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    posted a message on Painterly Pack Continuation Project [Fan Patch] {Discontinued}

    We can keep the Subnautica one as a good place holder for now. Yeah, Zombie horses can only be spawned by eggs. I will handle them. I also noticed that pandas and foxes are still default. I may be able to make some custom textures like how I did llamas.

    Posted in: Resource Packs
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    posted a message on Painterly Pack Continuation Project [Fan Patch] {Discontinued}

    I will be reviewing the textures on Monday. Stay tuned.


    1.16 is going to be hard but we may get a boost from some pre made stuff to aid us.


    Update: Many of the textures look very nice and I will be working on implementing them during the next couple of weeks. Very nice job on the horses. Only the zombie horse needs a texture but I can figure something out for that. The wandering trader is also missing textures and there is currently no difference between tool smiths and weapon smiths (I can fix this). Your work on the turtles and bees is fantastic. The kelp is good but something about the middle stem makes it look like it's flashing rather than moving. Overall excellent work! We may get this project back on its feet in time for 1.15's release.

    Posted in: Resource Packs
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    posted a message on Minecraft 1.15 Update Opinion Thread

    The fact that slime blocks no longer stick to honey blocks is amazing.

    Posted in: Recent Updates and Snapshots
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    posted a message on Painterly Pack Continuation Project [Fan Patch] {Discontinued}

    I looked through my files and I cannot find them. Perhaps I trashed them at some point or I never got to them.

    Posted in: Resource Packs
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    posted a message on Painterly Pack Continuation Project [Fan Patch] {Discontinued}

    I think I crudely rescaled many of the horse textures for 1.13 when it was going to be the technically better update. I may have them lying around somewhere if you'd like them.

    Posted in: Resource Packs
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    posted a message on Painterly Pack Continuation Project [Fan Patch] {Discontinued}

    Correct, I can no longer continue this project. I will change the title so that there will be less misconceptions. If anybody would like to continue it then they are welcome to do so.

    Posted in: Resource Packs
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    posted a message on 1.14 Information and News
    Quote from pakos2835»

    this is only decoration item. useless as map waypoint. i checked



    Banners act as map way points, not camp fires.


    Although I just realized that using both banners and camp fires nearby each other could help players find way points and then they can mark them on their map so that they don't need to rely on the smoke anymore. This would be really cool for making outpost shelters that players could easily find and mark once they get there.

    Posted in: Recent Updates and Snapshots
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    posted a message on "Minecraft is Dying" posts NEED TO STOP.

    Minecraft isn't dead, but these forums are less active than they used to be.

    Posted in: Discussion
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    posted a message on 1.14 Information and News

    The hay bale is great for chimneys!


    Posted in: Recent Updates and Snapshots
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    posted a message on Comprehensive Guide on Rocket Use with Crossbows.

    Crossbows are not OP because they have no real answer to armor the way bows do. A power 5 bow does 23-25 damage while a maxed out rocket does 18. Even if the rockets can be rapid fired with quick-load; maxed out rockets are short ranged and are slower projectiles.

    Posted in: Recent Updates and Snapshots
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    posted a message on Comprehensive Guide on Rocket Use with Crossbows.

    Rockets don't necessarily have more range but they travel in straight lines rather than in an arc so they can be used to hit higher targets more easily. They also don't travel as fast has normal munitions.


    I tested each rocket type myself and can only see 2 damage for every heart. I shot myself and creatures multiple times to see if there was any damage variation; there is not. I believe that article is based on self damage from using rockets with the elytra.


    Yeah, rockets definitely won't be replacing arrows, but they're good for hitting a group of targets and flying targets. Also loading a star with different effects can disorient players, perhaps even cause them to lag due to particle rendering.

    Posted in: Recent Updates and Snapshots
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    posted a message on Comprehensive Guide on Rocket Use with Crossbows.

    Recently I heard that adding more firework stars to rockets causes them to do more damage and I haven't seen any talk about this so I decided to do a little testing.


    Damage:

    When a rocket has one star in it; it will do 6 damage (3 hearts) with a direct hit. An additional 2 damage (1 heart) is added for each additional star added to the rocket. The most stars that can be put into a single rocket is 7 which deals 18 damage (9 hearts) on a direct hit. Just remember that this means that rockets with 6 stars can't have flight duration levels of 2-3 and rockets with 7 stars can't even have a flight duration of 2. Here's a quick chart of all of this info as well.


    Number of Firework Stars - Damage/Hearts

    • 1 - 6/3
    • 2 - 8/4
    • 3 - 10/5
    • 4 - 12/6
    • 5 - 14/7
    • 6 - 16/8 [Can't have flight duration of 3]
    • 7 - 18/9 [Can't have flight duration of 2 or 3]

    Other notes:

    The type of firework star does not affect damage done or damage radius so have fun with your ammo if you want.

    There is damage fall off for the blast radius so try to get those valuable direct hits.

    If an enemy is hit by multiple explosions from high damage rockets from a multi-shot crossbow, it will likely die in a single hit.

    Rockets are unaffected by piercing.

    Using multi-shot in a cave is a good way to hurt yourself so refrain from using multi-shot in caves unless you know what you're doing.

    Quick Load is the most useful enchantment with rocket use.

    The most efficient number of firework stars is 3-4 as most monsters are unarmored and only have 20 health/10 hearts.

    For PvP you may want to max out your rocket's damage as your opponent will likely have armor on. Use 5-6 stars if you want more range though.


    So what do you guys think? I personally really like this feature as it gives the game a second dedicated ranged weapon that has enough differences to not just be another bow.

    Posted in: Recent Updates and Snapshots
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    posted a message on New Functional Blocks! Opinions?
    Quote from The_Shadow»

    So I decided to try to map the new blocks onto villager professions, and that may yield some insight into what some of them do.


    Fisherman: Smoker


    Shepherd: Loom


    Fletcher: Fletching Table, obviously.


    Librarian: Lectern


    Cartographer: Cartography Table, duh.


    Armorer, Weapon Smith, Tool Smith: Smithing Table


    That leaves the Butcher, the Leatherworker, the Cleric, and the Farmer.


    The Butcher might correspond to the Smoker. The Cleric, maybe the Lectern?


    That suggests to me that the Barrel might be used by the Leatherworker (TerraFirmaCraft already uses barrels to make leather) and the Grindstone by the Farmer. If I'm right, we might need to mill wheat into flour, then bake into bread! If so, it'd better be made more competitive with meat.


    I think that, although these blocks may be usable by the player, I think that (given this update's name) these new blocks will be primarily used by villagers. This could mean that non farmer villagers will be gaining unique behaviors as well. What they will be? Who knows but the devs.

    Posted in: Recent Updates and Snapshots
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    posted a message on Iron golems need to stop aggro-ing at snow golems.

    Yeah, at some point in development the iron golem AI was broken. They used to attack zombies and other monsters immediately. Now they get stuck and don't attack.


    What's interesting is that if they are not near villages they are fine. So I believe that the problem is the iron golem's (relatively) new behavior of patrolling the village. This behavior has them visit every "house" in the village. They seem to prioritize this behavior over attacking monsters.

    Posted in: Suggestions
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    posted a message on Interesting Hidden Features in 1.14

    The carvers might be for cave generation.

    Posted in: Recent Updates and Snapshots
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