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    posted a message on [Millénaire][WIP]Arab-culture village mod

    Ta-da!
    Farmer skin, which oddly looks more Persian then Arab.
    Opinions?
    Posted in: Mods Discussion
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    posted a message on [Millénaire][WIP]Arab-culture village mod
    There are no Cacti in the Arabian Peninsula :tongue.gif:.
    Man, I'd so love it if we could add camels to replace pigs, but that might be too hard no?
    Posted in: Mods Discussion
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    posted a message on [Millénaire][WIP]Arab-culture village mod
    Quote from joeyjam

    Yep, I'll give that one a try! I'm interested in trying to mod a couple of plants, and I'll see if I can make it as a tree that grows on sand. Challenge: accepted :biggrin.gif:


    If you could do it that'd be all kinds of awesome @[email protected]
    Have fun :smile.gif:
    Posted in: Mods Discussion
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    posted a message on [Millénaire][WIP]Arab-culture village mod
    We don't really need too many builders, they are very easy to design :V

    I'm wondering however if we could implement a date palm tree into the mod? of course real date palm wood is fragile and soft but we do need a substitute, otherwise we wouldn't be able to play in a desert biome 8(
    Posted in: Mods Discussion
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    posted a message on [Millénaire][WIP]Arab-culture village mod
    Quote from IceMoose

    Actually Millén is as in the number 1,000,000 1 million. If we could find the Arabian word for million it would be great!

    (SINCE FRANCE ISN'T IN THE ARABIAN CULTURE)

    Million in Arabic is pronounced Million, and written مليون
    Posted in: Mods Discussion
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    posted a message on [Millénaire][WIP]Arab-culture village mod
    Quote from IceMoose

    So we are not calling it Millén Cultures?

    Be patient, it might.
    Posted in: Mods Discussion
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    posted a message on [Millénaire][WIP]Arab-culture village mod
    Quote from NeilZar

    i don't really know any, but i could already start the textures. so which items are we gonna add?

    See, this is why we need a server, so many people can easily discuss which items we need or how we're gonna add them.
    Oh, and if people don't mind, I'd really like to take care of the textures, having lots of items made by different artists may look out of place.

    Oh, and I'm sorry IceMoose, wait a few days till stuff falls into place and we get a clear grip on what's happening.
    Posted in: Mods Discussion
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    posted a message on [Millénaire][WIP]Arab-culture village mod
    Quote from NeilZar

    are we starting on it now so we can have it sort of finished when kin is back?

    We need a dedicated server first, the one I posted kept kicking me out randomly
    Posted in: Mods Discussion
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    posted a message on [Millénaire][WIP]Arab-culture village mod
    I guess for now, here's the villagers translated into Arabic

    Male:
    Bûcheron (Lumberman)= Hadab
    Chevalier (Knight) = Faris
    Eleveur (Animal Farmer) = Mozari'
    Fermier (Farmer) = Fallah
    Forgeron (Blacksmith) = Hadad
    Garçon (Boy) = Wallad
    Garde (Guard) = Haris
    Maître de guilde (Guild Master) = Ra'ees
    Marchand (Merchant) = Tajer
    Marchands étrangers (Foreign Merchants) = Tajer Ajami
    Mineur (Miner) = Monajim
    Moine (Monk) = Rahib
    Prêtre (Priest) = Imam
    Sénéchal (Senechal) = I don't know what this is?

    Female:
    Dame (Lady) = Saida or Shiekha
    Eleveuse (Animal Farmer) = Mozari'a
    Fille (Girl) = Fatah
    Villageoise (Wife) = Zoujah
    Posted in: Mods Discussion
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    posted a message on [Millénaire][WIP]Arab-culture village mod
    Quote from Rytho

    I'll see you there.
    Edit: I can't get on, do yoiu need to be whitelisted?

    No, I'm on without being whitelisted
    odd
    Posted in: Mods Discussion
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    posted a message on [Millénaire][WIP]Arab-culture village mod
    Right now I'm on dynamicsquid.com, it's a temporary map for people to test the new 1.7 stuff.
    Posted in: Mods Discussion
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    posted a message on [Millénaire][WIP]Arab-culture village mod
    How exactly would we start?
    Would love to help as I stated in the millenaire thread :>
    Posted in: Mods Discussion
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from King Korihor

    I'm willing to even convert building to Millenaire building file format and create town files if you want to help out. Yes, it is possible. We can either make a new thread for Arabic buildings in Millenaire or you can simply PM me, your choice. BTW, this is something I'd love to do myself as well.

    My thoughts along this line are to make a village using mainly sandstone. Pig farms would obviously be out, but perhaps some separate chicken & sheep farms? We can even use Arabic terms for the various buildings rather than using the French names. Please! Let me know if you are serious about getting this done and I'd love to cooperatively work with somebody else or even a group on a project like this. Odds are Kinniken might even offer "official support" if we get the town put together first.


    Wow, really? I'd so love that, I actually have an Arabic style community/city on another server, there's a lot of really gorgeous designs for inspiration.
    One thing though, I haven't had the time to actually experience the mod fully, only seen it in a number of youtube videos, I've also been making pixel art for 5 years or so so I can help with skins, too.
    And I speak Arabic, so names and such I can easily do :biggrin.gif:

    @Rytho: Hm, I get what you mean, to me since I almost always build in deserts with desert materials, a Norman style town feels out of place.
    Maybe, there could be a toggle to which kinds of cultures that could possibly spawn?
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from biggus diggus

    Hmmm... well, I'm not sure it would be necessary to completely start over on villager types for a new culture. Really the only ones you'd have to change are the characters at the head of each village, along with a couple of other cultural NPC additions. I think I'd have to agree with Rythos to some extent here, though; walking around Norman lands in-game and then stumbling upon something completely different like Arab or Indian or Chinese might detract from the immersion. I also think buildings for those would be very difficult to build within Minecraft, at least at the scale of other Millenaire buildings.
    That's why I personally would rather see another Northern European culture, though I can understand your reasons for not doing it. I think there is sufficient material one can find with enough research to set a Viking/Anglo-Saxon/Celtic culture apart from the current Norman one, and minor changes such as using logs in construction should be enough from a visual standpoint.
    For a generic, stock "barbarian" culture drawing elements from Celts, Vikings, and Anglo-Saxons, for instance, you could replace NPC's like this: Knight>Warlord, Monk>Druid, Seneschal>Reeve, Guildmaster>Earl, Guard>Warrior, Priest>Priestess. Other NPC's you could add to emphasize distinct cultures would be bards- skalds for Vikings, and troubadours for Normans. Anyway, I'm glad to see you're somewhat open to the idea, and look forward to see what you decide, once you finish vacation.


    I really don't understand the immersion comment, Why would having a variety of things suddenly make it less immersive.

    And hell, to me, I'd be far more immersed in a culture I can relate to, that's why I always pick the Arabs in Civ 5, everything from having camel archers to building bazaars creates a great atmosphere, and hell, it might even make it more immeresive.

    Oh, and no, I'm not saying we need every single culture in existence to be added, that's just too much work, so maybe a poll for various civs from major geographic areas could be made and you could pick 3 or 4 of them to add.
    Oh, that is unless you could create a way for people to create their own custom cities ;>

    And about the building comments, hardly, I'd be willing to design all Arabic buildings if possible even.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Kinniken

    Actually I never said that :smile.gif: I like the idea of villages of other cultures, probably with links to specific biomes. It's just that coming up with a decent number of villager types, buildings, etc, is really not easy. But it's clearly something I'd like to do.

    If I do however it won't be with Anglo-Saxons or Vikings or any culture from Northern Europe, that would be too close to the existing Norman villages. I'd probably go for something completely different, like Indian or Arab or Chinese.

    Ahahaha that's great to hear, I'd love to help make an Arabic village, be it anything from the architecture to the names to whatever else I can do.
    Posted in: Minecraft Mods
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