The update is available for Minecraft versions 1.12.2, 1.14.4, 1.15.2, and 1.16.5:
1.12.2: https://www.curseforge.com/minecraft/mc-mods/security-craft/files/3351695
1.14.4: https://www.curseforge.com/minecraft/mc-mods/security-craft/files/3351696 (No longer being updated as of v1.8.22)
1.15.2: https://www.curseforge.com/minecraft/mc-mods/security-craft/files/3351697
1.16.5: https://www.curseforge.com/minecraft/mc-mods/security-craft/files/3351698
- New: The Codebreaker will now send a message when it failed to break a code
- New: The Admin Tool will now send a message when used while it has been disabled in the config
- New: Players that have been added to an Allow- or Denylist Module will now be visible in a list in the GUI
- New: Changing the owner of a block will now drop contained modules and storage module inventory
- New: Configuration option "mineExplosionsBreakBlocks" to control whether explosions of mines break blocks
- New: The Username Logger now supports the Allowlist Module, making it possible to prevent players on the list from being logged
- New: The Trophy System is now also capable of targeting Ender Pearls, Snowballs, Eggs, Llama Spit and Firework Rockets
- New: Inserting a Smart Module into a Trophy System now allows its owner to manually configure which projectile types the Trophy System is allowed to target
- New: Keycards can now be linked to Keycard Readers via a signature that can be shared with multiple other readers. See the SecurityCraft Manual for more info
- New: The Allowlist Module can now be used in the Cage Trap
- New: Reinforced Cauldron
- New: Speed Module. Can be used in an I.M.S., Protecto, Sentry, or Trophy System
- New: The Portable Radar can now be placed on all sides of a block and will rotate accordingly
- New: The Admin Tool now shows information about briefcases by holding the Briefcase in the off hand and the Admin Tool in the main hand and rightclicking
- New: [1.14.4+] Server configuration option "force_reinforced_block_tint". This can be used to force players to use the setting of the server config value "reinforced_block_tint"
- New: [1.14.4+] Client configuration option "reinforced_block_tint". If the server does not force the reinforced block tint, this value will be used
- Change: The information on how to look around inside a camera is now displayed in the camera's overlay instead of being sent to the chat
- Change: Messages sent due to changing a Sentry's mode will now show up above the hotbar to avoid spamming the chat
- Change: The Whitelist Module has been renamed to "Allowlist Module" to be more clear about its function
- Change: The Blacklist Module has been renamed to "Denylist Module" to be more clear about its function
- Change: Auto-assembling the Block Pocket no longer instantly builds the structure
- Change: The Redstone and Speed Modules now both use the resource pack's redstone/sugar texture
- API: Added hook for mods to define a block that can open Reinforced Doors/Reinforced Trapdoors/Reinforced Fence Gates. For more info, see IDoorActivator
- Fix: An item stack cannot be put into the Universal Block Reinforcer's slots if the stack's count is larger than the Reinforcer's durability
- Fix: I.M.S. entity gets stuck in mid-air when leaving and rejoining the world
- Fix: Portable Radar does not respect the "respect_invisibility" config option
- Fix: I.M.S. attacks players in spectator mode
- Fix: The Briefcase's NBT contains empty Briefcase inventory slots
- Fix: Some of SecurityCraft's tools don't lose durability when used on a block while held in the offhand
- Fix: Reinforced Buttons and the Reinforced Lever can get washed away by water and destroyed by pistons
- Fix: Mines can be placed on some blocks that don't have a solid top side
- Fix: Claymore explosions ignore the "shouldSpawnFire" configuration option
- Fix: Placing a Scanner-/Keypad Door in a block space that is powered will place the door in an open state
- Fix: Universal Block Remover does not take damage when breaking a deactivated Cage Trap
- Fix: The message that the Codebreaker has been disabled in the configuration file doesn't get sent
- Fix: Placing a Sentry in replaceable blocks, such as grass, does not work
- Fix: Some mines ignore the "smallerMinesExplosion" configuration option
- Fix: Copying/Pasting module lists does not work properly
- Fix: Mobs can spawn inside of a block pocket
- Fix: Potential crash when placing down blocks next to a password-protected chest
- Fix: Laser-/Inventory Scanner Fields don't have the proper owner assigned
- Fix: Newly placed Laser Blocks/Inventory Scanners don't synchronize with the Laser Block/Inventory Scanner they connected to
- Fix: Rejoining a server/world while being mounted to a camera teleports the player to that camera
- Fix: Rightclicking a block while attempting to change a Briefcase's owner does not change the owner
- Fix: [1.12.2] Placing blocks using tools of other mods (like Better Builder's Wands) does not set the owner correctly
- Fix: [1.12.2] The wooden Reinforced Button's sound is incorrect
- Fix: [1.12.2] Scrolling using the mouse wheel in the Username Logger's GUI does not work
- Fix: [1.12.2] Blocks that are disguised using blocks with support for CTM don't render
- Fix: [1.12.2] Projector placing/breaking/etc. sounds are incorrect
- Fix: [1.12.2] Ownership does not get set properly when converting blocks (namely Chest -> Password-protected Chest and Frame -> Keypad)
- Fix: [1.12.2] Motion Activated Light crash
- Fix: [1.12.2] Trophy System has incorrect place/step/break sounds
- Fix: [1.12.2] Keypad Door recipe is incorrect
- Fix: [1.12.2] SecurityCraft Manual pages don't get sorted
- Fix: [1.14.4-1.15.2] Briefcases cannot be opened
- Fix: [1.14.4+] Double Crystal Quartz Slab does not drop two slab items
- Fix: [1.14.4+] Using TAB to navigate menus does not work properly in some of SecurityCraft's interfaces
- Fix: [1.14.4+] Pressing ENTER to press buttons in SecurityCraft's interfaces does not work
- Fix: [1.14.4+] The fourth I.M.S. Bomb doesn't get shot properly
- Fix: [1.14.4+] The SecurityCraft Manual does not properly reflect recipes that have been disabled via datapacks/3rd-party mods
- Fix: [1.15.2] Reinforced (Stained) Glass is see-through
- Fix: [1.16.5] Sentry does not attack hostile mobs from Lycanites Mobs
- Removed: Ability to take screenshots via middle mouse click while being mounted to a camera, as it is unneeded due to Minecraft's own screenshot feature
- Removed: [1.14.4+] All configuration values that disable recipes. Use datapacks or 3rd-party mods to disable recipes instead
- Removed: [1.14.4+] Version Checker integration (Forge's update checker is already being used instead)
- Misc.: [1.14.4+] All of SecurityCraft's blocks now have loot tables
- Misc.: [1.14.4+] Added data generators for more blockstates and models and renamed some textures and models along the way. This will break resourcepacks
- Misc.: [1.16.5] The minimum required Forge version is now 36.0.42
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Check out the official SecurityCraft server on SecurityCraft v1.9.10.1 for MC 1.20.6!
Join using securitycraft.nodecraft.gg
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Ownership
Every block in the mod is owned by one specific player, the "Owner". The owner is the player who placed down the block. Only the owner of a block can interact with it, and only the owner can break it. Many blocks ignore their owner, meaning their functions do not apply to the owner, but only to other players. There is optional support for scoreboard team ownership, which can be enabled in the config. This results in every player on a team owning all blocks that were placed by a player who is also on that same team.
If you have a mod like Jade or The One Probe installed, you can see who owns a block in that mod's overlay.
Reinforced Blocks
SecurityCraft adds reinforced blocks corresponding to many of the already existing vanilla blocks. These reinforced blocks are unbreakable variants of their vanilla counterpart, and have a slightly darker tint to distinguish them from, but otherwise look the same as, their vanilla versions. This tint can be turned off in the config file. Reinforced blocks are immovable by vanilla pistons, however they can be pushed by reinforced pistons.
Not every vanilla block has a reinforced counterpart, and modded blocks are not and will not be supported by us. That said, there is an easy to use API for adding new reinforced blocks, and the team is glad to help out with using it for any mods that want to add reinforced blocks for their own or other mods' blocks.
Reinforced blocks are created by reinforcing them with a universal block reinforcer. The different levels simply have more durability, and level 2 upwards can also remove the reinforcement.
Here's a player reinforcing their house:
Technical Blocks
There are numerous blocks added by the mod, which allow the player to secure their base from intruders. An exhaustive list would be too long for this description, so a few select blocks are outlined below to give you an overview of what to expect in the mod. For a complete list of all of the blocks and items in the mod you can check out the ingame manual, or the mod's wiki.
- Block Change Detector: The block change detector is able to detect block changes in a certain range around it, and will also log the position, player, time, and block state of the changed block.
- Fake Liquids: They look like lava and water, but act completely differently.
- Inventory Scanner: Previously configured by the owner to prohibit certain items, the inventory scanner can confiscate these prohibited items, or even not let a player having one of these items in their inventory through.
- Keycard Reader: The keycard reader accepts a previously defined set of keycards, and will only emit a redstone signal when the correct card has been inserted.
- Projector: Used to project fake blocks into the world.
- Rift Stabilizer: Can prevent teleportation attempts in its vicinity, disallowing players to use chorus fruit or enderpearls to teleport/glitch into one's base.
- Security Camera: A camera that players can look through from anywhere in their world. Useful for keeping an eye on what those villagers are up to. Or maybe to spy on your enemies.
- Sentry: A defensive device that shoots at approaching mobs.
- Trophy System: Uses laser technology to explode incoming projectiles.
Modules
Many of SecurityCraft's blocks can be modified in various ways. This is done through modules. They add additional functionality such as redstone output, or allowing the block to act faster than it would without the module. A notable module is the disguise module, which allows SecurityCraft's blocks to look like any other block in the game, allowing for stealthy base defenses.
Another very useful module is the allowlist module, which enables the owner to list names of players in a block. These players are then ignored by the block, and any password-protection, targeting system, etc. that it has.
Password-protected Blocks
The mod adds a couple password-protected blocks that can only be accessed by players who know a numerical code that was previously set by the block's owner. There are a couple password-protected blocks that work just like their vanilla counterparts. These blocks include a chest and different furnaces. Most of these do not have a crafting recipe, and are instead created by rightclicking their vanilla variants with a key panel.
Password-protected blocks can be bypassed by the codebreaker. There is a 33% chance of the bypassing succeeding. The item has 3 uses, so handle with care! If the codebreaker is successful, the block will activate/open, and the player can access it.
If you have a mod like Jade or The One Probe installed, you can see the passcode of your own password-protected blocks. This can be turned off, and only the owner can see the passcode.
Explosives
There are many mines added by SecurityCraft that players can use as defensive measures. A special type of mine are the so called block mines, which mimic commonly found blocks such as stone, dirt, deepslate, or sand, as well as all existing ores. These mines look just the same as their normal variants, however they are explosive to the touch. If a player who is not the owner breaks such a block mine, it will explode and leave a fiery crater.
The mod also has other explosive gadgets. These include a standard mine that explodes when being stepped on, and a device that shoots mines at nearby mobs. All of these mines can be accessed by the mine remote access tool. Rightclicking a mine with the tool binds the mine to it, and subsequently allows to remotely defuse, arm, or detonate it.
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Download
Note: As with all new CurseForge downloads, they have to be approved by a moderator. If a new version was announced but it doesn't let you download the file, check back in a few hours.
1.21.3:
1.21.1:
1.21:
1.20.6:
1.20.4:
1.20.2:
1.20.1:
1.19.4:
1.19.3:
1.19.2:
1.19:
1.18.2:
1.17.1:
1.16.5:
1.15.2:
1.14.4:
1.12:
1.11.2:
1.10.2:
1.9.4:
1.8.8/1.8.9:
1.8:
1.7.10:
Just place the downloaded file into your .minecraft/mods folder with Forge installed.
Older releases:
[1.7.10] SecurityCraft v1.7.2: Click me!
[1.8] SecurityCraft v1.7.1: Click me!
[1.7.10] SecurityCraft v1.7.1: Click me!
[1.8] SecurityCraft v1.7.0: Click me!
[1.7.10] SecurityCraft v1.7.0: Click me!
[1.7.10] SecurityCraft v1.6.1: Click me!
[1.7.2] SecurityCraft v1.6.1: Click me!
[1.7.10] SecurityCraft v1.6.0: Click me!
[1.7.2] SecurityCraft v1.6.0: Click me!
[1.6.4] SecurityCraft v1.5pre: Click me!
[1.6.4] SecurityCraft v1.4.1: http://www.curseforg...1_for_1.6.4.zip
[1.6.4] SecurityCraft v1.4 pre-release: http://www.mediafire...fasd13z88k7umvm
[1.6.4] SecurityCraft v1.3: http://www.mediafire...3_for_1.6.4.zip
[1.6.2] SecurityCraft v1.2: http://geforce.freef...g/post4.html#p4
[1.6.2] SecurityCraft v1.1: Click me!
[1.6.2] SecurityCraft v1.0.8: http://adf.ly/U5oif
[1.6.2] SecurityCraft v1.0.4: http://adf.ly/U08yL
[1.6.2] SecurityCraft v1.0.2:
[1.6.2] SecurityCraft v1.0: http://adf.ly/TsWnV
[1.6.2][Pre-release] SecurityCraft v1.0: http://www.mediafire...5c03bjkqgad13dm
1
Install Cupboard, it's a required dependency.
1
While we appreciate your generosity, giving away accounts that you already own (transferring account ownership) is not allowed according to Minecraft's EULA.
2
The More Minecarts mod is crashing. Remove it and see if the game works. If it does, report the bug to More Minecart's developer so that they can fix it.
1
We do not support cracked launchers here.
1
Are you actually starting Forge on the server? It seems like you're starting a vanilla (unmodified) server and then trying to join it with your modded client.
2
Downgrading from a newer version of Minecraft to an older version has never been supported and usually leads to all kinds of corruption issues. Let this be a lesson to start creating regular, manual backups of your important saves because they're pretty much the only complete safeguard against power surge corruption, joining from an incorrect version of the game or with missing mods, accidental major world edits, etc.
2
Go into the launcher's settings and toggle the "show historical versions of Minecraft: Java Edition in the launcher" option on. You can then create a new installation and the alpha/beta versions of Minecraft will show up in the dropdown menu for you to select from.
1
SecurityCraft (my mod) doesn't require any other mods to run. It is compatible with some other mods such as Jade or TheOneProbe but it is intended to work on its own. Feel free to send me any crash reports or anything that you have so that we can get that bug(?) fixed.
Locking as people with similar dupemod crash reports seem to keep hijacking this thread. Please create your own thread, even if you encounter a similar error.
1
Follow the instructions in that screenshot. Thermal Dynamics, Expansion, and Foundation require CoFHCore/World to work, so if you removed the CoFH mods, you need to remove the Thermal stuff as well.