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    posted a message on [1.2.5] Ships and Boats -- Looking for programmers who may take the lead developing this mod. See the main post.
    why does this mod have canon balls when you could just blast tnt out of the cannon?
    Posted in: WIP Mods
  • 0

    posted a message on [ADV/COM/PUZ] The Kingdom of Blackmoore Trilogy [6050 Downloads!]
    I installed everything but the all npcs are broken i can't trade or hire any of them
    Posted in: Maps
  • 0

    posted a message on [WIP][v0.5]PIK-MINE[1.2.5]Outdated, dead
    make the planted pikmin more like carrots embedded into the ground less pixelish
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Dragon Mod [v0.3.1]
    Wyverns 9000 times better than dragons
    Posted in: WIP Mods
  • 0

    posted a message on Push "x" for as long as you can hold your breath.
    Posted in: Forum Games
  • 0

    posted a message on Shadow Hammer
    No offence but try and go for a mod people might actually use like a ghost mod haven't seen any of those
    Posted in: Minecraft Mods
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    posted a message on Direwolf20's Mod Installation support thread
    Quote from UniZero

    You have a block ID conflict. Download direwolf's most recent world save from his lets play thread here. Copy the contents to your .minecraft folder and overwrite any files it asks about.

    thanks UniZero
    Posted in: Mods Discussion
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    posted a message on Direwolf20's Mod Installation support thread
    i got this when installing

    Optifine OptiFine_1.2.5_HD_C3
    Minecraft Forge
    FML v2.2.78.153
    Forge Mod Loader version for Minecraft 1.2.5
    mod_CodeChickenCore : Initialized (minecraft.jar)
    mod_NotEnoughItems : Initialized (minecraft.jar)
    mod_MinecraftForge : Initialized (minecraft.jar)
    mod_IC2 : Initialized (industrialcraft-2-client_1.95b.jar)
    mod_AdvancedMachines : Pre-initialized (AdvancedMachinesClient v1.5.zip)
    mod_AdditionalBuildcraftObjects : Pre-initialized ([email protected])
    mod_BuildCraftCore : Pre-initialized (buildcraft-client-A-core-3.1.5.zip)
    mod_BuildCraftBuilders : Pre-initialized (buildcraft-client-B-builders-3.1.5.zip)
    mod_BuildCraftEnergy : Pre-initialized (buildcraft-client-B-energy-3.1.5.zip)
    mod_BuildCraftFactory : Pre-initialized (buildcraft-client-B-factory-3.1.5.zip)
    mod_BuildCraftTransport : Pre-initialized (buildcraft-client-B-transport-3.1.5.zip)
    mod_BuildCraftSilicon : Pre-initialized (buildcraft-client-C-silicon-3.1.5.zip)
    mod_DoggyTalents : Pre-initialized (DoggyTalents223.zip)
    mod_EE : Pre-initialized (EE2ClientV1.4.6.6.jar)
    mod_EnderStorage : Pre-initialized (EnderStorage-Client 1.1.3.zip)
    mod_RedPowerWorld : Pre-initialized (RedPowerWorld-2.0pr5b2.zip)
    mod_Forestry : Pre-initialized (forestry-client-A-
    mod_IC2NuclearControl : Pre-initialized (IC2NuclearControl_client_v1.1.9b.zip)
    mod_InvTweaks : Pre-initialized (InvTweaks-1.41b-1.2.4.zip)
    mod_PigbearLaser : Pre-initialized (Laser Mod 1.5.zip)
    mod_LogisticsPipes : Pre-initialized (LogisticsPipes-BC2-0.2.5B.zip)
    mod_CompactSolars : Pre-initialized (mod_compactsolars-client-
    mod_IronChest : Pre-initialized (mod_ironchests-client-
    mod_PortalGun : Pre-initialized (portalgun)
    mod_Railcraft : Pre-initialized (Railcraft_Client_5.3.3.zip)
    mod_RedPowerControl : Pre-initialized (RedPowerControl-2.0pr5b2.zip)
    mod_RedPowerCore : Pre-initialized (RedPowerCore-2.0pr5b2.zip)
    mod_RedPowerLighting : Pre-initialized (RedPowerLighting-2.0pr5b2.zip)
    mod_RedPowerLogic : Pre-initialized (RedPowerLogic-2.0pr5b2.zip)
    mod_RedPowerMachine : Pre-initialized (RedPowerMachine-2.0pr5b2.zip)
    mod_RedPowerWiring : Pre-initialized (RedPowerWiring-2.0pr5b2.zip)
    mod_SneakyPipes : Pre-initialized (SneakyPipes-0.1.1.zip)
    Steve's Carts : Pre-initialized (Steves Carts 1.4.4.zip)
    mod_WirelessRedstoneCore : Pre-initialized (WR-CBE Core-Client
    mod_WirelessRedstoneAddons : Pre-initialized (WR-CBE Addons-Client
    mod_WirelessRedstoneRedPower : Pre-initialized (WR-CBE RedPower-Client
    mod_ThaumCraft : Pre-initialized (ThaumCraft2.1.6d.zip)

    Minecraft has crashed!

    Minecraft has stopped running because it encountered a problem.

    --- BEGIN ERROR REPORT cf6404c2 --------
    Generated 7/10/12 6:43 PM

    Minecraft: Minecraft 1.2.5
    OS: Windows Vista (x86) version 6.0
    Java: 1.7.0_03, Oracle Corporation
    VM: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: GeForce 7350 LE/PCI/SSE2/3DNOW! version 2.1.1, NVIDIA Corporation

    java.lang.IllegalArgumentException: Slot 188 is already occupied by [email protected] when adding [email protected]
    at pb.<init>(Block.java:251)
    at agy.<init>(BlockContainer.java:7)
    at ic2.advMachine.BlockAdvMachine.<init>(BlockAdvMachine.java:25)
    at mod_AdvancedMachines.load(mod_AdvancedMachines.java:51)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351)
    at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
    at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
    at net.minecraft.client.Minecraft.a(Minecraft.java:426)
    at net.minecraft.client.Minecraft.run(Minecraft.java:735)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT a00c2b94 ----------

    any help?
    Posted in: Mods Discussion
  • 0

    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    Quote from Cole2999

    Original Problem:
    Alright, after installing only the .jars, I'm getting the Mojang screen for 1 second, then a black screen, and I'm 80% sure it's MystCraft. All my mods are up to date. After the crash I went back and got another vanilla MC, installed FML, opened Minecraft, and it worked fine. When I installed MystCraft into the .jar, all I got was a black screen, and not even the Mojang screen. Since it wasn't the same crash as before, I kept installing the .jars (FML, Myst, Optifine, CCC, NEI, Sparrow, in that order) and it crashed like the first time. To note, the first time it crashed I hadn't had the Configs (not .cfg's), but I did for the third crash. I also tried installing the Mods folder mods after the third crash, got the same crash, then tried reinstalling the base Configs you gave us (not .cfg's). I did have the MystCraft.cfg installed.
    If you'd like an error report, I don't know how to get one, because it's just a black screen.
    I'm going to try it w/o MystCraft for now. If it still crashes there's probably 2 things wrong.
    And yes, I have made sure META-INF is deleted.

    Ok, I Force Updated Minecraft to get a fresh minecraft.jar but keep the mods installed, and it worked. So I reinstalled FML, which I already know is not the cause, as well as Optifine, the next .jar mod (after MystCraft). I started Minecraft and got the Mojang then black screens. I also looked at the wiki's instructions on how to get a crash report, and none of the methods worked. I'm going to try the .jars -Optifine + MystCraft.

    EDIT 2:
    I decided to check just FML + the Configs + the Mods, just to make sure, and something didn't work... I got the same crash.

    you need mystcraft for forge not the regular download here is the link http://mirror1.binarymage.com/mystcraft/publish/mystcraft-client-1.2.5-0.8.6.zip
    Posted in: Let's Plays
  • 0

    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    Posted in: Let's Plays
  • 0

    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    ... so hard
    Posted in: Let's Plays
  • 0

    posted a message on [1.17.1] AtomicStryker's Infernal Mobs - Diablo Style Modifiers
    How often do the infernals spawn?
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I enjoy the mod the pipe system is pretty amazing the trees make great homes mostly cause they can't burn :P .
    oh and i like how you expanded from the idea of vertical redstone to insane machines that can do millions of things
    Posted in: Minecraft Mods
  • 0

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Quote from Melfice

    At the moment, it just tells the time in the real world.
    I'm assuming that, in the future, it'll allow you travel through time (or, as far as game mechanics go, dimensions. (though it would be interesting to travel through time... imagine making a time machine, collecting a stack of diamond, and then travel back to the moment where you just collected said stack. BAM! Double-stack!)).

    Actually time would happen two either ways you find out that those diamonds are not there cause you removed them = 1 stack of diamond or time works in unrealistic ways for once and you dupe your diamonds
    Posted in: Minecraft Mods
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