I personally love the Creative music. Wish there was an [easy] way to make it play in Survival.
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Sep 15, 2015Posted in: Survival Mode
I like to clear out all the wood in abandoned mine shafts. Crazy, I know, but it does help me keep track of where I've been and where I haven't been. I use the fences to mark tunnels that are dead ends or all played out.
Jun 11, 2015Posted in: Survival Mode
You didn't read his post carefully. He said break the orange wool then drop sand down that hole until it reaches the top. then stand on the sand and dig down. To get up, just pillar up with the sand.
Mar 30, 2015Posted in: Survival Mode
My experience with Mumbo's is that the loss of spawning space is more than offset by how well it works. I do a 5 to 8 minute afk, and there will be 40 to 60 ish blazes waiting for me at the crusher. I had to move the spawner on/off switch up to the afk area, but that was simple enough. Mumbo's design is more clunky in that you have to press this, wait there, pull this, press that, kill. But if done right you can go from level 0 to level 40 in 20-25 minutes. And by the crusher not being on a timer, it seems to work a little faster...with the tradeoff being that you have to manually start the crusher. I would consider putting the crusher on a timer, but I'd make it a long cycle, at least 5 minutes.
Mar 13, 2015I find it easier to churn through books by enchanting them instead. Even a low level fortune 1 can be rolled up to a three. It will take longer, and at the expense of lots of paper and leather, but better than burning all that diamond. I dunno, pick your poison.Posted in: Survival Mode
Feb 12, 2015Posted in: Survival Mode
That's the challenge though. Those things ARE in your world, you just need to get more playing experience and explore more. I'm assuming you're playing survival of course. If so then one thing you should work on that will help you expand your world a lot is becoming adept at traveling the Nether and using a portal travel system to travel quickly in the overworld. That's more valuable than a horse in my opinion.
Keep in mind you may have to travel 3,4 or even 5000 blocks from your spawn to find the right biome for the things you want. Some may be even further out.
Feb 2, 2015Most of the top level enchantments are going to make your sword nearly unrepairable. Keep that in mind. This is why having a good XP grinder is handy, as you can churn out good enchantment books fairly easily.Posted in: Survival Mode
Jan 9, 2015Posted in: Survival Mode
- Learn how take advantage of creating and using different profiles in the launcher.
- Learn how to manipulate and create different minecraft folders on your hardrive.
Jan 5, 2015Posted in: Survival Mode
Like I said, 99% of the videos don't explain this. They just say, "Put your hoppers like this, put this many of this item here, etc..." Not what I wanted to know.
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Nov 29, 2016BigAlanM posted a message on Serious 1.11 warning. (Not a bug, just a big danger)Posted in: Recent Updates and Snapshots
It has NEVER been a good idea to open a world in a newer version of MC and then try to go back to the previous version.
The solution is quite easy to implement, and is what I've been doing for years.
Each time there is a major revision when I create the profile for it I designate a unique game directory (folder) for it.
If there is a world created in a previous version that I wish to play with the newer version I copy the entire world save folder from that version's game directory saves folder to the new version's game directory saves folder. Simple as that.
This system prevents contaminating saved worlds with blocks and items specific to newer versions.
Which, by the way, I believe is why opening a world that has been opened/created in 1.11 with 1.10 causes 1.10 to clear all of the item and entity database.
I don't know for sure but I think that 1.11 changes the item and entity names by capitalizing them where before they were lower case only and since the older version will no longer recognize the new names they are all deleted. (Someone please check this for me, please.)
Dec 4, 2015Posted in: Survival Mode
I find staying at y:11 is generally better since you're then right at lava level. Meaning if you fall, you can get back up. If you're at 10, the lava will flow in your cave, and if you're at 12, there is a chance you fall and aren't able to get back up.
Jul 20, 2015Posted in: Discussion
Almost all versions of Minecraft can be run from the launcher.
To the left of the "Play" button there is a button that says "Edit profile", clicking on that gives you a screen with a bunch of options including "Use version".
If you just want to create a world in 1.6, fly around in it to load a bunch of chunks and then switch to the latest version you can just change that and then change it back to "Use latest version." after you've loaded all the chunks you want old biomes in. But be careful that you don't run any worlds that have been run in a later version until you have switched back!
In general what you should do to run older versions is to create a new profile and give it its own game directory so that you can be absolutly sure you don't happen to run a world in the wrong version, it's very easy to forget.
Oh, and if you go to the seeds subforum and look at older threads you may find your seed if nobody gives you one in this thread.
May 15, 2015Posted in: Discussion
Having run several servers for my sons and their friends over the years:
Give the seed terrain a good looking over before starting. Make sure the starting area and the surrounding biomes are a good mix -- useful resources, attractive/interesting terrain, etc. Plains are a better place to start/spawn because you can look around and see where you want to start going, rather than starting in a thick forest or mountains (essentially entering the world with only a very short range view of the world). Make sure there are good biomes at least moderately near the starting area. You'll really miss jungles and deserts and a few other biomes if they are so far away that they're essentially absent.
Check to see if the 0,0 coordinates could make a good spawn point, because those coordinates makes navigating and knowing your position in the world easier than if the start coordinates are, say, -534,144 or something.
Actually, set the spawn chunk somewhere far away, build a spawn platform/location that will then teleport the players to 0,0. That way you can have a bunch of command block stuff (clocks and such) always loaded in the spawn chunk but where no one will ever see them.
The above are things I wish I had considered when starting my recent realms server. I really regret letting the spawn stay in a mountain region with widely off 0,0 coordinates.
Jan 16, 2015Posted in: Survival Mode
There are no diamonds at all until you get all the way down to level 15, and even then it isn't until level 12 that you reach the peak concentration:
I can't confirm this. I ran a check of 30625 chunks (111057 diamond ore blocks in total) and found about the same distribution as in an earlier check I did against 1.7.9. The total rate of diamonds did increase slightly from 1.7.9, which was expected due to known changes in the vein generation algorithms.
All layers Y=1 to Y=12 had approximately the same ratio of diamond ore to stone. Y=13 had around 88% as many diamonds per stone, Y=14 was near 50%, and Y=15 had about 10%.
Layers Y=5 to Y=12 each had approximately the same percentage of all diamonds, too. Y=13+ suffered due to the reduced rates, while Y=1 to Y=4 suffered from bedrock displacing the stone.
Note that since F3 shows the level at your feet this means that the ceiling of a 2 block high tunnel will be 2 layers higher up; thus I don't recommend mining any higher than y=11 (y=13 at the ceiling), plus if you mine higher up any diamond veins that you find in the ceiling won't extend up that much (they can cover up to 4 layers and only extend downwards from their starting position; this is why there is less ore above y=12 despite a uniform distribution of starting positions between 0-15; this also means veins starting at y=0 are completely lost).
Also, in reply to the post about diamonds being found around redstone, there is no connection between diamond ore and anything else; redstone (and lava, as very popularly claimed) only indicates that you are within the range of diamond but diamond ore does not preferentially generate next to redstone veins (when mining other ores I most often find diamond behind coal, which makes sense since coal veins are much bigger than other ores; of course, there is still no relationship here).
Jan 12, 2015A friend of mine does all my youtube channel art . I will tell him you like it . If you want to see more of my stuff and see tours of the server you can go toPosted in: Discussion
Dec 30, 2014The usual item sorter has a pipe of some sort (usually hoppers), and each cell has two hoppers underneath. The upper hopper contains 22 of the target item (usually filling the slots as 18+1+1+1+1) and doesn't feed into anything (usually it points to the comparator). The bottom hopper feeds into a storage chest). The upper hopper has a comparator facing out, then two redstone dust, then a repeater, and ends in a redstone torch powering the bottom hopper.Posted in: Survival Mode
When items go through the pipe, the top hopper pulls down only those that match the item it contains (since it doesn't have any open slots to get other items). Once the total hits 23, that's enough that the comparator will power both redstone dusts instead of only one. Thus the repeater gets powered, which turns off the redstone torch, which lets the bottom hopper start to pull items out of the top hopper and to push them into the chest.
Once the top hopper gets down to 22 items again, the comparator's signal is only enough to power the one redstone dust, so the repeater doesn't get powered, so the redstone torch turns back on, so the bottom hopper stops pulling items from the top hopper.
The top hopper will always be pulling items into its first slot, and the bottom hopper will always be pulling items from that first slot, so it never accidentally empties a slot. And even though the redstone dust for all the adjacent cells winds up being connected, the top hopper will (hopefully) never get enough items (46) to power 3 units of redstone dust so one cell will never manage to power an adjacent one. But if you let the output chest fill up, and then let the bottom hopper fill up, then the top hopper might manage to fill up too and that cell could break adjacent cells. Or if you use a water pipe and send a whole stack of something down, that could do it.
And, of course, this design can't handle sorting non-stackable items.
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