Still some Sound System issues in 1.6.2 + ModLoader :
Client> 2013-07-10 14:48:55 [CLIENT] [INFO] Setting user: Gimlao
Client> 2013-07-10 14:48:55 [CLIENT] [INFO] (Session ID is token:41ff8190ef374a33b3ba5a1a5cf62442:5e5ecba29bd748dca8e2dc547adef04c)
Client> 2013-07-10 14:48:55 [CLIENT] [INFO] LWJGL Version: 2.9.0
Client> 2013-07-10 14:48:56 [CLIENT] [INFO] Reloading ResourceManager: Default, faithful32pack.zip
Client>
Client> Starting up SoundSystem...
Client> C:\Users\Gim\AppData\Roaming\.minecraft\versions\1.6.2-mcpatcher\mods
Client> ModLoader 1.6.2 Initializing...
Client> Initializing LWJGL OpenAL
Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Client> OpenAL initialized.
Client> Done.
Client> 2013-07-10 14:48:56 [CLIENT] [INFO] Reloading ResourceManager: Default, faithful32pack.zip
Client>
Client> Starting up SoundSystem...
Client> Initializing LWJGL OpenAL
Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Client> Exception in thread "Thread-8" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time.
Client> at org.lwjgl.openal.AL.create(AL.java:113)
Client> at org.lwjgl.openal.AL.create(AL.java:102)
Client> at org.lwjgl.openal.AL.create(AL.java:201)
Client> at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
Client> at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
Client> at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
Client> at paulscode.sound.CommandThread.run(CommandThread.java:121)
Client> ERROR MESSAGE:
Client> SoundSystem did not load after 30 seconds.
Client>
Client> Starting up SoundSystem...
Client> Switching to No Sound
Client> (Silent Mode)
Client>
Client>
Client> 2013-07-10 14:49:56 [CLIENT] [INFO] Reloading ResourceManager: Default
Client>
Client> SoundSystem shutting down...
Client> Author: Paul Lamb, www.paulscode.com
Client>
Client>
Client> Starting up SoundSystem...
Client> Initializing LWJGL OpenAL
Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Client> OpenAL initialized.
Client>
Client> 2013-07-10 14:50:06 [CLIENT] [INFO] Reloading ResourceManager: Default, faithful32pack.zip
Client>
Client> SoundSystem shutting down...
Client> Author: Paul Lamb, www.paulscode.com
Client>
Client>
Client> Starting up SoundSystem...
Client> Initializing LWJGL OpenAL
Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Client> OpenAL initialized.
Client>
Switching Resource Packs will "fix" it, while waiting for a real fix from Risugami (or Mojang ?).
Starting up SoundSystem...
ModLoader 1.6.1 Initializing...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
Mod Initialized: mod_Biosphere 1.6.1
Mod Loaded: mod_Biosphere 1.6.1
Done.
2013-07-02 14:12:01 [CLIENT] [INFO] Reloading ResourceManager: Default, mod_Biosphere
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Exception in thread "Thread-8" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time.
at org.lwjgl.openal.AL.create(AL.java:113)
at org.lwjgl.openal.AL.create(AL.java:102)
at org.lwjgl.openal.AL.create(AL.java:201)
at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
at paulscode.sound.CommandThread.run(CommandThread.java:121)
The first page number is 0/7 and the latest is 6/7. =p
And the F3+H shortcut is disabled by your mod.
Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip.
Or maybe you could modify the O key to show detailed item descriptions like it would be with F3+H.
1
In the normal world, we can find some mountains that will go through the clouds, after Y=128.
I don't understand why the Nether is still locked with a bedrock roof at Y=128 and not 256...
So, that roof just needs to be moved to Y=256.
0
I also thought about custom colors or highlight.
It would be nice to have a list where we could select/deselect every biomes.
All biomes would be selected by default, and unselected biomes would be black, for example.
I'm always searching the Mega Taiga like forever. ^^;
0
0
I think these doesn't work : Beach Dunes, Beach, Mushroom Island, Jungle Island, Tropical Island. =/
3
Did Humongous Entertainment received a "cease-and-desist" letter for copyright infringement too ? =3
0
Switching Resource Packs will "fix" it, while waiting for a real fix from Risugami (or Mojang ?).
0
Edit : It's fixed, it works differently now.
0
0
0
The /setspawn and /spawn commands aren't working very well...
With /spawn, players aren't teleported where an Op used the /setspawn command. =/
By the way, the /explosion command is giving an error if only looking at air blocks.
0
But I think the bug is from the Zombe's ModPack.
1
The first page number is 0/7 and the latest is 6/7. =p
And the F3+H shortcut is disabled by your mod.
Or maybe you could modify the O key to show detailed item descriptions like it would be with F3+H.
0
0
There's only a button to control rain/snow, so could you also add a button to control thunder ?
0
When shooting an arrow, it will just stop and fall one block in front of us, but we will find that arrow planted in the right place.