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    posted a message on Angel of Vengeance (AoV)

    Description may need to be updated to include the new Druid Class. Mainly for those coming here first.

    Posted in: Minecraft Mods
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    posted a message on Unique Artifacts - Powerful, Randomly Generated Items - 1.1.3 Bug Fixin's
    Quote from PilesOfCats»

    Hey, I hope this doesn't come off as impatient or anything, but I noticed that your last github update was half a year ago. Do you still plan on updating this mod from 1.7 to 1.12? If you've changed your mind, would you be fine with different modders updating it?

    There's a new mod called Slash Loot Conquer that does (or will do) a lot of the same things as Unique Artifacts.

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    As many times as Yoshi has reposted the story of what happened he's got to have it saved in a file for quick copy/pasting.

    Posted in: Minecraft Mods
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    posted a message on ProjectE - Equivalent Exchange 2 (EE2) for modern Minecraft versions
    Quote from sinkillerj»



    Simply hold it in your hand and type /projecte setEMC NumberHere




    The issue with 1.13 is less new blocks, if anything we could release a build without the new items at first, and more the removal of metadata as we know it. Teaching ProjectE how to differentiate between NBT values is going to be a interesting process and delays should be expected.


    Also true. Again, whopper.

    Posted in: Minecraft Mods
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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    Holy overhaul Batman! It's going to take a while for me to digest this one! Something tells me after things settle down there will be a new wiki. I actually like the theme of Doomsdays before and thought on them as using the "Doom Field" idea from Futurama to create magical effects. By dooming the negative you make a positive and vice versa. I guess you could say that by meddling with a basic aspect of the universe that you're basically recreating divine magic. A lot of the other stuff I can see as seriously rehashed progression. Interesting how a suggestion about using Anvils more turned into the focal point of the next generation's progression system.

    Posted in: Minecraft Mods
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    posted a message on ProjectE - Equivalent Exchange 2 (EE2) for modern Minecraft versions

    Update Aquatic is going to be a real whopper for new material/item lines that need EMC values. I expect that's going to take a while to iron out.

    Posted in: Minecraft Mods
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    posted a message on Vampirism - Become a vampire!

    Ideas for Vampirism Integrations with Evilcraft:

    1. Blood conversion between the two. This is normally handled in the Evilcraft config, but if you want a better conversion rate than the default try here.

    2. Condensed Blood can be a snack for Vampires and blood-related items (like various forms of bottled blood) from Vampirism can be sacrificed in Evilcraft's blood machinery for a quick supply boost.

    3. Vampires should be able to drink from pools of liquid blood from Evilcraft as well as its containers (in inventory and in-world).

    4. Biting Rejuvenated Flesh should provide blood for a Vampire. Think of it as a mobile blood sponge your fangs will enjoy sinking into.

    5. Invigorating Pendant should temporarily stop sun effects for a continual cost in blood.

    6. Wielding a Veined Sword should grant the Vampire twice the amount of blood for biting for biting a creature. It's a Vampire's new favorite weapon!


    Sorry. The forum was behaving weirdly so I didn't think my previous attempt went through.

    Posted in: Minecraft Mods
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    posted a message on Vampirism - Become a vampire!

    Ideas for Vampirism Integrations with Evilcraft.

    1. Blood conversion between the two. This may be handled by Evilcraft via the config normally, but if you have your own ideas for conversion rate it could help.

    2. Vampires should be able to drink from pools of liquid blood and be able to sip from blood containers both in the inventory and in-world.

    3. A bite from Rejuvenated Flesh should still be possible as a Vampire and refill some of the Vampire's Blood Meter. Just a little something more lively to sink your fangs into. This is a high-tier item so it should certainly help any accomplished Vampire.

    4. Condensed Blood should be a nice snack. Not as re-useable as Rejuvenated Flesh, but it could do in a pinch. Blood-related items (like the varieties of bottled blood) from Vampirism could likewise be sacrificed in various blood-based machines for a quick supply boost.

    5. Invigorating Pendant could temporarily negate sun problems for a continuous cost in Evilcraft blood.

    6. While wielding a Veined Sword a Vampire should get twice the normal amount of blood for biting a target.

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from shadowdragon25»


    What kind of mobs are those blue villager things?

    nvm just realized they were manually spawned


    Illusioners. Illagers that currently have no proper place in Vanilla Survival. Some mods like Gargoyles have already given them places to spawn. They fight using illusory duplicates, blinding, and ranged attacks with a bow.

    Posted in: Minecraft Mods
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    posted a message on DivineRPG - 8 New Dimensions ♦ 115+ New Mobs/Bosses ♦ Hundreds of New Blocks and Items ♦ Unique Weapons and Armor
    Quote from Kuro_yure»

    Nevermine 2 is already being updated and will reach 1.12, bout this mod is It dead or the devs are just busy ?


    Actually a modder named Nicosaurus Rex is authorized to port it to 1.12.2 and has made some progress. It took this long for the trees to be renewable so be extra grateful that he's also picking up loose ends!

    Posted in: Minecraft Mods
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    posted a message on Inventory Pets: Animated creatures that live in your inventory and give you amazing special abilities
    Quote from RunicGlympse»

    Checking back on this mod it's fun as ever. The first time I tried the April Fools pet, it gave me something I forgot and a sound effect. The second time it just blinded me. Just like April the First itself, this pet is a joke and I love it.

    Still waiting on that Discord server as I am already in the Twilight Forest discord and is slowly wandering away from Terraria again XP


    I actually did the full quest on camera once. Purplicious Cow even congratulated me for pushing through the trolls. I really appreciated the Rick Rolls. I even grooved on camera to that. "Never Gonna Give You Up!"
    Posted in: Minecraft Mods
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    posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!


    But if it takes a dragon egg to get the "light show" you will just be reusing the egg you got from the last dragon so you never get more then one. It's like 0+1-1+1-1+1-1+1, you never end out with more then 1, in fact it IS that equation, if you think about it.


    I need to make something perfectly clear. Unless a mod is nerfing the process you don't need a Dragon Egg to resurrect the Ender Dragon. You just need to place the four Ender Crystals right. Consult the Minecraft Wiki for more info if you need help.
    Posted in: WIP Mods
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    posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!


    But if it takes a dragon egg to get the "light show" you will just be reusing the egg you got from the last dragon so you never get more then one. It's like 0+1-1+1-1+1-1+1, you never end out with more then 1, in fact it IS that equation, if you think about it.


    Allow me to make this perfectly clear. Unless a mod has nerfed the process you don't use the Dragon Egg to resurrect the Ender Dragon. This means every time you win you get an extra one. The only way you'd lose out on that is if you forget to harvest the Dragon Egg every time and just left it on the Ender Fountain. Then it would keep getting replaced with the next one. At least you wouldn't pointlessly lose it with the game rule active.
    Posted in: WIP Mods
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    posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    How could you get multiple dragon eggs if you need one to summon the next ender dragon?

    You must be thinking of an older mod. In current Minecraft you craft 4 Ender Crystals, place them on the sides of the "End Fountain," and watch the light show.
    Posted in: WIP Mods
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