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    posted a message on [v1.9.12] SecurityCraft~ Security cameras, Retinal scanners, and more!


    SecurityCraft is partnered with Nodecraft!
    Want your very own Minecraft server (along with Terraria, CS:GO, and 30+ other games)? You can easily set up your server by using the promo code securitycraft at checkout, or the following referral link, and get 30% (or more, depending on current sales) off: https://nodecraft.com/r/securitycraft By using our referral link/code, you directly support the development of the mod without needing to pay more, as Nodecraft gives us a share of what you pay them!


    Check out the official SecurityCraft server on SecurityCraft v1.9.10.1 for MC 1.20.6!
    Join using securitycraft.nodecraft.gg

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    Ownership


    Every block in the mod is owned by one specific player, the "Owner". The owner is the player who placed down the block. Only the owner of a block can interact with it, and only the owner can break it. Many blocks ignore their owner, meaning their functions do not apply to the owner, but only to other players. There is optional support for scoreboard team ownership, which can be enabled in the config. This results in every player on a team owning all blocks that were placed by a player who is also on that same team.
    If you have a mod like Jade or The One Probe installed, you can see who owns a block in that mod's overlay.


    Reinforced Blocks


    SecurityCraft adds reinforced blocks corresponding to many of the already existing vanilla blocks. These reinforced blocks are unbreakable variants of their vanilla counterpart, and have a slightly darker tint to distinguish them from, but otherwise look the same as, their vanilla versions. This tint can be turned off in the config file. Reinforced blocks are immovable by vanilla pistons, however they can be pushed by reinforced pistons.
    Not every vanilla block has a reinforced counterpart, and modded blocks are not and will not be supported by us. That said, there is an easy to use API for adding new reinforced blocks, and the team is glad to help out with using it for any mods that want to add reinforced blocks for their own or other mods' blocks.
    Reinforced blocks are created by reinforcing them with a universal block reinforcer. The different levels simply have more durability, and level 2 upwards can also remove the reinforcement.
    Here's a player reinforcing their house:


    Technical Blocks


    There are numerous blocks added by the mod, which allow the player to secure their base from intruders. An exhaustive list would be too long for this description, so a few select blocks are outlined below to give you an overview of what to expect in the mod. For a complete list of all of the blocks and items in the mod you can check out the ingame manual, or the mod's wiki.
    - Block Change Detector: The block change detector is able to detect block changes in a certain range around it, and will also log the position, player, time, and block state of the changed block.
    - Fake Liquids: They look like lava and water, but act completely differently.

    - Inventory Scanner: Previously configured by the owner to prohibit certain items, the inventory scanner can confiscate these prohibited items, or even not let a player having one of these items in their inventory through.
    - Keycard Reader: The keycard reader accepts a previously defined set of keycards, and will only emit a redstone signal when the correct card has been inserted.
    - Projector: Used to project fake blocks into the world.

    - Rift Stabilizer: Can prevent teleportation attempts in its vicinity, disallowing players to use chorus fruit or enderpearls to teleport/glitch into one's base.
    - Security Camera: A camera that players can look through from anywhere in their world. Useful for keeping an eye on what those villagers are up to. Or maybe to spy on your enemies.
    - Sentry: A defensive device that shoots at approaching mobs.
    - Trophy System: Uses laser technology to explode incoming projectiles.


    Modules


    Many of SecurityCraft's blocks can be modified in various ways. This is done through modules. They add additional functionality such as redstone output, or allowing the block to act faster than it would without the module. A notable module is the disguise module, which allows SecurityCraft's blocks to look like any other block in the game, allowing for stealthy base defenses.


    Another very useful module is the allowlist module, which enables the owner to list names of players in a block. These players are then ignored by the block, and any password-protection, targeting system, etc. that it has.


    Password-protected Blocks


    The mod adds a couple password-protected blocks that can only be accessed by players who know a numerical code that was previously set by the block's owner. There are a couple password-protected blocks that work just like their vanilla counterparts. These blocks include a chest and different furnaces. Most of these do not have a crafting recipe, and are instead created by rightclicking their vanilla variants with a key panel.
    Password-protected blocks can be bypassed by the codebreaker. There is a 33% chance of the bypassing succeeding. The item has 3 uses, so handle with care! If the codebreaker is successful, the block will activate/open, and the player can access it.
    If you have a mod like Jade or The One Probe installed, you can see the passcode of your own password-protected blocks. This can be turned off, and only the owner can see the passcode.


    Explosives


    There are many mines added by SecurityCraft that players can use as defensive measures. A special type of mine are the so called block mines, which mimic commonly found blocks such as stone, dirt, deepslate, or sand, as well as all existing ores. These mines look just the same as their normal variants, however they are explosive to the touch. If a player who is not the owner breaks such a block mine, it will explode and leave a fiery crater.


    The mod also has other explosive gadgets. These include a standard mine that explodes when being stepped on, and a device that shoots mines at nearby mobs. All of these mines can be accessed by the mine remote access tool. Rightclicking a mine with the tool binds the mine to it, and subsequently allows to remotely defuse, arm, or detonate it.

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    Download

    Note: As with all new CurseForge downloads, they have to be approved by a moderator. If a new version was announced but it doesn't let you download the file, check back in a few hours.


    1.21.3:


    1.21.1:


    1.21:


    1.20.6:


    1.20.4:


    1.20.2:


    1.20.1:


    1.19.4:


    1.19.3:


    1.19.2:


    1.19:


    1.18.2:


    1.17.1:


    1.16.5:


    1.15.2:


    1.14.4:


    1.12:


    1.11.2:


    1.10.2:


    1.9.4:


    1.8.8/1.8.9:

    1.8:

    1.7.10:

    Just place the downloaded file into your .minecraft/mods folder with Forge installed.


    Older releases:

    [1.8] SecurityCraft v1.7.2: Click me!
    [1.7.10] SecurityCraft v1.7.2: Click me!
    [1.8] SecurityCraft v1.7.1: Click me!
    [1.7.10] SecurityCraft v1.7.1: Click me!
    [1.8] SecurityCraft v1.7.0: Click me!
    [1.7.10] SecurityCraft v1.7.0: Click me!
    [1.7.10] SecurityCraft v1.6.1: Click me!
    [1.7.2] SecurityCraft v1.6.1: Click me!
    [1.7.10] SecurityCraft v1.6.0: Click me!
    [1.7.2] SecurityCraft v1.6.0: Click me!
    [1.6.4] SecurityCraft v1.5pre: Click me!
    [1.6.4] SecurityCraft v1.4.1: http://www.curseforg...1_for_1.6.4.zip
    [1.6.4] SecurityCraft v1.4 pre-release: http://www.mediafire...fasd13z88k7umvm
    [1.6.4] SecurityCraft v1.3: http://www.mediafire...3_for_1.6.4.zip
    [1.6.2] SecurityCraft v1.2: http://geforce.freef...g/post4.html#p4
    [1.6.2] SecurityCraft v1.1: Click me!
    [1.6.2] SecurityCraft v1.0.8: http://adf.ly/U5oif
    [1.6.2] SecurityCraft v1.0.4: http://adf.ly/U08yL
    [1.6.2] SecurityCraft v1.0.2:
    [1.6.2] SecurityCraft v1.0: http://adf.ly/TsWnV
    [1.6.2][Pre-release] SecurityCraft v1.0: http://www.mediafire...5c03bjkqgad13dm

    Posted in: Minecraft Mods
  • 1

    posted a message on The "Farsight" Mod Doesn't Load Even Though I Have The Right Version

    Install Cupboard, it's a required dependency.

    Posted in: Java Edition Support
  • 1

    posted a message on Free copy of minecraft bedrock and java edition

    While we appreciate your generosity, giving away accounts that you already own (transferring account ownership) is not allowed according to Minecraft's EULA.

    Posted in: Discussion
  • 2

    posted a message on minecraft crashes with mods and says "failed to create model for minecraft:pig"

    The More Minecarts mod is crashing. Remove it and see if the game works. If it does, report the bug to More Minecart's developer so that they can fix it.

    Posted in: Java Edition Support
  • 1

    posted a message on Problem

    We do not support cracked launchers here.

    Posted in: Java Edition Support
  • 1

    posted a message on (modded)Cant join to my own server Incomplete set of tags recived from server (mods re the same on server and client)

    Are you actually starting Forge on the server? It seems like you're starting a vanilla (unmodified) server and then trying to join it with your modded client.

    Posted in: Server Support and Administration
  • 2

    posted a message on World was deleted

    Downgrading from a newer version of Minecraft to an older version has never been supported and usually leads to all kinds of corruption issues. Let this be a lesson to start creating regular, manual backups of your important saves because they're pretty much the only complete safeguard against power surge corruption, joining from an incorrect version of the game or with missing mods, accidental major world edits, etc.

    Posted in: Java Edition Support
  • 2

    posted a message on minecraft alpha

    Go into the launcher's settings and toggle the "show historical versions of Minecraft: Java Edition in the launcher" option on. You can then create a new installation and the alpha/beta versions of Minecraft will show up in the dropdown menu for you to select from.

    Posted in: Discussion
  • 1

    posted a message on Problem with fml.modloading.dupemod
    Quote from WhatPach»

    For real I had the same problem when I downloaded SecurityCraft. Magically I turned off all mods which was needed by SecurityCraft and Minecraft opened successfully (everything works)


    SecurityCraft (my mod) doesn't require any other mods to run. It is compatible with some other mods such as Jade or TheOneProbe but it is intended to work on its own. Feel free to send me any crash reports or anything that you have so that we can get that bug(?) fixed.


    Locking as people with similar dupemod crash reports seem to keep hijacking this thread. Please create your own thread, even if you encounter a similar error.

    Posted in: Java Edition Support
  • 1

    posted a message on My mod pack won't open

    Follow the instructions in that screenshot. Thermal Dynamics, Expansion, and Foundation require CoFHCore/World to work, so if you removed the CoFH mods, you need to remove the Thermal stuff as well.

    Posted in: Java Edition Support
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