I've always preferred RedLogic over Project:Red - it's just much neater and gave me what I wanted in one (two with Core) package, versus Project:Red's.... stuff.
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Apr 9, 2016Gelles posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!Posted in: Minecraft Mods
Mar 26, 2014Posted in: Minecraft ModsQuote from ScottKillen
says that Minecraft Forge is throwing the exception.
No idea why it works in single player...no idea why it is crashing...but it should crash in all cases as this code is called the same way in every case.
I had my guy run more tests, and discovered that the exact same error happens with only Biomes o' Plenty installed (didn't test Highlands), but only with his Linux installation. I was able to start up a local server on my Windows PC with both EBXL and BoP just fine.
Disabling all village generation in the EBXL config allowed us to get his Linux server up and running, so I'm throwing my hands up and calling it a Linux-Forge thing. And made plans for a zombie villager reclamation compound.
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Dec 31, 2010Posted in: Resource Packs
Check out my Website:https://coteriecraft.neocities.org/downloads.html
Coterie Craft is a "neo-faithful" texture pack determined to bring Minecraft the textures it deserves, while preserving the iconic feel of default's textures.
Like this Texture Pack! Join us at the Coterie Craft Discord: https://discord.gg/KvmGU3k
Featured Video: Coterie Craft (Official 2018 Trailer)
Authors: Cpt. Corn, ExtraNoise, Ganlolde, and karst.- Artwork by Kristoffer Zetterstrand: [image]
For over 10 years Coterie Craft has used ExtraNoise's Quandary Texture Pack as a base. Since then Coterie Craft was given full rights to the author's work.
Coterie Craft has evolved into a unique package of its own with the help of our team members, Ganlolde and karst who continued the pack around 2013-2015 when I was busy as well as myself for expanding the pack to future updates and an HD release.
With Shaders and CTM:
Paste the code of your choice as your signature for one of the following banners:
<a href="http://www.minecraftforum.net/topic/115061-"><img src='http://i.imgur.com/vrkcx.png' /></a>
<a href="http://www.minecraftforum.net/topic/115061-"><img src="http://i.imgur.com/cni0s.png" alt=""></a>
<a href="http://www.minecraftforum.net/topic/115061-"><img src='http://i.imgur.com/qIyLlCn.png' /></a>
(Basically the history of it all and a little bit about myself)
It all started with the Quandary Texture Pack, created by ExtraNoise, he set the baseline for this pack. ExtraNoise was quite big within the texture pack community, widely known in the days of Minecraft Alpha for "sprucing up the default textures" and his assortment of seasons, by which changed the grass and foliage color to look coherent to the designated month and/or season type within the year. He would also contribute some of his textures to Rhodox, author of the Painterly Pack, such as the feather sprite to name one. But not too long after I got my Minecraft account, awarded through an honorable mention in the 2010 WoM Halloween Contest, I felt that his textures could be improved upon, or to at least have them look good in my Minecraft.
Thus, in the late December of 2010, was born the Best of Quandary Texture Pack. It wasn't much to be honest, but it had a purpose. Apparently ExtraNoise became unresponsive by this time, updates in his pack no longer came... and I decided to step into the scene to some degree. Bonemouse, a major contributor to Quandary for his outstanding mob textures (currently the author of his own pack, Isabella), supported my work, even if it was made rather simply through the basic mechanisms of "copy" and "paste." But then again it wasn't all that bad, I did some recoloring and knew how to apply smoothness... so I guess it was an 'OK' compilation at the time. Again, bonemouse was supportive and so were other members within ExtraNoise's thread on the Minecraft Forums, I respectfully gained supporters over time and met many great contributors as well as nice people, no longer on the forums now, but dearly remembered.
To mention one of these people, with varying fascination towards each one of them, Morgus was the first to comment on my topic. But what was almost ironic about the matter was that ExtraNoise sponsored one of Morgus' comments as a kind of technique in presenting one's own content with words outside your own; he said, "Love it! [...] Many subtle changes while preserving the original atmosphere." Morgus then says to my pack, "Nothing to improve imho. I am using this with great pleasure." (probably using this version at the time) So I was kinda proud to have that initially positive feedback from the get-go. By this time I had already created my own quandary-style armor models based on the sprites that Quandary had... and it was a good update; bonemouse approved.
Another person I'd like to mention, Axapez! He, along with many other contributors, had presented me with honest, unrestrained and well-appreciated, constructive criticism that helped this pack grow to greater demand. Eventually we joked about this "Axapez standard," whereas he would always have something to say for the better improvement of the pack, always giving me something to do as it would seem, and it was this standard that many appreciated when I upheld it, especially Master7432 and i_r_everyday_azn.
As more and more improvements were made, the Best of Quandary Pack became less of a compilation and more of a revival of Quandary, considering ExtraNoise was gone for such a long time. The pack was then called Quandary Reborn, but the name was only fitting for so long. Eventually many of my old-time contributors began to fade, but new contributors came in the process, for whom were many fans of Quandary. ExtraNoise also came back after such a long time, and later incorporated my armor models into his newer version of Quandary, but with much unwanted change, such as his new cobblestone, it had many of his fans find a distaste in the newer Quandary and sought to it that Quandary Reborn would retain the old Quandary as they remembered it.
My edits to the pack were entitled towards preserving Quandary, at least to the eyes of those who found my pack with much expectation, then to their disappointment. While many of my long-time contributors looked for ways to improve their Minecraft however way they felt necessary through the constructive criticism that they have always offered, my pack grew apart from the old Quandary look that many had desired and continued to take on a more independent role in fulfilling the needs of others who wanted an improved vanilla Minecraft look, so to speak. Two factions came out of this situation, but there was a way to resolve it. The name Quandary Reborn was no longer an accurate name for the pack it was, for it had grown more independent as I kept pouring more of my spin into the mix by making all kinds of edits to it's original foundation; all to their liking. Names were debatable at the time, and I tend to be very picky when it comes to names, but we found one that fit. The word "Coterie," by definition, was to represent a group of people who shared a similar interest, such as my fellow contributors at the time, then the word "Craft" was traditional generic for a texture pack name, but it fit nicely when it came together - Coterie Craft.
As was the new and current name of Coterie Craft, established in the early March of 2011, fully independent from it's original counterpart with a goal to provide a more revamped version of default by improving the appearance and fervor of Minecraft, the Quandary name, on the other hand, is still a good one but has often been forgotten and aged due to my pack's similarities and surpassing success over time. Since then ExtraNoise's work has been expanded on but not forgotten as the torch as been passed to a worthy successor. What was once a low effort remix pack that was supported by the community and the original author has become a beloved franchise of different orginal packs that provide something different to the player. Moreover, I hope this excerpt on my pack's history will serve some justice in providing evidence to the past and well-being for the future as ExtraNoise's former vision is expanded on.
Oct 19, 2013Posted in: Minecraft Mods
Beautiful hand-drawn map with pan & zoom, dimensions, markers.
- 1.12.2-4.x.x build is the latest release for Minecraft 1.12.2 with Forge mod loader
- 5.x.x-fabric builds are beta releases for Minecraft 1.14.4 with Fabric mod loader
Both server and client need to have the mod installed.
Bugs and suggestions: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/issues
Apr 3, 2012Posted in: Minecraft Mods
Hello everyone o/
With the Minecraft Forums going into an archived state, I felt it was fitting to leave you all with one last update. To start things off, I want to give a huge thank you to everyone who used my mods and took a chance on them. I started modding just over 9 years ago, with More Swords being the first one I released publicly. Back then I was a young kid with no programming experience. I've since grown a lot as both a person and a developer. I believe that modding and the Minecraft Forums are both partly responsible for me pursuing the field of Software development, and I am very thankful for that.
Before I end this farewell, I want to announce More Swords: Legacy, which is a new and upcoming project I will be releasing. Legacy is going to be a faithful remake of More Swords 2 for newer versions of the game, along with support for mods like Just Enough Items, and Enchantment Descriptions. I changed a lot of things in More Swords 3, to balance the mod and make the content more interesting. While I stand by those changes and plan to continue working on it, I also understand that some of you just want the nostalgia of the original version. I will be releasing this project to CurseForge when it is ready, and I will be announcing it on Twitter.
So long everyone, it's been a good run. o/
More Swords Mod provides a magnificent chain of lustrous new swords that expound upon the foundation of Minecraft weaponry. Razor sharp swords of magic as well as stronger, more practical blades!
All texture packs listed here are not maintained by myself and may be out of date. Issues should be reported to the respectful pack author and not to myself or this thread. If you have made a resource pack addon for this mod and would like it featured here please send me a private message.
Myserieden 32X by Myserieden (Download Author)
Sphax PureBD Add-on by PantherX (Download Author)
MeinKraft Add-on by BlauMannLP (Download Author)
Dokucraft Add-on by Prophecy_Wrecker (Download Author)
Faithful Add-on by Dangeresque486 (Download Author)
Eye End Blade
Ignite: This enchantment will set damaged mobs on fire doing damage equal to that of the enchantment level. If a creeper is hit it with this effect it will instantly go into ignition mode. This enchantment has a cap of three levels and can only naturally be applied to the Dawn Star.
Sparks: This enchantment will do 3 fire damage to every mob within 2.4 blocks of the target mob will be set on fire. Both the target mob and the user of the effect will not be set on fire however nearby players can be set ablaze. This enchantment has a cap of 1 level and can only be naturally applied to the Dawn Star.
Feast: This enchantment has a chance to restore 0-3 durability when a mob is hit. The amount restored is multiplied by the level of the enchantment. The cap for this enchantment is level three and can only be naturally applied to the Vampiric Blade.
Vitality: This enchantment will consume 256 durability when used and in turn give the user several buffs such as regen, insta health and extra hearts. This enchantment has a cap of 1 level and can only be naturally applied to the Vampiric Blade.
Venomous Aspect: This enchantment will poison target mob. The effect will last for seconds equivalent to the level of the effect. It's worth noting that many vanilla mobs such as spiders, zombies and skeletons can not be poisoned rendering this effect useless. This enchantment has a level cap of 3 and can only be naturally applied to the Gladiolus.
Absorb: This enchantment has a 5% chance to restore 0-2 hunger points when a mob is hit. This enchantment has a level cap of one and can only be naturally applied to the Gladiolus.
Keen Edge: This enchantment increases the damage of the sword by 1 for each level of the effect. This enchantment has a level cap of three and can only be naturally applied to the Draconic Blade.
Scorn: This enchantment will double the damage of the sword by 2 when used in dimensions other than the surface world. This enchantment has a level cap of one and can only be naturally applied to the Draconic Blade.
Ender Pulse: This enchantment will warp the player where they are looking when used. This effect has a range of 18 blocks per level. This enchantment will damage the item by 50 points every time it is used. The player will also take 1 damage in fall damage. This enchantment has a level cap of three and can only be naturally applied to the Eye End Sword.
Ender Aura: This enchantment has a 15% chance of activating when the player is hit. When activated the player will warp to a random mob within 30 blocks. This mob may not always be friendly. If no mob is found then the effect will be canceled. This enchantment has a level cap of one and can only be naturally applied to the Eye End Sword.
Greed: This enchantment has a 7% chance, multiplied by the effect level, to drop 1-3 extra points of exp when a mob is hit. This effect has a level cap of 3 and can only be naturally applied to the Crystalline Blade.
Wisdom: This enchantment does nothing, I accidently broke it. :/
Frozen Aspect: This enchantment will slow damaged mobs for 3 seconds per level. This effect has a level cap of three and can only be naturally applied to the Glacial Blade.
Frost Wave: This enchantment will slow mobs within 2.5 blocks of the target mob for 1.5 seconds. The target mob and the user will not be frozen however nearby players will feel the effect. This enchantment has a level cap of one and can only be applied naturally to the Glacial Blade.
Ascension: This enchantment will propel targeted mobs upwards into the air. Hit the mob before it hits the ground to make increase the launch aspect of the effect exponential amount. This enchantment has a level cap of three and can only be applied naturally to the Aether's Guard.
Descension: This enchantment will cause the player to fall at a much slower rate than normal. To activate the effect press and hold shift. This enchantment has a level cap of one can can only be applied naturally to the Aether's Guard.
Consuming Shadows: This enchantment will blind the target mob for 1.5 seconds. There is also a 12% chance that the wither effect will be applied for a second. The values for this effect are increased with every level. This enchantment has a level cap of three and can only be applied naturally to the Wither's Bane.
Decay: This enchantment will apply the wither effect to the target mob for just under 4 seconds. This enchantment has a level cap of one and can only be applied naturally to the Wither's Bane.
Stealth: This enchantment will cause the player to become invisible when activated. Unlike the potion of invisibility this effect will not give off particles and has no time limit or duration. To toggle this on or off simply right click with the sword. It's worth noting that swords and armor will still be visible while this effect is enabled. This effect has a level cap of one but can not be obtained naturally and is linked with the Adminium Ark.
Extinction: This enchantment will kill all mobs on the map that are an instance of the target mob. For exam ple if you break a vanilla boat using this effect, all vanilla boats on the map should be deleted. This effect will not target players. This effect has a level cap of one but can not be obtained naturally and is linked with the Adminium Ark
Frequently Asked Questions
Q: Does this mod work on servers?
A: Yes this mod is designed to work with the client, lan and server in mind. It should also work with Cauldron.
Q: I am getting a crash with this mod, what should I do?
A: Please make a comment containing a copy the logs and upload them to a text sharing site like hastebin, or alternatively paste it in a forum spoiler. Sadly Minecraft and modding in general is not as stable as we would all like and these types of issues come up every now and then.
Q: Can you add a sword or enchantment that does _____________?
A: I am constantly looking for new ideas that can be added to the mod. If you have a suggestion feel free to leave a comment with your idea.
Legal And Mod Packs
This mod is provided as is without any warranty. The source code for this mod is made publicly available on GitHub and is free for anyone to use for the purpose of learning, you may not compile the code of this project and include it within your own project without advanced written permission from myself, you also may not distribute modified copies of the project or parts of the project without my permission. You may not host files related to this project on your site without permission from myself.
Modpacks:If you would like to distribute this mod in a mod pack you may do so as long as the pack meets the three requirements. If the following criteria are met you can publish your pack with out getting a direct pm for me. I have the right to change this in the future however that is not likely to happen. If you need proof of permission for this mod you may screenshot this spoiler.
-The pack is not distributed behind an ad site such as adfly or adfoc and is not being sold or used to generate profit. Packs may sell their own brand name merchandise such as clothes without breaking this rule.(example FTB store)
-The pack site or page includes a public list to all of the mods within the pack as well as credit to the mod authors and links to their respective page(s). (Donations/Twitter/Patreon/Website/Forum page)
-The pack has permission to use every mod contained within the pack.
Starils: The original author of More Swords Mod.
The DNSTechpack: Hosting my downloads and always being there for me.
Thisguy1045: Artist of several textures within the mod.
VydaX: Artist of several other textures within the mod.
InsectKing142: Artist of the Dawn Star
May 27, 2014SoBiohazardous posted a message on [Modjam 4]Elemental Caves - Vanilla Cave System OverhaulPosted in: Minecraft Mods
Elemental Caves - A New Element in Exploration
September 28As A LOT of you have been asking, we are making a re-write to the cave API. We know they generate to often, replace vanilla caves, ect. We are working to remove all of that in the new cave API, we will simply generate new caves. This is not an easy task, expect some wait time.Thank you for your patience.
Ever found Vanilla Minecraft's caves unfathomably boring? Ever wished there were more rewards for exploration in the game? Do you, on a nightly basis, sit in your bed and softly pray that one day people will stop starting overviews with a series of questions that you have no way of responding to, as you shed a single tear for the deplorable soup of un-creativity that internet literature has fallen into? Well, if you answered yes to those first two questions and tl;dr: the third one, this is quite possibly the mod for you!
Elemental Caves adds a series of "underground biomes" to the game; caves made of different stone types, containing various new blocks, items, and resources. Each cave is themed around a certain "element" -- the current three being Forest, Ice, and Fire -- and generates in biomes with corresponding climates. In addition to making exploration more interesting, the caves also feature a variety of useful resources, such as powerful new tools and armor, as well as transformative Crystals, which can be used to terraform the very earth around them.
Due to some of the caves being more difficult to traverse than others, it may be difficult to explore certain types of caves early-game. If you are playing survival, it is HIGHLY recommended that you visit at least one normal cave before visiting any of the elemental ones, and then progress from there to the Forest cave, then to the Ice caves, and finally to the Fire caves. However, if you think you're pro enough to brave the dangers of the Fire caves before harnessing the freezing powers of the Ice caves, power to you. (You're probably going to die ). Elemental Caves was originally created for the 96 hour mod making competiton, modjam.
These are the caves in order of progression (Which ones you should visit first to last).
Forest Caves generate in Forest and Jungle biomes. Floored with Rich Grass and Soil, Forest Caves are incredibly useful when found early-game. The green Earth Crystals on the ceiling fertilize all nearby blocks. This property can be especially useful for setting up fast-growing farms in the caves, but the constant re-growth of Tall Grass and Flowers makes Forest Caves especially difficult to navigate.
Ice Caves generate in snowy biomes, such as Snow Plains or Ice Spikes. While being much more easily navigable than the cluttered jungle of Forest Caves, moving through Ice Caves can be difficult, as the ground it composed entirely of the very slippery Ancient Ice that has formed in them over the years. The temperatures of the Ice Caves are also very low, causing the player to move much more slowly than normal. The blue Ice Crystals found here can be used to freeze blocks, and are especially useful for traversing through hot areas, if the player can obtain them.
Fire caves generate in hot biomes, such as Deserts or Savannas. Due to the extreme underground heat caused in these biomes, most of their floor has melted into Lava, making them extremely dangerous, if not impossible to traverse without proper gear. However, the risk of these caves, in many cases, is well worth the reward, as the Diamond Ore that generates in them gives double drops, even without a Fortune-enchanted Pickaxe. The red Fire Crystals that spawn here are extremely volatile, and can melt or set fire to nearly anything within their area of effect.
Forest Gem - Right click the throw, applies bonemeal in a 6 block radius of where it was thrown.Ice Gem - Right click to throw, applies freeze effect in a 6 block radiusMagma Gem - Right click to throw, applies melt effect in a 6 block radius.
All gems are used to craft their corresponding tool set.All tools apply there elemental effect when right clicked.
Please note that we have many more caves and elements planned for the futureFor a complete list of features, visit the official Elemental Caves Features List Here.
DOWNLOAD*Requires latest version of Minecraft Forge. Just download and run installer.
All builds/pre-releases are located here.If you're looking for source code, it can be found here.
Found on the releases page of our github.
CAVES APICreate your own caves using our Caves API! Simply download the deobf and sources builds from our releases here. Link the deobf to your workspace, and link your source to your deobf jar once added to eclipse. In-depth tutorial coming soon.
-Sometimes, worlds may take very long to load, or chunks will not load at all. Try re-loading your world.-In some biomes, every cave is an elemental cave. We're working on this.-Rich Soil and Tilled Rich Soil are a bit buggy as far as what can be planted on them.-Icefloe cannot be picked up in a Bucket.
If you find any bugs, please report them here. Make sure they aren't already on that list.
SoBiohazardous - Coder and Project Manager
Delocuro - Texture Artist and Concept Creator
Clashsoft - Resident Java WizardMade during 4 day modding competition Modjam
Be sure to check out our other mod, Minestrappolation! It's a massive compilation of all sorts of cool stuff, so if caves aren't your thing, check out Minestrapp here!
Need a signature? Paste this into your signature bar!
Jan 14, 2013Alvoria posted a message on Alvoria's Sanity - [1.12.2] - No longer updating. Sorry.Posted in: Resource Packs
Hello, and thanks for taking interest in my texture pack.
I created this pack, as I'd assume many texture pack authors do, because I grew tired of the default textures. Particularly, I don't like how inconsistent they are from one texture to the next. This is particularly evident in the items. Some, like the food, are very detailed while others are very flat and have a restricted pallet.
To put it mildly, it was driving me crazy so I thought I'd make this pack to return to Sanity.
I wanted to get as close to a realistic look as I could while still keeping the pixilated charm of the default 16x resolution. I've also gone to great lengths to make sure that there's no need to use any mods, like MCPatcher, if you don't want to. I'm not going to make anyone mod their game if they don't want to just to use my work. Of course I've added some optional extras for those who do use a texture-enhancing mod, but the changes are few and mostly subtle.
I've been working on this pack for years to get it to the state it's in, so I hope you all enjoy it.
IMPORTANT: I very likely will NOT be updating this pack to 1.13 or any future version of Minecraft. To put it simply, it's no longer enjoyable for me to work on this project. The art itself isn't enjoyable, and I'm not getting any secondary rewards like praise or money. Given these factors, it's better for me just to move on to other projects which bring me more joy. Thank you all for your support and understanding.
Artist's Update Commentary Videos:(No recent commentary videos. I really need to get back to making these. )
Review Videos:(No recent review videos. If you make one, feel free to post it here so I can feature it! )
This texture pack, and images contained therein, are licensed to all downloaders under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License.
Attribution: When attributing the files, you must include the URL of This Thread as part of the attribution. When using this pack as part of a video series, please provide Attribution in the description of every video in which the pack is used.
Fair Use Acknowledgement: I, Alvoria, the creator of this pack acknowledge that the creation of video based on gameplay constitutes a transformative use of in-game visuals, and will not attempt to assert copyright claims on, or block monetization of, any video where my textures are used in the process of creating or capturing gameplay footage.
Download for Minecraft 1.12.2:
Not using the latest version of Minecraft? Check out the Archive on Curse!
Download for Minecraft 1.12.2:
Stack ABOVE the regular version of "Sanity"! Older versions can be found in the Archive on Curse!
● Download the pack from one of the links above. It will be a .zip file.
● After downloading the file, open Minecraft
● Click "Options..."
● From the Options menu, click "Resource Packs" or "Texture Packs" depending on the version.
● Click "Open resource pack folder" or "Open texture pack folder" at the bottom of the screen. This will open a folder on your computer.
● Move or copy the .zip file you downloaded from one of the links above into this folder.
● Do NOT unzip the file.
● Close this folder, and return to Minecraft.
● You should now see "Sanity.zip" as one of the options in the Resource Packs menu. Click on it.
● After a moment's wait, the textures should change.
● Click "Done" at the bottom of the Resource Packs menu.
● Enjoy playing Minecraft!● Download the pack from one of the links above. It will be a .zip file.
● After downloading the file, open Minecraft
● Click "Options..."
● From the Options menu, click "Resource Packs"
● Click "Open resource pack folder" at the bottom of the screen. This will open a folder on your computer.
● Move or copy the .zip file you downloaded from one of the links above into this folder.
● Do NOT unzip the file.
● Close this folder, and return to Minecraft.
● Exit and re-enter the Resource Packs menu.
● You should now see "Sanity.zip" as one of the options in the Resource Packs menu on the left-hand side.
● Hover over the icon and you should see a > arrow. Click it. Sanity.zip should now be moved to the right-hand
● If you're installing any add-on packs, do the same for them. The order should roughly mirror the colored balls in the icons.
● Click "Done" at the bottom of the Resource Packs menu.
● After a moment's wait, the textures should change.
● Enjoy playing Minecraft!
Right now, these are questions that I want to answer before anyone asks them. I might add more and make this an FAQ once more people start asking me about the pack.Q: I want to do something with your pack. May I?
A: Read the License. You can basically do whatever you want as long as you: 1) give me credit and link back to this thread, 2) make no money from it (including from ads) unless it's a video (such as those found on youtube.com), and 3) release your work under the same license that this pack is released under.
If you do something cool with it, let me know and I'll link to you.
Q: I can't read/don't understand/don't want to follow the license. May I just ask your permission?
A: If this is the case, the answer is "no you may not."
Q: Will you add support for [ insert mod name here ]?
A: I only add support for mods I actually use, which is basically none at the moment. Most of the mods I've enjoyed have long since stopped updating, so there's currently no mod support in the pack. Even when I did mod support, I tended towards small mods that add something cool and unique to the vanilla game. This style has fallen out of vogue in favor of the Mega Mods that we see today, so it's unlikely I'll ever re-add mod support.
You're free to recommend mods to me if you think they'll fit my taste, but be warned: mods that add a ton of stuff, or that basically force the game to be just about their tech trees really turn me off and will never be supported by this pack.
Q: If I master your style and make textures for [ insert mod name here], will you include them in the pack?
A: If I feel that they're genuinely in my style, feel natural with the rest of the pack, and you give me full permission to use them I'll create a version of the pack that contains them. Likewise if you make your own add-on pack and I feel it's good enough I'll link to it.
Q: Will you please add support for Technic Pack / Tekkit / Feed the Beast / Some other gigantic mod pack?
NO!!!!!!!!!!!!!!Q: Are you going to update to the next Minecraft version, and how long will it take?
Unless you're willing to hire me on commission to do it. I warn you though, I'm expensive.
Unless I say otherwise (there will probably be a big sign at the top of this thread) I'll always update to the next Minecraft version. There is never a set schedule for this pack, though, so an update might be on release date or possibly weeks or months afterwards. This might be coming to an end, though, so don't be disappointed if this pack suddenly vanishes.As of Minecraft 1.13 this pack is no longer updating until I say otherwise. Sorry all.
Q: Will you update this pack to the latest snapshot?
A: Doubtful. Because I'm not currently playing Minecraft much it's hard for me to get enthusiastic enough to update this pack at all much less to do work for the Snapshots. I might do them if it suits me, but don't count on it and don't pester me.
Q: I'm not using the current version of Minecraft. Where can I download older versions?
A: You can find older versions and the changelog on this pack's page on Curse.
Q: Why don't you use adf.ly?
A: Adf.ly is probably the most reliable per-click revenue stream available at the moment, but I refuse to do business with them because of the practices of the advertisers they do business with. In particular, I've seen several ads that try to download, or trick you into downloading, software that contains spyware/malware. No amount of money they can pay me is worth the guilt I'd feel knowing that I contributed to even a single person's computer getting infected by that garbage.
Q: Why do you answer questions in green text?
A: Because it's easier to tell the question from the answer, and because green is my favorite color. This is also why there are a lot of things that I've colored green in this pack that are not often that color in others.
Like the pack? Interested in helping me promote it? Here's a banner:
And here's the code you can easily copy into your signature to display that banner:
<a href="http://goo.gl/MNJLF"><img src="http://i.imgur.com/dQpCG.png" alt=""></a>
Whether you decide to help me out or not... Thank you!
Feb 7, 2013Nuchaz posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018Posted in: Minecraft Mods
May 23rd: Updated with fixes for a number of crashes and added a feature to allow fancy signs to retain their data when broken and placed.
June 21st: Updated with fixes for more crashes that have been effecting people. Also fixed some issues with the reading enchantment and reading glasses.
Now supports Minecraft v1.12.2!
If I can get enough support on patreon, I will post the BiblioCraft source code on GitHub with some sort of limited or open use licence.
My second update spotlight where I explain the changes in v1.11.0
My first update spotlight I've done myself that explains the changes in v1.10.0:
Thanks to my good friend ShabbyQ who made this video that shows off the new features in 1.9.0! Check it out!
Thanks to my good friend ShabbyQ who made this video that shows off the new features in 1.8.0! Check it out!
Includes translations for 22 different languages! See my Github link on my website for more information on translations and opportunities to help translate to new languages.
BiblioCraft takes a lot of my time and if you would like to show your support, donations are more than appreciated. Thanks!! Feel free to use my signature banner! Use this code to post it on the forum or in your own signature:
<a href="http://www.minecraftforum.net/topic/1680480-15x-147forgesmp-bibliocraft-v115-v112-bookcases-armor-stands-shelves-and-more-updated-03212013/#entry20796422"><img src='http://i.imgur.com/2JhG4D4.jpg' /></a>
Also check out my Redstone I/O peripheral mod for ComputerCraft! It adds a peripheral that is meant to connect to lan networks with a lan modem and can easily output or read redstone signals of any strength. Works great for reading the redstone output values of the bookcases with redstone books.
Dec 28, 2011AleXndrTheGr8st posted a message on AleXndrTheGr8st's Mods (SimpleCore API, SimpleOres, Fusion, Netherrocks)Posted in: Minecraft ModsAs of 28/04/2018, SimpleOres/SimpleCore is no longer being maintained, please see THIS POST for more details.
McJTY's CompatLayer is Required for 1.10/1.11 versions of these mods!! Get it HERE.
Over 720,000 Downloads!A great review of SimpleOres for 1.6.4 by BioMasterZap:
- News and Announcements
- Other Information
Sinhika has graciously taken over the huge responsibility of the updating the mod/plugins. This officially marks me stepping down from active development of SimpleOres, however everything should still remain the same in terms of this thread and the CurseForge projects. Sinhika will push new updates through the same CurseForge projects, which should update the download widgets below. Any bugs/issues can still be posted here, and Sinhika will see them eventually. I'll still be around, just not taking an active part in the mod development.
Note: SimpleCore API is required for any of the below plugins to work (as of SimpleOres v1.5.0. Any previous versions DO NOT require SimpleCore API). It contains all the core classes that are used by the plugins so that they do not have to include the same code in each one, and increases their compatibility.
Plugin Downloads:SimpleOres adds 5 new ores to the base game: Copper, Tin, Mythril, Adamantium and Onyx. All except Onyx can be found in the overworld, while Onyx can be found only in the Nether. Each ore has its own unique properties, armor and tool sets, and more.Fusion adds a new unique furnace, the Fusion Furnace. This furnace allows you to create alloys in a new, unexpected way, no dusts required! Instead, you fuse together alloys using differing levels of catalysts; the better the catalyst, the less materials you require to make an alloy. Includes Steel by default, and Bronze, Thyrium and Sinisite if SimpleOres 2 is also installed.Netherrocks adds 6 new ores exclusive to the Nether: Fyrite, Malachite, Ashstone, Illumenite, Dragonstone and Argonite. Some of the new ores feature some sweet armor and tool effects, such as fire/lava immunity, auto-smelting pickaxe, no fall damage, etc. Also includes armor and tool sets for each ore (not all ores have BOTH an armor and tool set).
Aesthetics adds new decorative blocks to Minecraft, and is extended by installing SimpleOres 2, Fusion or Netherrocks. Blocks include metal bricks and brick stairs.Machines reintroduces the Mythril and Onyx furnaces of older SimpleOres versions. Requires SimpleOres 2. Due for an update to make it more useful.
Installing SimpleOres and any other plugins is made easy (from 1.6 onwards) thanks to Minecraft Forge. Simply follow the instructions below:
- Download the Recommended version of the Minecraft Forge installer for the appropriate version of Minecraft from MinecraftForge. Run the installer and Forge will install.
- Download the latest version of SimpleCore API from the link above. Do not extract the .jar file.
- Go to your mods folder ("%appdata%/.minecraft/mods" on Windows) and copy the SimpleCore jar file into the mods folder.
- Download the latest version of SimpleOres and any other desired plugins from the links above, and copy them into your mods folder.
- You're done! Just load up the game again, make sure Forge is the selected profile, and you should be good!
SimpleOres, and the other plugins, are all extremely configurable. Almost everything you could ever want to be configured can be, using the configuration files that are generated automatically. As of Minecraft 1.7.2, ID's are no longer configurable, and should not cause any conflict problems. Use the generated config files in .minecraft/config/AleXndr/ to configure the plugins.
All the information on the content of SimpleOres and any other official plugins (including Fusion and Netherrocks) can be found on the SimpleOres Wiki. Note that the wiki is not necessarily up to date, and I apologise for this.
There are also unofficial plugins for SimpleCore API made by other awesome modders. If you make a plugin, make sure to link me to it, so I can add it here Below are threads for the unofficial plugins, which may or may not be updated to the latest versions.Only Silver by Zot201 "A satellite mod which ports from SimpleOres the old silver, which position is now replaced by tin in the original mod, to the ongoing environment. New features such as the Silver Golem and customisable ore generation are also included."
Akkamaddi's Additions by Akkamaddi (Updated Thread by Sinhika) "These are, and those in this slowly growing post will be, "plug-in" mods for the open-source mod Simple Ores 2 by AleXndrTheGr8st, who is awesome."
TheOldOnes SimpleOres Plugins by TheOldOne A collection of plugins that add more functionality and features. Also includes compatibility plugins for Extended Workbench.
For SimpleOres and other Plugin reviews, see the spoiler below.
Click the links below for the changelog of each plugin:
Information for Modders/Modpack Creators:For Modpack Creators: If you wish to use SimpleCore/SimpleOres and any official plugins in a mod pack, you are more than welcome to do so AS LONG as you credit me for it, and provide a link to this thread here.
For Plugin Creators: Everyone has permission to use SimpleCore API to create a plugin. All the source code is available under the Source Code section below. The same applies for any official plugins. Please see the Plugin Development Thread for more information and for discussing plugin creation.
Translations:As of 1.7.2, localisations have changed, so unfortunately they must be re-done. If you can help to translate SimpleOres and/or the other plugins into your native language, please see the 1.7.2+ Translation Guide.
Any translations below marked as outdated may or may not have everything translated or may no longer be correct, however they are included still because something is better than nothing.
The currently supported languages are:
- English US (en_US.lang): SimpleOres, Fusion, Netherrocks.
- Russian (ru_RU.lang): SimpleOres outdated, Fusion outdated.
- Chinese (zh_CN.lang): SimpleOres outdated, Fusion outdated, Netherrocks outdated.
- Traditional Chinese (zh_TW.lang): SimpleOres outdated, Fusion outdated, Netherrocks outdated.
Thanks: The only thing left to say is a huge thank you, to all of you. To all the players of this mod, to those who offered feedback, helped with bugs, and to those who (mostly unknowingly) aided me with any Java issues I got stuck on. Thank you to Mojang for creating the game, thank you to the MCP team, and thank you to the MinecraftForge team!
May 16, 2014Ordinastie posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)Posted in: Minecraft Mods
Requires Java 8.
Requires Forge 1.12.2-18.104.22.16889 and higher.
1.12.2-7.3.0 requires MalisisCore 1.12.2-6.4.0 for Minecraft 1.12.2
- Integrated BigDoors mod (previously found here).
You now have access to various 3x3 doors courtesy of @jaquadro
- Fixed fence gate not reacting to redstone.
- Fixed inventory issues when in DoorFactory gui.
1.12.2-7.2.4 requires MalisisCore 1.12.2-6.3.2 for Minecraft 1.12.2
- Fixed incorrect item drops when breaking doors.
- Fixed crash on dedicated server when powering doors with redstone.
1.12.2-7.2.3 requires MalisisCore 1.12.2-6.3.1 for Minecraft 1.12.2
- Fixed possible crash with Rusty Hatch.
- Fixed item sometimes not dropping when breaking doors.
- Fixed typo in registry name for Birch Fence Gate which prevented vanilla ones from animating.
- Fixed possible when rendering doors.
- Improved performances when lots of doors and trapdoors were used in world.
Note : the fence gate fix means that if animated Birch Fence Gates in the world will just disappear (they were only obtainable from Creative inventory). The vanilla non animated ones will automatically become animated ones.
1.12.2-7.2.2 requires MalisisCore 1.12.2-6.3.0 for Minecraft 1.12.2
- Changed the Rusty Ladder recipe to use seven irong ingots to minimize conflicts.
- Fixed possible crash when rendering Reinforced doors.
- Fixed possible crash with FenceGates
1.12.2-7.2.1 requires MalisisCore 1.12.2-6.3.0 for Minecraft 1.12.2
- Fixed possible crash with TrapDoors.
- Removed Forge warnings.
1.12.2-7.2.0 requires MalisisCore 1.12.2-6.3.0 for Minecraft 1.12.2
- Fixed doors not being centered around oak fences.
- Added glass panes to blocks centering doors.
- Fixed rusty hatch not being destroyed properly.
- Changed rusty ladder and rusty hatch ladder to match the collision box of vanilla ladders.
- Fixed trapdoors not acting as a ladder when above rusty ladder.
- Fixed rendering crash that may happen with TrapDoors.
- Fixed rendering crash that may happen with FenceGates
1.12.2-7.1.1 requires MalisisCore 1.12.2-6.1.7 for Minecraft 1.12.2
- Fixed an issue that left ghost blocks when destroying Rusty Hatch.
- Fixed player detection for auto opening doors.
- Added sound when opening/closing Hi-tech doors.
- Fixed compatibility issue with Sponge.
1.12-7.1.0 requires MalisisCore 1.12.2-6.1.2 for Minecraft 1.12.2
- Added option in the door factory to allow doors to automatically open when player is close.
- Fixed bottom texture of the Hi-tech Door.
- Fixed server crash with CraftTweaker
- Fixed vanilla door texture issue with LiteLoader
- Migrated transformers to mixin. (Internal, probably broke many things)
1.12-7.0.4 requires MalisisCore 1.12-6.0.4 for Minecraft 1.12
- Fixed door rendering issues.
- FIxed trap doors localization.
1.12-7.0.3 requires MalisisCore 1.12-6.0.2 for Minecraft 1.12
1.11.2-6.1.3 requires MalisisCore 1.11.2-5.2.2 for Minecraft 1.11.2
- Fixed issues in DoorFactory gui preventing selection of movement and sound options.
- Fixed issues in guis preventing the update of client side inventory.
- Update russian translation.
1.12-7.0.2 requires MalisisCore 1.12-6.0.1 for Minecraft 1.12
- Fixed crash on servers.
1.12-7.0.1 requires MalisisCore 1.12-6.0.1 for Minecraft 1.12
- Fixed crash on launch.
- Fixed crash on servers.
- Fixed Reinforced Hatch icon.
- Fixed registry names for fence gates.
1.12-7.0.0 requires MalisisCore 1.12-6.0.0 for Minecraft 1.12
- Changed Forcefield controller :
* Activating/deactivating a Forcefield now drains energy based on the Forcefield size.
* Destroying a Forcefield now drains energy based on the Forcefield size instead of draining the controller completely.
* Increased the energy generation rate in survival mode.
- Fixed order of items in the creative tab.
Previous updates :
1.11.2-6.1.2 requires MalisisCore 1.11.2-5.2.2 for Minecraft 1.11.2
- Fixed debug output displaying when rendering Hi Tech Door.
- Fixed lighting issue when hiding the HUD if a Hi Tech Door is rendering.
- Fixed serveral GUI issues.
1.11.2-6.1.1 requires MalisisCore 1.11.2-5.2.0 for Minecraft 1.11.2
- Fixed vanilla doors not rendering properly sometimes.
- Fixed Hi-tech doors rendering in other dimensions.
1.11.2-6.1.0 requires MalisisCore 1.11.2-5.1.0 for Minecraft 1.11.2
- FIxed Carriage Door and Medieval Door recipes.
- Fixed referenced vanilla textures not being stitched if no vanilla model use them.
1.10.2-5.2.0 requires MalisisCore 1.10.2-4.3.0 for Minecraft 1.9.4 / 1.10.2
- Fixed possible crash with Fence Gates
1.11.2-6.0.1 requires MalisisCore 1.11.2-5.0.1 for Minecraft 1.11.2
- Fixed Optifine related crash (requires Optifine B7).
1.11.2-6.0.0 requires MalisisCore 1.11.2-5.0.0 for Minecraft 1.11.2
1.10.2-5.1.8 requires MalisisCore 1.10.2-4.2.10 for Minecraft 1.9.4 / 1.10.2
- Fixed crash occuring with custom doors.
1.10.2-5.1.7 requires MalisisCore 1.10.2-4.2.10 for Minecraft 1.9.4 / 1.10.2
- Fixed crash when right clicking Forcefield with empty hand.
- Fixed lighting issue with trapdoors and Hitech Doors.
1.10.2-5.1.5 requires MalisisCore 1.10.2-4.2.8 for Minecraft 1.9.4 / 1.10.2
- Fixed doors not being correctly centered when next to iron bars or cobblestone walls.
- Fixed shading for the frame of Medieval and Carriage doors.
- Added redstone interaction for Hi-tech door.
1.10.2-5.1.4 requires MalisisCore 1.10.2-4.2.6 for Minecraft 1.9.4 / 1.10.2
- Fixed Rusty Hatch breaking when going away and coming back.
- FIxed lighting not working properly when using glowstone as material for Custom Doors.
- Fixed crash when using optifine.
- Fixed door lighting when using shaders.
- Fixed Hi-tech door not being rendered when using Optifine. (Still has translucency issue when using shaders)
1.10.2-5.1.3 requires MalisisCore 1.10.2-4.2.3 for Minecraft 1.9.4 / 1.10.2
- Fixed hi-tech door being instant minable.
- Fixed mod loading for 1.9.4.
1.10.2-5.1.2 requires MalisisCore 1.10.2-4.2.3 for Minecraft 1.10.2
- Fixed crash when rendering Vertical Hatch, Carriage Door or Medieval Door.
- Improved textures for Carriage Door and Medieval Door.
- Removed option for 3 branch handle for Vertical Hatch
- Fixed Rusty Hatch item being consumed even when the block failed to be placed.
1.10.2-5.1.1 requires MalisisCore 1.10.2-4.2.1 for Minecraft 1.10.2
- Fixed crash on dedicated server.
- Fixed chat spam when failing some ray tracing.
- Fixed crash with Minecraft 1.9.4.
1.10.2-5.1.0 requires MalisisCore 1.10.2-4.2.0 for Minecraft 1.10.2
- Added new Hi-tech door.
- Fixed Custom Doors duplication bug.
- Fixed Custom Doors item sometime not being rendered at the right angle.
- Fixed Vanilla doors not stacking anymore once broken.
- Fixed arrows going through Carriage and Medieval Doors.
- Fixed performance issue with raytracing Carriage and Medieval Doors.
- Fixed Saloon Door models.
- Generally improved door rendering performances.
1.9.4-5.0.4 requires MalisisCore 1.9.4-4.1.1 for Minecraft 1.9.4 / 1.10.2
- Fixed Custom Doors not dropping an item when breaking the top part.
- Fixed Custom Doors not working properly for other clients than the one who placed it.
- Fixed modified doors not remembering their properties when broken or picked in creative mode.
1.9.4-5.0.3 requires MalisisCore 1.9.4-4.1.1 for Minecraft 1.9.4 / 1.10.2
- Fixed animations for Garage Doors.
- Fixed occasional crash for doors.
1.9.4-5.0.2 requires MalisisCore 1.9.4-4.1.0 for Minecraft 1.9.4 / 1.10.2
- Fixed doors animations not always working when connected to a dedicated server
- Fixed Forcefield syncing from the server
- Fixed texture warnings in the log
- Fixed BigDoor recipe warning in the log
1.9.4-5.0.1 requires MalisisCore 1.9.4-4.0.1 for Minecraft 1.9.4 / 1.10.2
- Fixed crash when loading the mod with Minecraft 1.10.2
- Fixed syncing issues in multiplayer.
1.9.4-5.0.0 requires MalisisCore 1.9.4-4.0.0 for Minecraft 1.9.4
1.8.9-3.1.4 requires MalisisCore 1.8.9-2.1.5 for Minecraft 1.8.9
- Fixed random crashes when rendering Tile Entities.
1.9-4.0.1 requires MalisisCore 1.9-3.0.4 for Minecraft 1.9
- Fixed multiple crashes.
1.9-4.0.0 requires MalisisCore 1.9-3.0.1 for Minecraft 1.9
1.8.9-3.1.3 requires MalisisCore 1.8.9-2.1.3 for Minecraft 1.8.9
1.8-2.5.4 requires MalisisCore 1.8-1.4.10 for Minecraft 1.8
- Fixed crash on dedicated servers.
1.8.9-3.1.2 requires MalisisCore 1.8.9-2.1.3 for Minecraft 1.8.9
1.8-2.5.3 requires MalisisCore 1.8-1.4.10 for Minecraft 1.8
- Fixed crash when using special blocks for Custom Doors.
- Fixed performance for Reinforced Doors.
1.8.9-3.1.1 requires MalisisCore 1.8.9-2.1.0 for Minecraft 1.8.9
1.8-2.5.2 requires MalisisCore 1.8-1.4.6 for Minecraft 1.8
- Fixed crash on dedicated servers.
1.8.9-3.1.0 requires MalisisCore 1.8.9-2.1.0 for Minecraft 1.8.9
1.8-2.5.1 requires MalisisCore 1.8-1.4.6 for Minecraft 1.8
- Added reinforced door.
(1.8) - Fixed Optifine crash.
1.8.9-3.0.2 requires MalisisCore 1.8.9-2.0.4 for Minecraft 1.8.9
1.8-2.4.3 requires MalisisCore 1.8-1.4.4 for Minecraft 1.8
- Hopefully fixed multiple inexplicable crashes.
1.7.10-1.13.2 requires MalisisCore 1.7.10-0.14.3 for Minecraft 1.7.10
- Fixed FPS issue with Saloon Doors.
1.8.9-3.0.1 requires MalisisCore 1.8.9-2.0.2 for Minecraft 1.8.9
1.8-2.4.2 requires MalisisCore 1.8-1.4.2 for Minecraft 1.8
- Fixed bug when placing Custom Doors.
1.8-2.4.1 requires MalisisCore 1.8-1.4.2 for Minecraft 1.8
1.7.10-1.13.1 requires MalisisCore 1.7.10-0.14.2 for Minecraft 1.7.10
(1.8) - Fixed Garage Door textures not showing properly.
(1.7) - Fixed buttons closing Garage Doors prematurely.
1.8-2.4.0 requires MalisisCore 1.8-1.4.0 for Minecraft 1.8
- Major internal changes to MalisisCore.
1.8-2.3.0 requires MalisisCore 1.8-1.3.0 for Minecraft 1.8
- Added new redstone behavior option in the Door Factory :
- Standard : door opens/closes when activated by hand or powered by redstone
- Redstone only : door opens/closes only when powered by redstone
- Hand only : door opens/closes only when activated by hand
- Redstone lock : door opens/closes only when activated by hand AND when not powered by redstone
- Fixed Carriage Door frame type being lost when broken.
1.8-2.2.0 requires MalisisCore 1.8-1.2.0 for Minecraft 1.8
1.7.10-1.13.0 requires MalisisCore 1.7.10-0.14.0 for Minecraft 1.7.10
- Added Medieval door.
- Added adpatative frames for Big Doors.
(1.8) - Added option to display the doors in 3D in inventory.
(1.8) - Changed door recipes to give 3 doors.
(1.8) - Set doors max stack size to 64.
(1.8) - Removed middle bar for vanilla doors.
(1.7) - Fixed wrong animation direction for fence gate.
(1.7) - Fixed missing mapping crash if vanilla replacement is disabled.
1.8-2.1.1 requires MalisisCore 1.8-1.1.0 for Minecraft 1.8
1.7.10-1.12.1 requires MalisisCore 1.7.10-0.13.1 for Minecraft 1.7.10
(1.8) - Fixed crash when placing Rusty Ladder on top or bottom of a block.
(1.8) - Fixed lighting issue with fence gates.
(1.7) - Fixed fence gate crash on dedicated server.
1.8-2.1 requires MalisisCore 1.8-1.0.2 for Minecraft 1.8
1.7.10-1.12.0 requires MalisisCore 1.7.10-0.13.1 for Minecraft 1.7.10
- Added wooden trapdoors.
- Added colored curtains.
(1.8) - Fixed crash when placing a Rusty Hatch against some blocks.
(1.8) - Fixed crash caused by NEI trying to render some items.
(1.8) - Fixed multiple crashes on dedicated server.
1.8-2.0 requires MalisisCore 1.8-1.0.0 for Minecraft 1.8
1.7.10-1.11.0 requires MalisisCore 1.7.10-0.13.0 for Minecraft 1.7.10
- Added camo fence gates as a separate block (instead of a configuration option).
- (1.8) Removed Mixed Block, Block Mixer, Vanishing Blocks, Player sensor
- (1.7.10) Added wooden variants of fence gates.
1.7.10-1.10.1 requires MalisisCore 1.7.10-0.12.10
- Fixed multiple crashes with raytracing.
- Fixed issues with Diamond Vanishing Block GUI.
- Fixed Digicode V button not working properly.
- Fixed Door movements and sounds order in DoorFactory GUI.
- Fixed Cauldron crash when a world didn't have a name.
1.7.10-1.10 requires MalisisCore 1.7.10-0.12.9
- Added double fence gate handling.
- Fixed crash caused by DragonAPI.
1.7.10-1.9.5 requires MalisisCore 1.7.10-0.12.9
- Fixed possible crash with VanishingBlocks.
- Fixed lighting issue with some items.
1.7.10-1.9.4 requires MalisisCore 1.7.10-0.12.6
- Fixed Rusty Hatch bounding boxes.
- Fixed digicode display for doors.
- Fixed crash when worlds doesn't have a ChunkProvider.
1.7.10-1.9.3 requires MalisisCore 1.7.10-0.12.5
- Fixed crash when placing Custom Doors
1.7.10-1.9.2 requires MalisisCore 1.7.10-0.12.5
- Fixed saloon door localization.
- Fixed iron and sliding not being in MalisisDoors creative tab.
- Fixed some crash when ray tracing against blocks.
- Fixed console spam when a another TileEntity was found when looking for double door.
- Optimized centered door handling.
1.7.10-1.9.1 requires MalisisCore 1.7.10-0.12.4
- Fixed 1.8 wooden door recipes.
1.7.10-1.9 requires MalisisCore 1.7.10-0.12.4
- Added Saloon Doors.
- Aligned the doors in the center when they're next to iron bars, cobblestone wall, fences or glass panes.
1.7.10-1.8.2 requires MalisisCore 1.7.10-0.12.3
- Changed Player Sensors and Glass Doors to use any kind of colorless glass.
1.7.10-1.8.1 requires MalisisCore 1.7.10-0.12.2
- Fixed crash with Rusty Hatch Item.
1.7.10-1.8 requires MalisisCore 1.7.10-0.12
- Added Digicode for doors.
1.7.10-1.7.1 requires MalisisCore 1.7.10-0.11.4
- Fixed Iron Trapdoor recipe conflict with Iron bars.
1.7.10-1.7 requires MalisisCore 1.7.10-0.11.4
- Added Iron Trapdoor.
- Added Sliding Trapdoor.
- Custom doors now take into account the light levels of their materials.
- Fixed lighting issue with Fence Gates and Carriage Doors.
1.7.10-1.6 requires MalisisCore 1.7.10-0.11.4
- Added new door movements (Double sliding/rotating).
1.7.10-1.5.1 requires MalisisCore 1.7.10-0.11.3
- Fixed liquids going through Carriage Doors.
- Fixed Fence Gates and TrapDoors not working.
- Added 1.8 door localizations.
1.7.10-1.5 requires MalisisCore 1.7.10-0.11.2
- Added Minecraft 1.8 door variants.
- Reworked and improve Carriage Doors.
- Fixed a crash with Forcefields.
- Fixed rendering of Mixed blocks when using fast graphics.
- Fixed a crash when viewing item statistics (note that door statistics won't work).
1.7.10-1.4.4 requires MalisisCore 1.7.10-0.11.1
New build to reflect changes in MalisisCore.
1.7.10-1.4.3 requires MalisisCore 1.7.10-0.10.5
- Fixed crash on dedicated servers.
1.7.10-1.4.2 requires MalisisCore 1.7.10-0.10.5
- Fixed Doors brightness at night when lit by torches.
1.7.10-1.4.1 requires MalisisCore 1.7.10-0.10.5
- Fixed crash when crafting vanilla doors.
1.7.10-1.4.0 requires MalisisCore 1.7.10-0.10.4
- Added auto-close timer for Custom Doors.
- Added the possibility to edit existing doors inside the DoorFactory.
- Fixed Fence Gate height when next to a wall block.
- Added Fence Gate camo. They will take the texture of surrounding blocks.
- Added option to enable/disable Fence Gate camo.
1.7.10-1.3.3 requires MalisisCore 1.7.10-0.10.3
- Fixed possible crashes with Carriage Doors and Rusty Hatch.
1.7.10-1.3.2 requires MalisisCore 1.7.10-0.10.3
- Added Spinning and Spinning around Door movements for the Door Factory
- Completely refactored Garage Doors : bottom parts should no longer appear with a window. The door now behave like any other doors : a redstone current opens the door, and stopping the current will make the door close even if not fully opened yet.
- Fixed Door Factory GUI not updating correctly and not remembering previous states.
- Fixed a bug with checkbox and textfields in Vanishing Diamond Block GUI.
- Fixed a crash when opening Vanishing Diamond Block GUI.
- Fixed Rusty Ladder collision box.
- Fixed crashes with ForceFields, Rusty Hatch and Carriage Doors.
1.7.10-1.3.1 requires MalisisCore 1.7.10-0.10.2
- Fixed Forcefields being broken by liquids.
- Fixed a loading issue with Garage Doors.
1.7.10-1.3.0 requires MalisisCore 1.7.10-0.10.2
- Added Curtains.
- Added Carriage Doors.
- Added Forcefields.
- Added Rusty ladders.
- Changed Door Factory GUI.
- Improved shadows and shading for Rusty Hatch.
- Fixed rendering bug for Rusty Hatch frame.
- Fixed Rusty Hatch sound and movement appearing in Door Factory lists.
- Fixed bug when placing the Rusty Hatch failed.
- Fixed Rusty Hatch and Rusty Handle localizations.
- Fixed Door Factory and Block Mixer not spilling inventory when broken.
- Fixed side visibility for non opaque Mixed Blocks.
- Fixed possible crashes when getting door movements.
- Fixed crash when placing a Door on a replaceable invisible TileEntity (fixes RailCraft incompatibilities).
1.7.10-1.2.1 requires MalisisCore 1.7.10-0.9.9
- Fixed checkbox position in Door Factory.
- Fixed potential crash if a Custom Door Item was obtained illegally.
1.7.10-1.2 requires MalisisCore 1.7.10-0.9.8
- Added Rusty Hatch !
- Fixed location of chinese lang file.
1.7.10-1.1.4 requires MalisisCore 1.7.10-0.9.7
- Fixed a crash occuring when a mod was querying world sensitive door icon.
- Fixed Mixed block grass coloring.
1.7.10-1.1.3 requires MalisisCore 1.7.10-0.9.6
- Updated russian translation.
- Reflected MalisisCore changes.
1.7.10-1.1.2 requires MalisisCore 1.7.10-0.9.4
- Fixed z-fighting issue with custom doors.
- Improved GUI rendering performances.
1.7.10-1.1.1 requires MalisisCore 1.7.10-0.9.3
- Greatly improved rendering performances concerning RAM usage.
- Fixed Diamond Vanishing Frame recipe.
1.7.10-1.1 requires MalisisCore 1.7.10-0.9.2
- Added a new Shoji Door with new sound available in the Door Factory.
- Toned down the volume of Jail doors and Glass door sounds.
- Fixed duplication bug when breaking the top block of a Door.
- Fixed bounding box of Rotate and replace movement when opened.
- Removed the restriction for mixing blocks. Now you can mix two non opaque blocks.
- Added the possibility to mix ender pearls, and water and lava buckets to get specials textures.
- Mixing a non opaque block with an opaque one will make a one-way see-through mixed block.
- Mixing a light emitting block will make the mixed block emit light as well.
- Mixing a block of redstone will make the mixed block emit redstone current.
- Added an option for enhanced mixed block placement. When active, it allows the placement of the mixed blocks based on the direction the player is looking instead of using the face of the block clicked. Also, pressing the sneak key will inverse the mixed block.
- Fixed potential memory leak in ProxyAccess.
1.7.2-1.0.2 requires MalisisCore 1.7.2-0.9.1
- Fixed a crash on dedicated servers with Door Factory.
- Changed Player Sensor shape when placed on floor or ceiling.
1.7.2-1.0.1 requires MalisisCore 1.7.2-0.9.1
- Fixed a crash in MalisisCore dragging an item stack over a slot in GUIs.
1.7.2-1.0.1 requires MalisisCore 1.7.2-0.9
- Fixed a bounding box issue with Sliding 4 ways movement for Custom Doors.
- Fixed Custom doors not dropping as an item when destroying block underneath.
- Fixed hardness missing for Block Mixer and Door Factory.
1.7.2-1.0 requires MalisisCore 1.7.2-0.9
- Added new doors : laboratory and factory doors.
- Added new machine : the door factory. Chose how they look and the way they move to build your own personalized doors !
- Added the possibility to place Player Sensors on floors or ceilings.
1.7.2-0.9.1 requires MalisisCore 1.7.2-0.8
- Fixed a crash occurring on world load for DoorTileEntity.
- Fixed a crash occurring when rendering Garage doors.
1.7.2-0.9 requires MalisisCore 1.7.2-0.8
- Added new garage door.
- Added new jail door.
- Added a new MalisisDoor creative tab. Every new blocks will be listed in there.
- Added the display of the names of the blocks part of the mixed blocks.
- Refactored door animation and rendering. The invisible door bug should be corrected.
- Corrected compatibility bug with RailCraft invisible tile entities.
- Added fail safe when instantiating Proxy world for Vanishing Frames. This should prevent Cauldron crash at the expense of limiting the metadata detection when copying a block.
1.7.2-0.8 requires MalisisCore 1.7.2-0.7.3
- Added animations for trap doors and fence gates.
- Now almost every block can be used for Vanishing Frames.
- Added Diamond Vanishing Frames. They're expensive, but allow the configuration of wich direction to propagate its state and with what delay and speed.
- Refactored doors rendering. Hopefully, it will fix the invisible iron door bug.
- Added configurations. Configuration can be modified with the command /malisis config malisisdoors (autocomplete works).
- Added a simple rendering configuration for mixed block. Activate it if you experience z-fighting or rendering glitch with them.
- Fixed a crash when trying to mix items that don't have corresponding itemBlock (ie. Skulls).
- Fixed lighting bug when rendering tile entities.
1.7.2-0.6.4 requires MalisisCore 1.7.2-0.7.2
- Fixed a crash when Block Mixer was used on dedicated server.
The Block Mixer should now be able to accept any opaque block in the first input slot (except a Mixed Block), and any block in the second input slot.
1.7.2-0.6.3 requires MalisisCore 1.7.2-0.7.2
- The crash occurring on dedicated servers with BuildCraft should be fixed.
1.7.2-0.6.2 requires MalisisCore 1.7.2-0.7.1
- The crash occurring for Forge versions higher than 1060 is fixed.
- The Block Mixer timer does not appear to be reset when opening the GUI any more.
- More blocks are now accepted for the Block Mixer. As long as an opaque cube is present in the first input slot, almost any block can be used for the second one. (Who said fake ladder troll?)
- Shift-clicking in the Block Mixer GUI should now function properly.
- Mixed Blocks dropped are now properly created when destroyed.
- Mixed Blocks can now properly be picked when in creative mode.
- Added localised name for Mixed Block
- Added German localisation.
Animated doors :
The first goal of this mod was to improve vanilla doors behaviour. They are now animated when opened or closed instead of just jumping instantly to their new state. Also, it makes double doors automatically open and close without any need for redstone.
Trapdoors and fence gates are also animated!
Glass doors :
Two new sliding doors are added (wooden and iron), that behaves like normal doors but instead of rotating on themselves, they slide into the block next to them.
In game :
Jail doors :
A new metallic jail door that slides on the side. Can only be operated with redstone.
In game :
Laboratory doors :
A new metallic laboratory door that slides upwards. It's not a double door.
In game :
Factory doors :
A new metallic factory door that slides both upwards and downwards.
In game :
Shoji doors :
A new shoji door that slides slowly on the side.
In game :
Simple colored curtains that opens with custom animation. The color of the curtains depends on the color of the wool used.
In game :
Saloon doors :
New saloon doors that opens automatically when you go through them.
In game :
Reinforced doors :
A metallic door with a handle that slowly opens.
In game :
Hitech doors :
A futuristic hi-tech door with cool opening animation.
In game :
Sliding trapdoors :
Simple trapdoors that slide on the side with pneumatic sound.
In game :
Camo fence gates :
A fence gate that copies the blocks on each side, granted they're the same type.
In game :
Rusty Hatch :
A big metallic hatch with a handle that slowly opens. Comes with rusty ladders built-in. Requires 2x3x2 block space to be placed.
Like Trap doors, if placed on the top half of the side of the block, the door will open upwards.
In game :
Rusty Ladders :
A metallic ladder that matches the ones built-in the Rusty Hatch.
In game :
Garage doors :
A multi-structure allowing a large area to be opened with a nice animation. A Garage door can be as wide and tall as wanted, and as long as they face the same way, one simple redstone current change will make the whole door open or close depending on its current state.
In game :
Carriage doors / Medieval doors:
A big and fancy wooden double door (4x5x1 multi-block) made from a wooden door and five of one other. Oak door makes a Carriage door, Spruce Door makes a Medieval door. The frame uses the texture of the block used in the recipe.
Note : in 1.7.10, the five blocks need to be spread in five different crafting slots.
In game :
Forcefield and Controller :
The Forcefield Controller is an item that allows the creation of Forcefields. The Forcefields can be any size (with a limit of 100 blocks) and can't be destroyed. Use the item on the Forcefield to activate and deactivate it, use it while sneaking to remove it completely.
The Contoller displays color informations while placing a Forcefield to indicate if it can be made between the selected positions. It is self powered but requires some time to recharge. Note that removing a Forcefield completely drains the energy of the Controller.
In game :
Door factory and custom doors :
The door factory is a self powered machine that lets you design your own doors. Chose their properties such as the type of movement (from ten available!), the sound, or the speed of their animation, and then select blocks for the frame, top and bottom materials to define how they look.
The top and bottom material also accepts a few items for special effects :
- Flint & steel gives a fire effect.
- Ender pearl displays nether portal animation.
- Water bucket displays flowing water.
- Lave bucket displays flowing lava.
In game :
Custom doors :
Custom doors with effects :
You can find informations about the Player Sensor, the Mixed Block, the Block Mixer and the Vanishing Blocks in the MalisisBlocks post.
Videos & ReviewsReview from LexLV/Lextube :
Review from MeatyLock :
Review from Pokepeel :
Review from MCE626 :
Review from CebraxLP (German) :
Review from i Febag (Italian) :
Older videos :
Review from Ericton :
Review from Phantaboulous / Martijn :
Review from TyneCraft :
Review from Dami Games / Pathfinder1001 :
Review from Danniey / ClumsyMinecraft :
Review from TeamTwiistz
Review from DarcMatter / HyaterLCG :
Review from ProGamer7 :
Quick show :
No restriction concerning modpacks. Feel free to use this mod in your modpacks!.
Textures for BDCraft are available here : http://bdcraft.net/community/pbdc-patches-wip/malisis-doors-t3197.html
Many thanks to PaleoCrafter for the German translation, Merkaba5 for the Russian translation and Minecraftentxt for the Spanish (Argentina) translation.
Nov 6, 2011Posted in: Resource PacksNote: If you like this, be sure to give it a (+)!
Have you ever thought to yourself "Gee, Minecraft looks a bit flat and bland, I wish it would have some subtle depth to it!"? Well think no more! With the Defined texture pack every block is given a little bit more depth to make them look just that bit better! At first glance they may look just like the default textures, but on closer inspection they're quite a bit different... Don't believe me? Have some screenshots:
A new look for your crops!
Add charm to your villages!
Animated Water and Lava! (And portals and fire!)
Downloads! Download the 64x texture pack here (1.5) (Best quality): http://adf.ly/3vP9h Download the 32x texture pack here (1.5) (Faster): http://adf.ly/3vPAu
Download the PRE-1.5 64x texture pack here (1.4.5) (Best quality): http://adf.ly/LkSDg Download the PRE-1.5 32x texture pack here (1.4.5) (Faster): http://adf.ly/LkSPW Installation
1. Download the version of the texture pack you want above
2. Place the .zip into your Minecraft's texture pack folder
3. IF YOU ARE RUNNING MINECRAFT VERSION 1.4.7 OR LOWER You MUST Download MCPatcher and patch your Minecraft for HD Textures. As an alternative, you can also use Optifine which, on top of being an amazing mod, supports HD textures! If you are running version 1.5 or higher you will not need this.
4. Load up Minecraft, and in the Texture Pack menu select "Defined.zip" or "Defined32.zip"
5. Enjoy! If you like the pack, be sure to click the green + at the bottom of this post!
Mods (MAY OR MAY NOT BE OUTDATED!):
PremiumWood - 1.4 and below- 32x Download | 64x Download Randomite - 1.4 and below - 32x Download | 64x Download Connected Textures - 100% - Included Netherrocks - 1.4 and below - 32x Download | 64x Download
And if you prefer the old, higher-contrast Cobblestone, these are for you:64x64: and
A note on 'Traditional Beauty':It has come to my attention that a few people believe this to be a copy of 'Traditional Beauty', another variation of the default textures to make them look nicer. I must inform you that this is /not/ a copy of that, and although they are similar they each have differences. Here are a couple of comparison pictures:
And here's a quote from BlowJoe (The creater of Traditional Beauty) if you're still not convinced
Quote from BlowJoe
i just got here beacuse one of my TP users said that my (Traditional Beauty) and your Pack are looking pretty much the same. I have to say, no they aren't looking the same. Yes it is the same effect but the way to achieve this effect is in both TP an other. I realy like this pack and don't want that any of my users are comeing here and flameing it.
A *thumbs up* for this TP!
Choose whichever pack you will, but please try not to comment on this factor (:
Check out some videos of this pack in the spoiler!'Allstar602' has created a very useful review of this texture pack! See it here: 'TheModSpotlight' has made a nice review of the pack! Check it out!
'MinecraftUniverse' has also done a video showing all the blocks, mobs and lots of items!
Jan 31, 2013Sharingan616 posted a message on Fishing Craft - new fish, new rods, and more! (10,000+ d's!)Posted in: Minecraft ModsFishing Craft
Adds more rods, fish, plants, and more!
This mod is designed to increase the variety of fish as well as further develop tvhe fishing in Minecraft. Currently this mod adds 12 new fish. Please report any bugs you find. Comments and feedback are welcomed heavily.
The mod currently does not have sever support. That will come in a future update.
This page will be updated when the next update is released. If you have any questions or error reports, please check the FAQ first: https://github.com/S...gCraft/wiki#faq.
Latest release: v1.2.4 for MC 1.6.2. (Thanks to master801 for updating).
- v1.2.4 for MC 1.5.2
- v1.2.2 for MC 1.5.2
- v1.1.1 for MC 1.4.7
- v1.0.1 for MC 1.4.7
- v1.0.0 for MC 1.4.7
- Fixed bug where wooden fishing rods were crafted with half the amount of default uses.
- Included image file so bobbers will render correctly.
- Fixed bug where weeds would not immediately dissapear when not attached to block.
- Significantly reduced spawning rate of weeds.
- Added all items to the ore dictionary.
- Added goldfish, which have a chance of being caught in swamps when using frog eggs as bait.
- Added red-bellied piranha and peacock bass, which can be caught in the jungle.
- Added fish morsels as bait, which can be crafted from tuna strips.
- Added frog eggs as bait, which can be collected from weeds.
- Added a new underwater weed block, which spawns in rivers and swamps.
- Finished the fishing rod mechanisms, allowing baited fishing rods to take damage.
- Fixed an issue where you could not bait damaged rods
- Rewrote multiple class files for organization purposes.
- Moved the fishing location of pike to tundra rivers.
- Added the tool breaking sound when the wooden rod snaps.
- You can now see what bait is on your hook when you cast your rod.
- New textures.
- If there is no fish to catch in an area, the bobber will not bob (Before this change only a carp would bite where other fish didn't).
- Moved the fishing location of carp to forests.
- Added the ability to see what bait is on your rod by hovering the mouse over the item.
- Temporarily removed Lots Of Food compatibility.
- Added mcmod.info file.
- Almost all fish require bait now.
- Removed Squid fix.
- Fixed bug where carp can be caught with bluegill in the ocean.
- Added config file for item ids.
- Added pike and bluefin tuna.
- Added Lots of Food support.
- Added chicken worm.
- Fixed an id issue with multiple items.
- Official release. (MC 1.4.7)
You need Forge to install this mod.
Now with a sig! To support this mod, copy and paste this code into your signature:
It will produce this image link:
Pay very close attention to this section, as it will give you clues on where to fish.
Each type of fish has a different behavior relative to minecraft biomes and objects. Catfish tend to hang around in shaded, shallow regions of swamps, but sometimes come out during rainy days. They are caught with worms or frog eggs. Salmon are found roaming rivers of mild-temperature areas when using worms as bait. Bluegills and Goldfish are found commonly in swamps when using worms or frog eggs as bait, and Carp are found commonly... well, everywhere. The rarest of the fish are the Suckerfish, which are found near weedy river banks. Bass are found in mild-temperature rivers, but are only caught with worms. Small Piranahas can be caught when fishing in Jungle rivers by using a fish morsel as bait. Peacock Bass are caught in Jungle rivers when using Small Piranhas as bait. Pike are found in cold rivers, and are caught by using Bluegills as bait. Yellowfin and Bluefin Tuna, currently the only deep sea fish, are caught by using Bluegills as bait.
(Deep sea fishing will be refined later.)
Deep Sea Fish:
The player has a chance of catching a disease if eating raw fish. You must cook the fish or fish meat to receive full hp benefits. Eating a raw or cooked fish will also produce fish bones, which you can craft into bonemeal.
Certain kinds of bait can be obtained to help catch fish.Worms can be found in weedy areas of swamps during a downpour. Bluegill can be fished out of swampy water spots. Frog Eggs can be found in weeds. Fish Morsels can be crafted from fish meat.
- Yellowfin Tuna
- Bluefin Tuna
- Small Piranha
- Peacock Bass
- Wooden Fishing Rod (replaces the vanilla fishing rod)
- Reinforced Fishing Rod (twice as strong as wooden fishing rod)
- Tackle Box
- More bait
- More fish (deep water & shallow)
- More food
- Fishing rods do not display fishing line on item icons.
More content coming soon. If you like this mod, make sure to leave a vote . Thanks! Now get your rear out there and fish![represent]
This document is Copyright ©(2013) (Benjamin Tovar-Prince)(Sharingan616) and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.
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