• 0

    posted a message on Atum 2: Return to the Sands
    Quote from GreyHawk_90»

    I have this on 1.7.10 and downloaded the latest version, 6.77 on a server with friends, and when we go there, there is nothing here, no structures, no mobs no plants... its all empty...


    Please help? Did we do something wrong?



    Quote from Musawerjan4640»

    HELP no mobs are spawning do i have to change the id in the config


    Check biome id conflicts with other mods, usually it's that.
    Posted in: Minecraft Mods
  • 1

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from ArloTheEpic»

    Then again, moss won't work in 1.8...

    Ecological trait (Wood) is like moss in 1.8+

    Added Thaumium for ExtraTiC2 :)

    Posted in: WIP Mods
  • 1

    posted a message on Aquaculture
    Quote from FTJ_Patience»

    Any 1.9 incoming ? (I'm more hyped by this mod than metallurgy)



    Quote from Crafty_Angyl»

    I love to mix mods, like using Just A Few Fish with ButterflyMania to make the world feel more alive, and with so many great mods either being invented or updated I have to ask if there are currently any plans to update the mod?


    Yes, updates are planned :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Mechworks
    Quote from buzzfan777»

    can you make it for 1.8.9


    Yup, it's on my plan to update Mechworks to 1.8.9 :)
    Posted in: Minecraft Mods
  • 1

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on

    Double the material :)

    Quote from megaminer94»

    Is it possible to add compatibility with the Lord of the Rings Mod by Mevans? There are numerous metals added by it that don't work with the smeltery and the like.




    Quote from Sailing94»

    If the metals share their names with ones from metallurgy, then a simple tweak to the Ore Dictionary should suffice. If not, then yes, it would be up to glass



    Just checked the LOTR mod's materials, some are shared, others will need their own, we will see about the support :)


    Edit:

    All 1.7.10 materials have been ported to 1.8.9 :)

    Posted in: WIP Mods
  • 1

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on

    Today's progress.


    Quote from Manan6619»

    I'm glad to see things are coming along :) Only hammers right now, or are other tools made from the same material working as well?



    Other tools from the same materials are ready too.

    Quote from Escman1999»

    thermal expansion for 1.8 isn't a thing yet right? so how's the thermal expansion stuff gonna work in 1.8?



    ExtraTiC2 will be Thermal Foundation/Expansion 1.8.9 ready, so when Team CoFH decides to release it the support is already there.

    Quote from ArloTheEpic»

    Glassmaker, what are your thoughts on adding new types of compatibility casts, like the gear cast?

    I think it would be absolutely amazing to see psi compatibility where not only could you make things outta psimetal, ebony, and ivory, but also you could have a CAD assembly cast, that materials could be poured into. Not only pismetal, ebony, ivory, gold, and iron, but maybe some assemblies for other TCon metals as well?

    Sounds to me absolutely amaze ;)


    Gear and plate casts are available in Vanilla TiC.

    I'm currently looking into adding support for new 1.8.9 mods, including Psi, Fun ores, and Silent Gems.

    Posted in: WIP Mods
  • 1

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on

    More materials are joining :)


    Posted in: WIP Mods
  • 1

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on

    Rebuilding the hammer wall :)


    Posted in: WIP Mods
  • 1

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on

    1.8.9 Progress :)


    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from Escman1999»

    is there more planned for 1.7.10 after the hotfix update, or are you moving on to tinkers construct 2 for 1.8.9/1.9


    also, enderium seems a bit under powered now for weapon use when compared to things like draconium, or even manyullyn which are both a bit easier to get than enderium, also do you think you could add support for immersive engineering's treated wood? it seems that blusunrise is doing it for 1.8, but it'd be nice to have treated wood tools in 1.7.10


    There is an update planed :)
    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from Grydian»


    I am curious you mention in the change logs balancing the thermal expansion materials. Could you give me some details please? Like what did you change signalum and enderium to?


    Balanced in a way to fit vanilla tinkers more, load the mod and check it out :)
    Quote from Escman1999»

    is this new update part 1 of a bigger update?

    This is a hotfix :)
    Posted in: WIP Mods
  • 0

    posted a message on Metallurgy 4
    Quote from Nyminix»

    I seem to have a performance issue when using this. I run forge with about 20 other mods, average around 120 fps with shaders. When I use metallurgy, it reduces the fps to about 90.


    Try disabling ore particles in config, and see if it improves your FPS :)
    Quote from Daihok75»

    Is this MOD still alive and active? Its by far one of my must have mods. I love this mod adds some exciting stuff and armor and weapons not completely over powered like alot of others.


    Yes, we are working on Metallurgy 5 at the moment. :)
    Posted in: Minecraft Mods
  • 1

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on

    Bunch of fixes on the way, waiting on Curseforge to mark it as live. :)

    Posted in: WIP Mods
  • 1

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from reddvilzz»

    Saw this line on the startup log. Using ExtraTiC 1.4.5 on 1.7.10


    [21:42:48] [Client thread/WARN] [FML]: ****************************************


    [21:42:48] [Client thread/WARN] [FML]: * A broken ore dictionary registration with name ingotFairy has occurred. It adds an item (type: class glassmaker.extratic.metals.MetalItem) which is currently unknown to the game registry. This dictionary item can only support a single value when registered with ores like this, and NO I am not going to turn this spam off. Just register your ore dictionary entries after the GameRegistry.


    TO USERS: YES this is a BUG in the mod ExtraTiC report it to them!


    [21:42:48] [Client thread/WARN] [FML]: * at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:534)


    [21:42:48] [Client thread/WARN] [FML]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:501)


    [21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.common.ItemHandler._addFunStuffItems(ItemHandler.java:45)


    [21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.common.ItemHandler.addItems(ItemHandler.java:18)


    [21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.ExtraTiC.preInit(ExtraTiC.java:48)


    [21:42:48] [Client thread/WARN] [FML]: * at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)...


    [21:42:48] [Client thread/WARN] [FML]: ****************************************


    [21:42:48] [Client thread/WARN] [FML]: ****************************************


    [21:42:48] [Client thread/WARN] [FML]: * A broken ore dictionary registration with name ingotPokefennium has occurred. It adds an item (type: class glassmaker.extratic.metals.MetalItem) which is currently unknown to the game registry. This dictionary item can only support a single value when registered with ores like this, and NO I am not going to turn this spam off. Just register your ore dictionary entries after the GameRegistry.


    TO USERS: YES this is a BUG in the mod ExtraTiC report it to them!


    [21:42:48] [Client thread/WARN] [FML]: * at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:534)


    [21:42:48] [Client thread/WARN] [FML]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:501)


    [21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.common.ItemHandler._addFunStuffItems(ItemHandler.java:45)


    [21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.common.ItemHandler.addItems(ItemHandler.java:18)


    [21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.ExtraTiC.preInit(ExtraTiC.java:48)


    [21:42:48] [Client thread/WARN] [FML]: * at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)...


    [21:42:48] [Client thread/WARN] [FML]: ****************************************


    [21:42:48] [Client thread/WARN] [FML]: ****************************************


    [21:42:48] [Client thread/WARN] [FML]: * A broken ore dictionary registration with name ingotRed_aurum has occurred. It adds an item (type: class glassmaker.extratic.metals.MetalItem) which is currently unknown to the game registry. This dictionary item can only support a single value when registered with ores like this, and NO I am not going to turn this spam off. Just register your ore dictionary entries after the GameRegistry.


    TO USERS: YES this is a BUG in the mod ExtraTiC report it to them!


    [21:42:48] [Client thread/WARN] [FML]: * at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:534)


    [21:42:48] [Client thread/WARN] [FML]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:501)


    [21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.common.ItemHandler._addFunStuffItems(ItemHandler.java:45)


    [21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.common.ItemHandler.addItems(ItemHandler.java:18)


    [21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.ExtraTiC.preInit(ExtraTiC.java:48)


    [21:42:48] [Client thread/WARN] [FML]: * at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)...


    [21:42:48] [Client thread/WARN] [FML]: ****************************************


    [21:42:48] [Client thread/WARN] [FML]: ****************************************


    [21:42:48] [Client thread/WARN] [FML]: * A broken ore dictionary registration with name ingotDrulloy has occurred. It adds an item (type: class glassmaker.extratic.metals.MetalItem) which is currently unknown to the game registry. This dictionary item can only support a single value when registered with ores like this, and NO I am not going to turn this spam off. Just register your ore dictionary entries after the GameRegistry.


    TO USERS: YES this is a BUG in the mod ExtraTiC report it to them!


    [21:42:48] [Client thread/WARN] [FML]: * at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:534)


    [21:42:48] [Client thread/WARN] [FML]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:501)


    [21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.common.ItemHandler._addTIItems(ItemHandler.java:78)


    [21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.common.ItemHandler.addItems(ItemHandler.java:20)


    [21:42:48] [Client thread/WARN] [FML]: * at glassmaker.extratic.ExtraTiC.preInit(ExtraTiC.java:48)


    [21:42:48] [Client thread/WARN] [FML]: * at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)...


    [21:42:48] [Client thread/WARN] [FML]: ****************************************

    Bugs or something?



    Yup, will be fixed with next release :)

    Quote from ArloTheEpic»


    Integration with a bunch of great mods, such as Hardcore Ender Expansion, Fusion Warfare, Lucraft world, Fools Gold & other dumb things, applied energistics, and many others?
    Any use at all for drulloy?
    A way to make drulloy or redaurum?
    Some kind of compatibility with Jaded's Shinys's materials?
    Making some of the Thermal Expansion materials *cough* enderium *cough* NOT be incredibly broken by default?


    And that's just off the top of my head, too.



    Edit: Huh, apperently there is AE support. Surprised I can't make fluix or certus quartz tools though.


    - More mods support: Looking into those, AE have support.
    - Durlloy: just tools
    - Making Redarrum and drulloy: will be fixed with the update.
    - Shiny's support: All the materials in that mod are in ExtraTiC, the only material not in ExtraTiC is PasticSteel which was not added due the modpacker instructions as they intend to drop it, and they made that mod even though I told them report bugs or anything required to be added.
    - You should be able to make Certus quartz tools, unless it's disabled in the modpack you are playing with.

    Posted in: WIP Mods
  • 3

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from Zsashas»

    Will there be any more updates for 1.7.10, or is this mod being shifted to a later version?


    There is an update planned for 1.7.10, and development have started on 1.8.9/1.9 :)
    Posted in: WIP Mods
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