• 0

    posted a message on Rise of the Pigmen Series 60,000+ Downloads

    Note: I'm writing this at 11:45 pm in bed on my phone after a 10 hour day of college and other crap so if something seems off that's why.


    Glad to hear from you again, dude. I just started college last week so I'm starting to understand the struggle :/

    I'd love to help work on the map, and even take the lead since you finished the story. I would hate to see it stop here. Mapmaking has always been on my MC bucket list, but my problem was coming up with a story and getting the map started (Which you have done). Of course, I'd still like you to work with me, even if just taking a look every so often is all you have time for. I also have some friends who I could get to work with me as well, although I don't know how consistently they can help. If you have discord pm me your username and we can further discuss it there.

    Posted in: Maps
  • 0

    posted a message on FoolCraft Server Preparation

    1. Age - 16

    2. Why you want to join - Modded is much more fun to play with other people!

    3. Discord is 75% required, discord name - Xalveris #7946 (joined the discord via the link in a previous post)

    4. Are you positive your pc can run this modpack? - Yep. More than capable, have run packs more than twice as big with no lag issues.

    5. Uploading? (Does not effect application) - No, but I am willing to be in other's videos if they like.

    Posted in: PC Servers
  • 0

    posted a message on EXODUS SEASON 3: GENESIS [21 Months of Development] [Voice Acted] [8 Endings] [Over 12K downloads!]

    I have no words D:


    It's just.. beautiful...


    I played through all 3 seasons and this is likely the best adventure map (series) I've ever played.


    Just... Wow. Worthy of being a game on its own.


    Can't wait to play any other maps you (and all your team/helper people) may make!

    Posted in: Maps
  • 0

    posted a message on EXODUS SEASON 1: Zombie Apocalypse (REMASTERED EDITION) [VOICEACTING] [MUSIC] [1.9] [NEW AREAS] [MUCH MORE]

    Saw S3 and decided to start from S1.. Playing by myself, it took me ~3.5 hours, 1322 kills, 11 deaths. 8 of the deaths from BlockMart... Overall a very good map! I enjoyed it. Time to get on with Season 2 :)

    Posted in: Maps
  • 0

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    I'm confused by the wording on the main post - is Terra Restore 2 going to have more done on it or not?

    I was waiting for it to be done before playing it but if it's not going to be then I'll play it as-is.


    "Not finished/discontinued" can be read as either "Not finished, and is discontinued" or "Not finished or discontinued (Not finished, but not discontinued either)" so confuse.

    Posted in: Maps
  • 0

    posted a message on 🚀 Space Expedition to EPIC 204 🚀 A Custom Survival Adventure in an Alien World! [35,000+ DLs] Beta1.11: Crash Site Adventure!

    Does terrain damage from meteors have to be enabled to get the rare drops from them? It would explain why I haven't ever seen any.

    Posted in: Maps
  • 0

    posted a message on 🚀 Space Expedition to EPIC 204 🚀 A Custom Survival Adventure in an Alien World! [35,000+ DLs] Beta1.11: Crash Site Adventure!

    My friend I'm playing multiplayer with has been busy, so I haven't really played since my last post. I guess you missed the edit or something, but the lag must have been caused by glitched out mobs, because toggling peaceful fixed it every time.


    Are you adding anything silly since the update is April 1st? >:D

    Posted in: Maps
  • 0

    posted a message on 🚀 Space Expedition to EPIC 204 🚀 A Custom Survival Adventure in an Alien World! [35,000+ DLs] Beta1.11: Crash Site Adventure!

    I checked the other map's saturation potions, and they indeed do not work. I know you said they didn't in SE, but wasn't sure if that was just because they had no duration, so I suggested that. Got a bit ahead of myself there :P

    Posted in: Maps
  • 0

    posted a message on 🚀 Space Expedition to EPIC 204 🚀 A Custom Survival Adventure in an Alien World! [35,000+ DLs] Beta1.11: Crash Site Adventure!

    I'm running the server 1.11.2 100% vanilla, only clientside mods (optifine, minimap), it just randomly started lagging insanely when we were exploring. I also started running singleplayer with only 2gb instead of 8. I'll try toggling peaceful to see if entities are the issue... (yep, that fixed it)


    The problem with the saturation potions is that they have no duration. I have other maps in 1.11.2, made in 1.8, that have saturation potions that still work fine.

    False!

    Posted in: Maps
  • 0

    posted a message on 🚀 Space Expedition to EPIC 204 🚀 A Custom Survival Adventure in an Alien World! [35,000+ DLs] Beta1.11: Crash Site Adventure!

    So I started a new play through with a friend on my server, and we got to exploring the abandoned village, then the server crashed. Every time I try to start it back up, it loads fine, but as soon as a player tries to log in it lags insanely hard and crashes again. Default server settings (render distance 10) and its showing only at 12% memory usage but ticks are over 500ms. Log below if that helps.


    ---- Minecraft Crash Report ----
    // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]

    Time: 3/24/17 8:39 PM
    Description: Watching Server

    java.lang.Error
    at auo.a(SourceFile:717)
    at ajs.a(SourceFile:2272)
    at ajs.b(SourceFile:2260)
    at ajs.a(SourceFile:1092)
    at sn.a(SourceFile:627)
    at sw.g(SourceFile:1585)
    at sw.n(SourceFile:1870)
    at sx.n(SourceFile:499)
    at sw.A_(SourceFile:1703)
    at sx.A_(SourceFile:282)
    at aah.A_(SourceFile:130)
    at sn.aw(SourceFile:1628)
    at sw.aw(SourceFile:1940)
    at ajs.a(SourceFile:1515)
    at lw.a(SourceFile:718)
    at ajs.h(SourceFile:1495)
    at ajs.a(SourceFile:1561)
    at lw.a(SourceFile:718)
    at ajs.h(SourceFile:1495)
    at ajs.k(SourceFile:1378)
    at lw.k(SourceFile:551)
    at net.minecraft.server.MinecraftServer.D(SourceFile:634)
    at lh.D(SourceFile:335)
    at net.minecraft.server.MinecraftServer.C(SourceFile:562)
    at net.minecraft.server.MinecraftServer.run(SourceFile:466)
    at java.lang.Thread.run(Unknown Source)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Thread: Server Watchdog
    Stacktrace:
    at auo.a(SourceFile:717)
    at ajs.a(SourceFile:2272)
    at ajs.b(SourceFile:2260)
    at ajs.a(SourceFile:1092)
    at sn.a(SourceFile:627)
    at sw.g(SourceFile:1585)
    at sw.n(SourceFile:1870)
    at sx.n(SourceFile:499)
    at sw.A_(SourceFile:1703)
    at sx.A_(SourceFile:282)
    at aah.A_(SourceFile:130)
    at sn.aw(SourceFile:1628)
    at sw.aw(SourceFile:1940)
    at ajs.a(SourceFile:1515)
    at lw.a(SourceFile:718)
    at ajs.h(SourceFile:1495)
    at ajs.a(SourceFile:1561)
    at lw.a(SourceFile:718)
    at ajs.h(SourceFile:1495)
    at ajs.k(SourceFile:1378)
    at lw.k(SourceFile:551)
    at net.minecraft.server.MinecraftServer.D(SourceFile:634)
    at lh.D(SourceFile:335)
    at net.minecraft.server.MinecraftServer.C(SourceFile:562)

    -- Thread Dump --
    Details:
    Threads: "File IO Thread" Id=54 TIMED_WAITING
    at java.lang.Thread.sleep(Native Method)
    at bdp.c(SourceFile:51)
    at bdp.run(SourceFile:30)
    at java.lang.Thread.run(Unknown Source)

    "Netty Server IO #5" Id=34 RUNNABLE (in native)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
    at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
    - locked [email protected]
    - locked [email protected]
    - locked [email protected]
    at sun.nio.ch.SelectorImpl.select(Unknown Source)
    at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
    at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
    ...

    "Netty Server IO #4" Id=33 RUNNABLE (in native)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
    at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
    - locked [email protected]
    - locked [email protected]
    - locked [email protected]
    at sun.nio.ch.SelectorImpl.select(Unknown Source)
    at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
    at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
    ...

    "Netty Server IO #3" Id=32 RUNNABLE (in native)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
    at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
    - locked [email protected]
    - locked [email protected]
    - locked [email protected]
    at sun.nio.ch.SelectorImpl.select(Unknown Source)
    at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
    at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
    ...

    "Netty Server IO #2" Id=31 RUNNABLE (in native)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
    at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
    - locked [email protected]
    - locked [email protected]
    - locked [email protected]
    at sun.nio.ch.SelectorImpl.select(Unknown Source)
    at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
    at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
    ...

    "Netty Server IO #1" Id=30 RUNNABLE (in native)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
    at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
    - locked [email protected]
    - locked [email protected]
    - locked [email protected]
    at sun.nio.ch.SelectorImpl.select(Unknown Source)
    at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
    at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
    ...

    "Server Watchdog" Id=46 RUNNABLE
    at sun.management.ThreadImpl.dumpThreads0(Native Method)
    at sun.management.ThreadImpl.dumpAllThreads(Unknown Source)
    at li.run(SourceFile:43)
    at java.lang.Thread.run(Unknown Source)

    "Netty Server IO #0" Id=29 RUNNABLE (in native)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
    at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
    - locked [email protected]
    - locked [email protected]
    - locked [email protected]
    at sun.nio.ch.SelectorImpl.select(Unknown Source)
    at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
    at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
    ...

    "D3D Screen Updater" Id=27 RUNNABLE (in native)
    at sun.java2d.d3d.D3DRenderQueue.flushBuffer(Native Method)
    at sun.java2d.d3d.D3DRenderQueue.flushBuffer(Unknown Source)
    at sun.java2d.d3d.D3DRenderQueue.flushNow(Unknown Source)
    at sun.java2d.d3d.D3DSurfaceData.swapBuffers(Unknown Source)
    at sun.java2d.d3d.D3DScreenUpdateManager.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

    Number of locked synchronizers = 1
    - [email protected]

    "DestroyJavaVM" Id=25 RUNNABLE

    "Server thread" Id=23 RUNNABLE
    at auo.a(SourceFile:717)
    at ajs.a(SourceFile:2272)
    at ajs.b(SourceFile:2260)
    at ajs.a(SourceFile:1092)
    at sn.a(SourceFile:627)
    at sw.g(SourceFile:1585)
    at sw.n(SourceFile:1870)
    at sx.n(SourceFile:499)
    ...

    "TimerQueue" Id=21 TIMED_WAITING on java.u[email protected]55931eb5
    at sun.misc.Unsafe.park(Native Method)
    - waiting on java.u[email protected]55931eb5
    at java.util.concurrent.locks.LockSupport.parkNanos(Unknown Source)
    at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.awaitNanos(Unknown Source)
    at java.util.concurrent.DelayQueue.take(Unknown Source)
    at javax.swing.TimerQueue.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

    Number of locked synchronizers = 1
    - [email protected]

    "Thread-4" Id=20 WAITING on java.u[email protected]598e5aef
    at sun.misc.Unsafe.park(Native Method)
    - waiting on java.u[email protected]598e5aef
    at java.util.concurrent.locks.LockSupport.park(Unknown Source)
    at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source)
    at java.util.concurrent.LinkedBlockingQueue.take(Unknown Source)
    at com.mojang.util.QueueLogAppender.getNextLogEvent(QueueLogAppender.java:77)
    at lk$4.run(SourceFile:129)
    at java.lang.Thread.run(Unknown Source)

    "AWT-EventQueue-0" Id=19 WAITING on [email protected]
    at java.lang.Object.wait(Native Method)
    - waiting on [email protected]
    at java.lang.Object.wait(Unknown Source)
    at sun.java2d.d3d.D3DScreenUpdateManager.runUpdateNow(Unknown Source)
    at sun.java2d.d3d.D3DBlitLoops.IsoBlit(Unknown Source)
    at sun.java2d.d3d.D3DRTTSurfaceToSurfaceBlit.Blit(Unknown Source)
    at sun.java2d.pipe.DrawImage.blitSurfaceData(Unknown Source)
    at sun.java2d.pipe.DrawImage.renderImageCopy(Unknown Source)
    at sun.java2d.pipe.DrawImage.copyImage(Unknown Source)
    ...

    "AWT-Windows" Id=17 RUNNABLE
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

    "AWT-Shutdown" Id=16 WAITING on [email protected]
    at java.lang.Object.wait(Native Method)
    - waiting on [email protected]
    at java.lang.Object.wait(Unknown Source)
    at sun.awt.AWTAutoShutdown.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

    "Java2D Disposer" Id=15 WAITING on [email protected]
    at java.lang.Object.wait(Native Method)
    - waiting on [email protected]
    at java.lang.ref.ReferenceQueue.remove(Unknown Source)
    at java.lang.ref.ReferenceQueue.remove(Unknown Source)
    at sun.java2d.Disposer.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

    "Server Infinisleeper" Id=14 TIMED_WAITING
    at java.lang.Thread.sleep(Native Method)
    at lh$1.run(SourceFile:79)

    "Snooper Timer" Id=13 TIMED_WAITING on [email protected]
    at java.lang.Object.wait(Native Method)
    - waiting on [email protected]
    at java.util.TimerThread.mainLoop(Unknown Source)
    at java.util.TimerThread.run(Unknown Source)

    "Attach Listener" Id=5 RUNNABLE

    "Signal Dispatcher" Id=4 RUNNABLE

    "Finalizer" Id=3 WAITING on [email protected]
    at java.lang.Object.wait(Native Method)
    - waiting on [email protected]
    at java.lang.ref.ReferenceQueue.remove(Unknown Source)
    at java.lang.ref.ReferenceQueue.remove(Unknown Source)
    at java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)

    "Reference Handler" Id=2 WAITING on [email protected]
    at java.lang.Object.wait(Native Method)
    - waiting on [email protected]
    at java.lang.Object.wait(Unknown Source)
    at java.lang.ref.Reference.tryHandlePending(Unknown Source)
    at java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)


    Stacktrace:
    at li.run(SourceFile:59)
    at java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.11.2
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_121, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 680397024 bytes (648 MB) / 889716736 bytes (848 MB) up to 5713690624 bytes (5449 MB)
    JVM Flags: 0 total;
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Profiler Position: N/A (disabled)
    Player Count: 2 / 20; [ly['Xalveris'/19, l='Space Expedition', x=308.23, y=114.00, z=77.89], ly['alpaca53382'/8062, l='Space Expedition', x=186.30, y=170.23, z=-23.76]]
    Is Modded: Unknown (can't tell)
    Type: Dedicated Server (map_server.txt)


    I'm also still having problems with lag on my singleplayer world

    Posted in: Maps
  • 0

    posted a message on 🚀 Space Expedition to EPIC 204 🚀 A Custom Survival Adventure in an Alien World! [35,000+ DLs] Beta1.11: Crash Site Adventure!

    I just bridged around underneath the mesa area, and I was using fortune 3 so there's probably only about 1000 ore down there (still sounds like a lot tho :P); I have glider now, but it's too dangerous that close to the void. I know there's the custom death system, but my problem was dying in front of bosses and they would keep killing me.

    Posted in: Maps
  • 1

    posted a message on 🚀 Space Expedition to EPIC 204 🚀 A Custom Survival Adventure in an Alien World! [35,000+ DLs] Beta1.11: Crash Site Adventure!

    The bottom of the new mesa area had more shiny blue rocks than I did..


    HAD


    (more than 3 hours of mining later, pretty much every visible ore is gone)

    Total of 3669 diamonds

    Still have 3 stacks of blocks left after the beacons...

    Posted in: Maps
  • 1

    posted a message on 🚀 Space Expedition to EPIC 204 🚀 A Custom Survival Adventure in an Alien World! [35,000+ DLs] Beta1.11: Crash Site Adventure!

    It wasn't just in the first year, that was at the end of year 2 and I'm into year 3 now.

    I could probably manage 100% completion in less than a year if I really tried to, but I prefer to take things slowly and casually. I ended up turning keepinventory on cause I hate losing items on death, and I would suggest adding an option for that.


    I went into creative to break the class pane above the bed, but that didn't fix the glitchy sleeping problem I'm having, so I don't know whats causing it. I also doubled the number of chests in the ship so I have all my storage in one spot.


    I meant on the lore/tooltip for the mob books, I've never actually checked inside them .-.


    And yes, book IX in the artifacts chest


    Also, even on my beast of a PC, I'm still having odd issues with insane lag spikes, primarily when loading chunks when travelling. I have 8GB of RAM allocated just to Minecraft and have 24 total so this is ridiculous O.o


    As far as I can tell I've gotten everything in terms of loot and unlocks aside from the last tome(s) and night vision / shell scale / dragon bone armor upgrades, here's some pictures:

    1) my little "base"

    2) resources chest

    3) equipment chest

    4) unique treasure chest w/ original alien tomes (specifics in spoiler)


    From left to right:

    1) Ancient Gold Alloy Pick

    2) Ancient Gold Alloy Axe

    3) Ancient King Sword

    4) Ancient King Shield

    5) Raven's Beak

    6) The King's Bone Sword

    7) The King's Bone Bow

    8) Jungle Longbow

    9) Alien Tomes 1-4, 6-9, 11-12 (I've since obtained #5 as well, so I'm only missing 10. Any hints?)

    10) The other 2 weaker king shields

    Posted in: Maps
  • 0

    posted a message on 🚀 Space Expedition to EPIC 204 🚀 A Custom Survival Adventure in an Alien World! [35,000+ DLs] Beta1.11: Crash Site Adventure!

    This please ^


    Also Alien Tome IX didn't get translated for me


    I have all of them except 5 and 10 (unless there are any after 12)


    The glass pane above the bed pushes you forward while you sleep so you glitch back and forth

    Posted in: Maps
  • 0

    posted a message on 🚀 Space Expedition to EPIC 204 🚀 A Custom Survival Adventure in an Alien World! [35,000+ DLs] Beta1.11: Crash Site Adventure!

    I'm talking about the library in the 3rd screenshot with the redstone lamps and wood, not the purpur/prismarine one, which I've found already


    How do I use the disenchanter? I've made it but can't figure it out and there's no instructions.


    That resource cache in the new mesa area was worth bridging over for o.o

    Posted in: Maps
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