I have this on 1.7.10 and downloaded the latest version, 6.77 on a server with friends, and when we go there, there is nothing here, no structures, no mobs no plants... its all empty...
I love to mix mods, like using Just A Few Fish with ButterflyMania to make the world feel more alive, and with so many great mods either being invented or updated I have to ask if there are currently any plans to update the mod?
Is it possible to add compatibility with the Lord of the Rings Mod by Mevans? There are numerous metals added by it that don't work with the smeltery and the like.
If the metals share their names with ones from metallurgy, then a simple tweak to the Ore Dictionary should suffice. If not, then yes, it would be up to glass
Just checked the LOTR mod's materials, some are shared, others will need their own, we will see about the support
Glassmaker, what are your thoughts on adding new types of compatibility casts, like the gear cast?
I think it would be absolutely amazing to see psi compatibility where not only could you make things outta psimetal, ebony, and ivory, but also you could have a CAD assembly cast, that materials could be poured into. Not only pismetal, ebony, ivory, gold, and iron, but maybe some assemblies for other TCon metals as well?
Sounds to me absolutely amaze
Gear and plate casts are available in Vanilla TiC.
I'm currently looking into adding support for new 1.8.9 mods, including Psi, Fun ores, and Silent Gems.
is there more planned for 1.7.10 after the hotfix update, or are you moving on to tinkers construct 2 for 1.8.9/1.9
also, enderium seems a bit under powered now for weapon use when compared to things like draconium, or even manyullyn which are both a bit easier to get than enderium, also do you think you could add support for immersive engineering's treated wood? it seems that blusunrise is doing it for 1.8, but it'd be nice to have treated wood tools in 1.7.10
I am curious you mention in the change logs balancing the thermal expansion materials. Could you give me some details please? Like what did you change signalum and enderium to?
Balanced in a way to fit vanilla tinkers more, load the mod and check it out
I seem to have a performance issue when using this. I run forge with about 20 other mods, average around 120 fps with shaders. When I use metallurgy, it reduces the fps to about 90.
Try disabling ore particles in config, and see if it improves your FPS
Is this MOD still alive and active? Its by far one of my must have mods. I love this mod adds some exciting stuff and armor and weapons not completely over powered like alot of others.
Yes, we are working on Metallurgy 5 at the moment.
[21:42:48] [Client thread/WARN] [FML]: * A broken ore dictionary registration with name ingotFairy has occurred. It adds an item (type: class glassmaker.extratic.metals.MetalItem) which is currently unknown to the game registry. This dictionary item can only support a single value when registered with ores like this, and NO I am not going to turn this spam off. Just register your ore dictionary entries after the GameRegistry.
TO USERS: YES this is a BUG in the mod ExtraTiC report it to them!
[21:42:48] [Client thread/WARN] [FML]: * at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:534)
[21:42:48] [Client thread/WARN] [FML]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:501)
[21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.common.ItemHandler._addFunStuffItems(ItemHandler.java:45)
[21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.common.ItemHandler.addItems(ItemHandler.java:18)
[21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.ExtraTiC.preInit(ExtraTiC.java:48)
[21:42:48] [Client thread/WARN] [FML]: * at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)...
[21:42:48] [Client thread/WARN] [FML]: * A broken ore dictionary registration with name ingotPokefennium has occurred. It adds an item (type: class glassmaker.extratic.metals.MetalItem) which is currently unknown to the game registry. This dictionary item can only support a single value when registered with ores like this, and NO I am not going to turn this spam off. Just register your ore dictionary entries after the GameRegistry.
TO USERS: YES this is a BUG in the mod ExtraTiC report it to them!
[21:42:48] [Client thread/WARN] [FML]: * at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:534)
[21:42:48] [Client thread/WARN] [FML]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:501)
[21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.common.ItemHandler._addFunStuffItems(ItemHandler.java:45)
[21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.common.ItemHandler.addItems(ItemHandler.java:18)
[21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.ExtraTiC.preInit(ExtraTiC.java:48)
[21:42:48] [Client thread/WARN] [FML]: * at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)...
[21:42:48] [Client thread/WARN] [FML]: * A broken ore dictionary registration with name ingotRed_aurum has occurred. It adds an item (type: class glassmaker.extratic.metals.MetalItem) which is currently unknown to the game registry. This dictionary item can only support a single value when registered with ores like this, and NO I am not going to turn this spam off. Just register your ore dictionary entries after the GameRegistry.
TO USERS: YES this is a BUG in the mod ExtraTiC report it to them!
[21:42:48] [Client thread/WARN] [FML]: * at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:534)
[21:42:48] [Client thread/WARN] [FML]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:501)
[21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.common.ItemHandler._addFunStuffItems(ItemHandler.java:45)
[21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.common.ItemHandler.addItems(ItemHandler.java:18)
[21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.ExtraTiC.preInit(ExtraTiC.java:48)
[21:42:48] [Client thread/WARN] [FML]: * at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)...
[21:42:48] [Client thread/WARN] [FML]: * A broken ore dictionary registration with name ingotDrulloy has occurred. It adds an item (type: class glassmaker.extratic.metals.MetalItem) which is currently unknown to the game registry. This dictionary item can only support a single value when registered with ores like this, and NO I am not going to turn this spam off. Just register your ore dictionary entries after the GameRegistry.
TO USERS: YES this is a BUG in the mod ExtraTiC report it to them!
[21:42:48] [Client thread/WARN] [FML]: * at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:534)
[21:42:48] [Client thread/WARN] [FML]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:501)
[21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.common.ItemHandler._addTIItems(ItemHandler.java:78)
[21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.common.ItemHandler.addItems(ItemHandler.java:20)
[21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.ExtraTiC.preInit(ExtraTiC.java:48)
[21:42:48] [Client thread/WARN] [FML]: * at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)...
Integration with a bunch of great mods, such as Hardcore Ender Expansion, Fusion Warfare, Lucraft world, Fools Gold & other dumb things, applied energistics, and many others?
Any use at all for drulloy?
A way to make drulloy or redaurum?
Some kind of compatibility with Jaded's Shinys's materials?
Making some of the Thermal Expansion materials *cough* enderium *cough* NOT be incredibly broken by default?
And that's just off the top of my head, too.
Edit: Huh, apperently there is AE support. Surprised I can't make fluix or certus quartz tools though.
- More mods support: Looking into those, AE have support.
- Durlloy: just tools
- Making Redarrum and drulloy: will be fixed with the update.
- Shiny's support: All the materials in that mod are in ExtraTiC, the only material not in ExtraTiC is PasticSteel which was not added due the modpacker instructions as they intend to drop it, and they made that mod even though I told them report bugs or anything required to be added.
- You should be able to make Certus quartz tools, unless it's disabled in the modpack you are playing with.
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Check biome id conflicts with other mods, usually it's that.
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Ecological trait (Wood) is like moss in 1.8+
Added Thaumium for ExtraTiC2
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Yes, updates are planned
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Yup, it's on my plan to update Mechworks to 1.8.9
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Double the material
Just checked the LOTR mod's materials, some are shared, others will need their own, we will see about the support
Edit:
All 1.7.10 materials have been ported to 1.8.9
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Today's progress.
Other tools from the same materials are ready too.
ExtraTiC2 will be Thermal Foundation/Expansion 1.8.9 ready, so when Team CoFH decides to release it the support is already there.
Gear and plate casts are available in Vanilla TiC.
I'm currently looking into adding support for new 1.8.9 mods, including Psi, Fun ores, and Silent Gems.
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More materials are joining
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Rebuilding the hammer wall
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1.8.9 Progress
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There is an update planed
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Balanced in a way to fit vanilla tinkers more, load the mod and check it out
This is a hotfix
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Try disabling ore particles in config, and see if it improves your FPS
Yes, we are working on Metallurgy 5 at the moment.
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Bunch of fixes on the way, waiting on Curseforge to mark it as live.
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Yup, will be fixed with next release
- More mods support: Looking into those, AE have support.
- Durlloy: just tools
- Making Redarrum and drulloy: will be fixed with the update.
- Shiny's support: All the materials in that mod are in ExtraTiC, the only material not in ExtraTiC is PasticSteel which was not added due the modpacker instructions as they intend to drop it, and they made that mod even though I told them report bugs or anything required to be added.
- You should be able to make Certus quartz tools, unless it's disabled in the modpack you are playing with.
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There is an update planned for 1.7.10, and development have started on 1.8.9/1.9