I have a dropbox account. We could share so you would be able to pick and choose what you want. I'm totally on board with the sound files....lemme know what you want
On a completely different note, I'd like to someday find someone to work with on a vDC soundpack (since the soundpacks mod is awesome but has **** for a selection), and the zombies MUST have some version of Tarman's "Braaaains!"
I can totally do this!!
Just let me know all the mods/apps to use for MC. I started doing this back when they first had a mod which the Last Days crew started trying out.
With tomorrow's release, I'm officially starting...
wait for it...
[center]★★★★★★★★★★★★★★★★★★★★★ "the Official First Bi-Annual vonDoomCraft 'Race for the Paint' Screenshot and/or Screencapture Non-Contest for the Charity of No One" ★★★★★★★★★★★★★★★★★★★★★
(Exciting, I know!)
I lol'd so hard...the beer that shot out of my nose became 20% more alcoholic
Perhaps someone else has some thoughts on the matter.
Do you use MC Patcher or Optifine to patch?
I just recently started using Optifine myself and have seen these problems once in a while. Almost exclusively the GUI elements and not the actual terrain.png
Very awesome updates Doom! The new zombie RULES!!!
BRAAAIIIINZZZ!!
I started using optifine along with that magic launcher. Other than the very rare freeze upon loading (not sure what is causing it), works like a charm. One of those things that a person who rarely uses mods of any kind will over look. Optifine has really come a long way since I last read up on it.
It's funny...I noticed that you haven't done the regular mobs yet (chickens, pigs, and such). I never did in my pack either. Always had a hard time "getting to" things that weren't gonna be "monsterish".
It seems he just copy-pasted the still textures and renamed them.
I'm only guessing since they seem to be the same texture.
Well....naw. The files appear that way because you are taking the default and using it over several frames but moving it down one pixel at a time over a set amount of frames. It becomes slower the longer (vertically) the image is. If you want it to move fast, you make it shorter. The water file is longer than the lava file (lava is 128x5120, water is 128x8448), so it actually flows slower than lava.
I also noticed that there were only the still animations for both lava and water. I was away for a bit, and mostly wonder about it...thassall
I was able to play the the previous version fairly well. Lagged only a bit (or stuttered). The new version runs very well though and I didn't notice too much of a difference. I think that unless you see the two running side-by-side, you wouldn't notice.
If anything, the newest release amkes it easier to see. I find myself getting disoriented by all the detail and colors . The newest release seems easier on my eyes. Hard to explain this though. When playing, you want to be able to see certain details of the landscape (in caves and such, not buildings or constructs). Sometimes, I have to stop and refocus when underground....could just be my tired brain/eyes though
They only thing about your pack I wondered about while playing....was the speed at which the lava and water flows. Lava barely moves and water, if it moves faster at all, seems far too slow. Not the still animations, mind you, but the flowing.
Is it just me....or are there some textures missing from the 32 version? I dunno what's supposed to be where, but the birch planks are gone. From the looks of it in comparison from the previous version, some others are missing (next to the birch block location).
It's ok Glimm...none of your work is bad, so it's all good. The stone half block and cobble is the only thing that really makes the builds look odd. I can always find an alt block in game...lol
I recently really got back into building...guess I really missed it
I have a question for ya, since you have a 64 version now. As you may remember, I use more than a few of your alt textures when I build. That was in the 32 version though. Now my builds look "different" when I use the 64 flavour.
Question to you is....do you possibly have 64 version of the alts? Did you originally scale them down from the original work for your 32 pack? Is it possible to get the alts I use in a 64 size?
I'm not asking for you to hafta do any extra work. Just thought I'd ask since the 64 version has all the rest.
These are the ones I'm looking for...
Here's some screens of what I've done so far (in around a week's time):
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/headbangs
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I can totally do this!!
Just let me know all the mods/apps to use for MC. I started doing this back when they first had a mod which the Last Days crew started trying out.
I lol'd so hard...the beer that shot out of my nose became 20% more alcoholic
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I just recently started using Optifine myself and have seen these problems once in a while. Almost exclusively the GUI elements and not the actual terrain.png
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BRAAAIIIINZZZ!!
I started using optifine along with that magic launcher. Other than the very rare freeze upon loading (not sure what is causing it), works like a charm. One of those things that a person who rarely uses mods of any kind will over look. Optifine has really come a long way since I last read up on it.
Keep up the great work
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That....makes no sense
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I don't use optifine...prolly never will when the regular patcher woorks top notch.
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Well....naw. The files appear that way because you are taking the default and using it over several frames but moving it down one pixel at a time over a set amount of frames. It becomes slower the longer (vertically) the image is. If you want it to move fast, you make it shorter. The water file is longer than the lava file (lava is 128x5120, water is 128x8448), so it actually flows slower than lava.
I also noticed that there were only the still animations for both lava and water. I was away for a bit, and mostly wonder about it...thassall
I wondered this also. They are funky for me too. I mostly get rid of clouds though.
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If anything, the newest release amkes it easier to see. I find myself getting disoriented by all the detail and colors . The newest release seems easier on my eyes. Hard to explain this though. When playing, you want to be able to see certain details of the landscape (in caves and such, not buildings or constructs). Sometimes, I have to stop and refocus when underground....could just be my tired brain/eyes though
They only thing about your pack I wondered about while playing....was the speed at which the lava and water flows. Lava barely moves and water, if it moves faster at all, seems far too slow. Not the still animations, mind you, but the flowing.
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*Edit - I think it was my goof...somehow o.O
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Very nicely done here. I love this kind work. Look forward to seeing more
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It's ok Glimm...none of your work is bad, so it's all good. The stone half block and cobble is the only thing that really makes the builds look odd. I can always find an alt block in game...lol
Look forward to more great stuff!
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How R ya Glimm? LOVE all the new stuff!!
I recently really got back into building...guess I really missed it
I have a question for ya, since you have a 64 version now. As you may remember, I use more than a few of your alt textures when I build. That was in the 32 version though. Now my builds look "different" when I use the 64 flavour.
Question to you is....do you possibly have 64 version of the alts? Did you originally scale them down from the original work for your 32 pack? Is it possible to get the alts I use in a 64 size?
I'm not asking for you to hafta do any extra work. Just thought I'd ask since the 64 version has all the rest.
These are the ones I'm looking for...
Here's some screens of what I've done so far (in around a week's time):