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    posted a message on Magic Bees: Magic themed bees for Forestry; The Successor to ThaumicBees
    Thanks for the clarification and the wonderful mod! :)
    Posted in: Minecraft Mods
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    posted a message on Magic Bees: Magic themed bees for Forestry; The Successor to ThaumicBees
    Hey MysteriousAges,

    I just breed the Rejuvenating Bee in Thaumic Bees 1.4.4a and it has an effect with a blank as a name. I extra bee serumed it and now i have a " Effect Serum" is this intentional or fixed in a later version? If intentional, is there an actual effect (hints on what it does would be nice)


    Edit:

    Wow so my nodes are rediculously huge now!!! Doubled in size. Hope this is what they do.
    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)
    Quote from druha

    Also wondering if Ruins will create mob spawners with mobs from other mods? Or if it could be configurable?


    I know for sure if you put the mod added mob spawner metadata in a rule within the tml file it reverts it to pigs. Similar to the villager issue people were having earlier.

    Also I modified some of the ruins in this mod to work with the new Chest options (Modified w/ FTB Minecrack so vanilla may be a bit to unbalanced but the numbers can easily be modified as you see fit). Just replace the originals in their biome folders.

    Chest Ruin TML's
    I did not rename the original authors in the files and I do not claim any credit on these works.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Hi Azanor, Thanks for the great mod yet again!

    I did notice that Amber Stone and Cinnibar Ore don't carry a signal with redstone and I was curious if this was intentional?

    I.E. - I put a redstone torch on top of them and send a signal to the block and the torch doesn't turn off. Also repeaters can't send a signal through them.
    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)
    Awesome! Thank you kind sir it works perfectly. I shall enjoy the real adventure update now!

    Bonus: A chest breakdown you can possibly add to your template if you want.
    Most chests are self explanitory but some mods I have adjust them so thought it could be useful.
    • mineshaftCorrifor - Loc:mineshafts. Vanilla-Gold/Iron Ingot, Diamond and other minables,EnchantBooks,Seeds| Railcraft-Rails,CoalCoke,Crowbar,Creosote,WoodenTie,Carts,Steel Tools+Ingot+Block| IC2-UraniumOre,Copper/Tin Ingot| Thaumcraft-Thaumium Tools,KnowledgeFrag
    • pyramidDesertyChest - Loc:DesertDungeon Vanilla-Gold/IronIngot,DiamondEmerald,Bones,RottenMeat,EnchBook| Railcraft-Steel Tools+Armor|IC2-Tin/Copper Ingot,Bronze ToolsArmor| Thaumcraft-Thaumium Ingot+Tools,KnowledgeFrag
    • pyramidJungleChest - Loc:JungleDungeon Same as DesertChest
    • pyramidJungleDispenser - just contains arrows
    • strongholdCorridor - Loc:Strongholds Vanilla-Food,Gold/iron Tools+Ingots,Diamond,EnchBook,EnderPearl| Railcraft-Steel Ingot+Tools+Armor| IC2-Bronze Tools+Ingot+Armor| Thaumium-Ingot+Tools,KnowFrag| GregTech- UU-matter
    • strongholdLibrary - Loc:Stronghold Libraries. Vanilla-Paper, Compass, Books, Enchanted Books| Thaumcraft- Amber, KnowledgeFrag, Thaumium Tools+Ingots
    • strongholdCrossing - Loc: Strongholds about the same as StrongholdCorridor
    • villageBlacksmith - Villages Vanilla-Tools, Diamonds and such| Railcraft-CoalCoke,Crowbar, Steel Block+Ingot+Tools+Armor| IC2-Bronze Tools+Ingot+Armor, RubberSappling| Thaumium Ingots
    • bonusChest - Start chest option when creating a new game. nothing great
    • dungeonChest- Loc: Dungeons Contains all normal stuff Iron,Seeds,Bread,Records. This is what most mods add too so you will get lots of random other things in here.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][Forge][ModLoader] Mob Spawn Controls! Control Spawning! Increase SpawnCaps + Spawn Attempts! Mo'Creatures+ExtraBiomes S
    Quote from KremeChoco

    Question, it looks like you can't turn off a certain mob's spawn because lowest is 1, correct?
    How frequent would they spawn on 1?
    I'm trying to remove, at least in this case, minimize Cyclops from dvineRPG spawning as much as possible


    It is weighted so you need to add all the mob frequencies in that biome then take 1 and divide it by the total that is your perecentage.

    If you want to completely remove the cyclops, just delete him out of the line and he wont spawn
    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)
    Quote from AtomicStryker

    The issue with that is it's impossible to control just what you get ... so your random hidden chest under a dirt hut might contain the diamond doubly sharp sword of ultimate pwnage


    Yeah I figured as much but it is up to the mod makers to make the items rare in the dungeon loot list.

    I find myself avoiding these dungeons and just building and crafting way better stuff. They are background/atmosphere without reward.

    Could you possibly add a boolean property in ruins.txt to let people get that OP loot but then balance their own game? i.e. A harder mob spawing mod. Easy/normal/hard just adusts the total amount of loot a chest can spawn as well as retaining the empty chest percentage?

    Or even look into just an all loot dungeon chest for the last level of a tower?
    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)
    Hey AtomicStryker thanks for keeping this mod going. It is quite enjoyable!

    Any chance you can get it to play nice with added dungeon loot? i.e. new enchanted books minecraft added as well as other mods like thaumcraft, portal, etc

    Is kind of depressing working my way down 5 layers of an underground tower to get iron and some seeds.
    Posted in: Minecraft Mods
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    posted a message on [1.7][Forge]Buff/Armor Bar Mods, Project Zulu: Better Overworld v1.2.8.X
    Quote from Crudedragos

    Project Zulu v0.6.2b
    Fixes array out of bounds issue caused by crafting fur pelt into leather in 2x2 crafting box


    Thanks a bunch! It works perfectly now.

    Also a side thanks for keeping splitting the main download into there respective sections. I love the creatures but am not commited to the structures yet.
    Posted in: Minecraft Mods
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    posted a message on [1.7][Forge]Buff/Armor Bar Mods, Project Zulu: Better Overworld v1.2.8.X
    Hey great work on the mod. I am enjoying it on my server right now but I am running into the following issue when trying to craft fur pelt in leather. Any help would be much appreciated.

    Updating screen events

    java.lang.ArrayIndexOutOfBoundsException: 4
    at ry.a(SourceFile:69)
    at projectzulu.common.blocks.RawFiberCraftingHandler.onCrafting(RawFiberCraftingHandler.java:48)
    at cpw.mods.fml.common.registry.GameRegistry.onItemCrafted(GameRegistry.java:309)
    at sq.a(SlotCrafting.java:118)
    at rq.a(SourceFile:166)
    at ayo.a(PlayerControllerMP.java:461)
    at avf.a(GuiContainer.java:620)
    at codechicken.nei.forge.DefaultSlotClickHandler.handleSlotClick(DefaultSlotClickHandler.java:17)
    at codechicken.nei.forge.GuiContainerManager.handleMouseClick(GuiContainerManager.java:587)
    at avf.a(GuiContainer.java:461)
    at aul.d(SourceFile:127)
    at avf.d(GuiContainer.java:722)
    at aul.m(SourceFile:111)
    at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
    at net.minecraft.client.Minecraft.J(Minecraft.java:846)
    at net.minecraft.client.Minecraft.run(Minecraft.java:771)
    at java.lang.Thread.run(Unknown Source)
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Love this mod and have used it since back in the 1.3 days when I started. So kudos to the creator and please keep up the great work. Minecraft needs the challenge of more mobs so we aren't all safe in our homes.

    Just one small thing which isn't even the modders fault. I hate the 16x16 textures. So many good texture packs out there at 32x32 and none to replace this awesome content that is added. I have only found runesmith werewolves(which is outdated and no longer being updated). Anyone working on this or know of texture packs to be found plz let me know.
    Posted in: Minecraft Mods
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    posted a message on [V1.5_01] Buried Treasures 3.3 (Thanks, NCrawler!)
    Quote from DoumRS

    Could you make a download link to this mod with a 1 chance out of 300 to find a treasure chest? :biggrin.gif:


    I'll pm you as I do not have authors consent to distribute it.
    Posted in: Minecraft Mods
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    posted a message on [V1.5_01] Buried Treasures 3.3 (Thanks, NCrawler!)
    Quote from DoumRS

    How do you change the spawn rate??

    Great mod by the way :biggrin.gif:


    I used my experience in coding to adjust one number to 1000. 1 in 1000 is fantastic btw. Took me 10 min to find one and prove it worked after endlessly combing the sandy beaches. I have been playing now for many of hours (of course not searching sand all the time) and have yet to find one. I love it. Almost like it is not there but in the back of my mind I know there is a very random chance to find it.
    Posted in: Minecraft Mods
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    posted a message on 32x Mo'Creatures Texture Request
    I have been scouring the internet and haven't found a texture pack that replaces the 16x16 textures of mo'creatures and all I found was the werewolf texture from the long forgotten runesmith pack. I was wondering if anyone out there has the time and capability that I do not to create a nice texture pack for it. I am living in a nice 32x32 world (even in aether) and all these awesome creatures just don't fit in. Any help is much appreciated even if it is only one or two mobs.

    Here is a link to the actual mod mo'creatures

    *also not as important but baby animals also falls into this category as a side request.
    Posted in: Resource Packs
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    posted a message on [V1.5_01] Buried Treasures 3.3 (Thanks, NCrawler!)
    Quote from Funestus

    I have done nothing on the spawnrate.
    I made a second version where the chance is low to find a treasure.
    I cannot say the exact spawnrate, it is the same as the one from NCrawler.
    The Spawnrate will be high, i'm looking to fix it.

    Version 1: Spawnrate -> Common rarity choice is 1 out of 20 chance of finding chests
    Version 2: Spawnrate -> Rare rarity choice is 1 out of 80 chance of finding chests

    Btw:
    Works it? :biggrin.gif:

    €: Added rare Version with low spawnrate Buried Treasure v.3.4 (1.7.7) - Rare


    Awesome Thanks. Works very well. I switched it to 1000 on mine cuz I wanted it super rare and not all over the place but thanks for showing me how to fix it. :biggrin.gif:
    Posted in: Minecraft Mods
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