Main World
Current version: 1.20.1
Started: Alpha 1.20
Resource Pack: Alacrity
Shaders: Complementary Re-Imagined.
Data packs: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, moar stairs and rotten flesh to leather, timber datapack
Brief Introduction(Compacted version): Created in Alpha v 1.2.0, before the original Halloween update, I found this mountain from the back that had a a single block width of water came out the side. I wanted to build a room directly below the waterfall (Widened over time of course) so that there was no glass needed, a water-window you could see through. This was my initial idea. Around the front the mountain was a huge hollow area with lava pouring down in front of the hollow. I had an idea to build a level floor half-way up in the hollow, behind the lava fall, and create a living area. Before the top of the mountain there was another small hole/cave nook which would become the bedroom. These were my two premises for building there.
2014 - 2020 I've been doing a "Re-generation" improving areas inside and outside my mountain home, open plan living new ideas all the time to improve things. The main little jobs are done (Apart from the ongoing Mount DOOOooom Project and "Chunk Wall Plaza".), now I'm onto the bigger projects, I never tire of it.
The Main homestead - This includes the beach front area and stables behind the neighbouring mountain.
2. The Halfway House area.
3.The Chunk Plaza area including the Chunk Plaza station and the recent town hall area in the last year.
4. The overseas area incuding the church and castle Mount DOOOooom, incl Lookout Mountain observatory.
Main Home & surrounding areas.
Overview:




At the front of the house we have the plaque forged in a slab of obsidian, in this area we also have access to the Underground food farms, the tree farms, kennel entrance and the tunnel in the neighbouring mountain to the Horse/donkey and sheep barn buildings.
Food farms:

Facing away from the farm:

*Flying machine cactus cutter









Donkey loading Bay
Due to changes to storage in May 2020, the donkey "loading bay" tunnel was moved from by the kennel entrance and now resides just outside the boundary wall next to the everyday stables (Which also makes more sense.) Here the donkey can be led down directly to the foyer at the end of the corridor and tied to the hook (Dark oak fence) on the side wall, to be loaded or unloaded.


This directly leads into the lobby before storage and storage entrance to the library. Previously this was the lower underwater storage extension idea that was scrapped, the above level has been remodelled to house three super-smelters - for food cooking, general smelting and a blast furnace super-smelter for ores.
Kennel Entrance (Cont...)
From the "Tunnel" underneath the living room. (From the dog kennel entrance door.)



*leads up to maain foyer by dinning room

As we approach the main home entrance there is also a little side entrance to the right for the bunny enclosure. This can also be accessed from the lobby by storage via a water column elevator.


Main living room:



living room extension:




back up:





Back in the day the extension was an old darkened mushroom farm - only accessed by the rear corridor from the living room before I knocked through and modernized. The stairs you see in the extension leads down to the dog kennel also.
Near the door to all these areas, back in the Living Room, is the door to the rear corridor and back entrance to the home. Originally in Alpha, the water-windowed corridor was a viewing room, but in this modern day it's now a walk-through from the back entrance through to the dinning room:
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From the second to last and last pictures of the corridor, we can see the foyer (Also neighbouring the arch in the main living room) that leads to the Dinning room:
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kitchen
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Back patio leads to the pool, formerly a 16 block high mountain.
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In the back wall behind the pool there used to be changing rooms which were gutted and sealed over. With the modernization, I opened these areas up and the mountain above it so that whole back area behind the pool became a back-lot for the pool.
Back inside the corridor are the stairs up to the bedroom with on-suite bathroom:
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Along a short corridor from the bedroom (Previously the original en-suite bathroom location and spare bedroom before that) is the V.I.P. room over looking the pool:
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Overlooking the pool:
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Below that, lies the private garden.
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Back at the V.I.P. room, the door to the left of the water window leads to a small lobby and flight of shallow stairs out near the top of the mountain towards the Observation deck. Originally a hole at the side of the mountain (In Alpha) that was formed into a room.
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Go back through the VIP room and back down the stairs, and you're back in the lobby By the dinning room where there is a large painting of the home in Alpha - and the water elevator down to storage! Also the Wool Emporium, Concrete Mixing room, Enchantment and Map room, the armory and into the science lab.
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Decontamination room:
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Office:
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Bathrooms:
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Behind main lab reception there is also a door to the Nether Wart farm:
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*The whole science lab area, potions room, reception were all one very big dark cave originally until BETA that went back round on itself, used as a mob area. Outside the back of the science lab is the emergency minecart exit.
SEE: Minecart Network section further down the page.
BACK IN MAIN STORAGE, if you travel to the end of the extension where all the water related stuff resides (Fish, Shells, kelp, glow ink sacs, fishing rods, etc) There's a dip down to the foyer from the donkey tunnel entrance, of which also leads through to the Library and library study, amethyst and snow farms - both on the stairs down to the main mob grinder, Nether portal and slime farm.
There is also an axolotl tank on the stairs down too!
First up the Library:
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Study hall, formerly the old villager trading hall:
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Carrying on back down the stairs, we have the amethyst farm, axolotl tank, snow farm and in the very bottom of the mountain the main mob grinder, slime farm and nether portal.
Amethyst farm:
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*These side doors we are by lead down to the collection chamber.
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This is the only time I've had to use commands to give myself the blocks they grown on as you can oply get that way or from the creative inventory - and I wasn't about to start turning it to creative.
The other areas:

Snow Factory:
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Mob grinder:
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We also have the slime farm in this area:
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Finally the Nether Portal area W.I.P.
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Back to the top and outside round the back there is also the Art Gallery & Museum, following the removal of the floating glass & conrete walkway outside it, the iside of this room was also hugely extended after my first stronghold/End trip. Especially as there are now more ore variants following the Cliffs & Caves update.
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*This can also be accessed by that entrance as a corner corridor was added inside to link to the stairs down from the top.
[Tree farms:
The Oak and birch trees have now joined the rest on top of the nearby mountain, where the maze used to be.
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Neutral Mob pens:
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Horse & Sheep Barns:
Originally located on the reverse wall of the swimming pool, this recently moved (LATE April 2015) to behind a neighboring mountain by the entrance home with tree farms (Formerly a maze)on top and the Dark Oak/ Acacia tree farms via a new tunnel burrowed through the mountain base.
through the tunnel to the buildings:
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sheep barn:
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The pathway also continues from the sheep farm to a bridge crossing a small lake/nature reserve.
Oriental garden
Formerly the site of the old apartment block (September 2011, extended & redecorated 2013, demolished: May 2016); I first created an oriental garden or tried to. The main stay of which was the oriental gate, in 2017 I started the oriental home - already half-built in another world originally. This has consequently been taken down.
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Bee Farm
After failing to create something sircular free-hand, I went to plotz.com and mapped out this dome to build, and I nearly went crossed eyed and crazy in the process! The main larger dome has the free bees, whilst the smaller dome is the more smaller farming of trapped bees.
[font size="24px"]Chunk Plaza station & Half-way House
At the Chunk Plaza station, Formerly the Half-way House station.
After October 2018, the old station and the mound of land behind it have been demolished. The old station house was fashioned out of the odd land mass there in Beta so the build molded around it, there was never any "design aspect" in it's creation when made a proper building. After several years it was retired, as it doesn't "Cut it" as a place in today's world. After flattening the old place, it has been re-developed into two separate platforms linked by a stairwell gangway across from one to another and has been re-named into the Chunk Plaza station.
[a href="https://i.imgur.com/qcUcWap.png|_blank"]Previous #1[/a] | [a href="https://i.imgur.com/3MGsFgP.png|_blank"]previous #2[/a]
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Half-way House:
*In the past (Alpha/Beta)this was halfway to another huge area of land with snow and infinite burning forest. Unfortunately this world got accidentally deleted - twice, so that area of land re-generated and was no more. Pity I loved that area and used to have a cemetery there too; so this was house was halfway between my current home and there. It began as a facade covering the 16x16 gap in the chunk error wall, but in the last couple of years I extended and used either side of the chunk walls as extensions, giving me much more room!
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Kitchen diner: (Still W.I.P.)
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Living Room:
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Leads into the back (Formerly storage) into the divided corridor & bathroom:
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Upstairs to storage: (Still W.I.P.)
Bedroom from the reception lobby stairs and en-suite bathroom on the right as you go up. Plus the very nice view from the large bay window:
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En-suite bathroom:
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*In the summer of 2023, a forward extension was added in front the rear minecart tunnel/former chunk error filling the gap for a new station:
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From the monorail, the existing trees farms were removed and a path/stairway over the moud to the new bridge added that now goed to BETA spawn:
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After 10 years a gold block with a sign was placed at BETA spawn, but that is all. Now however, this area has been celebrated with a brand new bell tower, NEW for the summer of 2023:
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*As well as a couple of ice pools nearby for farming ice.
[font size="24px"]Chunk Plaza Development & Town Hall
Due to the oldness of the world there's bound to be ugly chunk walls, much further to the left of the Half-way House, is another ugly chunk wall I have been converting into shops & homes in a re-generation since November 2015. The first birch & jungle trim boardwalk was laid November 2014, but work onn the plaza did not continue really until the previous given date in 2015.
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BEFORE Thumbs:
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To mark over 6000 days in 2022, a new town hall was commisioned in the plot of empty land behind the Chunk Plaza station before you get to the actual Chunk Plaza development.
It looms over the station!:
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I may refer to this in the future now as the "Chunk Plaza precinct".
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Across the ocean...
St Primus church
Originally I build across the across in Alpha, because I could, and to see what was over there. I ended up building a cobble hut that stood empty for several months as I had no idea what to do with it. Sometime in Beta I converted it into the first version of the church.
In December 2014, I rebuilt this church. After an initial idea to just double-height it I had many ideas on how to improve it, including one wacky idea to box round the mountain behind & beside it and excavate it inside for the new size of the church. In the end, I decided to build on the ground (Grass) behind the church incorporating some of the existing church. Although this would give the long length of the church I needed (And proper stained glass window sizes with the new height.) In November 2019 however, with my roofs having developed and improved over time - Just like Mount DOOOooom it was time to give the old roof a new look.
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Low-key rear entrance:
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Lookout Mountain Observation Platform
So in late 2016 I was going to build a vicarage just down from the church but my friend said halving the mountain would look unnatural and there was too little room to build on top. He did come up with the great idea for a tower on top of the mountain however which is when I envisioned a circular beauty with balconies, look-out platforms and lots of stained glass windows and a giant spyglass added in later years.
Access is from the bottom of the mountain via two water shoots to the first landing then another two to the second landing.
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Mount DOOOOoooom:
I found this mountain in Beta, it was odd-shaped and had two dirt columns sticking out at the top; it reminded me of something out of Lord of The Rings! It also looked ugly as it was on a chunk border. I named it so however, in reference to a Monty Python film. The original plan was to keep the original shape as much as possible, but convert it all to stone. By 2012, I had done so much but gave up, for most of that year nothing continued to get done to 2013. Over the years the main tower has been re-built 3 - 4 times and pushed back further in location in 2019, from 2014 were the biggest changes however with perimeter walls, corner towers with two gate towers between the front two and the elimination of the "Stem tower" (Squarish build on top of a back mountain with the later lower mountain being removed to just a thinner tower connecting to the top building) , all helping to remove the flat chunk error side.
Extensions were added to the back of the base of the old Stem Tower to give it more width, a rounder appearance instead of a flat wall as well as a beta tower being removed. One year after the corner towers were built - or at least three of them, the fourth was finally built due to a land mass previously being a problem, detailing on the outside as well as balconies for the corner towers and the inside grounds converted to grass. The one block plank bridge across the ocean was also made into a fuller cobble stone bridge with spruce plank flooring. In 2019, the old redstone block decoration was removed and all four corner towers in November received new "Bell shaped" roofs. A chunk wall along the coast from the fourth tower was also flattened and landscaped right up to a skeleton dungeon I found at ground level further afield. An underground tunnel now runs from the fourth tower to the skeleton farm, as well as a monorail (W.I.P.) from the fourth tower's balcony to the bridge at the Half-way House connecting four areas - home, St Primus church, the Chunk Plaza & Halfway House and Mount DOOOooom.
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Behind Mount DOOOOoooom and across the ocean, is multiplayer island - a shrine to the first ever house I built on the first ever Minecraft sever I joined, and others is succession. Built where they cannot be harmed. They still look n00bish because I was back then and it's meant to be a replica, not a modernized version of them.
Minecart Network
Dotted around the world are various minecart lines, all of which in recent months have been uniformed and color co-ordinated. The old rail cart system ran along a long length of wood planks across the ocean, to the left side of the old cobble bridge. When the right side of the bridge changed biomes years ago, it stopped boats getting out that way due to ice, so the only way out by boat was under the bridge. Which they couldn't because of the planks across the surface of the ocean for the minecart tracks.
This was changed in 2014 however, I tunneled underwater for the new glass tunnel, which then continued underground all the way to Mount DOOOOooooom. In 2016 This is mostly demolished now to make way for the new tunnel as seen earlier. Creating the old one I had no potions back in beta or stained glass, so this one is a lot prettier and easier to do this time round!
First up is the one at the back of the science lab leading to the Horse & sheep barns and the main line which as the end of the platform comes out at the back of the oriental garden.
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Folowing a July 2023 renovation of the entire area, staggered steps to the left now lead up to the barn minecart tunnel, the remainder continuing to the main line also redorated at this time that tales you to the oriental garden and out to the bee dome.
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The door to the right leads out to:
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The main stairs up on the left side lead out the back:
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At the back of the main home there are two lines going off in two very different directions, one to the Half-way House station. This one is in fact on the left parallel to the old one which is these days exclusively for Donkeys & horses.
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Next, is the main lines, formerly situated under the main bridge across the ocean; this one can be found these days via the stairs down on this new bit of beach where the floating glass tunnel formerly stood. The main line goes underwater via St. Primus station, and on to Mount DOOOooom. It also continues to the multiplayer House shrine. In the immediate reception area however there's also a second line in recent months that leads to trading hall which is actually a former 16x16 shunk error down the original tunnel to the Chunk Plaza station..
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Other bits and bobs:
Via portals, the guardian farm base:
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Please give any thoughts, questions, comments, opinions welcome. Especially as it takes a lot of time to compile the pics and make these threads.
1
Requests aren't taken down after completion normally, as they believe most people will be smart enough to see the age of the post/fulfillment of the post.
1
Please stop revive old threads which have FULFILLED requests already.
1
Coolio
4
I dislike when people praise undertale as the greatest game of all time.
1
Cat Investigator
1
not sorry
1
never opening spoilers again
1
It just takes practice and remembering recipes :/
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8/10
(Look not weeb trash finally)
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Awe that sucks