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    posted a message on LiteLoader

    For Macro Keybind Mod alternatives I've seen others use Advanced Macros (Lua) and JSMacros (JS/Python/Lua). I'm not aware of a mod that uses Macro Keybind Mod's custom scripting language though.

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader
    When developing a LiteLoader mod with dependencies on other mods (libs folder), how do I get these mods to load during debugging? By default, the runtime will have deobfuscated symbols, but the mods use notch names, leading them to crash. The dependency mods are closed source so I can't compile them with searge/mcp mappings. I'm using 1.12.2 with ForgeGradle:2.3-SNAPSHOT and mixingradle:0.6-SNAPSHOT.

    Is there a way to remap the dependency mods offline or at runtime, or launch with notch names during debugging?
    Posted in: Minecraft Mods
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