• 1

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Quote from Timeslice42»

    Okay, I actually got this to work. Sadly this will only work for people who already had profiles in the older launcher, but there will be a backup of the launcher_profiles.json file. Rename the new one to something else, and then rename the old one to launcher_profiles.json. Assuming you have a profile with the same name in the backup and in your new launcher profiles, you can then use MCPatcher to modify that profile as normal. Now rename the launcher_profiles files back to how they were.


    Good luck!


    You can still download the old launcher at https://minecraft.net/en-us/download/alternative
    Posted in: Resource Packs
  • 0

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3

    "Couldn't get a list of launcher profiles"

    MCPatcher version is 5.0.3
    OS: Mac OS X 10.12.6 x86_64
    JVM: Oracle Corporation 1.8.0_144 (64 bit)
    Classpath: /Users/gdavid/Downloads/mcpatcher-5.0.3.jar
    Fetching https://s3.amazonaws.com/Minecraft.Download/versions/versions.json...
    com.google.gson.JsonSyntaxException: java.lang.IllegalStateException: Expected a string but was BEGIN_OBJECT at line 125 column 20
    	at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$Adapter.read(ReflectiveTypeAdapterFactory.java:176)
    	at com.google.gson.Gson.fromJson(Gson.java:803)
    	at com.google.gson.Gson.fromJson(Gson.java:741)
    	at com.prupe.mcpatcher.JsonUtils.parseJson(JsonUtils.java:36)
    	at com.prupe.mcpatcher.JsonUtils.parseJson(JsonUtils.java:21)
    	at com.prupe.mcpatcher.launcher.profile.ProfileList.getProfileList(ProfileList.java:20)
    	at com.prupe.mcpatcher.ProfileManager.rebuildProfileList(ProfileManager.java:175)
    	at com.prupe.mcpatcher.ProfileManager.refresh(ProfileManager.java:69)
    	at com.prupe.mcpatcher.MainForm$19.runImpl(MainForm.java:605)
    	at com.prupe.mcpatcher.MainForm$UIWorker.run(MainForm.java:1095)
    Caused by: java.lang.IllegalStateException: Expected a string but was BEGIN_OBJECT at line 125 column 20
    	at com.google.gson.stream.JsonReader.nextString(JsonReader.java:821)
    	at com.google.gson.internal.bind.TypeAdapters$13.read(TypeAdapters.java:358)
    	at com.google.gson.internal.bind.TypeAdapters$13.read(TypeAdapters.java:346)
    	at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$1.read(ReflectiveTypeAdapterFactory.java:93)
    	at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$Adapter.read(ReflectiveTypeAdapterFactory.java:172)
    	... 9 more
    java.io.IOException: Could not get list of launcher profiles
    	at com.prupe.mcpatcher.ProfileManager.rebuildProfileList(ProfileManager.java:177)
    	at com.prupe.mcpatcher.ProfileManager.refresh(ProfileManager.java:69)
    	at com.prupe.mcpatcher.MainForm$19.runImpl(MainForm.java:605)
    	at com.prupe.mcpatcher.MainForm$UIWorker.run(MainForm.java:1095)
    Posted in: Resource Packs
  • 0

    posted a message on [WIP] GRIDCRAFT TRON:Legacy Texture Pack 64x64

    Looks amazing! Please make it for 1.11.2 and add a download link!

    Posted in: Resource Packs
  • 0

    posted a message on [Solved] Custom models for items & entities based on their nbt tags

    And what if i don't want to be compatible with other mods, instead want a custom client?

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Solved] Custom models for items & entities based on their nbt tags

    I found two solutions:

    A ) OptiFine

    + infinite item texture possibilities

    + many players use it

    B ) Custom client

    + i can add everything i need and only what i need

    + infinite possibilities for almost everything (item textures, item models, mob textures, mob models, gui backgrounds, almost anything with only a plugin server-side)

    - players need to download my client to play on my server (it doesn't needs to be required, only recommended)

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Solved] How to make jar and install to launcher? (MCP)

    After running reobfuscate.sh, in the reobf are many .class files, but no .jar.

    I want to make a jar and install it to launcher.

    How can i do that?

    Tried making a version and adding the files to the jar from the reobf folder, not work.

    Posted in: Modification Development
  • 0

    posted a message on [Solved] Custom models for items & entities based on their nbt tags

    I tried it, but it can't does what i need.

    I want INFINITE possiblities of variants for EVERY item.

    And i also need custom entity models / texxtures.

    I want this beacuse i have a server, where i want to add a lot of items and entities (magic staff, red dragon for example) and using predicates in a resourcepack is not an option for me (entities can't be customized in that way and i'm really limited with items).

    I don't want to install a mod on my server (i want the server to be playable without mods, but this mod will be highly recommended to use).

    I can't just use a mod and i don't want, beacuse

    - i can't add new things without client mod updates (in this way, only resourcepack update is requeried)

    - i will lose a lot of players, beacuse they can have a cracked client, that don't let you install mods or they just don't want to install mods

    And i'm also thinking about creating a custom client (and using no server mods, only nbt tags, used by this mod).

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Solved] Custom models for items & entities based on their nbt tags

    So, i want a mod that just changes item & entity models to a model named with an nbt tag from the active texture pack.


    the nbt tag would be customModel.


    Example command to get retextured item:

    /give @p stick 1 0 {customModel:"magicStaff"}

    and magicStaff is a custom model in a resourcepack's model folder.


    Example command to summon a retextured entity:

    /summon enderDragon ~ ~ ~ {customModel:"redDragon"}

    and redDragon is a custom model in a resourcepack's model folder.


    I need this, beacuse i want custom entities and items on my server without modding my server to add them.

    I would use bukkit plugins server-side to make the logic of the items and use items and entities looking similar to the custom one, for the case of a player joins without the mod.


    And i want to make this work with armor (change item texture & wearing texture).

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Solved] Positioning resized items

    So, i've created a double axe and resized it to be bigger.

    My only problem is with the third person look of my axe.

    My model:

    {
        "parent": "item/handheld",
    	"display": {
            "thirdperson_righthand": {
                "rotation": [ 0, -90, 55 ],
                "translation": [ 0, 4.0, 0.5 ],
                "scale": [ 1.85, 1.85, 1.85 ]
            },
            "thirdperson_lefthand": {
                "rotation": [ 0, 90, -55 ],
                "translation": [ 0, 4.0, 0.5 ],
                "scale": [ 1.85, 1.85, 1.85 ]
            },
            "firstperson_righthand": {
                "rotation": [ 0, -90, 25 ],
                "translation": [ 1.13, 4.2, 1.13 ],
                "scale": [ 1.68, 1.68, 1.68 ]
            },
            "firstperson_lefthand": {
                "rotation": [ 0, 90, -25 ],
                "translation": [ 1.13, 4.2, 1.13 ],
                "scale": [ 1.68, 1.68, 1.68 ]
            }
        },
        "textures": {
            "layer0": "items/diamond_axe"
        }
    }
    Posted in: Resource Pack Help
  • 0

    posted a message on [Solved] Armor variants depending on durability

    I want to add custom armor to my server with the help of a texture pack.


    I want to do this like i do with items, so custom texture will only show on unbreakable items, depending on its durability.

    I don't know, how can i change the armor textures. (not the original ones, i want to add a variant depending on durability)

    I don't find any option for example in iron chestplate's model yml file.

    Posted in: Resource Pack Help
  • 0

    posted a message on Grappl - Run a server on your computer in a few clicks without port-fowarding

    Why is the site down? :/

    Posted in: Minecraft Tools
  • 0

    posted a message on Help with map feature: League of Legends

    summon an invisible and invulnerable armor stand in that block that has a team

    add scoreboard objective points and set display to sidebar

    add red and blue teams

    optional make fake players red and blue join the team matching their name for colored team name display at sidebar


    repeat always active

    execute @e[type=armor_stand,team=red] ~ ~ ~ detect ~ ~ ~ air 0 scoreboard players add blue points 1

    >

    chain always active

    execute @e[type=armor_stand,team=red] ~ ~ ~ detect ~ ~ ~ air 0 setblock ~ ~ ~ red_wool

    do these with blue team armorstand adding score to red team


    this displays team scores at sidebar


    to reset score

    scoreboard players reset red

    scoreboard players reset blue

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Stamina System Using the Hunger Bar

    Rather than using the hunger bar, use a scoreboard objective.

    You can use the title command to display stamina level in the action bar.

    When low on stamina, give slowness.

    When low on stamina and still jumping, running, give hunger.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Minecraft Command help! How do you make a horse fly using where the player is looking when riding and moving forward.

    Recently i created that using minecarts.

    Every player with a specific look direction executes a command that teleports the vehicle they ride (/tp @e[type=...,name=...,r=1] - replace ... with the type and the name)

    Posted in: Commands, Command Blocks and Functions
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