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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from codewarrior

    Would any of you mind trying out the latest testing version? I've made a couple tweaks to try to get more information when this happens.



    It runs now!
    Very noice :]
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from Glasswork


    Guess so, what can I do?

    Quoting myself, you've missed my post a few pages ago, this was on stable30 but I'm still having the same problem with stable32.
    What is it importing? is there something wrong with my .minecraft files?
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from codewarrior

    Try the newest version and do the same thing again. It should get as far as printing "RELEASE:" with this one.




    It's still doing the exact same thing, loading imports :S
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from codewarrior


    Let's find out. Open a cmd.exe window, then drag MCEdit's main.exe into the window and press ENTER. The window should stay open long enough to get a screenshot.





    Guess so, what can I do?
    Posted in: Minecraft Tools
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    posted a message on [Millénaire][WIP]Arab-culture village mod
    Quote from theant314

    Just some food for thought:

    The largest civilization to blossom in the 11th century around the Persian Gulf was the Great Seljuk Empire. They directly opposed the Normans (amongst others) in the Crusades. I think this would open up a lot of possibility if the AI interactions are reworked.

    The Seljuk Turks also put a lot of work into reestablishing trade with the far east, rebuilding trade roads. I think a trading-based settlement would be very appropriate as one of the options. The core building in a trade town could be a Han. Like the Hindi Qila village, most of the work would go into developing this central building.

    As far as diet is concerned, there are not many sources from the 11th century, but this website gives a good outline of what kinds of food were eaten. I think both Kebab and Yogurt would be very appropriate additions. Kebab could be generated at a sheep farm, in addition to wool.

    Wool production could open up trade possibilities for a player going between Norman and Seljuk empires. Cheap wool (or silk?) from a Seljuk settlement could be traded to the Normans in exchange for wood. Thus, one could become a profitable trader, rather than always getting the short end of the stick. Another trade item from the Seljuks could be Damascus steel weaponry.

    Finally, it would be nice to have some form of Muslim Art. Perhaps a custom painting set could be created to put around doors to give the impression of ornate carvings...

    I'm going to get to work on a Han, and will post the results. Seljuk building material primarily consisted of limestone and marble. I think that sandstone and (once the 1.8 compatible update is released) stone brick will prove acceptable.


    While great ideas and all, you went wrong when you mentioned the Seljuqs as the point of reference, they were not Arab, they were Muslim.
    It'd be great if you would start a thread for a Turkish or Persian culture based on the Seljuqs, but this is not the place for it.
    Posted in: Mods Discussion
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    I've never used this before, just downloaded stable29 on Windows 7 and Minecraft 1.8
    I can't actually start the thing, whenever I click it brings up a small black window that lasts for half a second then disappears, the window says "Loading imports", I think, but it disappears so fast I can't really tell.
    What's wrong?
    Posted in: Minecraft Tools
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    posted a message on [Millénaire][WIP]Arab-culture village mod
    Quote from killkill85

    Khubz is just the arab word for any kind of bread.Maybe instead of calling it khubz,they could just make lots of bread or maybe they could make a higher-healing flatbread?


    coughimarabcough


    Haha, I'm an arab too, I know khubz is just the generic word but I didn't think anyone would care.
    Their products can be lebnah which is distinctively Arabian, however that would require the ability to herd cows (or camels if someone can add the)
    (bytheway, where are you from if you don't mind me asking :tongue.gif:?)
    Posted in: Mods Discussion
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    posted a message on [Millénaire][WIP]Arab-culture village mod
    Quote from knightwolf153

    I think this is a great idea adding more than just the 2 (now) cultures..

    Also I think its great to see that all but a few of the "posters" in this thread have, in some form, a Millenaire banner in their sig...

    I'll have a look at some Japanese/Chinese/Asian style buildings/culture and see what I can come up with, If thats ok..


    Although I'd also like an East Asian styled village, this is the ARABIAN culture thread, it's not the place to talk about them.
    Posted in: Mods Discussion
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    posted a message on [Millénaire][WIP]Arab-culture village mod
    Okay, obviously we need to get some ideas rolling:

    Architecture, since Arabic architecture can mean many many different styles, I think we should go with the Khaleeji (Persian Gulf states) style of buildings, since they seem the best fit if we want this to be in a desert, examples:





    As you can see, arches and curves play a big role in this style of architecture, domes can be added too, obviously they were no specific buildings like bakeries and windmills, but we can easily make those up.
    Mosques are very complex, there are many things you need to take in account when making a mosque, the wikipedia article shows some of the features of a mosque, check it out/

    Second thing, names, Arabic names are different from French names and I think Hindi names, in Arabic cultures names go:
    [your name] bin/bint [fathers name] [family name]
    (bin/bint means son/daughter of)
    So in this town you'd see names like Zahra bint Ali Al-Maliki, Fahad bin Khalid Al-Thani and so on (although maybe it's a good idea to use fake family names as some might see it as disrespectful, I can easily make up a few)

    Third, food, for the longest time bedouin Arab diet consisted of dates (very important), camel milk and meat, bread (flat bread called khubz), seasonal truffles in the winter and of course, coffee and tea.
    Of course I'm no expert on food, so this is only what I know, if someone has any good links to beduoin arab diet please post them :smile.gif:.

    Okay, that's it for now, opinions~
    Posted in: Mods Discussion
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    I mentioned this way earlier, but if you need any help with translations/names/ideas about Arabic culture (that is if you plan on adding an arab village) then as a native arab I'd be thrilled to help :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [Millénaire][WIP]Arab-culture village mod
    Quote from bailliethomas002

    Asian chinese villages!

    We're not asking for suggestions here .-.
    Posted in: Mods Discussion
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    posted a message on [Millénaire][WIP]Arab-culture village mod
    Quote from NeilZar

    we already have the hindi culture and kin is planning on others like arab and japanese aswell he said.

    I know about the Hindi village but I didn't know he was planning on an Arabian village :ohmy.gif:.
    Posted in: Mods Discussion
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    posted a message on [Millénaire][WIP]Arab-culture village mod
    Oh well, guess we're gonna need someone to host the server if this project is gonna go through :\
    Posted in: Mods Discussion
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    posted a message on [Millénaire][WIP]Arab-culture village mod
    This kinda fizzled out, is the buildings server still up?
    Posted in: Mods Discussion
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