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    posted a message on How do you make an efficient mob farm?

    In general, building over water/the ocean is desirable because it tends to minimize the need to light up a 128 block perimeter.

    Posted in: Survival Mode
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    posted a message on Does anyone actually use minecarts for transportation?
    • Packed ice is an opaque block whereas regular ice is a transparent block, useful info if you're concerned about mob spawning.
    • Packed ice can only be obtained from Ice Spike biomes.
    • Packed ice doesn't melt or disappear in the Nether.
    • Not sure if this is true for regular ice, but on packed ice you can run/jump as fast as horses, maybe even faster, at the expense of hunger.

    On my server packed ice has become the defacto norm for nether travel, but I personally like the hands off, afk aspect of rail transport better.

    Posted in: Survival Mode
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    posted a message on Does anyone actually use minecarts for transportation?

    While a packed ice path is faster than rail travel, you need the packed ice, and some distances are pretty big and would require a lot of packed ice, a finite resource.


    I like rails for the nether, less so in the overworld. In the overworld they can useful as part of a collection system and they're good for vertical travel. Sometimes in the overworld it's nice to have a sky rail for some leisurely travel and scenic views, but not for any serious travel. Here's a list of what I use them for:


    • Nether travel (portal to portal)
    • Mob transport (passive and hostile)
    • Villager transport and staging
    • Item collection
    • Vertical travel
    Posted in: Survival Mode
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    posted a message on Club 11 or Club 12?

    It seems these are the two most common levels people using for mining. For the sake of argument, let's ignore the issue of lava for now. What do the charts say about finding diamonds if my feet are at 11 as opposed to 12? Assuming one mines by digging a 1x2 tunnel, you are exposing the surfaces of 4 levels of blocks. In the case of standing at Y = 11, you are exposing block surfaces from levels 10, 11, 12 and 13. When mining at Y = 12, you are exposing block surfaces from levels 11, 12, 13 and 14. Do the charts really indicate a *significant* difference in diamond concentrations between those levels? I'm guessing they don't. So it's really about the lava then, right? On that note, I mine at 11, my thinking being if I fall in lava from Y = 12 there's a chance I can't get out, whereas with falling in from Y = 11, I know I can get out.

    Posted in: Survival Mode
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    posted a message on Minecraft 1.9 = "The Combat Update" confirmed (No april fools)

    Yeah, pretty much completely uninterested in a combat update. Oh well, maybe it will bring some cool new blocks with it.

    Posted in: Recent Updates and Snapshots
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    posted a message on Why is the minecart not coming back?

    This. ^^^


    My guess is that it was working fine for you, but you started mining further and further away from the unloading station, to the point where the unloading station was in a chunk that is no longer staying loaded.

    Posted in: Survival Mode
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    posted a message on 1.8.3 End Portal Missing
    The three strongholds per world are roughly 120 degrees apart from the origin. Do some simple math and you will at least get the line to search along for the other two.
    Posted in: Survival Mode
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    posted a message on How about a simple [or complex] Debug Menu Customizer
    It seems like this would be relatively simple. I want to be able to press F3 and have just the coordinates and biome name show up, instead of all the other stuff. What would be ideal is a way to setup and save different debug menu profiles, one that maybe only shows a little bit, and maybe another that shows quite a lot. Throw in the ability to set where on the screen you want the different debug items to show up. Maybe even allow for key bindings other than F3 to control the debug menu.



    I know this has already been done to some extent as part of other mods, but I'd like to see this as a stand alone mod. And to the best of my ability I've searched but not found one. Anyway, this would be cool to have. To me at least. :)
    Posted in: Requests / Ideas For Mods
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    posted a message on Help with lever activated hopper/dispenser system
    Thanks but I figured it out. I was thinking the lever would not only lock and unlock the hopper but also control the dispenser. Turns the dispenser just gets rigged with a circuit that pings itself and thus dispenses whatever enters it.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help with lever activated hopper/dispenser system
    Well, there's nothing setup yet, but I could probably throw together a simple world with the basic layout.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help with lever activated hopper/dispenser system
    Redstone novice here, but not a *complete* noob when it comes to redstone.



    Anyway, I have a chest that receives all of the overflow from an item sorter system. About 6 different items are being sorted in a gold farm, and everything else ends up in this chest. I want to set up a lever that when flipped will empty the the chest into some hoppers that feed a dispenser, and the dispenser will shoot the items at a cactus block. I figure the hopper attached to the chest needs to be locked, and the lever will unlock it. The dispenser then needs to be rigged to dispense items anytime something enters the dispenser. A comparator, right?



    I don't necessarily need anything compact, just the basic logic of how this could work.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on List of Non-Renewable Items.
    Yeah, chinseled and quarz really were the glaring mistakes. Maybe it was just a copy and paste situation. I know, I know, I'm being "that guy", go ahead and flame away.



    As to Nether Stars and Beacons, I get that they are technically non-renewable due to the Soul Sand requirement for Withers, but really, will that ever be a problem?
    Posted in: Survival Mode
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    posted a message on Little zombie pigman with chicken?!
    Baby Zombies can spawn with a chicken, the chicken doesn't have to already be there.
    Posted in: Survival Mode
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    posted a message on Rolling back an update from 1.8.1 to 1.8.3
    By reverting to 1.8.1 from 1.8.3 you can possibly lose all inventories.



    I don't know how it works on servers, but I would find the option that controls how updates are applied and change so that updates must be applied manually. That way you won't have this problem in the future.
    Posted in: Recent Updates and Snapshots
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    posted a message on How do you folks like to farm passive mobs?
    I usually dig a two deep hole outside for the livestock, mostly because it requires no fences and is easy to lure them in without having to navigate gates, etc.

    I only collect enough chickens to get enough eggs to start a chicken cooker.

    Sheep do take more room, at least if you're going to keep different colors.

    And of course, I turn the passive mob volume waaaaay down. ;) I used to keep them outside, but when i discovered that the passive mob volume was adjustable, I moved them inside once the base was established.
    Posted in: Survival Mode
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