I'm trying to narrow down the source of a crash when the latest versions of Electricraft and Railcraft are installed together (near as I can tell, this is possibly an API error involving IToolWrench- installing Buildcraft allows the game to load), so I can report it to the correct mod author(s).
I've always preferred RedLogic over Project:Red - it's just much neater and gave me what I wanted in one (two with Core) package, versus Project:Red's.... stuff.
I'm having some trouble with the cubic dislocator and the cubic sensitive dislocator. I'm trying to set up an automated farming for the Gany's End crops, but the dislocators won't dump into chests or connect to Buildcraft pipes. They break the grown crops fine, but then dump the items on the ground.
Am I doing something wrong (I'm using the latest versions)?
And I think Artifice has retrogen for its marble/basalt, but it's been a while since I checked the config. It's open-source.
Hmm. Do you think World Generation Manager is good for server-use? Definitely going to grab it for my single-player, but I don't like throwing untried mods at my players.
On a related note to the mod, one of the guys on my server REALLY likes his full suit of Illumenite. Seeing as he's building a massive tree/house that towers to the heavens, and his shift key slips sometimes.
The one time I tried WGM was when it was first released, and it was in my single-player world. I haven't done any testing in a multi-player environment. I imagine it would play nice in multiplayer as well, but I would test first (and of course backup the world save).
says that Minecraft Forge is throwing the exception.
No idea why it works in single player...no idea why it is crashing...but it should crash in all cases as this code is called the same way in every case.
I had my guy run more tests, and discovered that the exact same error happens with only Biomes o' Plenty installed (didn't test Highlands), but only with his Linux installation. I was able to start up a local server on my Windows PC with both EBXL and BoP just fine.
Disabling all village generation in the EBXL config allowed us to get his Linux server up and running, so I'm throwing my hands up and calling it a Linux-Forge thing. And made plans for a zombie villager reclamation compound.
I'm trying to start up a modded server with a friend, and we're running into an issue with EBXL (and just EBXL).
2014-03-25 11:59:07 [SEVERE] [ForgeModLoader] Caught exception from ExtrabiomesXL
java.lang.IllegalAccessError
at net.minecraftforge.common.BiomeManager.addVillageBiome(BiomeManager.java:25)
at extrabiomes.handlers.BiomeHandler.enableBiomes(BiomeHandler.java:61)
at extrabiomes.Extrabiomes.preInit(Extrabiomes.java:136)
Everything works fine in single-player, and everything is up to date. I've run out of ideas for solving this one, and any help would be greatly appreciated.
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Hello all,
I'm trying to narrow down the source of a crash when the latest versions of Electricraft and Railcraft are installed together (near as I can tell, this is possibly an API error involving IToolWrench- installing Buildcraft allows the game to load), so I can report it to the correct mod author(s).
My crash log
Without ElectriCraft,I can load with Railcraft.
Without Railcraft, I can load with Electricraft.
With Buildcraft, Minecraft loads fine.
I think something's wrong with the Buildcraft API supplied by Railcraft, but do you guys have any ideas?
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Nice! This was always my favorite storage mod.
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Download link doesn't appear to work for the 1.8.8 version.
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I've always preferred RedLogic over Project:Red - it's just much neater and gave me what I wanted in one (two with Core) package, versus Project:Red's.... stuff.
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This is fantastic! *downloads*
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I'm having some trouble with the cubic dislocator and the cubic sensitive dislocator. I'm trying to set up an automated farming for the Gany's End crops, but the dislocators won't dump into chests or connect to Buildcraft pipes. They break the grown crops fine, but then dump the items on the ground.
Am I doing something wrong (I'm using the latest versions)?
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Looks interesting and fun! Maybe I will hop on your server sometime.
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The one time I tried WGM was when it was first released, and it was in my single-player world. I haven't done any testing in a multi-player environment. I imagine it would play nice in multiplayer as well, but I would test first (and of course backup the world save).
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And I think Artifice has retrogen for its marble/basalt, but it's been a while since I checked the config. It's open-source.
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If it's not too much to ask, could I request Railcraft's rockcrusher support for Simple Ores Dusts?
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I had my guy run more tests, and discovered that the exact same error happens with only Biomes o' Plenty installed (didn't test Highlands), but only with his Linux installation. I was able to start up a local server on my Windows PC with both EBXL and BoP just fine.
Disabling all village generation in the EBXL config allowed us to get his Linux server up and running, so I'm throwing my hands up and calling it a Linux-Forge thing. And made plans for a zombie villager reclamation compound.
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I'm trying to start up a modded server with a friend, and we're running into an issue with EBXL (and just EBXL).
java.lang.IllegalAccessError
at net.minecraftforge.common.BiomeManager.addVillageBiome(BiomeManager.java:25)
at extrabiomes.handlers.BiomeHandler.enableBiomes(BiomeHandler.java:61)
at extrabiomes.Extrabiomes.preInit(Extrabiomes.java:136)
Full crashlog is here: https://clbin.com/yFK6M
Everything works fine in single-player, and everything is up to date. I've run out of ideas for solving this one, and any help would be greatly appreciated.
Thanks.
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