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    posted a message on [1.3.1] mod GC - I (Great Creations ONE) : practicalities of the web
    Quote from Brendan170

    No pics, No clicks.


    It's a mod that lets you craft webs, not much to see.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.18] AtomicStryker's Infernal Mobs - Diablo Style Modifiers
    Well, after several hours clocked into Minecraft with this mod installed, I finally have some feedback.

    ( To sum up this part, change the drops a bit to be more balanced. :P )
    I've been killing a lot of mobs, and found an enchanted diamond pickaxe as a drop. Now, as excellent of a reward as it is, I feel like it should be removed. Maybe it's just me. But I always felt getting a better pickaxe was like hitting a new level of Minecraft, giving me abilities to obtain new and more interesting blocks, and then one day a diamond pickaxe drops from a rare mob, and it kind of skips a big part of Minecraft. You could just instantly get Obsidian then, and go to the Nether and get Blaze Rods...oddly, Iron Picks don't seem to be that much of a deal to me. :Iron:

    I would have to agree on removing passive mobs as a rare mob. As fun as it is hunting down an animal that attacks you and runs away (I died to a sheep...) , they just don't pose to be dangerous when they run away.

    Also, I noticed a bug (might be fixed in the latest version) where throwing potions of healing of regeneration on Elite/Rare mobs seems to drop their health by 3/4 (AKA the default amount on a normal mob). Might want to fix that if it's still around.

    Oh, and question. In the config file, I noticed some other sections, such as "block" and "item". Do those sections do anything at the moment?

    That's pretty much it. :Sheep:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)
    Quote from TheShadowYoshi

    are there any servers with this mod i can join


    Most of them are private. I'd like to see a 24/7 Public server with this mod, though. :P You can probably try hosting a server yourself and inviting people to come join. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5]All my pets[Tame to all peaceful mobs]
    Ha ha, cool. Though, maybe you should change the taming item for the pig from an apple to something like a Mushroom. :lol:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)
    Quote from mogymog

    Hey, there a way you can mak this mod configurable with like a config file, or something? cause there's some mods I'd love to see being able to be used by the fairies, like better farming, and Metallurgyfishing. Or, is that just something that really can't be done?


    KodachiZero is planning on making a config file, but it's not a main priority.
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP] Pigman Clans
    Awesome! I dunno how I feel about Pigmen building villages constantly, maybe add a config to add a limit of villages at a time per world when you release the mod?
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    Quote from SealedRealm

    does anyone know how to install the patch for mob talker and cute mob models?


    Install the same way as Mob Talker.
    Posted in: Minecraft Mods
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    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    Quote from MQhelper

    Any ways the cave spider's happy face is somewhat like an angry or shy face...
    Is this an error?


    She's a bit of a tsundere (sin-dear-eh) character, meaning she means well, but she pretends to be angry out of embarrassment.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    Noticed 2 major bugs while playing with Mob Talker mod and the CuteMobModels mod.

    1) Despite a script having #SET_ACTIVE_ATTACK false, an enemy will continue to attack.

    2) Hitting an enemy will not cause drama to come to a halt, and the enemy will not break the Mob Talker when right-clicked.

    Please fix this, the models for the CuteMobModels mod are really nice. :D
    Quote from ThrustCharge

    Any dudes in the mod or on this post? :L
    The Zombie is the only guy in the mod, which I assume you're talking about.


    The zombie is a female, you know...
    Posted in: Minecraft Mods
  • 0

    posted a message on nyanAI - not your normally average AI!
    All I can say is awesome. I like the new features. Not sure how I feel about Ocelots and Wolves breaking doors, but the rest seems to make a lot more sense. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP] [1.2.5] [v2.7] HappyCampers Mod
    Nice mod. I like how useful the campfire is, yet it doesn't replace Furnaces at all.

    EDIT: I think the link still doesn't work. :P
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    Okay, well, after a few Minecraft days, I noticed that friendly mobs could open doors. Not much of a problem, but then I befriended a zombie. Then the zombie began opening doors on its own and killing my villagers off. Are friendly zombies suppose to still attack villagers? It's not really a bad thing if they are, I'm just wondering.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    Quote from ThrustCharge

    What are CGs anyway? I've been wondering the whole time and I have no idea. Any clues?


    They're detailed pictures that are shown in certain events, mostly in Visual Novels. Usually shows the main protagonist in the third person with someone, or something of significance.

    P.S. sorry for the late reply :P
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5]Your Music Mod v1.1
    Great work! Now I don't have to use all my computer's CPU running Media Player and Minecraft at the same time.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.18] AtomicStryker's Infernal Mobs - Diablo Style Modifiers
    Quote from Blacksonfive

    i've changed my more creeps and weirdos to mo'creatures, so them i can have the 3.3.8 forge with my 27 other mods =P and now FINALLY the infernalmobs.cfg appears in the config foldes, my ask is the eliterarity is 15, how can i increase that? is a percentage liek 15% of spawnig per chunk? the maximun limit of that number is 100? so like can i put 50 there?


    Basically, first set the rarity. Then the rarity is used like this: 100% divided by R. R=the rarity you set. The answer to the problem will be the percentage of mobs being rare.
    Posted in: Minecraft Mods
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