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    posted a message on AleXndrTheGr8st's Mods (SimpleCore API, SimpleOres, Fusion, Netherrocks)
    Is anyone else using 1.3.0 Simple Ores+Fusion and having trouble mining onyx?

    At first, I migrated my IDs over from 1.2, but when I mined an onyx block, Minecraft crashed with an out of bounds exception.

    So I deleted the entry for onyx gems and let it auto-assign, but mining the block dropped a Forestry tin ingot (ID shifted 256).

    So I changed the Forestry tin ingot to a different ID, and now mining the onyx block drops nothing at all (I still get the experience). Changing onyx gems to a different free ID does the same (mine the block but nothing drops).

    I tested smelting a block in creative mode, and I do get a gem from that, but I can't mine the ore itself and get the drops.
    Posted in: Minecraft Mods
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    posted a message on Mariculture 1.2.4.2 ~ Updated 21/04/2015
    Quote from joshie

    Gelles
    That crash is because, I'm calling the nei file for a method, to display the fluid info for the vat, I'll have to move that info I guess, since you don't have NEI and it's causing ya to crash... Though why it's saying the file is missing is beyond me.

    And yes my limestone and chisels are 100% interchangeable.


    Awesome on both counts. The Factory and Diving books work fine (crashes on Fishing book's second page as well, same error), and all the recipes that don't require special machines are loading in CraftGuide, so I'm good to test stuff out. If I find any other crashes I'll let you know.

    And I saw kelp can be used in place of fertilizer/mulch for biomass. Sweet. :)
    Posted in: Minecraft Mods
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    posted a message on Mariculture 1.2.4.2 ~ Updated 21/04/2015
    Hey there,

    Was thinking about how to turn a Roman-style atrium into a water source for indoor plumbing, and realized your sluice would perfectly fit my needs. So I dropped Mariculture in, disabled the Magic module, and everything loaded up fine. Started up my Creative test world, opened the Basics book, and crashed when I tried to turn to the second page.

    I see your NEIbase error has returned, like an annoying boomerang. :)

    Pastebin of crash log: http://pastebin.com/WV7Du1sy

    I don't use Thermex, NEI, BoP, TC, or Thaumcraft (I'm using Buildcraft, CraftGuide, Extra Biomes XL and some others)

    As a follow-up question, is your limestone compatible with the limestone generated by Chisel? Or vice-versa? Can I register the limestone block in the ore dictionary converter config to interchange them?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Can we have a config option to ban TC4 worldgen from specific dimensions? Or at least limit it only to the vanilla dimensions? My server uses Aroma1997's Mining Dimension, and I'm finding barrows, taint, and nodes all over the place. Thanks.

    Edit: It looks like the barrows also change the biome of where they spawn (the mining dimension uses a specific mining world biome to prevent spawns), so when "night" falls in the mining dimension,monsters are able to spawn in the "eerie" biome, which completely undermines the purpose of the Mining Dimension. So a config option for dimension banning would be greatly appreciated.
    Posted in: Minecraft Mods
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    posted a message on AleXndrTheGr8st's Mods (SimpleCore API, SimpleOres, Fusion, Netherrocks)
    Been using this (and the recycling pack <3) for a couple of weeks now.

    I really like how simple and laid out everything is, progression-wise. No need to go constantly to the forum to find out what material is better than X or Y. If I could make a request, I'd ask for Craftguide integration for the fusion furnace, but that's trivial so long as I just remember redstone, glowstone, and ghast tears are what I need for my large chunks (effing ghasts). I was happily rolling around in my brand new thyrium armor (with an onyx chest a zombie dropped) and my thyrium tools, heading into my mine, where I promptly fell into lava and died and lost all of it.

    Bronze is very useful for people like me. :D
    Posted in: Minecraft Mods
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    posted a message on [Railcraft Addon] More Rock Crusher Metal Dusts v0.0.6d
    I've been wanting something like this ever since I first saw the rockcrusher multiblock. <3

    Can I make a request for Simple Ores 2? (Adamantium, Mythril, Onyx).
    Posted in: Minecraft Mods
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    posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!
    http://pastebin.com/yUte7e0i

    Haha, totally crashed while trying to learn how to auto-smelt with InfiniTubes.

    Running 1.6.4 Minecraft with Forge .916, 57.0.0 Immibis Core, and 57.0.1 InfiniTubes.

    Had a furnace with a teleposer on top and bottom connected to a network, smelting glass. Put a third teleposer on the left for fuel, put a tube between the top and left teleposers to try and supply the left one with power, and then clicked "Power Bridge" on the left teleposer. Insta-crash, and I can't access the world anymore (hooray for expendable worlds) without crashing with the same error (Ticking Tile Entity).
    Posted in: Minecraft Mods
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    posted a message on World Generation Manager v0.4.8 - Ungenerate/Regenerate a specific mod
    If this works for Universal Electricity-based ores, I will be super happy. Giving it a try now!
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Quote from dontremb

    If you do a google search for Mekanism Wiki, there is one put out by the Voltz Mod pack, it's mostly out of date, but will still help a lot.

    NEI (Not enough Items) has the recipes. I don't know if you need a specific NEI pluggin though, probably do. I use the Big Dig Modpack from Technic, it has Mekanism. And it's a wonderful mod pack.


    Thanks!
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Is there any place that has the recipes listed for this mod? I use Craftguide, and not a single Mekanism recipe appears there.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from Damien_Darkside

    I have had the idea to make an instructional video sometime maybe on the more intricate parts of the mod after armor is released.

    Things on great combos (Green slime has now made the Swamp my favourite biome) as well as some smeltery tricks and redstone arrangement for the smeltery to be auto for players.

    This wouldn't be like a Direwolf20 video on "This is how you make this and a brief overview of the mod", but more like a "Well I've made a bunch of tools, now what are some of the more technical aspects in order to make an uberaxe?" and "Why shouldn't I make my tier 2 tools out of the best metals I can find?"

    I just don't know how I get along doing that... I never had to record my laptop before!


    FYI, slimes in swamps are a vanilla change (somewhere around 1.4.5 iirc), just in case you didn't know. Good luck with the video!
    Posted in: Minecraft Mods
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    posted a message on [1.6.1/1.6.2] [Forge] Diamond Meter v2.2.3/2.2.4
    Quote from cataractdigger

    me too
    It's coming up id 1284 which is the id for the backpack.


    Thirding this request, as even after changing the IDs of all four of the Railcraft backpacks, the meter still has the name "Woven Iceman's Backpack."
    Posted in: Minecraft Mods
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    posted a message on [1.5+/1.6.2+][Forge] Painter's Flower Pot v1.59
    I love my pots. Thanks for the mod. :)
    Posted in: Minecraft Mods
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    posted a message on Factorization 0.8.108
    Quote from megaflip

    Playing with connecting FZ boilers to railcraft industrial steam engines

    Factorization-powered solar MJ production? Yes please.

    More testing seems to show that a maxed-mirrors setup around a set of boilers can power 5 (five!) industrial steam engines, producing 40 MJ/t! A very nice alternative to railcraft boilers I feel, as there is no requirement of setting up infrastructure for fuel production, and you can set it up to power FZ machines as well. Here's my setup:

    <snip>

    Engines are in an x pattern, power comes from levers/whatever on blocks in between



    Pipes come up from boilers and feed engines from the sides



    Love it! <3


    That is awesome.
    Posted in: Minecraft Mods
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    posted a message on [1.4.6]v2 Custom Ore Generation (updated Jan. 5th)
    Quote from Gotthard

    Can anyone point me to the file that controls the distribution for the server? Nothing I have changed in the server files has had any effect, everything stays veins at the standard distributions regardless of the changes I make to the files. I don't even see anything in any of the files that SHOULD change anything; everything is about changing options in the single player/lan settings when you start a new world, which by the way works AMAZINGLY. I just wish I could use a dedicated server with it.



    The way I set it up is that I did all my config and testing in a SP world, and then just copy/pasted the config to the server.

    Best part of doing it like that, I could have two different configs: one for my single-player and one for my server. It was rad. :)
    Posted in: Minecraft Mods
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