For some odd reason i though the fire would be green to match the sparks that come off
p.s if i have my lava as the green will it still have the animation ?
thanks if you answer
There's two types of particles. One is for the lava, the other for the torches/furnace. I dunno about the lava one (if Glimm plans to do one that matches the lava or not) but the flame for the furnaces/torches are because the torch is created to appear greenish-blue, so the flame particle is set to small and matches the torch light color.
The new version of the pack will have custom animated lava (as shown in the video), so it won't be green and will override anything from the terrain.png.
Sort of like ken Ken did, I just kept an eye on your channel for it to pop up. He's always faster than me a bit (or a lot). Very awesome work my friend! I agree completely with your take on the water. Doesn't take away from the murkiness of it. The portal and fire are great too...but the lava is my favorite of all.
Love the sound of 'F.A.U.S.T.' I'm expecting it to look like some kind of secret superhero society pack! Flying Artist's und Super Texturers :biggrin.gif:
heh...it's actually a 32x more realistic version of Cell Block 13. A space penal colony pack of sorts. Space station/Lunar colony stuff.
It is definately a time-consuming art form. Having scratched the surface it helps me appreciate what you guys produce and the vast amounts of time spent on such short finished pieces of work.
I did so many textures at the start, but not a lot since...hence the "so many packs left undone" thing
That'd be great if you could, Faust. No rush of course. I knew about the way Minecraft doesn't like it's sound files being played with and the mod that allows you to bypass it. I have also used Audacity a little, but you know way more than I about putting it altogether and making a good job of it. I hope any mob edits I make in the future won't mess up whatever sounds you come up with.
I guess with such little time I'd always steered clear of making the pack any more complicated than it already is. Lol!
It's really time consuming to find out which sound goes to what, but anything I did would be complete. I'd make separate folders for each mob to keep track of them, so any edit would be ok. Cool thing is that the mod is small. Bad thing is that it has to be updated every time MC is.
You could try the following open source sound file database here: http://www.freesound.org/index.php
Massive range of sound clips and recordings with a great search engine.
You should add some sort of format for the entry posts (title, terrain shot, and a couple screens in /spoiler format). People can only update their original post with updates. That sort of thing maybe?
Well, I really don't know a thing about soundfiles and where I should get the sounds in the first place. However, I doubt it's hard to do or learn. Possibly, you could set an advertisement all ontop of the OP about that you search for someone do to that, or make a request at the Requests/Ideas for Mods forum (mods aren't just coding. 'Mod' means 'modification', and you modify the sounds the mobs make. In theory, texture packs are mods too, as they modify the textures (the reason why texture packs were first in 1 section together with mods (and maps))). Glad you like the idea. We'll see what the future brings :smile.gif:
I could do it
:biggrin.gif:
Started already with my own files. There's a mod that has to be installed for it to work. It's one of the more simple fixes though. Normally, MC would notice changes in the resources file and just download new ones.The mod tells MC not to.
With Audacity, you can record and manipulate (to a point) sound files and export them to ogg files (or even mp3 iffin you want).
You never stop, mate. Have you started a thread yet for the new pack?
I dunno how I missed this reply :unsure.gif:
I don't want to open a new thread until I clear up the other three (Stankepack, Cell Block, and Mythos). Too many loose ends. So I thought about only keeping the Mythos thread and having the others deleted so I can condense them into a "side project" thread along with the new pack and another pack I started called "F.A.U.S.T".
I started so much when I had so much time. Now I don't have so much...lol!
I have more than three done (have around 8 done), but not all of it. It's also never been released but through two or three screens on Dorian's and Glimmar's threads. I kinda didn't want to make a new thread for it...so can I enter still?
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:biggrin.gif:
Lookin forward to 1.8?
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There's two types of particles. One is for the lava, the other for the torches/furnace. I dunno about the lava one (if Glimm plans to do one that matches the lava or not) but the flame for the furnaces/torches are because the torch is created to appear greenish-blue, so the flame particle is set to small and matches the torch light color.
The new version of the pack will have custom animated lava (as shown in the video), so it won't be green and will override anything from the terrain.png.
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I plan on playing a bit maybe tonight, but leaving really early in the morn for a coastal trip.
:wink.gif:
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heh...it's actually a 32x more realistic version of Cell Block 13. A space penal colony pack of sorts. Space station/Lunar colony stuff.
I did so many textures at the start, but not a lot since...hence the "so many packs left undone" thing
:biggrin.gif:
It's really time consuming to find out which sound goes to what, but anything I did would be complete. I'd make separate folders for each mob to keep track of them, so any edit would be ok. Cool thing is that the mod is small. Bad thing is that it has to be updated every time MC is.
:dry.gif:
I actually have that bookmarked...go figure
:tongue.gif:
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I could do it
:biggrin.gif:
Started already with my own files. There's a mod that has to be installed for it to work. It's one of the more simple fixes though. Normally, MC would notice changes in the resources file and just download new ones.The mod tells MC not to.
With Audacity, you can record and manipulate (to a point) sound files and export them to ogg files (or even mp3 iffin you want).
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True...but I learned a ton by playing on the Pipeworld creative server. Things I can do now from scratch I wouldn't have thought of...from scratch.
:biggrin.gif:
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I dunno how I missed this reply :unsure.gif:
I don't want to open a new thread until I clear up the other three (Stankepack, Cell Block, and Mythos). Too many loose ends. So I thought about only keeping the Mythos thread and having the others deleted so I can condense them into a "side project" thread along with the new pack and another pack I started called "F.A.U.S.T".
I started so much when I had so much time. Now I don't have so much...lol!
:biggrin.gif:
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:tongue.gif:
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and I was planning on working on my "home". Let's hope the power stays on....
:mellow.gif:
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Not so much the ores...but...
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So here's some'ore spam:
Side note...THUNDER! Some kinda weird storm moving through
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heh...naw
I actually built that in around 5 minutes to be silly. It don't go nowhere.....yet
:tongue.gif: