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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    I actually used Jynx's solution...just crush flint...which you oxidize gravel for...which you crush from cobble. Worked well enough to immediately max out 2 bins so /shrug ;p
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    So is there a way to increase the yield of or a way to make diamonds with this? or is it still left with mining? Just curious. I have a bit of an overload of everything else now thanks to ore processing...lapis lazuli too...
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Maximum height (including base on controller layer) is 18, which will register as 17 on the controller, because it doesn't count the bottom layer.

    Ah...is that including or excluding the solar panel height?



    Also, I see you have the solar panels on top of te salination plant hooked into your power grid. Are those actually functional? I thought they were purely part of the multiblock structure and wouldn't output power.

    It seems to. They read that they're storing 2300kJ before I hook them up and hold steady at 300J once I do hook them up(after it drains it).
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Hmm, recently built a second salination plant but it's not registering as one from the control panel. The first one had no issue, and the only difference is height between them...is there a height limit? Attached an image of it. It looks fine to me? The one on the left is height 10 for reference.

    EDIT: I'm guessing there is indeed a height limit...constructed another but it's only 12 and it works...either it's stupidly bugged or the height limit is kinda low...hrm..

    EDIT2: Tore it down and rebuilt it section by section...well jumping 5-10 y at a time...turns out the cap is about 15...though it reads 16...which seems incredibly low...I mean...I wouldn't mind that much if the output was dramatically higher...but I guess this is a limit brought on by wanting the use of more solar generators in the design? WTB larger versions that require elite solar generators ;p
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Odd I couldn't get it to do it earlier. Also are there any uses for Sodium yet?
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    I'm still clearly doing something wrong...I can not get items to move through transport pipes if they aren't coming from a chest. So...how do I go about moving items from one machine to another? Even a bin to another bin?

    EDIT: Well I got from machine to chest...chest to bin...but anything to machine is still giving me issues...

    EDIT2: Ahah! It demands that it all be entered from very specific sides...is there a way to override this?
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    @nuin

    So I've been looking into the ore processing thing and I'll have the Tier 3 setup soon, but uh...the tier 4 requires gravel/flint/gunpowder...which I've been throwing gravel/flint into the ocean...but I can fix that...the real problem is gunpowder. Is there a way to farm this with these mods or is it still mass murdering creepers and praying?



    Those cfg file settings are allowing the server the cheat on energy production.
    Joules to RF = 5.5
    RF to Jouiles = 1.5
    If you produce 100 Joules from 1 Mekanism generator and output it to an TE energy cube,
    which uses RF, then every 100 J/t ouputs 550 RF to the cube

    If you then drain the cube continuously into a Mekanism Energy Cube, which uses Joules, then every 550 Rf/t
    outputs 825 Joules to the Mekanism Cube.
    You are in effect creating getting 825 J/t from that 1 machine.

    The default energy type to type conversions are:
    JoulesToRF=2.5
    RFToJoules=0.4


    If want to use JoulesToRF=5.5, then RFToJoules=0.18
    The math to find this is easy
    (Joules) / (Joules * JoulesToRF) = RFToJoules
    (RF) / (RF * RFToJoules) = JoulesToRF

    So it doesn't really do anything if TE isn't installed then...hmm. Alright. And thanks for the actual values. But just to verify.

    Combustion Engine with Fuel = 60 RF = ?? when going into machine directly = ?? when going into Mekanism Energy Cube.

    Advanced Solar Panel in Desert = 300 Joules = ?? when going into machine directly = ?? when going into Mekanism Energy Cube.

    If you could fill those in so I can understand, that'd be great.

    Kinesis Pipes moves power, Mekanism's cables are more like Li-Ion bateries.

    Each segment stores power and will pass power to a neighboring segment that isn't fully charged.

    Mekanism Machine and Cables will pass power with a limited flow rate, that is dependant on the tier of cable used.

    Think my biggest problem with the cables is that they can't handle a combustion engine if it decides to store power. I have to destroy the engine and replace it, otherwise it just sits there with 100k RF stored up. And then my problem with Kinesis is that it's not smart enough to run the power down a separate but still connecting line if it gets choked somewhere. Though at least that limit is extremely high :\

    Block Configurator, If i'm thibnking of the correct item, is a multipurpose tool.
    It can be used on Mekanism machines that have color configurable functionality for their sides.
    Point the tool at the side of one will highlight that side in the color it is configured to use for that side

    It can be used to color code logistics as part of an item sorting system
    It can be used on mechanical and logistics pipes, to set their end points in Push, Pull, None, or Normal mods

    You're thinking of the Configurator Tool, the Block Configurator is that "color configurable functionality" for the machines. I mean I understand how to color code it, but I can't seem to be able to get the crap to go through a pipe. Tried using Logistical Transporter with and without a Logical Sorter but I can't seem to get anything to move from one machine to another :\


    P.S. WTB more mass storage for energy than just the Ultimate Energy Cube and laying down billions of useless cable. Same with gas. WTB Gas/Energy version of Dynamic Tank pst. ;p

    P.P.S. I really hate how the edit button breaks my quote blocks on these forums.
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Thanks for the tips Nuin.

    If you are having trouble getting gold, it may be time to invest some time in building a Nether Zombie Pig Farm. Vanilla tactic, but built correctly it can be quite lucrative.

    Ugh.../shudder isn't that those immense structures of like 100+ portals together falling into a death machine or something? I've always kind of considered those cheating...

    A Digital Miner (Mekanism) can increase your gold reserve, as it hunts down specific ores.

    I was a little weary of trying this after attempting the mining well and miner from IC. I'll check that out.

    Mekanism's ore quintupling machines can take 1 stack of ore and turn it into 5 stacks of ingots. Takes a while to set up, but totally worth it. You will not want for any mined ore. (Mekanism also doubles diamond/emerald silk-touched ores through refinement.)

    Hadn't looked into this stuff at all. Must research this ore processing stuff more...I still haven't really built half the machines...mostly due to lack of gold xD and then I do a little more research and it's like well hell...that would have helped if I would have known that before I spent 4 hours last night doing ____. Like finding out about compressed red stone/coal/etc. Or that I could charge up energy tablets...ugh...so much wasted material.

    As a side note, the latest Equivalent Exchange 3 has the Minium Stone which can transmute surplus iron into gold, a nice workaround. Before you quickly dismiss it as overpowered, the latest EE3 build requires some more effort than it's predecessors (mobs no longer drop Minium Shards, high-value items must be broken down to acquire Minium Dust), so it is a little more balanced.

    ...is that another mod?
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Thanks for making this mod...addon....whatever the hell you call these. I have a few questions about the mod and depending on the response...requests.



    So first off...



    Is there a way to mass transit crap great distances automatically? ...like through a teleporter kind of great distance? Like...say I have a dynamic tank of lava in the nether, how would I go about moving this stuff to heat generators in the overworld? p.s. why do heat generators suck so much?



    From what I know, our server is default on just about every setting and in there Joules to RF is 5.5 and RF to Joules is 1.5...the hell does that mean? My friend is telling me that it means that RF is worth 5.5x as much as Joules. Which means a Combustion Engine fueled by Fuel is better than an Advanced Solar Generator in an oil desert by 10%. According to my in-game, a Combustion Engine on Fuel generates 60 RF/t, which would be 330 J/t. My advanced solar generator is at 300 J/t in our oil desert and a hell of a lot more of a pain in the ass to make. I could maybe understand if this thing had another level(elite, ultimate, etc) that was even better...but assuming this is all true...why is it not better? It's way more of a pain in the ass to build and takes up more space and on top of that I have to throw the energy it generates into an energy cube and convert it over to RF in Kinesis Pipes since they can move soooo much more energy for soooo much cheaper. P.s. Why can't cable compete with Kinesis? I understand cable is easier to make, but basic can stay how it is and we can improve the others and its cost to build right?



    So are better versions of most "clean" powers introduced with Mekanism in the pipe? Or are they in there and just not on the wiki? I mean...just about everything uses "basic" stuff(control circuits, alloy, etc) and these things only have the 1 level.



    Such gold love...why so much gold love...can't get enough gold...ever...



    And one final thing...Chunk Loader. Why is this not a thing with this or Buildcraft in general? The quarry itself doesn't cut it...wtb real chunk loader. I mean I went and got ChickenChunks to do it for now, but would love a solution inside of Mekanism/Buildcraft itself. I know there's an outdated one for IC, but outdated is outdated and IC has a whole slew of other things I like to complain about -.-;



    Bonus thing: Is there a guide floating around for those Block Configurators? I can't really find anything useful on the wiki...
    Posted in: Minecraft Mods
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    posted a message on Crashing without fail on chests closing
    So I've made new chests to test with, I crash every single time I close a chest. I've changed game directories to new folders to try and reload, still happens.

    Game Version: 1.7.4

    GeForce 780 GTX
    i5 3570k

    Suggestions?



    EDIT: Fixed after reinstalling it for a 3rd time after making this post. >.>
    Posted in: Java Edition Support
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from insanity414all

    Pardon me if I don't recall correct, but last I remember you found them by chopping down grass, not via crafting.


    Unless it changed since before the calamity, 1 tomato->4 seeds and I've NEVER gotten seeds(tomato) from grass.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from The_Slayer

    SoccerStud is about to release the final 1.6.4 update for DivineRPG :)

    ~Enjoy



    When you say "about to"...


    Also I see that you made a tweet about redoing it all again for 1.7, does that mean we can expect another 8+ month wait for that version? lol

    Oh I should just stop myself before I cause more trouble xP On a more serious note, good work on all the work and is there a completed patch list around? Or was it literally just a compatibility fix?
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from A Zombie Riot

    This is before the so-called beta, where this actually does work.


    Edit: I manually placed the portal down. I'll have to go in later. Just wondering why it didn't lit like it's supposed to.

    It's because prior to the beta they had it set so that only one specific block in the portal frame actually caused the portal to be lit. It is among the patch notes for the beta stating that it was/would be fixed.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Goldenspacebiker

    It would seem that arlemite is more rare than rupee, however rupee is stronger, this is just what i've heard, also experienced a little myself


    Hell they're both so rare it's more viable to build a large 200x200 farming pit at the correct y level for drpg mobs to spawn and just kill the mobs who have a 1% chance to drop the stuff >.> Oh and while you're digging that huge 200x200 area...you'll be lucky to find 1 node of either, much less both.

    The twilight dimensions themselves are the same way. The only way for it to even be viable is to have both the dravite and angelic sets to quickly get around and get massive returns on what very, very few ore you do find.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Am I the only one around here, who thinks mythril is harder then augite?

    Need...to turn...fan off....ermagerd.

    Also I don't really find Mithril all that scary...and I don't have a million and a half mods making it easier >.> I get the majority of my fragments from killing things in all dimensions. Sure a Cory will hurt like hell when it hits, but they aren't so accurate or fast to typically pick you off before you can recover what you took even through natural regen, much less with massivence/frossivence. I am typically rocking full bedrock armor with projectile protection enchants though so /shrug
    Posted in: Minecraft Mods
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