• 0

    posted a message on Guardian farming!

    Slime blocks are a great way to remove water, although they aren't affected by gravity like sand and gravel are. The advantage, though, is they can be removed with your fist super fast and thus you incur no durability loss to your tools.

    Posted in: Survival Mode
  • 0

    posted a message on What should I name a Eff V Silk Touch I Unbreaking III shovel?

    Steve.

    Posted in: Discussion
  • 1

    posted a message on What have you done recently?

    I am a poor builder but I ran across this abandoned village so I decided to take a stab at fixing it up a bit. There's a zombie spawner nearby so I'll be repopulating the village for my minions.

    Posted in: Survival Mode
  • 0

    posted a message on Help with slime farm

    If F3 says that Y = 39 where you are standing, and you look at the block you are standing on, it will say Y = 38. As far as slimes are concerned, you want F3 to say Y = 39 for your top-most spawning surface. Don't worry about what it says when you look at it.

    Posted in: Survival Mode
  • 0

    posted a message on Help with slime farm

    If you're standing on a spawning pad and you hit F3 and it says Y = 39, then that's the highest spawning surface you can have. In actuality, the bottoms of your feet are touching the top of Y = 38, with your actual feet and shins inside of Y = 39. Clear as mud? lol Anyway, once you know that F3 says Y = 39 for where you're standing, you want 3 blocks of air above the spawning pad. This will enable the largest slimes to spawn.


    For reference sake, your spawning surfaces would be at Y = 39, 35, 31, 27, 23, 19, 15, and you may be able to squeeze one in at Y = 11, depending on how much room you need underneath for a collection system.

    Posted in: Survival Mode
  • 0

    posted a message on Extreme Hills Edge and Frozen Ocean
    Quote from Hexalobular»
    In general what you should do to run older versions is to create a new profile and give it its own game directory so that you can be absolutely sure you don't happen to run a world in the wrong version, it's very easy to forget.

    1000% agree with this suggestion. For every version of the game I play there is specific game directory and corresponding profile. Never, ever, EVER set your profile to "Use Latest Version". It is nothing but a future disaster waiting to happen.

    Posted in: Discussion
  • 2

    posted a message on Easily looting desert temples
    Quote from SsRao»

    If we break the orange wool and jumping in it will lead to fall damage and if we go by my way, we have sufficient sandstone for getting out of there.

    Thank you for reading !


    You didn't read his post carefully. He said break the orange wool then drop sand down that hole until it reaches the top. then stand on the sand and dig down. To get up, just pillar up with the sand.

    Posted in: Survival Mode
  • 0

    posted a message on First goals when you start a new world?
    Quote from Deykhal»

    First goal is to setup a protected shelter near where I plan to build my permanent home. Second is to establish a continuous food supply followed very closely by a mineshaft.


    After that it all depends on the end objectives I have planned for that world/area.


    ^^^^ This.


    In the simplest of terms:


    Get shelter.

    Get food.

    Go low.


    An actual base or base location is the furthest thing from my mind when I first start. Shelter involves finding wood, making tools, digging a hidey hole, craft a bed, all those tedious starting exercises. Next is getting food or starting the renewable food chain, i.e. planting wheat or digging a cow pit, etc.

    Third is to make some ladders and get down to level 11 ASAP. Once down there don't come up for a good long while, except to get food. By the time I'm ready to stop the initial mining push, I generally have what I need to explore the land or plan a base at my leisure.

    Posted in: Survival Mode
  • 0

    posted a message on Blaze Farm Question

    What Mr_N_Derman said: the whole trick is to keep the blazes from ever going agro. I also built mumbo's design but I modified it slightly so that the on/off switch is right next to my AFK spot, about halfway (vertically) between the spawner and the kill zone. I have an entire nether brick wall between my afk room and the farm, so the only time I ever see any of the actual farm is when i run down some stairs to the kill zone.


    100 blazes waiting in the crusher can REALLY lag your server, though.

    Posted in: Survival Mode
  • 0

    posted a message on Need help with a zombie seperator

    I don't think this can be done in an AFK setting. My curing station just feeds the zombies along a water chute with a piston covering up a hole that drops the zombies into lava. By default the piston is retracted. If a zombie villager comes along I just flip a switch to extend the piston and cover up the hole until the zombie villager passes over, then retract the piston again so the zombies start falling in the hole again.

    Posted in: Survival Mode
  • 0

    posted a message on Sorting Broken 1.8.4

    For a minimum cost in levels you can rename a stack of any item in an Anvil. I rename a stack of snow blocks to "x_Snow", and then use those in the filters.


    Does your sorter have overflow protection? From what you described it sounds like it doesn't as that is what happens when the chests fill up. Is your sorter on a server or in a SP world?

    Posted in: Survival Mode
  • 0

    posted a message on Getting the old World back

    World saves and world save files are tied to a computer, not an account. If the computer that the world was created on is still around and the files haven't been deleted, then you or anyone you give the files to can use that world.

    Posted in: Survival Mode
  • 0

    posted a message on A few questions about iron farm output.

    Oops should have written 85 blocks, not 55.

    Posted in: Survival Mode
  • 0

    posted a message on A few questions about iron farm output.
    Quote from rodabon»

    Having never made an iron farm before I recently made the NimsTV farm also and have yet to see an iron golem spawn. I know I have about 12 villagers in it and there is no other village in range so pretty sure it should work. jesseb342's experience of 2 golems in 1 hour would probably explain the underwhelming performance thus far.


    Thanks for the potential explanation for the low performance Derman. At some point I'll make a second one higher up so I'll be sure to make it bigger.


    Are there *ANY* wooden doors within 85 blocks of the doors in your farm? If so that could be messing with village mechanics.

    Posted in: Survival Mode
  • 0

    posted a message on Adult Minecrafters Unite

    Doc's server has, that I know of, player ages of 68, 60, 48, 49, 49, and probably at least three more in their 40's. Oh, and probably another near 60.

    Posted in: Discussion
  • To post a comment, please .