• 2

    posted a message on Nether portal seems to have disappeared

    Sounds like the DIM-1 file in your world save got corrupted and the game replaced it. You can wipe out all changes since the world started if this happens. The DIM-1 file is the nether map and the DIM1 file is the map of the end.


    Some players, for example, remove the DIM1 file on purpose so the game replaces it to allow fighting the dragon again. I suggest destroying your overworld portals and rebuilding them. This should give you back the netherside portals.

    Posted in: Survival Mode
  • 1

    posted a message on Grass and Trees generate differently

    Some things at least appear to be random. I was having real trouble finding sweet berries on my world so made a creative one with same seed so I could fly around. Found berries in it but in my survival world they were none there,

    Posted in: Discussion
  • 2

    posted a message on Ban Vexes

    They are annoying but managable. Just go for the summoner and then do the vexes. Besides the ones in the mansions they only seem to appear in higher tier raids, so if you can take them it's just another MOB.

    Posted in: Discussion
  • 2

    posted a message on Endermans in mushroom biome.

    True, trading and fishing combined pretty much make every important resource infinite.

    But when Endermen remove things like crops or water/lava buffers, which can include random Netherack, that's an issue


    But then getting that obsidian is hard without losing it to lava, plus you lose the free light and obsidian tends to absorb light so you need more torches than with stone. I never got why people do this, just block up the ceiling so you can't run into the lava and reassign item throwing to a key further from WASD than Q is.



    If you have turned the surface of a lava pool into obsidian, you don't have to lose but 1 block total of it when mining. Just mine out a single block near the pool center which will generally be lost. Pour a bucket of water in the hole and mine away around the water edge never losing another block as the water converts the underlying lava before the blocks drop into it.

    Posted in: Discussion
  • 1

    posted a message on Largest Minecraft save file you've ever seen

    Not playing on a server presently but on my home system, I have several in the 10-20 gB size. I know the server I mostly played on trimmed his world after I went hunting as many strongholds as I could find, and was out over 10k in all directions. No idea what size he wanted to limit it to. What with 1-2 tB drives being so cheap I can't imagine you would ever fill one up.

    Posted in: Discussion
  • 2

    posted a message on Dad plays survival, a new base

    Both just babies. Ha.


    Actually I'm 76 and really love this game. Been playing for years since my son (who is now 40 and plays also along with his daughter) showed it to me.


    Welcome!

    Posted in: Survival Mode
  • 1

    posted a message on Redstone Ladder Not Working?

    This is exactly the same problem asked by drinkgreentea 2 days ago. Try this, a 2x2 spiral of full blocks will send a redstone signal downward.

    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Redstone ladder not working?

    You can use full blocks and spiral them down so there is a continuous signal path. Create a 2x2 free-standing spiral.

    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Slime Farm AFK Spot
    Quote from TheDonut_TV»

    I've made sure to light up every cave near this thing and I've heard about the 24 to 32 block distance, I just don't quite understand it.


    Could someone please either explain this using some example so that I can apply it in my own world or just give actual coordinates for my farm that would work as a good AFK spot? (Just to clarify, it's only one platform spanning two chunks, with the coordinates of two opposite corners being -768, 6, 848 and -799, 6, 863)


    Consider this is a 3D grid:


    Spherical distance means 'what is the radius of a sphere with one point on center and one point on the surface'.


    Assume you place your position at (-736, 6, 848). You will be 'AT LEAST' 32 blocks from any part of the area and you will be slightly over 64 blocks from the far corner 'Spherical'. At (-784, 6, 816) you are still 32 blocks from any part of the area and a bit over 50 blocks from most distant part 'Spherical'. At (-784, 38, 856) you are again 32 blocks from any part of the area but most distant part is only about 37 blocks away 'Spherical'.


    All these distances are fine. Of them, I would personally choose the middle one as travel in plane is just simpler than going vertically.

    Posted in: Survival Mode
  • 1

    posted a message on I'm looking for tips related to navigation/exploration using only 2 chunks of render distance.

    Can't imagine a system that will only support a 2 chunk render distance, even my old core-duo with no graphic card would do a lot better than that.


    Anyway, F3 would have to be your savior in that case. Not only does it allow you to get your location in X/Y/Z but the cursor becomes a 3 pointed device pointing in the 3 directions in other words, one color (red) points east, one points south, and the third points up. Also one of the lines in the displayed data says which direction (angle in degrees from South) you are facing.

    Posted in: Survival Mode
  • To post a comment, please or register a new account.