Thanks! I assume Rotate and Yaw are angle values? Angles of what? The in-game symbols? are these editable from within the game? Can't say I recall seeing anything about them in the configs.
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Jul 30, 2020Glendromeda posted a message on Xaero's Minimap 1.16.5 Forge [Fabric | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]Posted in: Minecraft Mods
Jul 29, 2020Glendromeda posted a message on Xaero's Minimap 1.16.5 Forge [Fabric | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]Posted in: Minecraft Mods
I was looking at one of the waypoint text files and wondered what all of the fields are in the colon-delimited list of waypoint attributes. Some are obvious, like the waypoint name, waypoint coordinates, and the label initial. Others I figured out by noodling with some test waypoints, like the waypoint color and the boolean anabled/disabled tag, but what are the other true/false and numeric fields? What are they tracking?
Feb 11, 2018Posted in: Redstone Discussion and Mechanisms
Let's just assume, for now, that I don't have to explain WHY I want this. But...
I want a storage silo that works opposite of gravity. Items enter at the bottom and percolate up to the top chest and fill it. When the top chest is full, the one below starts to fill up. If somebody removes items from the top chest, items from below bubble up to keep the top chest filled.
Can it be done? Can it be done in a respectable footprint?
Jan 19, 2018Posted in: Survival Mode
In the grand scheme of things this is meaningless, and maybe it's just me, but...
Why is it impossible to line a boat up exactly on 90 degrees? Or 180, 270, etc.? On long hauls across oceans it offends my OCD greatly that I can't point the point exactly (or darn near exactly), east or west or north or south. The closest I can get is to within 4 or 5 degrees of exact. So I am hoping somebody can tell me that there's a way to more precisely line up a boat, some finer control of the boat's rotation or something. Anything. This will kill me, eventually. Ugh!
Playing 1.12 Vanilla.
Jun 13, 2017Glendromeda posted a message on Zero-redstone blaze farm. Insane XP and STACKS of blaze rods.Posted in: Survival Mode
Use slime blocks. You still run all the usual risks, but you can bust those all away when the time comes in about 30 seconds.
EDIT:per the OP, this probably wasn't an option, but still...love those slime blocks, great for removing water as well.
Mar 12, 2017Glendromeda posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explorePosted in: Minecraft Mods
I have a Journeymap feature suggestion. With the advent of Elytra and rocket boosting, it's possible to stay aloft for a long, long time. That said, it would be way cool of the flight angle (altitudinal rotation) could be displayed below the minimap along with the coordinates, or above it like the FPS is.
Jul 26, 2016Posted in: Java Edition Support
Running Minecraft on a Windows 7 Pro SP1 64bit machine.
Last night I started to get the attached error when attempting to run the Minecraft launcher. I have Googled this, obviously, but wasn't finding anything recent. I have NOT uninstalled and re-installed Java. I will do it but I first wanted to find out if anybody knows why this error started happening? I can still launch minecraft if I change the Minecraft.exe file extension to "jar", but it annoys me to no end to have to do that. Can anybody shed any light on this?
Jun 7, 2016Glendromeda posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explorePosted in: Minecraft Mods
Does anybody know why sometimes when I login the main overview map has a large rectangular hole in the map around my location? It's usually not a huge deal to remap it, but I've had this happen on both a 1.7.10 modded server and also on the new one for 1.9.4 on a vanilla server. Also, on the new one the mapping in the Nether seems wonky. Going in and out of portals seems to wipe out large sections of previously mapped territory.
Nov 17, 2015Glendromeda posted a message on Ignore this. I no longer seek an answer. (About voice chat)Posted in: Discussion
I believe the medium one chooses to communicate through is contextual. That said, I know of a few people who have adopted voice chat as the norm, which I find odd. The entire point of labeling one method as "lazy" compared to another is ridiculous and obviously bias driven. If you "don't understand why" people like voice chat over in game chat, then the problem is yours.
As to the actual question, I believe voice chat is a far, far more practical and efficient means of communicating when compared to text chatting. If you are collaborating on a build with somebody, or playing in a UHC, then voice chat is a must. If you're just farting around on the server then I see no reason use unnecessary bandwidth on voice chatting.
On the server I play on voice chatting is only ever used for group discussions related to server business, or for tricky colabs involving redstone or something. It is never a default thing to go to, and there isn't always a running skype call active.
Nov 10, 2015Posted in: Discussion
I much prefer the Creative music to the survival music, and in general I like the music a lot. It dovetails in nicely with overall ambiance of the game. Sometimes I do mute the music and play my own, but not often.
Oct 22, 2015Glendromeda posted a message on Does anybody else come close to this level of caving?Posted in: Survival Mode
Ok, I've been wanting to ask this forever, but what program made that top 3d map in the original post? I see them a lot but haven't been able to figure out what software is making them.
Oct 8, 2015Posted in: Survival Mode
I never understood why mining at 12 was safer than 11. if anything it is more dangerous. If the fear of falling into lava is the motivational factor, then falling from 12 is way worse as you can't get back out, whereas from 11 you can often save yourself if you're quick enough. And mining at 11 doesn't pose a higher risk of falling into lava, either. If you're paying attention, it won't matter what level you're on.
Oct 8, 2015Glendromeda posted a message on Finding the distance to travel to load/unload a given chunkPosted in: Discussion
For the sake of argument, consider 1) a player...we'll call him Player 1...who is so far away from the spawn chunks that the spawn chunks are a non-issue, and 2) the server that Player 1 plays on has its view distance set to 10.
So if Player 1 is standing at x = 90 and z = 90, this puts him roughly in the center of chunk 5,5. How far would this player have to walk to cause chunk 5,5 to unload? Suppose he walks east. Would he have to walk greater than 10 chunks east? Chunk 15,5 is the tenth chunk east of 5,5, so if Player 1 is still inside chunk 15,5 then chunk 5,5 should still be loaded, right? But as soon as Player 1 walk into chunk 16,5, then chunk 5,5 will unload, right?
This is assuming a 10 chunk radius around the player stays loaded. Is the radius spherical?
Is there a test I can do to find the spot where a particular chunk will unload once the right distance away has been reached?
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