Quote from The_Fool76
Sounds like you used a trapped chest instead of the normal one.
You're absolutely right and I feel silly now. I completely forgot they existed and they look the same.
Quote from Unilythe
It's pretty simple really. Well the idea is easy, coding it is a bit harder. But definately doable.
Mojang could just release an application that will convert your already existing maps into a map for the next version. How will it do this? I'll explain:
It should first generate a certain number (let's say 8) amount of chunks extra around the whole map, with the OLD chunk generator. These 8 chunks will be the chunks which will make the transition seem seamless. Cause what it can do after that is generate the SAME 8 chunks with the new chunk generator. Then interpolate these chunks. With this I mean that the first chunk, the closest, should be mostly the old generator, but a tiny bit of the new generator. The last chunk, the 8th, will be mostly the new generator. This way, the application will make a seamless conversion.
Let's say it's indeed 8. Then you have the chunk on the border of the already existing map (this chunk already existed) being 100% old generator. then the far edge of the 8th new chunk will be 100% new generator.
There could be a few problems with this of course. For example, what if the map has a hole of only 3 by 4 chunks that aren't generated yet, but all the chunks around it are? Stuff like this could be a problem, but that can be resolved. You could use an algorithm to find these chunks, and then fill them with the old generator.
There will probably be some other problems when doing this, but I'm pretty sure they can be resolved, being a coder myself.
I hope there is anyone out there who understood my post. But basically, to me this seems like a quite easy solution. Mojang of course doesn't want this in Minecraft itself, as Minecraft would then have to remember every old map generator. Which is why I propose a conversion application for every version that changes the biomes. I'm sure that with some work this can be done. Hell I'd even be ok with making this if I wouldn't have to go through the hassle of decoding Minecraft's sourcecode every new version...
Quote from presidio
I finally bred sheep, pretty neat. However, I throw chicken eggs (I have two); I save the game and wait and the two eggs never hatch (1.9), they just disappear. I thought there was like a thirty three percent chance they would, but this is like a zero percent. What am I doing wrong?
Quote from draslin
Eh I'm going to have to say no on this one. I'm guessing that what happens with terrain generation is that it generates the topology on the fly to create mountains, plains or hills and then "colors it" to be a particular type of biome or each biome is generated on the fly and connects seamlessly. If the latter of the two, then they should be able to code for it given that they already have, and if the former then it demonstrates that they are meddling presumably to fix a problem or for tweaking the fiddly bits. Either way post release they'll have a real problem adding biomes without making people angry if they don't take the time to address the problem properly.
Quote from Leosanims Studios
Yeah , is like when people in FB ask stupid questions instead of just googling them.
One time , the next day we had a history homework , some retard asked for the day X important guy was born , he just needed to google it xD.
Quote from MiCoRRizA
yeah, but the enchantments are there, and are supposed to be used, and I WANT to use them!! but as Darkbirth said "The randomness alone kills it"... it's extremely boring you farm 40lvls and get a sh*t/boring/'not wanted' enchantment. :sad.gif: