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  • GoatImpression
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  • Member for 9 years, 5 months, and 21 days
    Last active Tue, Jun, 11 2013 22:34:14
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  • 95 Total Posts
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  • View GoatImpression's Profile

    1

    Sep 24, 2011
    GoatImpression posted a message on Reset server. Looking for someone to adventure with.
    Join up if you want to adventure a fresh map with me!

    IP: 208.122.48.34:25610

    Will be looking for mods further down the road once we find a settlement.
    Posted in: Minecraft Survival Servers (archive)
  • View GoatImpression's Profile

    1

    Sep 19, 2011
    GoatImpression posted a message on The Best Screenshot I Have Taken :)
    Quote from KF5AQX

    What is the point of this? I mean really, its just a sign saying "Moses" and a little pool of water.

    you sir, are uneducated.
    Posted in: Screenshots
  • View GoatImpression's Profile

    1

    Sep 12, 2011
    GoatImpression posted a message on Tower Of Gunnarr
    Nice, ill check it out and ill come back and let you know what i think.
    Posted in: Maps
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  • View Dzyu's Profile

    9

    Sep 16, 2011
    Dzyu posted a message on Just a block building game?
    No. Minecraft was never intended to be "just a block building game".
    Most of us already know this, and also knew that Notch had some more substantial gaming features in mind, RPG elements if you will, but I just want to rub it in with those creative players and crybabies who whine about how 1.8 is ruining minecraft. I must admit I haven't seen many of those threads in a while, but here goes anyway.

    To quote notch:

    "There is so much potential in what can be made with Minecraft, it would be a shame to see it get stuck as being just a block building game." -Notch, here.

    Minecraft has been stuck in a rut for months and months on end, where few features were added and minecraft was just a hollow shell of the game it was intended to be. Patch 1.8 is the first real patch in many, many months, and with a little luck, mojang will be able to feature creep this game to its rightful place while at the same time keeping the bugs at bay.

    That being said, the simple block-building element of survival is damn important. Just to state the obvious, in case anyone feel like arresting me on it.
    It's one of the two things which make this game's potential as an RPG unique.

    The second thing; the modding community. Kudos to all modders!

    Feel free to discuss.
    Posted in: Survival Mode
  • View unadventurer's Profile

    2

    Sep 16, 2011
    unadventurer posted a message on Abandoned Mineshafts
    Hell yeah! God this update makes my boner have a boner.
    Posted in: Survival Mode
  • View Regular_Hexahedron's Profile

    2

    Sep 15, 2011
    Regular_Hexahedron posted a message on Finite Liquids: Mud & Molten Iron
    Right now Minecraft has source blocks that flow for an infinite period of time. That's fine, although it doesn't make sense it's better than requiring a complicated realistic plumbing system for people who want to make fountains.

    But it would also be nice to have finite liquids alongside that, for using in draining mechanisms and puzzles and devices that infinite liquids just can't be used in. So I suggest the following:

    Mud
    Mud would be crafted by combining a water source block with a block of dirt. It would function a bit like a cross between sand/gravel and water. Like sand/gravel it would fall down. But unlike sand/gravel it would also be able to move sideways, to fall off directly adjacent ledges. So mud would be able to fall down diagonal slopes as well as straight down. The mud block isn't a source block, so when it falls or flows down a slope the whole block goes leaving nothing behind. If the mud is adjacent to more than one ledge it would pick a direction at random.

    Mud would also retain a few other water-like traits. Players would be able to pass through it and swim in it. It would be transparent (but brown instead of blue). And boats would be able to travel on top of it swiftly. And like water, mud would have to be carried in a bucket.

    If mud falls into water it behaves just like sand/gravel falling into water, would settle on the bottom of the water. If mud touches lava it instantly transforms into a dirt block and freezes in place.

    It would be possible to pile up mud on top of other mud, but not too steeply because mud will flow down a diagonal mud slope just like it would with any other block.

    Mud blocks on flat terrain, not directly adjacent to a ledge would not flow anywhere, even if there was a hole nearby.

    Unlike pure liquids it would also be possible to push mud blocks around with pistons (but not pull, sadly sticky pistons can't stick to semi-liquids).

    Molten Iron
    Molten iron would be created by smelting an iron ingot in a furnace. Molten iron operates exactly like mud, except it damages players/mobs and sets them on fire like lava. It would glow white-hot and be opaque.

    If molten iron falls into lava it would fall through the lava and settle on the bottom. If molten iron touches water the molten iron vanishes and instantly pops back into collectible iron ingot item form.

    In sum up

    This would be a fun addition to Minecraft, and would allow people to design more realistic plumbing systems. Great for traps, puzzles, rube goldberg devices, flooding mechanisms, etc. It would be very handy if need to place a liquid block somewhere, but don't want to worry about it flowing endlessly all over the place. It would also be a neat way of transporting iron ingots and dirt to other places.
    Posted in: Suggestions
  • View Fabianzzz's Profile

    4

    Sep 12, 2011
    Fabianzzz posted a message on New uses for bonemeal
    I was thinking the other day...
    Here are a few more ideas for bonemeal:

    Bonemeal on dirt makes grass:
    I am tired of having to inv edit grass or make grass bridges so I can bring grass to an underground garden, or any other place where I would like grass. If this was implemented, we wouldn't have to worry about other "fixes" for this, which could glitch and make grassy caves, etc.

    Bonemeal on cobble TOUCHING water from any direction makes mossy cobble.
    Mossy cobble is one of the coolest blocks in the game, in my opinion. However, you can only get them from inv edit or dungeons, and dungeons don't have a lot of them. Some people say they wanted all cobble touching water to turn to mossy cobble. How ever, that would annoy some players as cobble bridges would turn to decaying lumps of stone and green stuff. If this was done, moss stone could be achivied much more easily.

    Ideas?
    Posted in: Suggestions
  • View adrianboy6's Profile

    1

    Sep 11, 2011
    adrianboy6 posted a message on Greatest thing you've ever built
    a dirt house... naa jokes a fully automatic cactus farm, about 1000 cactus an hour.
    Posted in: Survival Mode
  • View ShinyVictini's Profile

    2

    Sep 11, 2011
    ShinyVictini posted a message on Greatest thing you've ever built
    My Hub.

    It leads to different parts all of my World, and each is a detailed city.
    Posted in: Survival Mode
  • View blacksnipe1's Profile

    1

    Sep 11, 2011
    blacksnipe1 posted a message on Greatest thing you've ever built
    In a world way back in alpha i had a fully working subway system with various stops at all of my destinations.
    i also built a castle recently that was 100 wide 100 long and 100 tall. it was really amazing looking but then that world corrupted :sad.gif: but anyway what have you all made?
    Posted in: Survival Mode
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