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    posted a message on We deserve more

    wow, have you tried asking Mojang why the game keeps getting so much bigger? that just seems suspicious with your examples.

    Posted in: Recent Updates and Snapshots
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    Could just make it so that Arches link to a small island with a pool of liquid water on it. put some magma blocks in it to explain why the water's liquid.

    Posted in: Discussion
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    posted a message on Collaborative Project: The Minecraft Community Revamp!
    Quote from jdc997»

    I think E3 ate my homework. Specifically a certain purple dragon-dinosaur. But, I think I have a back-up I can finish in a couple of weeks. ;)


    Ah, I was wondering who gave you that hat.

    Posted in: Discussion
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    posted a message on Collaborative Project: The Minecraft Community Revamp!

    Correction, There is a cubic chunks mod. As for Supporting it, I say we should definitly support it in our world gen, IE ores and structures. But when it comes to dimensions, The Cubic chunks mod has a blacklist for dimensions, So if it would be to much effort, Pack makers could just disable cubic chunk generation in the config files.

    Posted in: Discussion
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    posted a message on Whales and Whalefalls

    Hot dang, Your suggestions are actually readable now. Good job


    as for the idea itself, As others have said, This would be better as a structure than a biome unless the whale is Massive/there are alot of them. Second, I think that 4 IRL days is a bit much, maybe 1-1 1/2, or making it so that you can find them in varying stages. Third, I feel like Blubber should have more of a use than just selling, Since emeralds are easy enough as-is. Perhaps it could be used for fuel, Or made into a potion that makes you resistant to knockback.

    Posted in: Suggestions
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    posted a message on Collaborative Project: The Minecraft Community Revamp!

    Alright, To address those in order

    -I'm not sure there's enough connecting those two to justify keeping them as one module. Anything that involves crossing between the nether and Aether can just be built-in support like alot of mods do

    -I agree
    -I don't remember that one real well

    -Could work, Though I'm not sure that it would play well with Modded fishing rods

    -I agree

    -I agree

    -Maybe, The ocean did just get a huge update after all
    -could be interesting

    -I don't remember that one
    -Don't remember

    -I agree

    -Definitely

    -You forgot Axoladdy's Axodile

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    ok, I'm commenting here because replies are being weird, But that seems, to me, Like a Get out of Jail free card. It's basically me helping the tundrans fight off one or two raids, And then them coming to save me any time I might be in alittle bit of danger. If you're near a Village and one of them sees you being attacked, then they would most definitely come to your aid, But if i'm in the middle of a wasteland with no tundrans in sight, they shouldn't just come out of nowhere and help me.

    Posted in: Discussion
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    posted a message on Pokémon

    Gentlemen, Disregard the last post. Because it happened early.



    A couple of things I would like to note


    First, I'm hearing people say that this isn't the main-series game, that's coming *next* year. This is a transitional game for the *huge* pokemon Go! fanbase.


    Second, The avatars have actual facial expressions, so it's an improvement.


    third, we see new and returning mechanics, including follow pokemon, and pokemon that wander around the world

    Posted in: Culture, Media & Arts
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    posted a message on Pokémon

    Image may contain: text

    Posted in: Culture, Media & Arts
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    posted a message on Anyone else agree that Minecraft needs more realism, and less fantasy?

    So let me get this straight, You want Minecraft, a game where everything is made of squares; where some random guy can turn ores into ingots without a cast, fuse diamonds together into any tool he pleases, And open a Portal to literal hell; And has a world populated with Zombies, Skeleton archers, slendermen, And exploding plant creatures to be more "realistic" I don't think I understand your logic here.

    Posted in: Discussion
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    posted a message on Pokémon

    Welp, Looks like the new pokemon games have confirmed titles.https://nintendosoup.com/pokemon-lets-go-pikachu-and-eevee-domain-names-registered-by-nintendo/

    Posted in: Culture, Media & Arts
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    Alright, yeah, Steam's idea is way better tbh.

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    So I was thinking about the Poem, And I think it would be better if the scientist said something along the line such as "As a Token of my thanks I will Share with you a blueprint to one of my greatest inventions! Unfortunately, there's only enough power left in the machine to print out one, So choose wisely.'' That way it won't feel like we got cheated when we finally take down this behemoth and the scientist won't give us more than one blueprint.

    Posted in: Discussion
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    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD

    So While you may already be doing this for all I know, I think it's time to create a 1.12 version of the pack. Most of the Major mods have been updating, Including Agricraft, Botania, Ender IO, And Thaumcraft's in the works. So the only thing missing (off the top of my head) is Divine RPG, But honestly? Good riddance, From what I went through, that Mod was boring. After the first dimension, it was literally just the same dimension over and over with different color schemes and progressively more annoying enemies. So I'd say adjusting/reworking the quest book to account for new things, Such as Astral Sourcery and roots, And Substitute Divine RPG for a combination of Abbysalcraft and the betweenlands. Both of those mods, To my knowledge, are MUCH more interesting than DRPG ever was.

    Posted in: Mod Packs
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)
    Quote from fishg»
    be used, for example big suggestions we want documented, in depth critiques of said ideas, and anyone not in the discord.

    ________________

    While it’s great to work on the exciting stuff, recently I’ve begun delving into detail on the smaller parts of the Frist. These might not be the coolest things, but they are the backbone of this dimension.

    Frostlength (or some other name)

    This rare scandent plant can be found hugging Fristum Cliffs. It is the only source of food in the frosty wasteland. It’s blue tendrils blend into the environment, while the center yellow herb houses seeds for the plant. This herb is often eaten by Wintries for food, whom also gain their defense mechanism through the tendrils. Frostlength can be climbed by the player like vines, but is twice as slow.

    Upon destruction, frostlength (or whatever name we decide) drops the herb. If the player uses silk touch, both the herb and frostlength will drop- this is so the Wintry is still useful. The item form of Frostlength actually takes up a different shape, which you can see in the crafting recipe for the Veer Sheild. This image is what it looks like on the Fristum.

    The Frostlength Herb is the main drop of the Frostlength, and is a food source for Wintries, Mammoths, and Frores. Unfortunately, the player’s teeth cannot crack it’s icey shell and will take 8 HP of damage whenever eaten. Instead, you’ll want to use the herb on Frores (and Mammoths?) to breed.

    You can farm Frostlength, using a silk touch pick and waiting for the unfruited frostlength to fruit. However this only works in the Frist.

    Slush

    Ever wonder what happens to Fristum in warm temperatures? Slush happens, that’s what! Ok I’ll stop trying to be like steam

    If Fristum is placed into the overworld, it will eventually turn into slush similar to how ice turns liquid. This can be prevented by placing a block of ice next to Fristum (and avoiding the sun).

    Slush is affected by gravity. It drops 3-5 slush items, four of which can be combined to remake the block. This slush item can be placed on the ground like snow. Walking in slush is slower than usual, though not as much as soul sand. This is ideal for when you need to make a quick escape, as you can easily place slush onto the ground and if used in bulk get a sizeable distance away.

    Gear Bricks

    The primary block of the gear. They are unbreakable until the Engineer is defeated. They broken apart in crafting to yeild four gear bricks.

    These gear bricks can be used to make stairs and slabs.

    The gear command node, used in the boss fight against the Engineer. You will need to destroy these.

    Veer Shield.

    Dying poppy, found in the gearlands. A tundran foolishly thought they could plant something from the overworld in the Frist, and now the plant is suffering a slow death. It will be brought back to life when close to liquid water. Take that poppy, how dare you replace the rose!

    Polluted snow and polluted fristum, replaces the regular blocks in the corrupted gearland.

    An idea for the Engineer's demise:


    After the player kills the engineer, the gearland biome will need to completely regenerate, replacing all the blocks with unpolluted variants and completely changing spawn rates. This will take some time, even if it is only one biome. So to accommodate for this time, how about a short poem?

    ---------------

    Greetings farlander. I am @%[email protected]%, the inventor of the Gear. When my creation turned against our people, I placed my mind deep inside it's system, waiting for this moment. Now at last my creation has been defeated, and I thank you for saving my kin.


    I hope I can be forgiven. I only wanted to help my kin, but the machine knew more and became angry. I hope you can understand. There may be more out there- other inventers who have created the wrong machine.


    As a token of my gratitude, I will share with you the blueprints to one of my greatest inventions. Though you may only pick one- so choose wisely.


    1. [goes into detail on the first blueprint]


    2. [goes into detail on the second blueprint]


    3. [goes into detail on the third blueprint, and so on depending on how many blueprints we decide. The player then presses the number they would like and the poem continues]


    Are you so sure? [player presses number again to confirm]


    You have chosen wisely. The [blueprintName] will help you [thing it does]. Now, I must depart the Frist for good. At last I can be at peace.


    Until we meet again [PlayerName]...

    [/left]

    That's pretty good, Just 2 things. First off, Why does the frore eat the Frostlength herb? It's very clearly a predator, So it would eat Things such as Mammoths and whatever else it could get it's jaw around.
    Posted in: Discussion
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