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    posted a message on Xaero's Minimap 1.16.5 Forge [Fabric | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]

    Thanks! I assume Rotate and Yaw are angle values? Angles of what? The in-game symbols? are these editable from within the game? Can't say I recall seeing anything about them in the configs.

    Posted in: Minecraft Mods
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    posted a message on Xaero's Minimap 1.16.5 Forge [Fabric | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]

    I was looking at one of the waypoint text files and wondered what all of the fields are in the colon-delimited list of waypoint attributes. Some are obvious, like the waypoint name, waypoint coordinates, and the label initial. Others I figured out by noodling with some test waypoints, like the waypoint color and the boolean anabled/disabled tag, but what are the other true/false and numeric fields? What are they tracking?

    Posted in: Minecraft Mods
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    posted a message on Inverted Storage Silo - is this possible?

    Let's just assume, for now, that I don't have to explain WHY I want this. But...


    I want a storage silo that works opposite of gravity. Items enter at the bottom and percolate up to the top chest and fill it. When the top chest is full, the one below starts to fill up. If somebody removes items from the top chest, items from below bubble up to keep the top chest filled.


    Can it be done? Can it be done in a respectable footprint?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Silly complaint about boats

    In the grand scheme of things this is meaningless, and maybe it's just me, but...


    Why is it impossible to line a boat up exactly on 90 degrees? Or 180, 270, etc.? On long hauls across oceans it offends my OCD greatly that I can't point the point exactly (or darn near exactly), east or west or north or south. The closest I can get is to within 4 or 5 degrees of exact. So I am hoping somebody can tell me that there's a way to more precisely line up a boat, some finer control of the boat's rotation or something. Anything. This will kill me, eventually. Ugh!


    Playing 1.12 Vanilla.

    Posted in: Survival Mode
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    posted a message on Zero-redstone blaze farm. Insane XP and STACKS of blaze rods.

    Use slime blocks. You still run all the usual risks, but you can bust those all away when the time comes in about 30 seconds.


    EDIT:per the OP, this probably wasn't an option, but still...love those slime blocks, great for removing water as well.

    Posted in: Survival Mode
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    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore

    I have a Journeymap feature suggestion. With the advent of Elytra and rocket boosting, it's possible to stay aloft for a long, long time. That said, it would be way cool of the flight angle (altitudinal rotation) could be displayed below the minimap along with the coordinates, or above it like the FPS is.

    Posted in: Minecraft Mods
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    posted a message on Launcher giving me a Launch 4j Java error

    Running Minecraft on a Windows 7 Pro SP1 64bit machine.


    Last night I started to get the attached error when attempting to run the Minecraft launcher. I have Googled this, obviously, but wasn't finding anything recent. I have NOT uninstalled and re-installed Java. I will do it but I first wanted to find out if anybody knows why this error started happening? I can still launch minecraft if I change the Minecraft.exe file extension to "jar", but it annoys me to no end to have to do that. Can anybody shed any light on this?

    Posted in: Java Edition Support
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    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore

    Does anybody know why sometimes when I login the main overview map has a large rectangular hole in the map around my location? It's usually not a huge deal to remap it, but I've had this happen on both a 1.7.10 modded server and also on the new one for 1.9.4 on a vanilla server. Also, on the new one the mapping in the Nether seems wonky. Going in and out of portals seems to wipe out large sections of previously mapped territory.

    Posted in: Minecraft Mods
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    posted a message on Ignore this. I no longer seek an answer. (About voice chat)

    I believe the medium one chooses to communicate through is contextual. That said, I know of a few people who have adopted voice chat as the norm, which I find odd. The entire point of labeling one method as "lazy" compared to another is ridiculous and obviously bias driven. If you "don't understand why" people like voice chat over in game chat, then the problem is yours.


    As to the actual question, I believe voice chat is a far, far more practical and efficient means of communicating when compared to text chatting. If you are collaborating on a build with somebody, or playing in a UHC, then voice chat is a must. If you're just farting around on the server then I see no reason use unnecessary bandwidth on voice chatting.


    On the server I play on voice chatting is only ever used for group discussions related to server business, or for tricky colabs involving redstone or something. It is never a default thing to go to, and there isn't always a running skype call active.

    Posted in: Discussion
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    posted a message on MC Music? what do you think about it?

    I much prefer the Creative music to the survival music, and in general I like the music a lot. It dovetails in nicely with overall ambiance of the game. Sometimes I do mute the music and play my own, but not often.

    Posted in: Discussion
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    posted a message on Does anybody else come close to this level of caving?

    Ok, I've been wanting to ask this forever, but what program made that top 3d map in the original post? I see them a lot but haven't been able to figure out what software is making them.

    Posted in: Survival Mode
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    posted a message on Tips for finding diamonds!

    I never understood why mining at 12 was safer than 11. if anything it is more dangerous. If the fear of falling into lava is the motivational factor, then falling from 12 is way worse as you can't get back out, whereas from 11 you can often save yourself if you're quick enough. And mining at 11 doesn't pose a higher risk of falling into lava, either. If you're paying attention, it won't matter what level you're on.

    Posted in: Survival Mode
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    posted a message on Finding the distance to travel to load/unload a given chunk

    For the sake of argument, consider 1) a player...we'll call him Player 1...who is so far away from the spawn chunks that the spawn chunks are a non-issue, and 2) the server that Player 1 plays on has its view distance set to 10.


    So if Player 1 is standing at x = 90 and z = 90, this puts him roughly in the center of chunk 5,5. How far would this player have to walk to cause chunk 5,5 to unload? Suppose he walks east. Would he have to walk greater than 10 chunks east? Chunk 15,5 is the tenth chunk east of 5,5, so if Player 1 is still inside chunk 15,5 then chunk 5,5 should still be loaded, right? But as soon as Player 1 walk into chunk 16,5, then chunk 5,5 will unload, right?


    This is assuming a 10 chunk radius around the player stays loaded. Is the radius spherical?


    Is there a test I can do to find the spot where a particular chunk will unload once the right distance away has been reached?

    Posted in: Discussion
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    posted a message on No slimes are spawning in my chunk anymore

    What are the Y values of the spawning pads?

    Posted in: Discussion
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    posted a message on Storage room design or schematics?
    Quote from FINTonza»

    FYI, glass block works too, as it's not counted as full block. Or seems like that...

    Slabs work as well. :)
    Posted in: Survival Mode
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