In general, building over water/the ocean is desirable because it tends to minimize the need to light up a 128 block perimeter.
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Apr 15, 2015Glendromeda posted a message on Does anyone actually use minecarts for transportation?Posted in: Survival Mode
- Packed ice is an opaque block whereas regular ice is a transparent block, useful info if you're concerned about mob spawning.
- Packed ice can only be obtained from Ice Spike biomes.
- Packed ice doesn't melt or disappear in the Nether.
- Not sure if this is true for regular ice, but on packed ice you can run/jump as fast as horses, maybe even faster, at the expense of hunger.
On my server packed ice has become the defacto norm for nether travel, but I personally like the hands off, afk aspect of rail transport better.
Apr 13, 2015Glendromeda posted a message on Does anyone actually use minecarts for transportation?Posted in: Survival Mode
While a packed ice path is faster than rail travel, you need the packed ice, and some distances are pretty big and would require a lot of packed ice, a finite resource.
I like rails for the nether, less so in the overworld. In the overworld they can useful as part of a collection system and they're good for vertical travel. Sometimes in the overworld it's nice to have a sky rail for some leisurely travel and scenic views, but not for any serious travel. Here's a list of what I use them for:
- Nether travel (portal to portal)
- Mob transport (passive and hostile)
- Villager transport and staging
- Item collection
- Vertical travel
Apr 3, 2015Posted in: Survival Mode
It seems these are the two most common levels people using for mining. For the sake of argument, let's ignore the issue of lava for now. What do the charts say about finding diamonds if my feet are at 11 as opposed to 12? Assuming one mines by digging a 1x2 tunnel, you are exposing the surfaces of 4 levels of blocks. In the case of standing at Y = 11, you are exposing block surfaces from levels 10, 11, 12 and 13. When mining at Y = 12, you are exposing block surfaces from levels 11, 12, 13 and 14. Do the charts really indicate a *significant* difference in diamond concentrations between those levels? I'm guessing they don't. So it's really about the lava then, right? On that note, I mine at 11, my thinking being if I fall in lava from Y = 12 there's a chance I can't get out, whereas with falling in from Y = 11, I know I can get out.
Apr 1, 2015Glendromeda posted a message on Minecraft 1.9 = "The Combat Update" confirmed (No april fools)Posted in: Recent Updates and Snapshots
Yeah, pretty much completely uninterested in a combat update. Oh well, maybe it will bring some cool new blocks with it.
Mar 25, 2015Posted in: Survival Mode
My guess is that it was working fine for you, but you started mining further and further away from the unloading station, to the point where the unloading station was in a chunk that is no longer staying loaded.
Mar 12, 2015Glendromeda posted a message on How about a simple [or complex] Debug Menu CustomizerIt seems like this would be relatively simple. I want to be able to press F3 and have just the coordinates and biome name show up, instead of all the other stuff. What would be ideal is a way to setup and save different debug menu profiles, one that maybe only shows a little bit, and maybe another that shows quite a lot. Throw in the ability to set where on the screen you want the different debug items to show up. Maybe even allow for key bindings other than F3 to control the debug menu.Posted in: Requests / Ideas For Mods
I know this has already been done to some extent as part of other mods, but I'd like to see this as a stand alone mod. And to the best of my ability I've searched but not found one. Anyway, this would be cool to have. To me at least.
Mar 11, 2015Thanks but I figured it out. I was thinking the lever would not only lock and unlock the hopper but also control the dispenser. Turns the dispenser just gets rigged with a circuit that pings itself and thus dispenses whatever enters it.Posted in: Redstone Discussion and Mechanisms
Mar 9, 2015Redstone novice here, but not a *complete* noob when it comes to redstone.Posted in: Redstone Discussion and Mechanisms
Anyway, I have a chest that receives all of the overflow from an item sorter system. About 6 different items are being sorted in a gold farm, and everything else ends up in this chest. I want to set up a lever that when flipped will empty the the chest into some hoppers that feed a dispenser, and the dispenser will shoot the items at a cactus block. I figure the hopper attached to the chest needs to be locked, and the lever will unlock it. The dispenser then needs to be rigged to dispense items anytime something enters the dispenser. A comparator, right?
I don't necessarily need anything compact, just the basic logic of how this could work.
Mar 6, 2015Yeah, chinseled and quarz really were the glaring mistakes. Maybe it was just a copy and paste situation. I know, I know, I'm being "that guy", go ahead and flame away.Posted in: Survival Mode
As to Nether Stars and Beacons, I get that they are technically non-renewable due to the Soul Sand requirement for Withers, but really, will that ever be a problem?
Feb 23, 2015By reverting to 1.8.1 from 1.8.3 you can possibly lose all inventories.Posted in: Recent Updates and Snapshots
I don't know how it works on servers, but I would find the option that controls how updates are applied and change so that updates must be applied manually. That way you won't have this problem in the future.
Feb 21, 2015I usually dig a two deep hole outside for the livestock, mostly because it requires no fences and is easy to lure them in without having to navigate gates, etc.Posted in: Survival Mode
I only collect enough chickens to get enough eggs to start a chicken cooker.
Sheep do take more room, at least if you're going to keep different colors.
And of course, I turn the passive mob volume waaaaay down. I used to keep them outside, but when i discovered that the passive mob volume was adjustable, I moved them inside once the base was established.
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