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    posted a message on Custom CutScene/SplashScreen Mod [500+ DL]

    Its been talked about bringing this to 1.10, the only think that has stopped it, is its need for a rewrite. The mod got very complicated very fast. I'm currently got a couple of projects going right now, and Id like to start this back next couple months.

    Posted in: WIP Mods
  • 0

    posted a message on Display MP4 files ingame?

    Playing a video in Java is no easy task, most of the libraries are so old they no longer work, or work well. I have attempted this a few times. And the quality/performance isn't very good. http://www.xuggle.com/ libary is how they did that mob. But its hasn't been supported in a super long time. VLC has a java library you can use. Problem is every computer has to have vlc already installed for it to work. As java versions increase the support for this older libraries just don't increase with it.

    Posted in: Requests / Ideas For Mods
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    posted a message on MPUtils & Addons a Tool for Pack Devs

    strange never saw a notification that someone wrote on here, thank you.. And factorio looks like a great game I haven't had the chance to look at it yet.

    Posted in: Minecraft Mods
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    posted a message on MPUtils & Addons a Tool for Pack Devs

    This mod brings useful tools to Mod Pack Developers. Tools like giving users the ability to see your change logs from a simple tab based menu located in the Main menu and In-game Menu Selection. This mod is meant to just an extension of your already awesome mod-pack to become an epic mod-pack.

    Some Documentation Here

    Features:
    New Customization Quick Commands Feature.
    Allows for quick selection of your most used commands. Default Key '.' on Numpad
    All Features can be show or hidden
    New Command to get the block id of what your looking at.
    New Command to get item/block ids of what your holding, can do up to full inventory. Save time with new String formation code, simplify copy and paste
    Addon mods to expand functionality to mod like MPBasic and MPTipAlert.
    EditMode to aid in editing some configs in-game and addons / mp EditMode {true, false}
    New Text Editor that can be used in Addons. Basic Tools Addon uses it for ChangeLog Editor

    Permissions
    You may:
    Use the mod for personal/private use Include this mod within your own pack as long as due credit is given
    You may NOT:
    Re-upload the mod on another site without permission

    1.10.2 Core:

    Addons:


    1.7.10 (Discontinued) Core:

    Addons:


    Support me and this mod, and it will help me continue to develop. Support @
    or
    And

    Big Supporters:

    Darkosto : Twitter - Partnered Twitch Streamer - GameWisp - Youtube - Minecraft

    Posted in: Minecraft Mods
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    posted a message on Needs Removal

    Oh no.. crap.. It was super late at night.. I didn't realize that.

    Posted in: MCPE: Mods / Tools
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    posted a message on Needs Removal

    Wrong location for this. Forum. This was meant for PC. I cant seem delete this fourm, So if it can get removed by a mod.. that be great.

    Posted in: MCPE: Mods / Tools
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    posted a message on [Request] Community Feedback Mod

    I have been working on a function like this for my mod MPUtils & MPUtils: Basic Tools. It will be an extension of the Basic tools mod. Sends data to a website you choose. So I don't provide the back end of saving data, but allow ppl to write their own code to read the formatted data. But just so you know its not a thing yet. I have my time split between a large mod project from someone. First version will have a bug reporting from in-game menu. Just keep an eye on it... hopefully I will have something next few weeks.

    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from RedLightningz»

    There are some problem tryng excluding turtle from enviromine physics... what's wrong?
    http://imgur.com/B5cqUJZ
    http://imgur.com/8n6HONJ


    http://imgur.com/a/PghZd

    The first red circle removed the ":" replace with "_". But to be honest you can name that first line what ever you want. it just has to be unique. And the second circle is to remove the meta data. At the time we didn't support meta data like that. so remove that ":1" you can move it into the metaID tag. or leave that as -1 so that it affects all meta data. try that.

    Posted in: Minecraft Mods
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    posted a message on Custom CutScene/SplashScreen Mod [500+ DL]

    Im guess u mean the reload button at the bottom, in the json set the "finalize" to "true".

    Posted in: WIP Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from clarity2199»
    Unfortunately, when I use this and have it on thirst, it basically prevents me from living in most areas (especially if you're using a mod such as BOP). You can't live near the ocean, you can't live near a swamp or similar. And it's silly that you can't take water from a good area and bring it/contain it to a not so good area, and have clean water that way. The mod wont let you do that, either. Clean water will turn bad or to salt water because you're in one of those regions.


    You take dirty/salty water bottles and add them to a furnace to make clean the water, or put water into a cauldron with fire underneath it to clean the water. it makes it clean. But no, adding in our own separate water fluids, could have broken some things, so the game mechanic is based on biomes for gathering water.

    Posted in: Minecraft Mods
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    posted a message on Question for modpack developer?

    I have a mod im currently working on. Its use to add content/tools for modpack developers to help explain / enrich the users experience. Until its released I dont want to show current features. But my question is what type of tools are missing for modpack developers. Im not looking to make addons to other mods yet. The mod is also currently client side only. its more for user like waila or journey map. also minetweaker is a good example or a powerful tool for developer.


    I know im being vague.


    now I will make this client/server side if some good tool ideas. but mostly this is directed towards modpack developers.

    Posted in: Mods Discussion
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    posted a message on Java & Mod Enforcer (For Modpack Developers)
    Quote from HalestormXV»

    I have a suggestion for this mod. I host a variety of modpacks ranging from 1.7.10 to 1.8.9 and soon possibly 1.9. And this mod is a staple in all of them. However here is one suggestion if I may. Your mod restriction is excellent, but how about a reverse feature where it is a mod requirement and that can be a separate list.


    It would use the same system you use to restrict mods using their modID. But much how a server kicks a client if they don't have a mod installed we dont have a similar tool for modpack development for singleplayer packs.


    Now one may ask what do you need this for? Well certain mods are not allowed to be distributed via a launcher. I will use curse as an example. You cannot put third party mods into a curse pack if they are not on the thrid party list, and I think that is fine. However say you are building a specific pack around a mod that is not on the curse third party list and is not on the curse website. You would have to put together a pack and then tell your users to download the other third party mod and that also can cause issue for people who don't read.


    However if we make it so that a message displays across their screen (we can customize the error message to point to the direction of the official download site, or maybe even use some type of JSON where they can click the link directly) and will error (much like it does in SMP) it will force players to see the message and download the third party mod.


    That was a lot of typing and it is rather late at night in my timezeon, but hopefully that made sense.


    Basically, a feature that does the reverse of the blacklist and whitelists certain mods, and if you dont have that mod you can't start a new world or log into a saved world.


    Sorry for the late response. I have some very serious family issues, with a sickness with a close member. So if I dont respond fast thats why. But I like your idea, that could work. I like the idea of giving the player the direct links to the downloads. I may not restrict the player from loading the modpack.. as for what ever reason.. ppl will remove mods cause they hate them. But the warning could pop up and say this mod is meant to have these mods with external download links. Thanks for the suggestion.
    Posted in: Minecraft Mods
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    posted a message on Java & Mod Enforcer (For Modpack Developers)

    Updated to 1.9 and optimized the java checker function to catch more errors before they happen.

    Posted in: Minecraft Mods
  • 0

    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!

    They are hard coded for the actual numbers that a normal human would reach heatstroke and hypothermia

    Quote from NinthArcher»

    Is there a way for me to change the temperature threshold for effects like heatstroke and hypothermia or are such things hard coded?

    Posted in: Minecraft Mods
  • 0

    posted a message on Java & Mod Enforcer (For Modpack Developers)

    Any other features you would like to see?

    Posted in: Minecraft Mods
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