - in which case, where the hell is it grabbing the default textures from?
I've had Minecraft for several months. I've been using Doku's for nearly that long. It's worked just fine up until now; now it's spontaneously, randomly not working. I've gone so far as to delete the entire /appdata/.minecraft folder and regenerate that, and it's still not working. I ran Minecraft to generate the folder and files, placed the Doku's PNG into minecraft.jar with WinRAR, and tried to run the game - no other mods or changes. Still nothing.
Edit: Fixed. Not sure how, but everything works ingame now; the title screen still uses the default dirt texture as a background though...
Title. I'm using Doku's (w/ Halloween fix). terrain.png has been replaced in minecraft.jar, confirmed about twenty times (I'm not crazy!) but isn't showing up. I've tried deleting the version file, allowing the client to download a virgin minecraft.jar, and re-adding the terrain.pmg several times. Tried mcpatcher with several different options.
I've noticed more surface iron as well, but I can't say the underground veins are appreciably larger. I personally find this to be a welcome change; I've always had bad luck with finding iron.
Take a look; they're pretty much exactly what you described in the body of your post. Mods are sorted by categories and the template includes the ability to upload a Readme and provide preview pics, as well as user comments and ratings.
MinecraftNexus sounds catchy, too. Edit: minecraftnexus.com and minecrafthub.net are both registered but obvious placeholders. World of Minecraft is badly out of date. Why such a popular game doesn't have a proper mod site is beyond me.
The problem with splitting into too many subforums is that it almost always stymies discussion. Simply revising the tags to be more searchable would have much less impact on the quality and flow of the forum as a whole.
Alternatively, it's beyond time someone made a dedicated Minecraft site in the style of TESNexus/Fallout3Nexus.
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Wonder if there will eventually be a wall-mountable clock? That'd be cool. :smile.gif:
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Do I need to make the pink areas transparent, or something?
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Therefore: why not simply make each gate a blocktype? Make a generic crafting recipe that fills the entire 3x3 grid with some combination of redstone dust and gold ingots, for example, and then allow the specific type of gate to be chosen from an ingame menu when the block is laid down. At that point the game could call on the specific texture for that gate type, which could be as simple as just overlaying identifying text (ex. "NAND") on a generic texture as well (like the non-implemented Gears block).
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IWannaWin, you are my hero. Here, have a sammich:
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The way texture packs work, they are just a 2D image (terrain.png) which looks a bit like a checkerboard, that is, it's made up of squares; each of these squares corresponds to a certain type of block or object (like fences, or fire, or saplings). The game looks in a certain area of the image for a certain type of block, and whatever's there is what gets wrapped around the block shape, creating the actual visible texture.
The only way to really "break" the terrain.png is to mismap a texture (that is, to place a texture for a certain block in the wrong area of the image), which would cause the block in question to either look like something else - like if you switched the TNT texture with the smoothstone texture - or just to look messed up.
Make sense?
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I've had Minecraft for several months. I've been using Doku's for nearly that long. It's worked just fine up until now; now it's spontaneously, randomly not working. I've gone so far as to delete the entire /appdata/.minecraft folder and regenerate that, and it's still not working. I ran Minecraft to generate the folder and files, placed the Doku's PNG into minecraft.jar with WinRAR, and tried to run the game - no other mods or changes. Still nothing.
Anybody have an idea?
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http://www.tesnexus.com
http://www.fallout3nexus.com
Take a look; they're pretty much exactly what you described in the body of your post. Mods are sorted by categories and the template includes the ability to upload a Readme and provide preview pics, as well as user comments and ratings.
MinecraftNexus sounds catchy, too.
Edit: minecraftnexus.com and minecrafthub.net are both registered but obvious placeholders. World of Minecraft is badly out of date. Why such a popular game doesn't have a proper mod site is beyond me.
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Alternatively, it's beyond time someone made a dedicated Minecraft site in the style of TESNexus/Fallout3Nexus.