FAQ
Q: Will you make it possible for me to walk on moving ships?
A: The chances are low, if it does happen it will not be very soon, it's a large amount of work to hook into minecraft's collision system and tell it to behave differently just for me.
Q: Working blocks on ships?
A: Yes, eventually but they will be limited, and you will need to tell the mod which ones work in the config file. For example, you wouldn't want buildcraft quarries working by default because that's not a good idea, but you would want engines working because that's awesome.
Q: What's MovingWorld?
A: A dependency that stores information on how to build ships as well as render them, it's important. DV will not work without it!
Q: How big can I make a ship?
A: 2048 blocks is the default max, this can be configured.
Q: Does it work with *MOD HERE*?
A: It should, but I can't guarantee anything, if in doubt make a test world, check if it works. If it does, great! If it doesn't, make a bug report.
Q: Why don't blocks just magically rotate no matter the mod?
A: Minecraft doesn't have a built in standardized function for rotating a block that is reliably implemented by developers. If you're running a version of the mod pre MC 1.8 you will need to use .mrot files. If you're 1.8+ most rotations should work due to the blockstate implementation. If they don't, make a bug report.
Q: Can I use it in my modpack
A: Read the spoiler below!
Q: How do I install?
A: First install the latest version of forge, then install the latest builds of both MovingWorld, and DV.
All DV distribution rules apply to MovingWorld
A key thing to remember is you can't sell my mod or any Minecraft content for that matter. (So no selling the ability to make/use helms, selling balloons, etc.)
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