- Registered Member
Member for 10 years, 2 months, and 2 days
Last active Sun, Dec, 4 2011 05:23:26
- 0 Followers
- 76 Total Posts
- 4 Thanks
Jul 1, 2011Posted in: Mods DiscussionQuote from joeyjam
Yep, I'll give that one a try! I'm interested in trying to mod a couple of plants, and I'll see if I can make it as a tree that grows on sand. Challenge: accepted :biggrin.gif:
If you could do it that'd be all kinds of awesome @[email protected]
Have fun :smile.gif:
Jul 1, 2011We don't really need too many builders, they are very easy to design :VPosted in: Mods Discussion
I'm wondering however if we could implement a date palm tree into the mod? of course real date palm wood is fragile and soft but we do need a substitute, otherwise we wouldn't be able to play in a desert biome 8(
Jun 30, 2011Posted in: Mods DiscussionQuote from IceMoose
Actually Millén is as in the number 1,000,000 1 million. If we could find the Arabian word for million it would be great!
(SINCE FRANCE ISN'T IN THE ARABIAN CULTURE)
Million in Arabic is pronounced Million, and written مليون
Jun 30, 2011Posted in: Mods DiscussionQuote from NeilZar
i don't really know any, but i could already start the textures. so which items are we gonna add?
See, this is why we need a server, so many people can easily discuss which items we need or how we're gonna add them.
Oh, and if people don't mind, I'd really like to take care of the textures, having lots of items made by different artists may look out of place.
Oh, and I'm sorry IceMoose, wait a few days till stuff falls into place and we get a clear grip on what's happening.
Jun 30, 2011I guess for now, here's the villagers translated into ArabicPosted in: Mods Discussion
Bûcheron (Lumberman)= Hadab
Chevalier (Knight) = Faris
Eleveur (Animal Farmer) = Mozari'
Fermier (Farmer) = Fallah
Forgeron (Blacksmith) = Hadad
Garçon (Boy) = Wallad
Garde (Guard) = Haris
Maître de guilde (Guild Master) = Ra'ees
Marchand (Merchant) = Tajer
Marchands étrangers (Foreign Merchants) = Tajer Ajami
Mineur (Miner) = Monajim
Moine (Monk) = Rahib
Prêtre (Priest) = Imam
Sénéchal (Senechal) = I don't know what this is?
Dame (Lady) = Saida or Shiekha
Eleveuse (Animal Farmer) = Mozari'a
Fille (Girl) = Fatah
Villageoise (Wife) = Zoujah
Jun 30, 2011Posted in: Minecraft ModsQuote from King Korihor
I'm willing to even convert building to Millenaire building file format and create town files if you want to help out. Yes, it is possible. We can either make a new thread for Arabic buildings in Millenaire or you can simply PM me, your choice. BTW, this is something I'd love to do myself as well.
My thoughts along this line are to make a village using mainly sandstone. Pig farms would obviously be out, but perhaps some separate chicken & sheep farms? We can even use Arabic terms for the various buildings rather than using the French names. Please! Let me know if you are serious about getting this done and I'd love to cooperatively work with somebody else or even a group on a project like this. Odds are Kinniken might even offer "official support" if we get the town put together first.
Wow, really? I'd so love that, I actually have an Arabic style community/city on another server, there's a lot of really gorgeous designs for inspiration.
One thing though, I haven't had the time to actually experience the mod fully, only seen it in a number of youtube videos, I've also been making pixel art for 5 years or so so I can help with skins, too.
And I speak Arabic, so names and such I can easily do :biggrin.gif:
@Rytho: Hm, I get what you mean, to me since I almost always build in deserts with desert materials, a Norman style town feels out of place.
Maybe, there could be a toggle to which kinds of cultures that could possibly spawn?
Jun 30, 2011Posted in: Minecraft ModsQuote from biggus diggus
Hmmm... well, I'm not sure it would be necessary to completely start over on villager types for a new culture. Really the only ones you'd have to change are the characters at the head of each village, along with a couple of other cultural NPC additions. I think I'd have to agree with Rythos to some extent here, though; walking around Norman lands in-game and then stumbling upon something completely different like Arab or Indian or Chinese might detract from the immersion. I also think buildings for those would be very difficult to build within Minecraft, at least at the scale of other Millenaire buildings.
That's why I personally would rather see another Northern European culture, though I can understand your reasons for not doing it. I think there is sufficient material one can find with enough research to set a Viking/Anglo-Saxon/Celtic culture apart from the current Norman one, and minor changes such as using logs in construction should be enough from a visual standpoint.
For a generic, stock "barbarian" culture drawing elements from Celts, Vikings, and Anglo-Saxons, for instance, you could replace NPC's like this: Knight>Warlord, Monk>Druid, Seneschal>Reeve, Guildmaster>Earl, Guard>Warrior, Priest>Priestess. Other NPC's you could add to emphasize distinct cultures would be bards- skalds for Vikings, and troubadours for Normans. Anyway, I'm glad to see you're somewhat open to the idea, and look forward to see what you decide, once you finish vacation.
I really don't understand the immersion comment, Why would having a variety of things suddenly make it less immersive.
And hell, to me, I'd be far more immersed in a culture I can relate to, that's why I always pick the Arabs in Civ 5, everything from having camel archers to building bazaars creates a great atmosphere, and hell, it might even make it more immeresive.
Oh, and no, I'm not saying we need every single culture in existence to be added, that's just too much work, so maybe a poll for various civs from major geographic areas could be made and you could pick 3 or 4 of them to add.
Oh, that is unless you could create a way for people to create their own custom cities ;>
And about the building comments, hardly, I'd be willing to design all Arabic buildings if possible even.
Jun 30, 2011Posted in: Minecraft ModsQuote from Kinniken
Actually I never said that :smile.gif: I like the idea of villages of other cultures, probably with links to specific biomes. It's just that coming up with a decent number of villager types, buildings, etc, is really not easy. But it's clearly something I'd like to do.
If I do however it won't be with Anglo-Saxons or Vikings or any culture from Northern Europe, that would be too close to the existing Norman villages. I'd probably go for something completely different, like Indian or Arab or Chinese.
Ahahaha that's great to hear, I'd love to help make an Arabic village, be it anything from the architecture to the names to whatever else I can do.
- To post a comment, please login or register a new account.