• 1

    posted a message on The Nether Update: The Nether Expansion Topics
    We're still waiting for the update for something that is really missing : Full Height.

    In the normal world, we can find some mountains that will go through the clouds, after Y=128.

    I don't understand why the Nether is still locked with a bedrock roof at Y=128 and not 256...

    So, that roof just needs to be moved to Y=256.
    Posted in: Suggestions
  • 0

    posted a message on [v3.7] AMIDST - Strongholds, Village, Biome, Etc. Finder. [1.7.4]
    Quote from Kwitcherbelyakin

    I've been using this tool for a while - it's freakin' awesome. Thanks!

    I'd love to see a colour key, though. Right now I've no idea what colour Redwood Forests are - can't find one...

    Quote from Gimlao

    Could you add something in "Find" to search for a specific biome ?


    That would be nice, too! Results could be highlighted or whatever.


    I also thought about custom colors or highlight.

    It would be nice to have a list where we could select/deselect every biomes.

    All biomes would be selected by default, and unselected biomes would be black, for example.

    I'm always searching the Mega Taiga like forever. ^^;
    Posted in: Minecraft Tools
  • 0

    posted a message on [v3.7] AMIDST - Strongholds, Village, Biome, Etc. Finder. [1.7.4]
    Could you add something in "Find" to search for a specific biome ?
    Posted in: Minecraft Tools
  • 0

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    I tried enabling only one biome per world, just to see how it would look like.

    I think these doesn't work : Beach Dunes, Beach, Mushroom Island, Jungle Island, Tropical Island. =/
    Posted in: Minecraft Mods
  • 3

    posted a message on Mojang to Cease and Desist...Putt Putt?
    The Real Putt-Putt for me : http://en.wikipedia....t-Putt_(series)



    Did Humongous Entertainment received a "cease-and-desist" letter for copyright infringement too ? =3
    Posted in: Minecraft News
  • 0

    posted a message on Risugami's Mods - Updated.
    Still some Sound System issues in 1.6.2 + ModLoader :

    Client> 2013-07-10 14:48:55 [CLIENT] [INFO] Setting user: Gimlao
    Client> 2013-07-10 14:48:55 [CLIENT] [INFO] (Session ID is token:41ff8190ef374a33b3ba5a1a5cf62442:5e5ecba29bd748dca8e2dc547adef04c)
    Client> 2013-07-10 14:48:55 [CLIENT] [INFO] LWJGL Version: 2.9.0
    Client> 2013-07-10 14:48:56 [CLIENT] [INFO] Reloading ResourceManager: Default, faithful32pack.zip
    Client>
    Client> Starting up SoundSystem...
    Client> C:\Users\Gim\AppData\Roaming\.minecraft\versions\1.6.2-mcpatcher\mods
    Client> ModLoader 1.6.2 Initializing...
    Client> Initializing LWJGL OpenAL
    Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    Client> OpenAL initialized.
    Client> Done.
    Client> 2013-07-10 14:48:56 [CLIENT] [INFO] Reloading ResourceManager: Default, faithful32pack.zip
    Client>
    Client> Starting up SoundSystem...
    Client> Initializing LWJGL OpenAL
    Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    Client> Exception in thread "Thread-8" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time.
    Client> at org.lwjgl.openal.AL.create(AL.java:113)
    Client> at org.lwjgl.openal.AL.create(AL.java:102)
    Client> at org.lwjgl.openal.AL.create(AL.java:201)
    Client> at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
    Client> at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
    Client> at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
    Client> at paulscode.sound.CommandThread.run(CommandThread.java:121)
    Client> ERROR MESSAGE:
    Client> SoundSystem did not load after 30 seconds.
    Client>
    Client> Starting up SoundSystem...
    Client> Switching to No Sound
    Client> (Silent Mode)
    Client>
    Client>
    Client> 2013-07-10 14:49:56 [CLIENT] [INFO] Reloading ResourceManager: Default
    Client>
    Client> SoundSystem shutting down...
    Client> Author: Paul Lamb, www.paulscode.com
    Client>
    Client>
    Client> Starting up SoundSystem...
    Client> Initializing LWJGL OpenAL
    Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    Client> OpenAL initialized.
    Client>
    Client> 2013-07-10 14:50:06 [CLIENT] [INFO] Reloading ResourceManager: Default, faithful32pack.zip
    Client>
    Client> SoundSystem shutting down...
    Client> Author: Paul Lamb, www.paulscode.com
    Client>
    Client>
    Client> Starting up SoundSystem...
    Client> Initializing LWJGL OpenAL
    Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    Client> OpenAL initialized.
    Client>


    Switching Resource Packs will "fix" it, while waiting for a real fix from Risugami (or Mojang ?).
    Posted in: Minecraft Mods
  • 0

    posted a message on 1.6.2 Pre-Release - So Many Bugfixes
    The font bug is not fixed. ~~

    Edit : It's fixed, it works differently now.
    Posted in: Minecraft News
  • 0

    posted a message on Risugami's Mods - Updated.
    @Risugami : How did you do that ? x)

    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    No sound in 1.6.1 with ModLoader :

    2013-07-02 14:12:01 [CLIENT] [INFO] Reloading ResourceManager: Default

    Starting up SoundSystem...
    ModLoader 1.6.1 Initializing...
    Initializing LWJGL OpenAL
    (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    OpenAL initialized.
    Mod Initialized: mod_Biosphere 1.6.1
    Mod Loaded: mod_Biosphere 1.6.1
    Done.
    2013-07-02 14:12:01 [CLIENT] [INFO] Reloading ResourceManager: Default, mod_Biosphere

    Starting up SoundSystem...
    Initializing LWJGL OpenAL
    (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    Exception in thread "Thread-8" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time.
    at org.lwjgl.openal.AL.create(AL.java:113)
    at org.lwjgl.openal.AL.create(AL.java:102)
    at org.lwjgl.openal.AL.create(AL.java:201)
    at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
    at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
    at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
    at paulscode.sound.CommandThread.run(CommandThread.java:121)
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom LAN Mod - LAN At Your Fingertips, Now Updated to 1.7.2 and 1.6.4!
    (1.5.1 ModLoader Version)

    The /setspawn and /spawn commands aren't working very well...

    With /spawn, players aren't teleported where an Op used the /setspawn command. =/

    By the way, the /explosion command is giving an error if only looking at air blocks.
    Posted in: Minecraft Mods
  • 0

    posted a message on [OBSELETE] CUI - GUI Visualizer for WorldEdit [v1.4.6]
    The Zombe's ModPack isn't compatible with the WECUI.

    But I think the bug is from the Zombe's ModPack.
    Posted in: Minecraft Mods
  • 1

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Hello, just a little glitch :

    The first page number is 0/7 and the latest is 6/7. =p

    And the F3+H shortcut is disabled by your mod.

    Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip.


    Or maybe you could modify the O key to show detailed item descriptions like it would be with F3+H.
    Posted in: Minecraft Mods
  • 0

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Glitch : When opening the inventory, the Chat key set to "NONE".
    Posted in: Minecraft Mods
  • 0

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    @Marglyph :

    There's only a button to control rain/snow, so could you also add a button to control thunder ?
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    One glitch discovered with OptiFine HD A6 Ultra for Minecraft 1.4.2 :

    When shooting an arrow, it will just stop and fall one block in front of us, but we will find that arrow planted in the right place.
    Posted in: Minecraft Mods
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