Wow, that is unfortunate news. I never thought this would happen so soon (relatively anyway, the SPORE forum lasted a whole 5 or so years after the game lost support). I know this forum has been slightly less active as of late (activity slowed down a bit after the 1.4 update) but it was still the best place to go and discuss about specific topics about the game.
- GerbilCrab475
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Member for 14 years
Last active Wed, Mar, 5 2025 19:39:33
- 19 Followers
- 3,477 Total Posts
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May 22, 2019GerbilCrab475 posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
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Jun 13, 2014GerbilCrab475 posted a message on Mojang Announcement: EULA, and ServersPosted in: News
Oh, so it is true. Wow, that's really messed up. Everyone or nobody they say, yet they do this and try to hide it.Quote from BestMinerGavin
http://hypixel.net/t...l-store.121550/
http://hypixel.net/t...hypixel.120668/
These are two that I just find, various others too on Hypixel.
*Found
Yup, Mojang definitelykisses the butts offavors certain players (IE: youtubers, map makers, server owners and a few mod makers). They also deny doing it. -
Jun 12, 2014GerbilCrab475 posted a message on Mojang Announcement: EULA, and ServersI heard word that Hypixel does not have to follow the new EULA. My friend went on their server and asked if it was true and was instantaneously banned. If this is true, then there is something messed up with this new policy.Posted in: News
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Aug 28, 2012GerbilCrab475 posted a message on Decoration Blocks to Come; MineTV Episode 5...Ghast Heads... Anyways, I think 3-D armor stands would be cool.Posted in: News
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May 5, 2012GerbilCrab475 posted a message on Snapshot 12w18a Is Here For Testing!Everything is jittery because singleplayer is now a server. Noooooooooooooooooooooooooooooooooooooooooooooooooooooo.Posted in: News
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Sep 6, 2011GerbilCrab475 posted a message on 1.8 Updates: Update Date RevisedThis better be because of NPC development.Posted in: News
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Sep 6, 2011GerbilCrab475 posted a message on Mojang Releases Trailer For Minecraft 1.8That cow dropped tons of stuffs. :biggrin.gif:Posted in: News
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Aug 26, 2011GerbilCrab475 posted a message on PAX Party!Posted in: News
The thing I circled is yellow moron.Quote from linkey11
It is defiantly a watermelon, probably a ripe and unripe one, the ripe one is just below the sponge.
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Aug 26, 2011GerbilCrab475 posted a message on PAX Party!How the phuck do you see that as a watermelon?Posted in: News
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Aug 26, 2011GerbilCrab475 posted a message on PAX Party!What is this I see?Posted in: News
I see smooth stone and brick stairs, sponge, a haystack, and what appears to be a vine, iron bars, and glass panels.
EDIT: Wow, super Ninja'ed. -
Aug 22, 2011GerbilCrab475 posted a message on What's Going On: Notch's Mini-game, Lawsuit UpdatesReally fun game. I died two times before I finally beat it. I also obtained all of the trophies. :smile.gif:Posted in: News
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Aug 5, 2011GerbilCrab475 posted a message on Bethesda, Mojang & "Scrolls"Ahhh, the crap people do for possible money. :dry.gif:Posted in: News
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I think the armadillos are cute.
In all seriousness though, this update actually makes a ton of background changes that are good for the game. It pretty much rewrote how most block and entity properties in the game are stored and processed.
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After a long time, it's about time I made some kind of update to the original post. It's not flashy like it used to be, but it will do for now. There's a link to our discord server there.
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The Minecraft forums used to have a link to it on the really old Minecraft launcher (how many launchers have there been now? 5?) and because of that the forums used to get much more traffic. Things started to dwindle when the forum link was removed from the launcher. I think the main point where I noticed the forums being less active was after 1.4 released.
I still like coming here to discuss the future versions and snapshots. It's fun to see what others think of new features.
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If the swamp features are anything to go by: this is the update the losing biome votes get in. That means we might get the badlands, savanna, and desert changes that were mentioned in the previous contests might get in this update.
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While it's saddening to see the deep dark get delayed again I am intrigued by how much they have expanded on it. Looks like it's no longer a biome but rather some kind of generated structure(s). In the first preview of the deepdark we saw the darkness effect just sorta happen on its own (perhaps caused by the biome). Now that darkness effect is caused by the skulk screamer. The warden also seems to spawn by emerging out of the skulk SPC-106 style as opposed to just kinda being there. I was looking forward to encountering the warden sooner but I guess I will have to wait even more. However I will definitely be playing 1.18 when it comes out.
I'm also excited to see those swamp updates. Looks like they expanded upon the old biome voter idea. However with the name of the Wild Update it seems kinda small to just update the swamp. Maybe the badlands, desert and savanna will also get updated in 1.19. Now that would be a WILD update.
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I bet they won't add the deep dark until the near end.
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Cave entrances are nice but bear in mind that in the past there were times where you couldn't build in some areas (without major landscaping efforts) because the surface was covered in cave entrances. A little more would be nice. Most entrances should be small which would lead to the big caves. I've seen some cave entrances that look like enormous sinkholes or craters and I would not want those to be more common.
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This video is very interesting. Watched it all the way through. 5 different noise maps all working together to give us this new terrain. Looks like they're really trying to nail down the micro biome issue. I'd say that it's pretty good now but completely getting rid of them may or may not happen. I look forward to making a new world in 1.18. I decided to skip over 1.17 so that I would get the full caves and cliffs experience as initially intended.
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Apparently is wasn't that they were unfinished but that there would be a parity issue between Java and Bedrock as Bedrock didn't have them yet.
I feel like I won't do a survival world for this update, but I'll definitely play around with creative mode and make some interesting builds with the new blocks.
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The copper and iron veins are way more impressive than I thought they would be. Given copper's and iron's usefulness in large scale building projects they will definitely be something nice to find. Now mining these things up is going to be a whole other endeavor but interesting to conquer.
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While it's a bit disheartening that we won't be seeing the crazy stuff in the next update is nice to see that they really want this update to live up to its expectations. The last thing we need is another performance disaster like 1.3 or 1.6.
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We have the biome in the buffet mode. Odds are the deep dark will get this treatment as well. It's likely so that they can test how the biome generates without needing to find them with the find biome command. After that we'll get cave biomes to generate in normal worlds. However I'm willing to bet that the deep dark will be the last thing added in the game. The road map might go like this:
Current snapshot: Cave biomes generate in normal worlds -> Mountain changes begin to be added to Java Edition Snapshots -> Archeology added (honestly this is the wild card and could be added at any point) -> Deep dark added -> Warden added -> Bug fix phase -> pre-release -> 1.17 goes live.
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The mountain changes look really cool. It looks like the Bedrock team is focusing on the mountains while the Java team is focusing on the caves. Maybe they'll do a merge at some point which will be huge for both versions. Either that or both versions are going to need to play catch up with each other. That aside it is very wise for them to take this direction. It allows both sides of the update to be visualized and tested at the same time while focusing resources on each feature. Makes me wonder if bedrock will see archeology before java does.
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The problem with that is potential old world compatibility issues. I personally think it's really cool we're getting -Y values. Makes seem like you're going somewhere you're not supposed to.
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A few night vision potions and an enchanted crossbow will make things easy enough. Shafting is boring and is only done out of necessity. Conquering a cave is much more fun even if it grants less rewards. It's just that caving will be a tad more rewarding.