- Gidaio
- Registered Member
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Member for 13 years and 9 days
Last active Sun, Feb, 28 2016 19:11:57
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- 233 Total Posts
- 14 Thanks
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Jun 30, 2012Gidaio posted a message on Community Creations - The Banner ContestI'ma go for Bayat's.Posted in: News
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Nov 6, 2011Gidaio posted a message on Weekly Content Contest; Moderator ApplicationsI guess I'll throw in my two cents:Posted in: News
I love this idea. It's a great way to get the community participating, and a good way to give budding modders (/artists/whatevers) a chance at publicity. And I agree with everyone's sentiment that only new content should be allowed, though I'd still like to see well-known modders participate, just to see how they work under pressure.
In regards to the time frame: 3-5 days is totally reasonable. Look at Ludum Dare: people make entire GAMES in less time than we're being given to make a MOD, and the games are GOOD. I know people have a life and everything, but still. Just a suggestion: you don't have to make a mod as extensive and amazing as Build/Steam/IndustrialCraft. It's not going to happen. Instead, add a steampunk-y aspect to Minecraft. Make a steam-powered device or something. If need be, the moderators can compile all the top mods INTO a Steampunk mod, and the creators can improve their mods at a later date, when they're not pressed for time.
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I'm using your mod in a private mod pack for a whitelisted server.
Quote me if I'm wrong or if I'm not actually allowed to use it, but I'm going ahead.
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Dude, your slimeserract avatar is epic.
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I'm running Windows 7 x64 and 64-bit Java 7 u7. ATI Graphics card (don't know which one, but probably not important - seems card-independent).
We also have a desktop that runs Windows Vista x64, also with an ATI Graphics Card. That one seems to have the problem more frequently, though my sister uses a lot of mods and it crashes frequently.
I also have the strange lock-up glitch, and it only occurs when I play multiplayer.
I don't believe it would be a problem with being unable to write save files - it happens when people play multiplayer, and the client doesn't have to write anything local in that case.
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I'll see what I can do. First up is the rest of the tools!
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Well, I guess it depends what you want to do. I'm not opposed to working together, though I'd like to see what you come up with, too. I find, though, that it's very difficult to organize things over the internet with people you don't know IRL. I've tried it.
Yes, but unfortunately, I am unaware as to any way to change the iron spawn rate without modifying a base class, which I am loathe to do. I do plan on reducing the spawn rates of copper and tin.
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It looks the same from inside the thread, but on the outside, it says 'Forge 1.2.5' in front of it.
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Sorry, thought I'd done that. It's fixed now.
Ooh, good idea! I'll have to look into how feasible that is, but if it IS feasible, I'll more than likely add it.
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Thanks! The initial idea was somewhat inspired by TTWTTTTT. (Or "Tech tree? What tech tree? This tech tree!" Almost as bad as TEFTNoSHA.) Unfortunately, the mod is also only for 1.1. Another one that looks interesting is TerraFirmaCraft, though I think it goes a little TOO overboard.
So, yes, I wanted to make the game more challenging. I also specifically set it up (it was a nightmare to do so, mind you) so that others could easily and freely add smelting recipes as easily as they add furnace recipes with ModLoader.
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Yes, though you'll have to wait a day or two.
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Ah yes. Found the problem; it was really quite a stupid mistake on my part. All of your other problems seems to stem from this one, though. It has been fixed in version 1.1.
You can't use wooden planks - it has to be wood logs. Lava buckets can only be used in nether brick smelters, and blaze rods only in steel or nether brick.
When refining ores and smelting steel, make sure you have coal in the second slot. Also, to smelt steel, the brick furnace needs to be rather hot.
Being able to mine tin with wood is intentional.
Hmm... If other people agree with you, I'll change it. Are you using IC2 as well? That will increase the amount of ores quite a bit, too.
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That was originally the plan. Actually, if you look in the source code, you can see stuff that's commented out that does just that... probably. The tutorial I was using to figure out how it works was removed by LexManos because it was apparently an extremely retarded way to do it. If you want to find a good way to do it, then I will be happy to add a config file for you!
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Credits
THIS MOD REQUIRES MINECRAFT FORGE. MAKE SURE YOU HAVE IT INSTALLED!
Download for Version 1.1
Download Source for 1.1 (provided to you to LEARN, not COPY)
Installation instructions
1. Download and install Minecraft Forge.
2. Download the mod above.
3. Drop the .zip folder, unextracted, into your mods folder in the .minecraft folder.
Version History
7/19/12 - v1.1 - Smelter transmutation bug fixed.
7/18/12 - v1.0 - Mod released!
AAAH! How do I use all of this?
To do any smelting or ore refining, you need a smelter, constructed with brick blocks. Unfortunately, furnaces can no longer cook bricks from clay. But the sun can! Find some clay and right-click on the ground to get a nice little brick. Make sure it can see the sun and it will cook during the day until you get a brick. It'll turn a reddish color when it's done.
There aren't enough alloys!
This is where all you modders come in. While I enjoyed adding to the tech tree and I think it could make the game more fun, another point to this was to open it up and see what people did with this. You have my automatic permission to use this mod in your mod pack and to add as many smelting recipes as your heart desires, as long as you attribute the mod and groundwork coding to me, Gidaio. Details on how to do so are in the spoilers below.
To add a smelting recipe:
Now there's only one function you need to use:
The first and second arguments are ItemStacks representing what's currently in the slot. The third argument is the ItemStack that is returned from the smelting. minHeat and maxHeat are the minimum and maximum heats denoting a range at which the smelting can occur. returnsSlag should be set to 1 if it returns slag, 0 if it doesn't.
For example, the code I used to make copper refinable.
To add a new fuel:
Again, only one function here:
The first argument is the item that is the fuel. The second is the maximum heat at which this item can burn, and the third is the rate at which it loses its heat. For example, here's the code that adds coal: