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    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    I've noticed a CG folder in the resources folder that is generated when the mod starts up. Is there currently a way to trigger CGs? :3
    Posted in: Minecraft Mods
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    posted a message on [1.18] AtomicStryker's Infernal Mobs - Diablo Style Modifiers
    Hm. I can't seem to find any Infernal Mobs. MC Forge detects the mod, and I configured the "eliterarity" to 3, but I can't seem to find any. Are the rare mobs (as it implies) rare, even at a low value in the config? I'm using the latest stable version of Forge.
    Posted in: Minecraft Mods
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    posted a message on [1.18] AtomicStryker's Infernal Mobs - Diablo Style Modifiers
    Yet another brilliant mod from AtomicStryker. I love the idea for this, there needed to be 1 or 2 mobs you either needed a lot of gear to battle or needed to flee from in Minecraft.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Mob Amputation [v1] Blood and gibs! And an Easter Egg!
    I noticed in Multiplayer that you can enemies can knock off your friends' limbs. Is this the Easter Egg/intentional, or is this a bug? Because the mod doesn't mention this working on players. :P
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)
    Quote from SweetPenny

    I've been trying to install this mod but its not working for me:
    I am using Magic Launcher and got this error:




    *** MagicMinecraftLauncher 0.9.8 ***
    java.lang.UnsupportedClassVersionError: Bad version number in .class file
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(ClassLoader.java:676)
    at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
    at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
    at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
    at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:317)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
    at magic.launcher.Launcher.main(Unknown Source)

    AM I doing anything wrong??? Please Help. I've tried everything....

    I'm also using a MAC computer. Thanks!


    Try installing it manually, since you've tried everything. Just install the requirements and drop the zip into the "mods" folder.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)

    How do you install this? :unsure:


    Install ModLoader.
    Install AudioMod.
    Install Minecraft Forge.
    Install the above by dragging the "class" files into your Minecraft.Jar.
    Drop Fairy Factions zip into "mods" folder.
    Make one if there is no folder.
    Posted in: Minecraft Mods
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    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    This mod is awesome, and I like how much you can customize it. Though, it would be nice if there was a feature to make it so when a certain command is activated, it stops tracking days so it's always the same day to that mob, that way you could have a script that would be the same every day and wouldn't be able to advance in the "drama" plot, and using the "finish_day" while this is happening will just cause the "drama" plot for that day to repeat. And also maybe a command to make it so when an option is selected, it will continue to track days again if it stopped. It would be useful for plot points. :)


    Quote from dudemineguy

    I cant talk to the slime or blaze?


    Not by default, but if you add scripts for them, you can easily speak to them.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Memes and More Mod for Minecraft 1.2.5
    Interesting, seems like a neat mod. But why does Forever Alone drop diamonds? Diamonds are fairly rare, so I think he should drop something useful but not rare. Ghast Tears seem fitting, seeing how he's always sobbing.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)
    Quote from pollock

    haven't encountered any fairies yet...
    how do I make sure that a mod is actually loaded?
    is this maybe incompatible with yogbox?


    edit: just tried to install it into yogbox and the game crashed


    Make sure you're in a biome fairies can spawn in, such as a forest. Make sure no mods are using entity ID 65 ( I think ) such as the Hunger Games mod. Make sure you installed Audio Mod, Modloader, and Forge, and not Modloader MP as Forge is not compatible with Modloader MP. If all else fails, try using the spawn egg in Creative mode.
    Quote from tapper56

    can u spawn the fae using single player commands?


    You should be able to. Try typing "Spawn Fairy" into the command prompt.
    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    I seem to be having trouble with the mod. When I send a child to hunt, Minecraft shows me a screen similar to one when it runs out of memory saying that my level was being used by 2 programs at the same time, and to prevent corruption, it quit the game. So I hit a button to go back to the main menu and start up the world again, and some creature (most of the time a villager) is cloned, and my child never returns. Any reason why this might happen?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)
    Quote from cj2x

    I found a bug. When i assign a fairy to a job they start doing there job like normal. But when I come back later I found them flying around 50 blocks away. Does anyone have a solution to my problem.


    Thank you.


    Fairies tend to wander. However, they will return to their post shortly if they go too far. Watch them work and see if they come back.
    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    This mod reminds me a lot of Harvest Moon. But the sleeping skins look weird, they don't really match the skin tone of the Villagers. Otherwise, amazing mod. Puts the current villagers to more use than just making Iron Golems. :)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)
    Quote from Mvl

    Hi!
    I have a problem with the mod, in ssp (i don't know if smp is affected).
    I noticed that Minecraft seems to have some troubles rendering the nearby chunks each times fairies have spawned.

    I've tested this on a fresh install and the problem still happens :
    Looking far away without any camera movements usually (without the fairies mod) load/generate chunks till reaching the max render distance (which in my case is set on Far).
    But each times I play with the mod and I've got some fairies near me, I can't see far away.
    The world seems not loading and I have even some chunks not rendering till I walk on them.

    My test setup is :
    - Minecraft 1.2.5
    - Modloader for 1.2.5
    - AudioMod for 1.2.5
    - MinecraftForge 3.2.3.108 ( and .307 )
    - FairyFactions_C_125_forge
    That's all.

    Thank you by advance, this mod deserve A LOT of :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :D

    (Sorry for my poor English :rolleyes: )


    I have the same problem as well. You can pause the game to render the chunks, but not without pausing the game. It probably has something to do with the way Fairies are rendered.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Well, after some tests, I found out this mod doesn't work with "Mine Little Pony" installed, but it seems SMP works fine. But to play SMP, you must sheath all your weapons and not use "I" to open the mod inventory or click the character avatar. Still the mod is excellent and I look forward to extra improvements.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)
    Quote from tomswift123

    The fairys always farm :\ it gets annoying can you make it so they guard a certain position and stay there without sitting whenever you assign a post the first thing they do is farm.


    They only farm if you give them materials to do so. Remove the hoes from the nearby chest. Anyway, the guard will defend you even if it's doing something, such as farming.
    Posted in: Minecraft Mods
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