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Jan 18, 2014Goldenspacebiker posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]I dont know how to fix it, and there wont be a fix until 1.7. No more updates for DRPG until 1.7Posted in: Minecraft Mods
Jan 16, 2014Goldenspacebiker posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft ModsQuote from SoccerStud
(Open it ^)
Happiness achieved. Surprisingly fast to get that out this early tho
Jan 12, 2014Goldenspacebiker posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft ModsQuote from RazorClaw
a very long time from now
most the entire code of this mod will have to be redone cause of 1.7.4
none of the armor sets give damage proctection
Jan 9, 2014Goldenspacebiker posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)Kukipett does too.Posted in: Minecraft Mods
Anyway, Newbies on the forums, mods, or MC in general should wisen up a little on the subject of updating mods and how the hell on earth they work before posting a complaint about it not being updated. They should also read the rules, are such posts are considered spam and you could be reported (i think) for posting something of the sort
Jan 8, 2014Posted in: Minecraft ModsQuote from ProModInstaller
Hi I just wanted to know if there is a 1.5.2 version of divine rpg. If so tell me.
Is there a 1.5.2 version of divine rpg?i really want it as for I am doing a modded survival on 1.5.2.And the divine rpg is amazing.So please tell me if there is.
I just answered that three posts above yours. Try reading a page or two before asking a question.
Jan 7, 2014Posted in: Minecraft ModsQuote from ProModInstaller
Is there a 1.5.2 of divine rpg?please tell me if so
Nope. Never will be.
The mod is only in beta for 1.6.4, having massive trouble updating. The last stable release was for 1.4.7
Jan 6, 2014Goldenspacebiker posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]Posted in: Minecraft ModsQuote from Sironin
I believe he means a further mutated mutant. Use chemical x on a zombie, get a mutant zombie, use chemical x on a mutant zombie and you get some even more freakish version. Perhaps its head migrates into its chest cavity turning it into an enormous mouth and one of its arms lengthens to pull players in close (like a fishing hook) for a bite attack or point blank hammer smash.
Thanks for the nightmares...
On the idea of mutating mutants, lets get a little Frankenstein here.
Imagine a mutant that was made from other mutants, like a fusion between the skeleton and zombie, enderman and creeper, oh the combos! Now before you down my idea, think a little. Think of the hellishly wonderful combos! Think is all i ask you to do, think and ponder. Food for thought, thats all it is
Dec 18, 2013Goldenspacebiker posted a message on [1.6.4][ModJam3] Oceania - the mod that brings exploration and inhabitability to the oceans of MinecraftiaNow this is a true mod!Posted in: Minecraft Mods
It add something fairly useful, rather than a bunch of tools or armor, its simple, but so graceful. This should most definitely be in at least the top 5 for modjam 3
Dec 12, 2013Posted in: WIP ModsQuote from RADIOACTIV56
I was just coming up with some random name for it. I still want it to be a pterodactyl thing though. I really need to know if Leonardude is still working on the mod, because he hasn't said anything in like two weeks.
Thats not good. not good at all
Dec 8, 2013Goldenspacebiker posted a message on Doctor Who Client Mod - Open Alpha Now Available to play NOW! (Bigger on the Inside, TARDIS Flight, Planets, Sonics & way MORE!)This mod...Posted in: WIP Mods
I have no idea how to comment on the amount of sheer badassery
this is absolutely
Dec 6, 2013Posted in: WIP ModsQuote from RADIOACTIV56
Maybe have a humanoid mob called the assassin. It is faster than the player, but has less health. It runs at yhe player, attacks once with a ton of damage, then runs away and comes back for more.
Seen this idea surface in quite a few mods, none of which lasted very long. Theres something like this in Atum if I remember correctly. Theres also something along these lines in the farlanders mod, when you hit it with your sword, it steals your sword, increasing the damage it deals to you. I kinda like the idea, but something more original would fit better.
Dec 3, 2013Goldenspacebiker posted a message on [WIP] The WhiteLeaf Mod v0.1.3 | (Dual-Wielding, Weapons, Bows, and More!)Posted in: WIP ModsQuote from Slayerlord8
You'd be surprised how many people ask this, without reading the entire post. Seriously, go to the Features:Planned spoiler. How you missed it I don't know.
And also, Mykrominer is creating the mod off editing base classes and using base classes, so I really doubt that most mods would work. Forge probably would just not work, and neither would Modloader. What happens now? Pretty much, very little mods would be compatible but I could be wrong, maybe it is compatible with some mods? But Mykrominer isn't using Forge for a reason.Just, be patient. The creator has lots of stuff to do. I could be wrong on everything here, but I've been here for a while and I do know the basics of the mod.
He's not using forge or mod loader because the things he has planned requires the editing of base classes, or re-writes of old ones. battle gear dual wielding in 1.6.2/4 requires the editing of base classes through the use of forge's base class editing ability, but from what I know this can be very difficult, especially something to the extent of dual wielding.
Dec 3, 2013Posted in: Minecraft ModsQuote from Valestrand
Have a few Importent bugs:
- If you try crafting a divine wooden shovel, you get an augite blade
- Rupee helmet doesnt exist
- Anchors (bowhead anchor etc.) doesnt work. The projectile sound works, but nothing is fired.
- Cannons (crabclaw cannon etc.) doesnt work, nothing is fired.
==THIS ONE IS IMPORTENT==
- Alot of mobs are way to fast! Cave and dessert crawlers are lightning fast. Jungle Dramkryx (or what its called) is also way to fast, he is basicly like lightning. Many other mobs seemed way to fast too.
Many DRPG mobs are quite fast, if i remember correctly they planned on nerfing that for the 1.5.2 update that never came out. Once DRPG is fully updated to 1.6.4, all neat and tidy with 99.99% of bugs fixed, then the nerfs, buffs, new content, etc will start surfacing
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