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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from CI010

    I found a serious problem about this mod. Since it adds the physics system, which is awesome to restrict peopel building above the sea, the ice blocks would all break suddenlly if one block of ice was broken. After that, the calamity happened. The tps became really really low beacuse there is a huge area ice lake there and my server crashed in the end.


    The Ice Issue is being addressed as we speak. So the next update will have that bug fixed.. And you can build above see.. but you have to be more cautious on how strong your structure is. There is a little overhaul of the system. But thanks for addressing the Ice issue.. find those bugs.. tell us!
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from m9731526

    What about make the GUI appear/hide with a key?
    And I think the values in not neccesary, players will know how to estimate over time.

    Any way, really love the survival kind mod.


    Not a bad idea, I will see what I can do for a key binding. And values will have a show/hide function as its planned. The text was originally for debugging.

    Check the front page for a list of some of the upcoming features!
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from the_coolguy164

    Great Mod but can you please make a second download where you can edit the config or just dont have the physics thing on. its cool but you cant have a great treehouse and me and my friend has when we are playing LAN. we would like to have it on but we dont like the physics thing just right now. thanks! PS:


    Check the Config file there is an option to turn physics off. Funwayguy and I are currently making updates to the mod, But it takes time. And thanks for the support!
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from AllenWL

    I think the blocks should be sturdier. as it is, you can't build anything unless you put a ton of pillars or something.
    I think crafted blocks(stone bricks, bricks, planks, etc) should be sturdier, and you should be able to use slabs and such to support more blocks.


    The next update has this planed already. Thanks for the commit.
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from waitforitimtaco

    great mod I like it alot and plan on using it in my mod pack but I have a couple suggestions with air oxygen tanks from other mods work so you don't have to care leaves maybe? i don't know something like that lol and maybe a config to turn off the physics. :D great mod all in all I like it alot


    In the config file there is already an option to turn off physics.
    Posted in: Minecraft Mods
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    posted a message on EnviroMine - A little bit of realism (MOVED)
    Quote from _xXgingyXx_



    This is just an opinion of mine, but I think the physics system would've been great if you had a little more room to work with. I'm pretty sure I said this already, but I think that having to pillar every three blocks is a bit harsh. Especially since it sounds like naturally spawned structures like dungeons might collapse.


    I like the physics, and there is a way to build large buildings without the floor drooping out. I'll try to get some pictures of how it's done later. But I sure as the mod goes on it will get better. But some parts of a natural building will fall. But isn't as bad as it sounds. And you can override certain blocks with the config file.
    Posted in: Minecraft Mods
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    posted a message on EnviroMine - A little bit of realism (MOVED)
    Quote from j1mmerr0cks

    I am starting a new series involving this mod. I already have the first episode up on youtube here!




    Very nice. Make some more episodes
    Posted in: Minecraft Mods
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    posted a message on EnviroMine - A little bit of realism (MOVED)
    @Funwayguy @TimbuckTato

    So I know you guys really aren't updating.. but I did find a bug in the config file. I noticed as I started to add living entity that when my server would start, the config would add the entity name to the armor properties.

    Here is what I added.. (I dont know if this is correct or not.. )

    "custom objects" {
    S:"Armor List"=
    S:"Block List"=snow
    S:"Living List"=Sheep
    }

    "entityliving properties" {
    S:Sheep= Sheep , F , F , F
    }

    than when the server started this was added into armor properties I have replicated it a few times:

    "armor properties" {
    S:"Diamond Boots"=313, 0.0, 0.0, 0.0, 0.5, C
    S:"Diamond Chest"=311, 0.0, 0.0, 0.0, 0.5, C
    S:"Diamond Helmet"=310, 0.0, 0.0, 0.0, 0.5, C
    S:"Diamond Legs"=312, 0.0, 0.0, 0.0, 0.5, C
    S:"Gold Boots"=309, 0.0, 0.0, 3.0, 1.1, C
    S:"Gold Chest"=307, 0.0, 0.0, 3.0, 1.1, C
    S:"Gold Helmet"=306, 0.0, 0.0, 3.0, 1.1, C
    S:"Gold Legs"=308, 0.0, 0.0, 3.0, 1.1, C
    S:"Iron Boots"=309, -1.0, 0.0, 5.0, 1.1, C
    S:"Iron Chest"=307, -1.0, 0.0, 5.0, 1.1, C
    S:"Iron Helmet"=306, -1.0, 0.0, 5.0, 1.1, C
    S:"Iron Legs"=308, -1.0, 0.0, 5.0, 1.1, C
    S:"Leather Boots"=301, 2.0, 2.0, 2.0, 1.0, C
    S:"Leather Chest"=299, 2.0, 2.0, 2.0, 1.0, C
    S:"Leather Helmet"=298, 2.0, 2.0, 2.0, 1.0, C
    S:"Leather Legs"=300, 2.0, 2.0, 2.0, 1.0, C
    S:Sheep=
    }

    doubt that is suppose to happen.. unless I am doing something wrong..
    Posted in: Minecraft Mods
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    posted a message on EnviroMine - A little bit of realism (MOVED)
    So I am trying to set this up to work with Mo' Creatures. I really hate that everything can die from the heat.. especially pets, even vanilla ones. I am trying to set up the Config files for all the animals.. butI cant seem to get it to work.. at least as far as I can tell... my animals spontaniously combust everytime from the heat near lava, even though I have turned the tempuratures off. Maybe I am not doing this right.

    I tested it out on a snow block to lower body temprature and it worked. but I cant seem to get, say a horse, to not burn up near lava. here is the example code I have tried.

    Here is the Snow Block that gets colder... It works.(I do this because I am also using "The Seasons" Mod and when it snows in a plains or forest the temprature wasn't changing..

    "block properties" {
    S:snow=78, -1, 78, -1, 0, 30.0, 0.0, 0.0,1, 1, C
    }


    "custom objects" {
    S:"Armor List"=
    S:"Block List"=snow
    S:"Living List"=EntityHorse
    }

    #I cant seem to get this to work.. I have tried True and False instead of the T and F, but I may have had something else wrong.. This is suppose to change teh vanilla horse.. but doesn't seem to work.

    "entityliving properties" {
    S:EntityHorse = EntityHorse , F , F , F
    }

    If someone has an example that works... I'll do all the leg work and add Mo'Creatures to this... I havn't tested armors yet.. but mo'creatures do add a few.. and I will take the time to add these as well.. Thanks for any help you can give.

    Edit: Tried to even do this "S:EntityHorse = EntityHorse , false , false , false"
    Still a no go.. Also am I using the correct entity name and how do you find entitynames?
    Posted in: Minecraft Mods
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