Okay, I actually got this to work. Sadly this will only work for people who already had profiles in the older launcher, but there will be a backup of the launcher_profiles.json file. Rename the new one to something else, and then rename the old one to launcher_profiles.json. Assuming you have a profile with the same name in the backup and in your new launcher profiles, you can then use MCPatcher to modify that profile as normal. Now rename the launcher_profiles files back to how they were.
MCPatcher version is 5.0.3
OS: Mac OS X 10.12.6 x86_64
JVM: Oracle Corporation 1.8.0_144 (64 bit)
Classpath: /Users/gdavid/Downloads/mcpatcher-5.0.3.jar
Fetching https://s3.amazonaws.com/Minecraft.Download/versions/versions.json...
com.google.gson.JsonSyntaxException: java.lang.IllegalStateException: Expected a string but was BEGIN_OBJECT at line 125 column 20
at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$Adapter.read(ReflectiveTypeAdapterFactory.java:176)
at com.google.gson.Gson.fromJson(Gson.java:803)
at com.google.gson.Gson.fromJson(Gson.java:741)
at com.prupe.mcpatcher.JsonUtils.parseJson(JsonUtils.java:36)
at com.prupe.mcpatcher.JsonUtils.parseJson(JsonUtils.java:21)
at com.prupe.mcpatcher.launcher.profile.ProfileList.getProfileList(ProfileList.java:20)
at com.prupe.mcpatcher.ProfileManager.rebuildProfileList(ProfileManager.java:175)
at com.prupe.mcpatcher.ProfileManager.refresh(ProfileManager.java:69)
at com.prupe.mcpatcher.MainForm$19.runImpl(MainForm.java:605)
at com.prupe.mcpatcher.MainForm$UIWorker.run(MainForm.java:1095)
Caused by: java.lang.IllegalStateException: Expected a string but was BEGIN_OBJECT at line 125 column 20
at com.google.gson.stream.JsonReader.nextString(JsonReader.java:821)
at com.google.gson.internal.bind.TypeAdapters$13.read(TypeAdapters.java:358)
at com.google.gson.internal.bind.TypeAdapters$13.read(TypeAdapters.java:346)
at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$1.read(ReflectiveTypeAdapterFactory.java:93)
at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$Adapter.read(ReflectiveTypeAdapterFactory.java:172)
... 9 more
java.io.IOException: Could not get list of launcher profiles
at com.prupe.mcpatcher.ProfileManager.rebuildProfileList(ProfileManager.java:177)
at com.prupe.mcpatcher.ProfileManager.refresh(ProfileManager.java:69)
at com.prupe.mcpatcher.MainForm$19.runImpl(MainForm.java:605)
at com.prupe.mcpatcher.MainForm$UIWorker.run(MainForm.java:1095)
+ i can add everything i need and only what i need
+ infinite possibilities for almost everything (item textures, item models, mob textures, mob models, gui backgrounds, almost anything with only a plugin server-side)
- players need to download my client to play on my server (it doesn't needs to be required, only recommended)
I want INFINITE possiblities of variants for EVERY item.
And i also need custom entity models / texxtures.
I want this beacuse i have a server, where i want to add a lot of items and entities (magic staff, red dragon for example) and using predicates in a resourcepack is not an option for me (entities can't be customized in that way and i'm really limited with items).
I don't want to install a mod on my server (i want the server to be playable without mods, but this mod will be highly recommended to use).
I can't just use a mod and i don't want, beacuse
- i can't add new things without client mod updates (in this way, only resourcepack update is requeried)
- i will lose a lot of players, beacuse they can have a cracked client, that don't let you install mods or they just don't want to install mods
And i'm also thinking about creating a custom client (and using no server mods, only nbt tags, used by this mod).
and redDragon is a custom model in a resourcepack's model folder.
I need this, beacuse i want custom entities and items on my server without modding my server to add them.
I would use bukkit plugins server-side to make the logic of the items and use items and entities looking similar to the custom one, for the case of a player joins without the mod.
And i want to make this work with armor (change item texture & wearing texture).
Every player with a specific look direction executes a command that teleports the vehicle they ride (/tp @e[type=...,name=...,r=1] - replace ... with the type and the name)
1
You can still download the old launcher at https://minecraft.net/en-us/download/alternative
0
"Couldn't get a list of launcher profiles"
0
Looks amazing! Please make it for 1.11.2 and add a download link!
0
And what if i don't want to be compatible with other mods, instead want a custom client?
0
I found two solutions:
A ) OptiFine
+ infinite item texture possibilities
+ many players use it
B ) Custom client
+ i can add everything i need and only what i need
+ infinite possibilities for almost everything (item textures, item models, mob textures, mob models, gui backgrounds, almost anything with only a plugin server-side)
- players need to download my client to play on my server (it doesn't needs to be required, only recommended)
0
After running reobfuscate.sh, in the reobf are many .class files, but no .jar.
I want to make a jar and install it to launcher.
How can i do that?
Tried making a version and adding the files to the jar from the reobf folder, not work.
0
I tried it, but it can't does what i need.
I want INFINITE possiblities of variants for EVERY item.
And i also need custom entity models / texxtures.
I want this beacuse i have a server, where i want to add a lot of items and entities (magic staff, red dragon for example) and using predicates in a resourcepack is not an option for me (entities can't be customized in that way and i'm really limited with items).
I don't want to install a mod on my server (i want the server to be playable without mods, but this mod will be highly recommended to use).
I can't just use a mod and i don't want, beacuse
- i can't add new things without client mod updates (in this way, only resourcepack update is requeried)
- i will lose a lot of players, beacuse they can have a cracked client, that don't let you install mods or they just don't want to install mods
And i'm also thinking about creating a custom client (and using no server mods, only nbt tags, used by this mod).
0
So, i want a mod that just changes item & entity models to a model named with an nbt tag from the active texture pack.
the nbt tag would be customModel.
Example command to get retextured item:
and magicStaff is a custom model in a resourcepack's model folder.
Example command to summon a retextured entity:
and redDragon is a custom model in a resourcepack's model folder.
I need this, beacuse i want custom entities and items on my server without modding my server to add them.
I would use bukkit plugins server-side to make the logic of the items and use items and entities looking similar to the custom one, for the case of a player joins without the mod.
And i want to make this work with armor (change item texture & wearing texture).
0
So, i've created a double axe and resized it to be bigger.
My only problem is with the third person look of my axe.
My model:
0
I want to add custom armor to my server with the help of a texture pack.
I want to do this like i do with items, so custom texture will only show on unbreakable items, depending on its durability.
I don't know, how can i change the armor textures. (not the original ones, i want to add a variant depending on durability)
I don't find any option for example in iron chestplate's model yml file.
0
Why is the site down? :/
0
#3 it's better with teleports in repeat command blocks
0
summon an invisible and invulnerable armor stand in that block that has a team
add scoreboard objective points and set display to sidebar
add red and blue teams
optional make fake players red and blue join the team matching their name for colored team name display at sidebar
repeat always active
execute @e[type=armor_stand,team=red] ~ ~ ~ detect ~ ~ ~ air 0 scoreboard players add blue points 1
>
chain always active
execute @e[type=armor_stand,team=red] ~ ~ ~ detect ~ ~ ~ air 0 setblock ~ ~ ~ red_wool
do these with blue team armorstand adding score to red team
this displays team scores at sidebar
to reset score
scoreboard players reset red
scoreboard players reset blue
0
Rather than using the hunger bar, use a scoreboard objective.
You can use the title command to display stamina level in the action bar.
When low on stamina, give slowness.
When low on stamina and still jumping, running, give hunger.
0
Recently i created that using minecarts.
Every player with a specific look direction executes a command that teleports the vehicle they ride (/tp @e[type=...,name=...,r=1] - replace ... with the type and the name)