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    posted a message on Factorization 0.8.108
    Hi! I'm over here from the FTB Permissions list, makin' a private mod pack for my server. All it says that you said is I have to post, so here goes:

    I'm using your mod in a private mod pack for a whitelisted server.

    Quote me if I'm wrong or if I'm not actually allowed to use it, but I'm going ahead.
    Posted in: Minecraft Mods
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    posted a message on A is for...
    W is for westernization. Because my friends said that was a good idea.
    Posted in: Forum Games
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    posted a message on The avatar above you is looking through your window.
    I am honestly worried about getting kung-fu'd in the face right now. It's already on the roof - death can't be far behind!
    Posted in: Forum Games
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    posted a message on [1.5.1] Thermal Expansion - 2.3.0.b7! Updates and refactors ahoy!
    I have to say, this mod has just about the most beautiful UI of any mod I've ever seen. Sir Sengir, learn from this man and implement this UI/GUI in to all existing BuildCraft machines!
    Posted in: Minecraft Mods
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    posted a message on Use Mediafire and I will NEVER download your files
    Quote from Taiine

    - totally irrelevant to what I'm about to say -

    Dude, your slimeserract avatar is epic.
    Posted in: Resource Pack Discussion
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    posted a message on Minecraft's java process will not die on closure (or at all for that matter)
    I'm just going to go ahead and add my voice to this thread.

    I'm running Windows 7 x64 and 64-bit Java 7 u7. ATI Graphics card (don't know which one, but probably not important - seems card-independent).

    We also have a desktop that runs Windows Vista x64, also with an ATI Graphics Card. That one seems to have the problem more frequently, though my sister uses a lot of mods and it crashes frequently.

    I also have the strange lock-up glitch, and it only occurs when I play multiplayer.

    I don't believe it would be a problem with being unable to write save files - it happens when people play multiplayer, and the client doesn't have to write anything local in that case.
    Posted in: Java Edition Support
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    posted a message on [1.2.5][Forge][SSP Only] SmeltingPlus v1.1 - Making Smelting More Interesting!
    Quote from Supeon

    Oh i see the 1.2.5 now. Also add armors! At least bronze and steel

    I'll see what I can do. First up is the rest of the tools!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Forge][SSP Only] SmeltingPlus v1.1 - Making Smelting More Interesting!
    Quote from Cuttersc2

    damn, this is so unfortunate for me, for the last two weeks i have been getting ideas together to and messing around with modding in preparation to make a mod very similar to this. would you be up for co-authoring a mod like this? or are you wanting to stay solo? i will be making my own version either way, but i feel having one mod than 2 seperate ones doing this would be much much better. pm me if you want to talk in more detail.

    Well, I guess it depends what you want to do. I'm not opposed to working together, though I'd like to see what you come up with, too. I find, though, that it's very difficult to organize things over the internet with people you don't know IRL. I've tried it.

    Quote from Brona Pretolus

    One issue I noticed while playing is that the Bronze age goes by very, very fast. It might be a good idea to reduce iron spawns to stretch out the early game a little bit more.

    Yes, but unfortunately, I am unaware as to any way to change the iron spawn rate without modifying a base class, which I am loathe to do. I do plan on reducing the spawn rates of copper and tin.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Forge][SSP Only] SmeltingPlus v1.1 - Making Smelting More Interesting!
    Quote from Supeon

    LIES! The title is the SAME! :SSSS: :DPANTS: :GPA:

    It looks the same from inside the thread, but on the outside, it says 'Forge 1.2.5' in front of it.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Forge][SSP Only] SmeltingPlus v1.1 - Making Smelting More Interesting!
    Quote from Brona Pretolus

    One request: Could you clarify what version of MINECRAFT this is for in the title? That's the only thing I can see wrong with this :)

    Sorry, thought I'd done that. It's fixed now.

    Quote from Brona Pretolus

    Oh, and adding more uses for Hellstone: Maybe a pickaxe that auto-smelts whatever you mine? That'd be cool.

    Ooh, good idea! I'll have to look into how feasible that is, but if it IS feasible, I'll more than likely add it.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Forge][SSP Only] SmeltingPlus v1.1 - Making Smelting More Interesting!
    Quote from Neon_ColorsFTW22

    Thats a really a new way to edit smelting! maybe this can be like some sort of mod to those who like a challenge maybe?

    Overral it's a really good mod!

    Thanks! The initial idea was somewhat inspired by TTWTTTTT. (Or "Tech tree? What tech tree? This tech tree!" Almost as bad as TEFTNoSHA.) Unfortunately, the mod is also only for 1.1. Another one that looks interesting is TerraFirmaCraft, though I think it goes a little TOO overboard.

    So, yes, I wanted to make the game more challenging. I also specifically set it up (it was a nightmare to do so, mind you) so that others could easily and freely add smelting recipes as easily as they add furnace recipes with ModLoader.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Forge][SSP Only] SmeltingPlus v1.1 - Making Smelting More Interesting!
    Quote from crazyattack1234

    Can you make a section dedicated to all the smelting recipes because i am getting confused with them all sperated

    Yes, though you'll have to wait a day or two.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Forge][SSP Only] SmeltingPlus v1.1 - Making Smelting More Interesting!
    Quote from Supeon

    Bugs: All the smelters GUI's say that they are brick smelters!
    Also, steel furnaces turn into brick furnaces when right clicked on.

    Ah yes. Found the problem; it was really quite a stupid mistake on my part. All of your other problems seems to stem from this one, though. It has been fixed in version 1.1.

    Quote from Supeon

    Can't use wood planks as fuel? Or lava buckets? Or blaze rods?

    You can't use wooden planks - it has to be wood logs. Lava buckets can only be used in nether brick smelters, and blaze rods only in steel or nether brick.

    Quote from Supeon

    I kinda am unable to smelt iron to steel or any ores.

    When refining ores and smelting steel, make sure you have coal in the second slot. Also, to smelt steel, the brick furnace needs to be rather hot.

    Quote from Supeon

    I can mine the new ores tin WITH WOOD!

    Being able to mine tin with wood is intentional.

    Quote from Supeon

    Not a bug: Ores seem really common

    Hmm... If other people agree with you, I'll change it. Are you using IC2 as well? That will increase the amount of ores quite a bit, too.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Forge][SSP Only] SmeltingPlus v1.1 - Making Smelting More Interesting!
    Quote from Mr_Brain

    This mod seems cool and I would use it if there was a config file. Suggestion: Add a config file where you can configure the block IDs and if the ores should spawn.

    That was originally the plan. Actually, if you look in the source code, you can see stuff that's commented out that does just that... probably. The tutorial I was using to figure out how it works was removed by LexManos because it was apparently an extremely retarded way to do it. If you want to find a good way to do it, then I will be happy to add a config file for you!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Forge][SSP Only] SmeltingPlus v1.1 - Making Smelting More Interesting!
    This mod is intended to make smelting (and the early tech tree in general) more complicated and 'realistic' (a term used very loosely). All smelting is now accomplished in a smelter (the furnace has been regressed to a place to cook your food), and new alloys are available. Not only does it provide the basis of a new smelting system, and also includes an easy-to-use method for other mods to implement the new smelters, which was one of my chief goals.

    Credits
    • The Forge team, for their mod.
    • Ammmooon, for providing most of the art (the smelters, Hellfire Sword, and slag were done by me). He also helped me bug-hunt.
    • CovertJaguar, author of RailCraft, for providing me with code to remove vanilla recipes without modifying base classes
    Sounds awesome! Where can I get this?
    THIS MOD REQUIRES MINECRAFT FORGE. MAKE SURE YOU HAVE IT INSTALLED!
    Download for Version 1.1
    Download Source for 1.1 (provided to you to LEARN, not COPY)

    Installation instructions
    1. Download and install Minecraft Forge.
    2. Download the mod above.
    3. Drop the .zip folder, unextracted, into your mods folder in the .minecraft folder.

    Version History

    7/19/12 - v1.1 - Smelter transmutation bug fixed.
    7/18/12 - v1.0 - Mod released!

    AAAH! How do I use all of this?
    To do any smelting or ore refining, you need a smelter, constructed with brick blocks. Unfortunately, furnaces can no longer cook bricks from clay. But the sun can! Find some clay and right-click on the ground to get a nice little brick. Make sure it can see the sun and it will cook during the day until you get a brick. It'll turn a reddish color when it's done.
    Meanwhile, mine around a little bit. You'll find that stone tools can no longer be constructed - you need smooth stone, now! Don't throw cobblestone in your furnace just yet - you still need a smelter. Same with glass, as well. Go ahead and mine around with your wood tools, though. You might come upon some copper and tin ores. You need stone tools to harvest copper, however.
    Once you have enough bricks for eight brick blocks, you can construct a brick smelter in the same manner as a furnace.
    This new smelter has two inputs, a fuel input, and two outputs. To refine an ore, place it in one of the slots with a source of carbon (either coal or charcoal, and put a coal in the slot under the thermometer. The furnace will heat up and begin refining the ore, giving you an ingot and a slag. Slag is useless; go ahead and throw it away. Don't throw away the ingot, though! Keep in mind, copper and tin ores refine at a lower temperature than iron and gold. You can also put in cobblestone by itself to get smooth stone, which is required to mine copper. If you're only getting slag, the smelter is too hot; let it cool down a bit.
    Now that you have some raw metals, it would be good idea to make some bronze. Bronze is an alloy of copper and tin, so put one copper ingot and one tin ingot in the smelter, heat'er up, and watch the bronze ingot come forth! No slag this time; there's no waste. You can make any bronze tool except for a hoe. You need a bronze pick to mine iron. Once you've refined some iron, make some steel ingots and craft a steel smelter.
    You can also make steel sword, picks, and shovels. Using a steel smelter, you can create another alloy - electrum. You'll need to use blaze rods to heat the smelter up enough. By smelting iron and gold together, you can get the speed of gold combined with the durability and usefulness of iron. You can only make a pick out of it, though. Once you get some nether brick, you can craft the third and final tier of smelters.
    Using this, you can smelt hellstone, using lava buckets, as only raw magma can sustain the heat necessary to imbue diamonds with heat. Smelt together a diamond and netherrack at a high, extremely specific temperature, and you'll be rewarded with a hellstone. With two of these and a blaze rod, you can construct a hellfire sword. This sword will set any mob on fire with a single stroke.

    There aren't enough alloys!
    This is where all you modders come in. While I enjoyed adding to the tech tree and I think it could make the game more fun, another point to this was to open it up and see what people did with this. You have my automatic permission to use this mod in your mod pack and to add as many smelting recipes as your heart desires, as long as you attribute the mod and groundwork coding to me, Gidaio. Details on how to do so are in the spoilers below.

    To add a smelting recipe:
    First, you need to get the instance for the recipe class.
    SmelterRecipes someVarHere = SmelterRecipes.getInstance();

    Now there's only one function you need to use:
    addRecipe(ItemStack slot1 item, ItemStack slot2 item, ItemStack output, int minHeat, int maxHeat, int returnsSlag);

    The first and second arguments are ItemStacks representing what's currently in the slot. The third argument is the ItemStack that is returned from the smelting. minHeat and maxHeat are the minimum and maximum heats denoting a range at which the smelting can occur. returnsSlag should be set to 1 if it returns slag, 0 if it doesn't.
    For example, the code I used to make copper refinable.
    someVarHere.addSmelting(new ItemStack(oreCopper), new ItemStack(Item.coal), new ItemStack(ingotCopper), 1200, 3200, 1);


    To add a new fuel:
    First, get the instance for the fuels class.
    SmelterFuels someVarHere = SmelterFuels.getInstance();

    Again, only one function here:
    addSmelterFuel(ItemStack fuel, int maxHeat, int heatLoss);

    The first argument is the item that is the fuel. The second is the maximum heat at which this item can burn, and the third is the rate at which it loses its heat. For example, here's the code that adds coal:
    someVarHere.addSmelterFuel(new ItemStack(Item.coal), 3200, 1);



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    Posted in: Minecraft Mods
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