Slight (major) issue with the Mo' Bends Menu screen.
First screen is all good:
But then:
Screen size of my laptop is 1280x800
I mean, the most optimal gui scales are "normal" and "small", so if you want the gui to look correct, you can try to use one of those :). If you can't, you'll have to wait until I do something about it, so please be patient ;).
Does it work client-side only, or does it use the server-side as well? I'd like to use it when playing on servers, but idk if it'll mess up or not.
It works client-side only :). Beware of the 1.8 version though xD. Or if you have to use it, make sure no one gets hit by an arrow. Minecraft's efforts to render the arrows stuck in someone makes everything go haywire! You've been warned xD.
Is the mod documented so other modders could use it as an API of sorts? Are the animations hardcoded or made in an editor? Is it easy to add animations to modded models?
Nah, it is not documented. The animations are hardcoded and I suppose the only person that can add new animations atm is me xD.
I saw this back when it first came out a while ago. I love these animation mods and this one is by far my favorite. I just wish they wouldn't have compatibility issues with 3D armor and body attachments, such as the backapck from BetterStorage.
Also, if it is possible could you add an option to have certain tools use certain animation by putting their item ID's in the config?
Maybe the identifiers could work in numbers as well to make it easier, and have 1= pickaxe or whatever.
Would be cool because swinging a frying pan around like a madman when combining Tinkers' Construct with this is somewhat hilarious, it is also very silly and I would like to have it swing like a pickaxe or axe. Sword trails could also have an option for anything with the sword swing animation. They don't work with Tinker Tools :c
I really love the running animation, by the way. It really makes the game come alive. It's always fun to see zombies burning in the sun as well xD
Yeah, that is a cool concept :3! Gonna take it into consideration, thanks for the feedback :).
Animated Player Mod?
Also, it is familiar, not fimilier.
Ah, yes, you could get that idea ;). I actually talked to thehippomaster21 about his mod, and we are on good terms, because people started swarming my planetminecraft post after the release of his mod about me copying his mod without looking at the dates, considering that mine actually came first xD.
But yeah, I do not think you should worry about that ;).
Love your mod, though, I am having some issues. Mainly w/ other players I see. One being that their heads spin around time to time, which is very annoying. Another being that when they run and jump and continue it, it is like a stuck animation (still). Then in the inventory, your player model there spazes and shakes... not sure why. Thank you
This is caused by the time it takes the server to send the data to the client for my mod to process the rotation of the head, or if the player is onGround or not. That is why they seem to be floating in air, the mod just doesn't get the memo that any of them hit the ground already :). I am going to try my best to fix this, maybe even reduce some accuracy on animations to make them not freak out so much, like the smooth head interpolation which causes the head spinnin.
I've got this installed for 1.7.10 but see no animations. Is there a way to toggle them?
Are you using any other mods? Because there is a probability that some mod is overriding the Mo' Bends animations, especially if it's a core mod. Do you have any other mods installed?
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All submissions are located here: http://gobbob.net/bendspacks/
If you'd like to create one, you can use this tutorial: http://gobbob.net/article.php?v=mo-bends-custom-tutorial, and then proceed to send the pack (located in "%appdata%/.minecraft/bendspacks") to my e-mail: [email protected] with a title, description and a few in-game screenshots ;).
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I am planning out what I'll do to make other mods like that compatible with my animations, so hopefully that will work out relatively fast :).
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I already did :). All of them are located at http://www.planetminecraft.com/mod/146-mo-binds-steve-have-forearm/.
There is where I am the most active.
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This is actually looking really good and unglitchy, that is a good surprise =3!
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Yes, that should do it :).
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I mean, the most optimal gui scales are "normal" and "small", so if you want the gui to look correct, you can try to use one of those :). If you can't, you'll have to wait until I do something about it, so please be patient ;).
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It works client-side only :). Beware of the 1.8 version though xD. Or if you have to use it, make sure no one gets hit by an arrow. Minecraft's efforts to render the arrows stuck in someone makes everything go haywire! You've been warned xD.
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Nah, it is not documented. The animations are hardcoded and I suppose the only person that can add new animations atm is me xD.
Thanks guys :3! Glad you like it!
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Why not? I'd love to see that happen actually xD.
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Yeah, that is a cool concept :3! Gonna take it into consideration, thanks for the feedback :).
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Workin on it ;).
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Ah, yes, you could get that idea ;). I actually talked to thehippomaster21 about his mod, and we are on good terms, because people started swarming my planetminecraft post after the release of his mod about me copying his mod without looking at the dates, considering that mine actually came first xD.
But yeah, I do not think you should worry about that ;).
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Why, what's wrong?
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This is caused by the time it takes the server to send the data to the client for my mod to process the rotation of the head, or if the player is onGround or not. That is why they seem to be floating in air, the mod just doesn't get the memo that any of them hit the ground already :). I am going to try my best to fix this, maybe even reduce some accuracy on animations to make them not freak out so much, like the smooth head interpolation which causes the head spinnin.
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Are you using any other mods? Because there is a probability that some mod is overriding the Mo' Bends animations, especially if it's a core mod. Do you have any other mods installed?