- Gideonwinter
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Member for 8 years, 8 months, and 6 days
Last active Tue, Dec, 10 2013 07:18:26
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Jun 7, 2013Gideonwinter posted a message on Minecraft Weekly News: Villager & Horse Sounds, Minecraft Expo & XBLA Progress!In a way I kind of like villagers mute, however, giving them sounds makes them a bit more lively. Unfortunately though, the sounds they chose to give them get annoying, and as much as I love villagers, I'm going to have to turn my sound for Minecraft off, or hope that they change the sounds.Posted in: News
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1. Villagers
2. Sheep
3. Iron Golem
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Unnecessary and your facts are incorrect, diamond is very strong.
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No, they can be used for traps, and to hold mobs off. Never seen them used in griefing...
Why not? If you've got the extra materials they can hold mobs off, and they don't deal any damage to mobs other than the Wither, Blazes and Magma Cubes (I think Magma Cubes). So I can agree they are extremely weak, but they can hold mobs back away from your base, and if you have a moat of some sorts, they can knock mobs into them. Combined far just adds more knockback, that's pretty much all snow golems do is provide knockback. They can also be used for infinite snow farming.
They can only trail snow in a few biomes, and they only leave a snow trail on certain blocks, not all of them. It's extremely easy to get rid of snow, all you need is a bucket of water... And again never seen or heard of someone getting griefed with snow golems.
I prefer the snow-trailing effect the way it is.
They are cheap because they have minimum uses...That and the fact that the current shape is the size of the snowman.
No, I don't think soul sand is necessary, though I get the concept, if you are going to make snow golems more expensive/difficult to produce, then they need to be buffed first, otherwise it further depletes the use of these golems. And as far as Iron Golems go, I prefer the current building "recipe" no need for soul sand. But again I get the concept you are putting across. (By the way I have seen the part about you buffing them.)
This is illogical, the snow golem is not shaped like a T at all, it's in the shape of a snowman, building it in the shape of an Iron Golem, but it spawning as a snowman makes little sense.
As far as your buffs go, I'm undecided, I want more use for the snow golems though, most definitely.
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I don't think it's necessary, and just for more villagers and alternate stats it's quite pointless.
The idea of a Miner villager is something I have seen before, like other villagers, I don't think they should actually build/remove/destroy etc. I am all for new types of villagers, but my first choice is a villager that fights/defends the village, because most villages have no means of surviving on their own. Also the "generic villager" is not present in the game, the generic villager is the green robed one that is not implemented in game.
There is little logic in using a torch for a lamp on a helmet. A torch works by fire, so naturally encasing what is pretty much a stick on fire inside an enclosed area, and attaching it to a helmet makes no sense. I think that the torch should be swapped out for a glowstone block. I also disagree on the amount of items required to make the lamp itself, it requires too much iron for an item that will be attached to a helmet anyways, the iron required in your recipe for the lamp is the same amount required to make a helmet. I do like the idea of having the ability to light things up without having to keep placing torches, but there may be some issues with Minecrafts lighting system. Another thing I'd like to mention is that as the lamp is attached to a helmet, it should just last as long as the helmet lasts, this keeps it from being used infinitely, and relieves us of the time-restraint.
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Spider Jockeys are just as useful as any other hostile mob, just more like a mini-boss sort of thing instead of a regular mob.
Moving on, I don't think there is any reason to ride spiders, we already have pigs, and horses are on their way, as well as minecarts. While they can't climb walls, spiders would be near equivalent to pigs. Furthermore, it seems illogical to ride a spider, they aren't exactly the friendliest creatures. Maybe it's just because I hate spiders both in real life and in game, but it's a no for me, sorry.
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I think I've said enough though.
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That is true, but I still can't help but desire for a different texture for them.
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My suggestion for a craft recipe includes: an iron block(supplements for framework and body of train), 1 powered minecart(means of power/engine), and 1 regular minecart(for engineer's riding location). By this the "train engine" requires more materials than the powered minecart, but produces a more useful machine.
The advantages to the train engine are:
1. Able to pull several minecarts without loss of power/speed.
2. Can travel up inclines better than powered minecarts.
3. Has location for player to sit while still being able to fuel engine.
4. Looks better than powered minecart/cosmetics.
Disadvantages:
1. Likely less useful in tighter spaces like caves.
2. Perhaps the size of 2 carts, similar to how a bed is 2 blocks in 1. As it has the engine half and the seating/standing half.
3. More expensive to make.
4. Burns fuel faster? (Logically it makes sense, as it pulls more it, it requires more fuel to carry.)
I believe that balances it out pretty well, I did not include any of the other carts because I believe they are a bit too much, I think simply this train engine I've described is enough to cover the grounds desired.
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