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  • Gavenom
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  • Member for 11 years and 2 days
    Last active Mon, Aug, 1 2016 12:42:01
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  • View Gavenom's Profile

    1

    May 19, 2013
    Gavenom posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from Pugin94

    Yeah. But they do not do anything to this mod. I tested it. Still does it without my mods.


    NEVERMIND. It was the /gamerule mobGriefing thing


    I don't see how that would affect anything, but I was happy to help.
    Posted in: Minecraft Mods
  • View Gavenom's Profile

    1

    Apr 3, 2013
    Gavenom posted a message on Yourcraft 0.1
    Quote from CreeperXplosion

    There's already a mod for that.


    Void tools? Why void tools. Void is like the part under Minecraft that is just air that kills you eventually. What are they made out of? It makes no sense.


    There could be a whole new Void dimension, I've always been fascinated by the Void, there was once a Void mod, but never got finished and was eventually discontinued.
    Posted in: WIP Mods
  • View Gavenom's Profile

    1

    Apr 3, 2013
    Gavenom posted a message on Yourcraft 0.1
    How about add some void tools? Void tools would be as good as diamonds but last 10 times as long, and would have that glow like if it where enchanted. And the above post ^ wasn't very nice, if he's new at modding we should give him our ideas, there are people out there who do care.
    Posted in: WIP Mods
  • View Gavenom's Profile

    1

    Mar 26, 2013
    Gavenom posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from WaterTipper

    Try hoppers or some Block 36 magic.


    And what kind of block 36 magic could you use to achieve that?
    Posted in: Minecraft Mods
  • View Gavenom's Profile

    1

    Feb 27, 2013
    Gavenom posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from Darf1337

    I think universal would be better for those who use multi-account.
    It would be great to have an option to freeze the time, to prevent the game from updating and an option to bind a key insteand of the command, because I had to downloaded the keybind mod for this only purpose...


    i think the world already freezes when using the command, except in SMP. And it would have been simpler to get SPC and just do /bind KEY nbtedit
    Posted in: Minecraft Mods
  • View Gavenom's Profile

    1

    Feb 9, 2013
    Gavenom posted a message on [1.5.2] CapeCraft HD ~free capes~ ~more than 1000 users~ ~now we have cape gallery!~
    Maybe add support for HD capes?
    Posted in: Minecraft Mods
  • View Gavenom's Profile

    1

    Jan 28, 2013
    Gavenom posted a message on Some Awesome 1.4.7 Mods!
    Why did you even bother to post this?
    Posted in: Mods Discussion
  • View Gavenom's Profile

    1

    Jan 24, 2013
    Gavenom posted a message on [8x] SplitCraft "Simplicity at its Best"
    I had to, I just love taking screenshots with the shaders mod, good work.

    Posted in: Resource Packs
  • View Gavenom's Profile

    1

    Dec 26, 2012
    Gavenom posted a message on myBiomes (Make your own biome + Disable the defaults!)
    Finally! No more Ocean Biomes! Thank You! :)
    Posted in: Minecraft Mods
  • View Gavenom's Profile

    1

    Dec 21, 2012
    Gavenom posted a message on [1.4.6] [Forge] Level Bottle
    On SMP/LAN, can you remove your levels and then give them to someone else? Cause that would be extremely useful.
    Posted in: Minecraft Mods
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  • View HiTeeN's Profile

    94

    Aug 3, 2012
    HiTeeN posted a message on Faithful 64x64

    The original textures in HD resolution.
    Textures based on the faithful 32x32 pack.

    I welcome any help and corrections.

    Download:
    Latest version - 1.4.0 for MC 1.7.
    1.4.0 for MC 1.7

    All versions:
    v1.4.0 for Minecraft 1.7
    v1.3.1 for Minecraft 1.6
    v1.3.0 for Minecraft 1.6
    v1.2.0b for Minecraft 1.5
    v1.2.0a for Minecraft 1.5
    v1.1.5 for Minecraft 1.4
    v1.1.4 for Minecraft 1.4
    v1.1.3 for Minecraft 1.4
    v1.1.2 for Minecraft 1.4
    v1.1.1 for Minecraft 1.4
    v1.1 for Minecraft 1.4
    v1.00 for Minecraft 1.3
    v0.97 for Minecraft 1.3
    v0.96 for Minecraft 1.3
    v0.95 for Minecraft 1.3
    v0.94 for Minecraft 1.3
    v0.93 for Minecraft 1.3
    v0.92 for Minecraft 1.3
    v0.91 for Minecraft 1.3
    v0.90 for Minecraft 1.2

    Continuation:
    For those who want to continue or modify the texturepack - here is the archive with all my latest textures. Including unreleased and drawn in recent years. Use as you see fit, but keep in mind the license under which I distribute my work.

    Changelog
    1.4.0:
    I have no idea.
    1.3.1:
    I have no idea.
    1.3.0:
    I have no idea.
    1.2.0b:
    I have no idea.
    1.2.0a:
    Support Minecraft 1.5.
    [Blocks]Added activatorRail_powered.png
    [Blocks]Added blockRedstone.png
    [Blocks]Added comparator.png
    [Blocks]Added comparator_lit.png
    [Blocks]Added daylightDetector_side.png
    [Blocks]Added daylightDetector_top.png
    [Blocks]Added dispenser_front_vertical.png
    [Blocks]Added dropper_front.png
    [Blocks]Added dropper_front_vertical.png
    [Blocks]Added activatorRail.png
    [Blocks]Added hopper.png
    [Blocks]Added hopper_inside.png
    [Blocks]Added hopper_top.png
    [Blocks]Added netherquartz.png
    [Blocks]Added quartzblock_bottom.png
    [Blocks]Added quartzblock_chiseled.png
    [Blocks]Added quartzblock_chiseled_top.png
    [Blocks]Added quartzblock_lines.png
    [Blocks]Added quartzblock_lines_top.png
    [Blocks]Added quartzblock_side.png
    [Blocks]Added quartzblock_top.png
    [Items]Added comparator.png
    [Items]Added hopper.png
    [Items]Added minecartHopper.png
    [Items]Added minecartTnt.png
    [Items]Added netherbrick.png
    [Items]Added netherquartz.png
    Added Hopper GUI.
    Added skis.png
    Added trap_large.png
    Added trap_small.png
    Changed kz.png
    Changed trading.png
    Re-drawning arrows.png
    Re-drawning boat.png
    Re-drawning cart.png
    Re-drawning chest.png
    Added skis.png (original faithful32x32)
    Added book.png (original faithful32x32)
    Added door.png (original faithful32x32)
    Re-drawning largechest.png
    Re-drawning sign.png
    Re-drawning char.png
    Re-drawning cauldron_bottom.png
    Re-drawning cauldron_side.png
    1.1.5:
    Remove font.
    Re-drawning bow pull.
    Re-drawning all pickaxes.
    Re-drawning leather armor(item).
    Re-drawning bukkets.
    Re-drawning string.
    Re-drawning arrow.
    Re-drawning bow.
    Re-drawning jungle sapling.
    Re-drawning icons.png.
    Fixed particles bug.
    Fixed bugs in terrain.png.
    Fixed bug items.
    Fixed бок мицелевого блока.
    Fixed bookshelf.
    Re-drawning wooden planks.
    Re-drawning brick block.
    1.1.4:
    Fixed Dynamit.
    Fixed Yelow Wool.
    Re-drawning inventory.png.
    Re-drawning brick.
    Re-drawning iron ingot.
    Re-drawning gold ingot.
    Re-drawning wood planks.
    Added new particles.
    Added few new textures in items.png.
    Added texture of Magma Cube.
    1.1.3:
    Fixed redstone dust.
    Fixed Sugar Canes.
    Fixed Nenuphar.
    Re-drawning texture of Dynamit.
    Re-drawning texture of stone half-block.
    Re-drawning texture of bookshelf.
    Re-drawning the glass texture on the default.
    Re-drawning the metal texture blocks on the default.
    Re-drawning the note block and Jukebox texture on the default.
    Re-drawning the repeater texture on the default.
    Fixed Crafting Table.
    Re-drawning the furnace texture on the default.
    Re-drawning the piston texture on the default.
    Re-drawning the lapis block texture on the default.
    Re-drawning the glass texture on the default in ctm.png file.
    Re-drawning the bookshelf texture on the default in ctm.png file.
    Re-drawning the wood texture in ctm.png file.
    Re-drawning texture of the soul-sand.
    Fixed emerald ore texture.
    Put texture square sun and moon from Kitteh6660 package.

    Images:












    Thanks:
    d3fin3d for HD Minecraft Font.
    freshjiivetv for cool cinematic video.
    Shadow1290 for the texture mod for Iron Chests.
    Pavel233 for testing the package.
    Shadow1290 for the texture mod for Easy Crafting.
    Kitteh6660 for the texture of the sun and moon.
    Fezzert per image with the review blocks
    Vattic for a great package of textures!

    Distribution.

    Faithful 64x64 © 2012 by HiTeeN is licensed under CC BY-NC-SA 4.0.

    Banner

    [url="http://www.minecraftforum.net/topic/1397079-faithful-64x64-131/"]
    [img]http://i.imgur.com/izaSoQb.png[/img]
    [/url]




     [url=http://www.minecraftforum.net/topic/1397079-faithful-64x64-131/]
    [img]http://i.imgur.com/qtFuIUF.png[/img]
    [/url]
    Posted in: Resource Packs
  • View thehippomaster21's Profile

    755

    Jul 6, 2012
    thehippomaster21 posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]

    Mutant Creatures

    by thehippomaster21


    Want to contribute to the Mutant Creatures? Help add content on the virtually empty wiki here!

    Thanks to Bockwurst

    Gunpowder... Spice... And everything nice. These were the ingredients chosen to create the perfect pet creatures. But Professor HippoMaster accidentally added an extra ingredient to the concoction... Chemical X! Thus the Mutant Creatures were born! (Semi-quoted from a famous kids TV show..)



    Monsters

    Mutant creatures do spawn on their own, but rarely..

    Mutant Enderman


    You thought the normal enderman was scary? Meet the mutant enderman
    With a stunning 100 hearts, this massive arm-growing mutant has seven life threatening attack tactics:

    Forced Look
    Much like the normal enderman, the mutant enderman is also normally neutral unless stared at. But the second you look away from its gaze, the mutant enderman pulls you in towards it and blinds you at the same time!
    That's not it. The mutant enderman gets angered if it sees you wearing a pumpkin or sometimes just randomly; and if it's angry, it'll automatically attack you!

    Teleport

    Don't think that the mutant enderman is just as simple as your typical enderman. When the mutant enderman teleports, it emits its ender-soul that produces a huge impact, knocking all mobs around it, while occasionally blinding them, and dealing 2 hearts of damage! Best be more careful when near this monster!

    Melee Attack
    Of course, if its hands are all free, the mutant enderman can use its basic melee attack with one of its four arms. Beware, because although the mutant enderman's inner arms deal 4 hearts of damage, its outer arms deal 5 hearts! Never underestimate the simplest attack!

    Throwing Blocks

    The enderman carries blocks? Well the mutant enderman carries up to four blocks and throws them at you! Be careful. This ranged attack deals 3-4 hearts at a direct hit, and 2 hearts as splash damage.

    Clone Tactic

    Thought you cornered this majestic beast? Think again!
    The mutant enderman's clone attack spawns eight of the mutant enderman's endersoul minions to torment you. Along with that, the mutant enderman itself becomes disguised as one of them too, just a bit larger in size.
    During this attack, the clones will randomly attack their target by dealing 0.5 hearts of melee damage, as well as teleporting randomly. Take note that in this form, the mutant enderman deals 3 hearts for each attack and heals 1 heart for each successful attack!
    Better knock the real mutant enderman to break the spell automatically!

    Telesmash

    The mutant enderman doesn't just teleport. It teleports you too!
    Watch out for its telesmash, which bends you through space and time into the air, hitting you with 3 hearts AND dealing fall damage!
    That's not it! Some people get nauseous after traveling through space and time, and you do too! Try continuing your fighting after THAT!

    Scream

    Not many have lived to tell a tale of the scream of the mutant enderman. Although the mutant enderman still takes damage in rain, fighting it in rain will much increase its tendency to scream!
    Along with delivering the voice of Death himself, the mutant enderman's scream deals 2 hearts of armor-piercing damage from its impact, and STOPPING THE RAIN if raining!
    If you're lucky, you may individually avoid the scream's effects of major poisoning, lengthy weakness, crazy energy depleting (hunger), and troublesome nausea. However, if you're unlucky, this scream could kill you in seconds..



    Death

    Have you killed this monster? Good job! There's just one more barrier you need to get past:

    When you kill the mutant enderman, its soul becomes unstable and deteriorates. But when this happens, the mutant enderman shoots out endersoul fragments that can explode within a few seconds, blasting you around and dealing some damage!

    However, now you can grab that pumpkin and slap it on your head to prevent the impacts of the fragments and most of the damage.

    Luckily, you'll be rewarded with eight drops of ender pearls or eye of enders.



    Drop

    Wait, is that it? Where's the awesome prize to this exhausting battle? Well, you have to make it!

    While that mutant enderman is dying, you can actually collect endersoul fragments by right-clicking them before they explode. Right-click again while sneaking if you want to drop an endersoul fragment.

    Now with some endersoul fragments following you, all you have to do is drop (not right-click) an eye of ender, and viola!
    The combination of the endersoul fragments and the eye of ender transform into your very own endersoul hand, with 60 uses for each fragment originally following you!



    Endersoul Hand

    The endersoul hand deals 3 hearts as a melee attack, and has 240 maximum uses. It provides you with two abilities:

    :Iron: Right-click blocks to pick them up, and right-click again to throw them far away (or at mobs)!

    :Iron: Right-click while sneaking to teleport to any block within a radius of 128 blocks, as well as hitting nearby mobs from the impact! However, this ability damages the hand by four uses instead of one use.


    Also, if your endersoul hand is running out of uses and you have some spare endersoul fragments, just toss out your endersoul hand while the fragments are following you, and it'll recharge the hand again (with 60 uses each fragment)!

    Mutant Skeleton


    It's risen from the ruins! It's the mutant skeleton!
    This unholy creature has 75 hearts, and four bone-chilling attacks:

    Ranged Attack

    Just like normal skeletons, mutant skeletons shoot you with arrows too. Unfortunately, their arrows go through all bodies and can deal random effects such as poison, exhaustion, and movement slowdown. But all is not lost. If you can hit this creature right before it shoots the arrow, you may break its focus.

    Melee Attack

    Once you get too close to the mutant skeleton, it'll whack you far away, so it can shoot you again! This may not deal very much damage, but it'll take you a long time to get back!

    Multi-Shot Attack

    Too good at dodging arrows? Try dodging this! The mutant skeleton jumps into the air and fires six arrows at you!

    Constrict

    Wonder what that huge ribcage is used for? Squeezing the life out of you! In this attack, the mutant skeleton quickly smashes you together with its ribs and sends you up into the air! Seems like a tight situation! (Sorry for bad pun)



    Healing
    Just like the mutant zombie, the mutant skeleton doesn't burn in the day. Instead, it heals one heart every five seconds at night! I'd wait for the sun to rise!



    Death
    Finally killed the undead abomination? Careful! When the mutant skeleton dies, it's body bursts into pieces, and getting hit by flying bones will hurt! If you're still not dead, congratulations! You can now pick up (right-click) the pieces of your victory!




    Mutant Skeleton Armor
    But what do you do with these bones other than decoration and bragging? You craft some mutant skeleton armor! Make sure not to forget a piece. Every bone must be used! Although the full armor set is slightly weaker than iron, it has some special effects!


    When the Mutant Skeleton Helmet is equipped, all critical midair arrow shots deal double the damage! However, there's a drawback! If you're not airborne, arrow shots will deal half the damage, and you can't get critical shot arrows! Also, 50% of the time, your arrow resources won't be depleted!


    Skeleton arms are part of the crafting recipe for the Mutant Skeleton Chestplate.


    The skeleton ribcage is part of the crafting recipe for the Mutant Skeleton Chestplate.


    While also being the strongest mutant skeleton armor piece, when the Mutant Skeleton Chestplate is equipped, bows charge at four times the original rate!


    How will you survive without strong armor? Be nimble with the Mutant Skeleton Leggings. When these are equipped, the player gains a Speed II boost! Dodge those attacks!


    Kind of hard to stay airborne and use your Mutant Skeleton Chestplate ability? No problem! With the Mutant Skeleton Boots equipped, You can jump much higher, especially when sprinting!

    Once you have everything equipped, you'll look something like this:

    Or if you have the Animated Player Mod (shameless advertising), like this:

    Teach those skeletons who's boss!

    Mutant Zombie




    Is that the HuLk?! Nope. It's just the mutant zombie.
    This monster has 75 hearts of health! Watch out for its three devastating attacks:

    Melee Attack

    If you get close to it, the mutant zombie slams the ground and hits everything in front of it! Be warned. The mutant zombie's slam attack deals a range of up to 12 hearts of damage! Also, there's a 25% chance you'll become hungry (affected by hunger)!

    Roar Attack

    Don't this guy off, because he might just get angry and roar! When the mutant zombie roars, the impact deals half a heart to any entity nearby. But this isn't a simple attack. The mutant zombie is resurrecting zombie minions from the earth to support him! Summoning up to six zombies depending on the environment (spawns less in the day), you'd better run or break the blocks to stop zombies from spawning!

    Throw Attack

    Best stay as far away as possible from this beast. If he gets a hold of you, the mutant zombie will throw you up into the air, and then slam you down! This is the mutant zombie's most damaging attack, dealing fall damage, and attack damage.



    Healing
    The mutant zombie isn't like a normal zombie. It does not burn in daylight, but instead, it heals one heart every five seconds at night! If I were you, I'd start running!



    Death

    Think you've finally killed the mutant zombie? THINK AGAIN.
    If you don't completely incinerate the mutant zombie's body seven seconds after it dies, it will come back to life. It may not have full health, but it's ready to fight again! Of course, after three kills, the mutant zombie will die without burning.


    You can watch the body of the mutant zombie vanish as it burns..



    Hulk Hammer

    Once you've finally killed the mutant zombie, it will drop a hulk hammer. This weapon has 64 uses, and it creates an attack just like the mutant zombie's melee attack! Good job not dying!

    Mutant Creeper




    What is there to fear about the mutant creeper?What is there not to fear?
    With a health of 60 hearts, the mutant creeper has five spine-chilling attack tactics:

    Direct Attack
    When using its direct attack, the mutant creeper swings its head at you, and hits you! Yup, that's right.
    Take note that blocking with a sword will prevent you from being pushed back.

    Jump Attack

    Can't see the enemy? Maybe you should check the air. Beware, because by using its jump attack, the mutant creeper flies into the air, and lands by creating an explosion. Might wanna stay away from this monster.

    Spawning Minions

    Do you see those little creepers? That's what Professor HippoMaster's experiment was supposed to create. Well, the experiment worked! There's just one problem: they aren't helping you; they're helping the enemy. If you make the mutant creeper angry, it'll throw a maximum of four little creeper minion directly at you. Even worse, the minions are targeting you at the same time! Now would be a good time to run.

    Charge Attack

    Can't seem to hit the mutant creeper? You can take the chance when it uses the charged attack! The mutant creeper will freeze and flash five times, giving you the right amount of time to inflict some damage! Be quick, because if you don't break it out of the charge by the sixth flash, the mutant creeper will gain 15 hearts of health!

    Lightning Attack
    However, it isn't that easy.

    Each time a mutant creeper charges, there's a one out of six chance that it's actually waiting for you to get closer! And if you do, it'll summon a bolt of lightning down on itself, making it stronger! Be very cautious...



    Dangerous? No? Watch out for the powered mutant.

    This mutant creates bigger explosions. His minions are powered too.



    Healing

    Think you can give the mutant creeper a taste of its own medicine? Too bad, because the mutant creeper heals from explosions (not including explosions from other mutant creepers)! Try not to use TNT!



    Death
    And when you think you've finally killed this monster, something else happens:

    That mutant creeper is charging up its last amount of energy! You'd better run now, because once it's done charging, you'll have to face the biggest explosion yet! THEN, the mutant creeper will finally be dead.


    For killing the mutant creeper, you are rewarded with its egg!


    You can right-click it to put it onto your head and carry it around. Eggs can be stacked on your head as well! This egg needs 3-5 minecraft days for it to hatch.


    Of course, you can speed up the process by blowing your egg up (multiple times)! Once it does hatch, it becomes your personal...



    Creeper Minion

    Just like wolves and cats, your creeper minion will follow you around, unless you right-click it, making it sit. Here's a creeper minion sitting down. They won't despawn. A tamed creeper minion has a few features:
    :tnt: Give it TNT, and it will become continuous -- it won't die from its own explosions
    :tnt: If it already is continuous, its blast radius will increase by 0.2
    :GP: Give it gunpowder and it'll heal 2 hearts
    :GP: If at full health, it's maximum health will increase by half a heart



    Creeper Stats
    Can't tell how much health your minion has? Forgot whether your minion can only explode one time? Check its information with the creeper stats item:


    Right-click a tamed creeper minion with this to see its info. You can even change its name!

    Changing Name - click the top button and type in your new name; then click the button again to finalize it.
    Blast Radius - default creeper minion blast radius is 1.0; a normal creeper's blast radius is 2.0



    Creeper Shard

    However, if you break the egg before it hatches, it'll occasionally drop a creeper shard. The creeper shard starts with no power, but it gains a bit of energy from each mob you hit. Once you right-click, depending on the amount of energy the shard has, it'll create an explosion, then resetting the power back to zero!

    Of course there's just one drawback: every once in a while, the creeper shard must drain energy to keep working and in doing so poisons the user for about 5 seconds.



    Loot
    Of course, if breaking the creeper egg does not yield a creeper shard, it will drop 5 to 10 gunpowder.

    Mutant Snow Golem

    Feeling lonely?
    Then the mutant snow golem is the right creature for you! Just add some Chemical X to your typical snow golem, and viola! Your monster-killing snowman is created!

    With it's mesmerizing fiery eyes, you'll never be bored again! The mutant snow golem has a few features:

    Ground Freeze

    The mutant snow golem automatically freezes every water block nearby and also creates a path of snow! This only works when it is standing on the ground.

    Monster Attack

    Like a normal snow golem, the mutant snow golem automatically attacks mobs, except instead, he throws huge chunks of ice which deal up to 6 hearts!

    Healing

    If your mutant snow golem is injured, simply throw some snowballs at it. It'll heal one heart per snowball.

    Following

    If you want your mutant snow golem to follow you, right-click it, and your name will appear above its head! Take note the mutant snow golem doesn't have the best vision and may take some weird paths to you.

    Melting
    If you manage to knock a mutant snow golem into the water (without it freezing the water), it'll deal 8 hearts of damage to the mutant snow golem.

    Drop
    Currently, the death of your poor companion will leave 32 to 48 snowballs, as well as its lighted pumpkin head.

    Spider Pig


    It's a spider! It's a pig! No! IT'S BOTH!

    You thought the "spider pig" from the Simpsons movie was made up for fun?? It was actually originally based off of Professor Hippomaster's spider pig!!! (Disclaimer: The "spider pig" from the Simpsons movie was not actually based off of the spider pig in this mod)


    After the subject of an experiment to combine a spider with a pig escaped from the laboratory, they started infecting and populating the whole Minecraft world!!


    The spider pig has 25 hearts and has the abilities of both spiders and pigs! It can climb walls, is unaffected by poison, and can move quickly through webs (so basically only the abilities of spiders). Also, it will attack any normal pig or spider and transform them into spider pigs once they die as well!


    Attack
    When provoked, the spider pig leaps at its target either attacking its target or immobilizing the target in a web block. Although it's attack is typically not strong, when the target is inside a web, the spider pig deals 2 extra hearts of damage!



    Taming

    Unlike the normal spider however, the spider pig has the brain of a domesticated animal and can be tamed, but only in specific circumstances. When the spider pig has 4 or less hearts remaining, and it kills a tamed creeper minion, it will devour the creeper minion's soul and become tamed to the player whose creeper minion was killed.


    Once tamed, the spider pig can be ridden! Instead of jumping, the spider pig performs a charge attack by leaping forward and dealing 1 heart of damage to nearby mobs. Careful, charging too often in a short amount of time will make it overworked.

    Spider pigs can be fed porkchops or spider eyes to heal 2-4 hearts of health.


    Chemical X - Make Your Mutant

    Itching for battle? Dying for a strong companion? Your dreams have arrived in a small bottle of Chemical X!

    Throwing Chemical X onto the ground creates a skull spirit that picks one random mob nearby and infects it.

    Then, (if a mutant is available), there's a 50% chance that the mob will turn into a mutant! If not, it'll kill the mob. Use wisely!

    To prevent problems, you can throw Chemical X directly at an entity to infect it.



    Videos

    Thanks to:
    TheAtlanticCraft:

    Older videos:

    Thanks to:
    Callofmygun
    Elit3dMC
    XerainGaming
    BadInfos
    ThnxCya
    The Atlantic Craft
    MrWilliamo
    Joebuz
    blazzzer213
    Brinko54
    Sinex7

    Even older videos

    Thanks to:
    A_Ninja_Hamster
    ipodmail



    Configuration


    A .cfg file can be found in .minecraft/config and opened with text reader (notepad, wordpad, etc) which allows the user to:

    :GoldBar: enable or disable mob spawns
    :GoldBar: change the spawnrate of the mobs from 1 to 20 (even at 20, spawnrate isn't super common)




    FAQ


    Posts that are answered in the FAQ can and will be ignored.

    Q: I keep getting a java.lang.NoClassDefFoundError crash. What's wrong?
    A: You may have forgotten to install the AnimationAPI. Check the download section.

    Q: Can you make this for modloader?
    A: Unfortunately, I need forge for many of my things to work. Exporting to modloader is too troublesome, so sorry. I can't make a modloader version.

    Q: Can you make a mutant ?
    A: I'm planning on making a mutant for most of the creatures in minecraft. Please do not flood me with suggestions unless I am currently working on the mob you're talking about. Make sure your ideas haven't already been repeated. I will not make mutant boss mobs because they are already bosses, and too hard for me to make even better :) .

    Q: Can I make a modpack with this mod in it?
    A: If it's a private modpack, go ahead. Please do not use this mod in a public modpack or PM me asking for permission.

    Q: Can I make a video of your mod?
    A: You don't need permission from me to make a video of this mod :) Go ahead!

    Q: Why didn't you answer my post?
    A: I may have missed it. If it's important, then just type it again.

    Q: What else have you made?
    A: Check out my imgur for things I've worked on or that I'm working on!



    Changelist

    v1.4.9:
    * fixed mutant enderman crashing when picking up blocks
    * increased mutant skeleton's health to 80 hearts
    * slightly increased mutant skeleton's attack damage
    * fixed creeper minion still griefing even with "Destroy Blocks" set as OFF
    * added spider pig
    - 25 hearts
    - can climb walls
    - unaffected by poison
    - not slowed down by webs
    - transforms any killed pigs and spiders into spider pigs
    - can trap enemies in spider webs
    - deal 2 more hearts of damage to enemies trapped in webs
    - tameable: becomes tamed to a player whose creeper minion is killed by the spider pig (while it has 4 hearts or less)
    - tamed ridden spider pigs can use a charge attack when the player jumps
    - can be healed 2-4 hearts by feeding porkchops or spider eyes
    v1.4.8:
    * fixed packets allowing memory to leak
    * fixed some sounds not playing
    * fixed mutant enderman glitch randomly placing unlimited blocks
    * fixed mutant skeleton helmet not rendering properly
    v1.4.7:
    * updated to mc1.7.10
    v1.4.5:
    * updated to mc1.7.2
    * fixed skeleton boots or helmet not losing durability
    * made mutant skeleton only shoot the player when visible
    * fixed hulk hammer sometimes glitching up
    * added a creative tab for mutant creatures items
    * fixed creeper minions still destroying terrain when game rule is set to non-griefing
    v1.4.4:
    ~updated to mc1.6.4
    ~fixed mutant skeleton chestplate effect not working on servers
    ~verified egg stacking is fixed
    v1.4.3:
    ~fixed the server issue with the endersoul hand FOR REAL
    ~fixed wither skeleton turning into a mutant skeleton
    v1.4.2:
    ~fixed skeleton helmet crashing without skeleton chest armor
    ~fixed another server issue with the endersoul hand
    v1.4.1:
    ~fixed game crashing because mutant skeleton chestplate is not equipped
    ~moved the mutant skeleton armor chestplate damage effect to the mutant skeleton helmet
    v1.4.0:
    ~finished the mutant skeleton
    ~fixed endersoul hand block-picking crashing game and screwing up maps
    ~fixed game crashing for some servers
    ~fixed mutant skeleton doing its bone constrict more than its normal melee attack
    ~made mutant skeleton's ribs turn bigger when doing its bone constrict attack
    ~made mutant zombie use the throw attack a bit less
    v1.3.6:
    ~fixed sounds not working and causing crashes
    ~added a mcmod description
    ~fixed mutant zombie melee attack not doing damage
    ~fixed mutant zombie roar not hurting players
    ~fixed mutant enderman moving extremely slowly
    v1.3.5:
    ~updated to mc1.6.2
    ~repositioned some files
    ~added more code for mutant skeleton
    ~made mod dependant on AnimationAPI
    ~made mutant enderman not spawn particles when its target is blinded
    ~made mutant enderman clones spawn much less exp when killed
    v1.3.4:
    ~updated to mc1.5.2
    ~added a bit of code for mutant skeleton
    ~added mutant zombie villagers, spawning with a 1/8 chance for each mutant zombie spawn
    ~made mutant zombie villager spawn more zombie villagers when roaring
    ~made mobs attacking the mutant enderman stop attacking when the mutant enderman uses its clone attack
    ~re-implemented spawn eggs for more compatibility with forge
    ~made creeper minions spawned from spawn eggs tamed
    ~completely changed entity IDs to use only forge IDs; THIS UPDATE WILL NOT WORK WITH OLD UPDATES
    ~removed entity id section in configuration; there should be no more entity id conflicts
    ~moved the files around to make things more organized
    ~stopped mutant creatures from spawning in biomes from other mods
    ~made mutant zombie and mutant enderman animation transitions a bit smoother
    v1.3.3:
    ~fixed mutant zombie not doing throw attack
    ~fixed chemical X not working on servers
    v1.3.2:
    ~REALLY fixed servers not working
    ~removed some debugging code from endersoul hand
    ~improved some performance issues regarding the mutant zombie chasing villagers
    ~fixed up many mutant zombie glitches
    ~improved mutant zombie's melee attack and made it quicker
    ~made mutant zombie's melee attack's block particles a bit more accurate
    ~updated to the recommended version of forge
    ~fixed compatibility with optifine
    v1.3.1:
    ~updated to mc1.5.1
    ~fixed mod crashing servers
    ~stopped endersoul hand from being able to pick up certain blocks
    ~fixed mutant zombie healing during the day
    ~fixed mutant enderman texture messing up sometimes when using clone attack
    ~fixed mutant enderman melee attack not working
    ~attempted to fix mutant enderman's soul glow sometimes failing
    ~made the mutant enderman death a tiny bit weaker
    ~fixed some creeper minion gui bugs
    ~fixed mutant snow golem attacking tamed creeper minions
    v1.3.0:
    ~updated to minecraft 1.5
    ~added mutant enderman
    ~fixed mutant snow golems sometimes attacking mobs after they're dead
    ~decreased universal spawnrate for all mutant creatures
    ~made configurable spawnrate range from 1 to 20 again
    ~removed mutant zombie's knockback when it is getting hurt
    ~increased mutant zombie's health to 75 hearts
    ~made mutant zombie's hunger effect a bit stronger
    ~slightly increased chance of mutant zombie roaring
    ~made hurt color for all mutant creatures look nicer
    ~attempted to fix some animation glitches
    ~fixed creeper shard explosions glitching up
    ~changed maximum charge for creeper shard from 25 to 32
    ~fixed mutant creeper attacking too quickly
    ~changed mutant creeper's lightning effect to happen at a 1/6 chance instead of 1/8
    ~increased volume of sounds made by all mutant creatures
    ~fixed chemical x crashing servers
    ~FIXED CREEPER MINION EGG NOT BEING ABLE TO BE PLACED ON HEAD
    ~removed mutant snow golem throwing presents easter egg
    v1.2.2:
    ~updated to mc1.4.7
    ~stopped chemical X from being able to kill bosses
    ~increased max universal spawnrate to 30 instead of 20
    ~made mutant snow golems throwing presents toggleable by feeding it cookies
    v1.2.1:
    ~fixed mutant snow golem drops glitching
    v1.2.0:
    ~updated to mc1.4.6
    ~fixed mod creepers still destroying blocks even when destroyBlocks is off
    ~decreased the average spawnrate even more
    ~made mutant creepers only attack ocelots instead of all animals
    ~added chemical X
    ~added mutant snow golem (christmas edition)
    ~made entity ids configurable
    v1.1.4:
    ~fixed mutant creeper's melee attack being too low
    ~added code for mutant enderman, but didn't fully implement it yet
    ~made mutant zombies die if not killed after resurrecting three times
    ~decreased the spawnrate of the mobs again
    ~added a configuration to control the spawnrate of the mobs (range of 1-20 with default as 10)
    ~attempted to fix a few glitches with mutant zombie's animations
    ~made mutant zombie's attack range bigger
    ~added feature where mutant creepers won't grief if it is in the game settings
    ~made mutant zombie slightly faster when it has a target
    ~updated to minecraft 1.4.5
    v1.1.3:
    ~fixed mutant creeper's melee attack being too low
    ~added code for mutant enderman, but didn't implement it yet
    v1.1.2:
    ~added up-down running movement for mutant zombie
    ~increased mutant zombie's melee attack damage to a range of 4 to 15 hearts
    ~made villagers run from mutant zombies
    ~made mutant zombie slightly faster
    ~decreased the spawnrate of the mutant creeper and mutant zombie
    ~updated to 1.4.4
    v1.1.1:
    ~increased number of uses for the hulk hammer to 64
    ~mutant zombie's melee attack has a 25% chance of making the victim hungry
    ~fixed heart particles not spawning when the mutant creeper heals
    ~fixed SMP crashing
    ~decreased the hurt impact of the mutant zombie
    ~fixed mutant zombie glitching sometimes after coming back to life
    ~fixed sounds not working
    v1.1.0:
    ~increased mutant creeper health to 60 hearts
    ~made mutant creeper explosions do more damage
    ~made mutant creeper's melee do more damage
    ~increased the chance of mutant creeper using lightning instead of healing when doing charge attack to 1/8
    ~added mutant zombie
    ~added zombie minion
    ~added hulk hammer
    ~fixed heart particles not spawning
    ~verified SMP compatibility
    ~re-added config file
    v1.0.1:
    ~removed bug with mutant creepers spawning too much in daytime
    v1.0.0:
    ~updated to 1.3.2
    ~ported to Minecraft Forge instead of Modloader
    ~tamed creeper minions do not take damage from iron golems
    ~increased power of TNT on creeper egg's time again
    ~improved mutant creeper's targetting



    Installation


    :Pig: Locate .minecraft
    >> :Iron: Click Start and type %appdata% into the Search area
    >> :Iron: Click the folder that is called Roaming
    >> :Iron: Find the folder inside called .minecraft
    :Pig: Move the mod jar/zip file to .minecraft/mods
    :Pig: Play!




    Download


    Mutant Creatures v1.4.9 mc1.7.10
    Mutant Creatures v1.4.5 mc1.7.2
    Mutant Creatures v1.4.4 mc1.6.4
    Mutant Creatures v1.4.3 mc1.6.2
    Mutant Creatures v1.3.4 mc1.5.2
    Mutant Creatures v1.2.2 mc1.4.7
    Mutant Creatures v1.1.4 mc1.4.5
    Mutant Creatures v1.1.1 mc1.4.2
    Mutant Creatures v1.0.2 mc1.3.2
    Mutant Creeper v1.1.0 mc1.2.5


    Requires the AnimationAPI and Minecraft Forge.
    If no recommended version of Forge is updated, use the latest version.




    Other Mods


    Check out my other mods here!




    Banners


    Wanna show your support for the mutant creatures mod? Try a banner!

    Thanks to:
    Bockwurst

     <a href="http://www.minecraftforum.net/topic/1336132-"><img src='http://i.imgur.com/4QO6W.png' /></a><br>
    CreatureSuzMeow

     <a href="http://www.minecraftforum.net/topic/1336132-"><img src='http://sphotos-g.ak.fbcdn.net/hphotos-ak-ash4/458861_258435260951522_233812655_o.jpg' /></a><br>
    OMGitzDmC

     <a href="http://www.minecraftforum.net/topic/1336132-"><img src='http://i1190.photobucket.com/albums/z454/lordvader619/MutantSnowGolemBanner_zps7f30e434.png' /></a><br>
    GameKarim

     <a href="http://www.minecraftforum.net/topic/1336132-"><img src='http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/&lt;a href=' /></a>http://i.imgur.com/bmWfXl1.jpg?1" /><br>



    Copyright

    TERMS AND CONDITIONS
    0. USED TERMS
    MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
    MOJANG - Mojang AB
    OWNER - TheHippoMaster21, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
    USER - End user of the mod, person installing the mod.

    1. LIABILITY
    THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

    2. USE
    Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

    3. REDISTRIBUTION
    This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    4. DERIVATIVE WORKS/MODIFICATION
    This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.

    Hope you have fun, and click the if you do!

    Posted in: Minecraft Mods
  • View AutomatorMC's Profile

    50

    Oct 12, 2012
    AutomatorMC posted a message on Enderbent Adventure
    .
    .

    Enderbent
    For Minecraft 1.8.8
    The most non-paid YouTube LP's in Minecraft
    --------
    Follow Beacons to Complete 21 Dungeons
    Open world
    No Rules
    ----------
    Final Release




    Render by cubfan135
    Break Spawners: Make the world safe :)

    Play in survival mode. There are no rules so you can trigger traps to see what happens or dig around to avoid them. All game settings are done automatically and you have the option to change difficulty at game start.


    No instant death traps!


    * Mobs leveled 1-11 with random chance for unique and legendary bosses.

    * 50 levels of armor, weapons, and tools.

    * Unique dungeons.

    * Treasure Maps and Secret Areas.

    * Original AutomatorMC Redstone

    * Day and night versions

    * Build, repair, and upgrade buildings

    * Casino with working Slots and Roulette

    * Construction sites

    * Video Help Books


    Story: Stranded on a strange island your only hope of escape is through a mythical portal located somewhere in the End land. Complete 21 dungeons to open the End Portal


    --------------------------------------------------------------------


    Download:

    https://sites.google.com/site/enderbentevolved/home


    --------------------------------------------------------------------

    Image:



    LP's:


    Posted in: Maps
  • View sp614x's Profile

    1526

    Jan 13, 2012
    sp614x posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)

    Hello everybody,

    the Magic Launcher is a new Minecraft launcher which can load mods dynamically without changing or patching the minecraft.jar.

    No more mod installation problems, just select your mods and enjoy.

    Screenshots
















    Features


    • Minecraft
    • - selectable minecraft.jar
      - selectable environment
      - automatic version detection
      - automatic library download
      - configurable window size, also maximized
      - selectable minecraft folder
      - selectable java executable
      - java memory limit
      - java custom parameters
      - show error log
      - multiple user profiles
      - remember password
      - configuration profiles
    • Mods
    • - load mods dynamically without changing minecraft.jar
      - META-INF does not have to be deleted
      - automatic mod compatibility checking
      - external mods detection and compatibility checking
      - shortcut to external mods folder
      - configurable external mods
      - automatic mod requirements checking (ModLoader, ModLoaderMP, Forge, GuiAPI)
    • Design (screenshots)
    • - Minecraft style
    • News
    • - Minecraft
      - Reddit
      - Twitter
      - Blogspot ...

    Download


    Get all MagicLauncher versions here: magiclauncher.com


    Download MagicLauncher 1.3.4 (fixed Reddit RSS feed, fixed server status check, increased account limit to 100, fixed handling of derived profiles (Forge + LiteLoader), fixed "${version_type}" in main menu): for Windows, for Mac, for Windows/Mac/Linux
    Mirrors: for Windows, for Mac, for Windows/Mac/Linux

    Note for Minecraft 1.6.2+

    To run Minecraft 1.6.2+, go to Setup -> Environment and select 1.6.2. If the Environment 1.6.2 is not available, use the vanilla launcher to download and start Minecraft 1.6.2, then Environment 1.6.2 should appear in the list.

    To run Minecraft 1.6.2+ with Forge, go to Setup -> Environment and select 1.6.2_Forge_XYZ. If the Environment 1.6.2_Forge is not available, use the vanilla launcher to download and start Minecraft 1.6.2, then use the Forge installer to install Forge and then the Environment 1.6.2_Forge_XYZ should appear in the list.

    Starting


    Double click the downloaded file and the MagicLauncher should start.

    Older versions

    Download MagicLauncher 1.3.2 (fixed Reddit RSS feed): for Windows, for Mac, for Windows/Mac/Linux
    Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.3.1 (fixed Reddit RSS feed, added Searge and Grum twitter, removed Notch twitter feed): for Windows, for Mac, for Windows/Mac/Linux, Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.3.0 (fixed Minecraft version detection, added support for inherited profiles (Forge installer), fixed library downloads, updated server checks, fixed parsing of twitter feeds): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.2.6 (added support for version specific mods, vanilla inherited profiles, updated server checks and wiki links, fixed library classpath, fixed login with migrated accounts): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.2.5 (added support for Minecraft 1.7.4): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.2.4 (updated to use the new assets structure, fixed missing sounds in 1.7.2): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.2.3 (fixed to correctly save login name and password): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.2.2 (updated to use the Minecraft 1.7+ login protocol, added automatic library download, added check for library rules, added performance fix for Intel integrated graphics, updated server status check, fixed classic environment, fixed handling of authentication problems): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.1.7 (fixed missing sound, fixed Forge compatibility check, fixed Twitter feeds): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.1.6 (fixed window size, fullscreen and base folder for Minecraft 1.6, fixed twitter feeds to use direct links): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.1.5 (updated to support newer snapshots, added search in the log window, fixed twitter feeds, many small bugfixes): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.1.4 (compatible with the Minecraft 1.6 launcher, added Mojang server status check, added support for multiple accounts, added option "Close after login", added support for coremods, fixed external mod handling, updated Forge support, fixed crash when parsing configuration, updated news feeds): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.0.0 (better Forge mod detection, fixed Twitter feeds, default memory limit 512M): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.9 (fixed news to load fully in background, added multi-selection for mod list, added button Replace mod, testing in Setup uses username from login field, added warning for modified minecraft.jar): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.8 (added support for ForgeModLoader, fixed option News, fixed Forge and ModLoader detection, removed broken IGN news, equal startup and maximum memory): for Windows, for Mac, for Windows/Mac/Linux
    Alternative downloads: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.7 (added option News for faster startup, fixed Forge detection): for Windows, for Mac, for Windows/Mac/Linux
    Alternative downloads: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.6 (added custom directory for Mac/Linux): for Windows, for Mac, for Windows/Mac/Linux
    Alternative downloads: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.5 (added checkbox ExternalMods, fix for external mods after crash): for Windows, for Mac, for Windows/Mac/Linux
    Alternative downloads: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.4 (fixed offline mode): for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.3 (copy profiles, external mods can be deactivated per configuration, automatic mod requirements checking (ModLoader, ModLoaderMP, Forge, GuiAPI)): for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.2 (added profiles, window size, window maximized, java path, java parameters and base folder, fixed external mods folder to be under custom base folder): for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.1 (added profiles, window size, window maximized, java path, java parameters and base folder): for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.0 (textured buttons, more complex checks, gray inactive mods, fixed SPC problems): for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.8.9 (textured buttons, more complex checks, gray inactive mods): for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.8.8 (resizable dialogs, windows exe and 64-bit java): for Windows, for Mac, for Mac/Linux/Windows
    Download MagicLauncher 0.8.7 (remember me, native window style): for Windows, for Mac/Linux/Windows
    Download MagicLauncher 0.8.6 (fixed startup problems): Download 1

    Changelog


    1.3.4 - fixed Reddit RSS feed, fixed server status check, increased account limit to 100, fixed handling of derived profiles (Forge + LiteLoader), fixed "${version_type}" in main menu
    1.3.2 - fixed Reddit RSS feed
    1.3.1 - fixed Reddit RSS feed, added Searge and Grum twitters, removed Notch twitter
    1.3.0 - fixed Minecraft version detection, added support for inherited profiles (Forge installer), fixed library downloads, updated server checks, fixed parsing of twitter feeds.
    1.2.5 - added support for Minecraft 1.7.4
    1.2.4 - updated to use the new assets structure, fixed missing sounds in 1.7.2.
    1.2.3 - fixed to correctly save login name and password
    1.2.2 - updated to use the Minecraft 1.7+ login protocol, added automatic library download, added check for library rules, added performance fix for Intel integrated graphics, updated server status check, fixed classic environment, fixed handling of authentication problems
    1.1.7 - fixed missing sound, caused by the sound thread being interrupted while writing log. Fixed Forge mod detection when Forge is loaded as environment library. Fixed RSS feeds to use cached static files.
    1.1.6 - fixed window size, fullscreen and base folder for Minecraft 1.6, fixed twitter feeds to use direct links
    1.1.5 - updated to support newer snapshots, added search in the log window, fixed twitter feeds, fixed crash when profile name starts with quotes, fixed crash when profile environment not found.
    1.1.4 - compatible with the Minecraft 1.6 launcher, supports all Minecraft versions downloaded by the new launcher. Added Mojang server status check with fancy lights and tooltips. Added support for multiple accounts. Added option "Close after login". Added support for coremods, similar to the External Mods. Fixed external mod handling, mod activation and deactivation is done correctly now. Updated Forge support, mods are corectly reactivated after Forge has finished loading the mods. Fixed crash when parsing configuration entries ending with "\\". Updated news feeds, added Mojang news.
    1.0.0 - detects Forge mods by checking for mcmod.info, updated FML detection, fixed Twitter feeds after twitter removed the old RSS feeds, default memory limit set to 512M to avoid swapping to disk
    0.9.9 - fixed news to load fully in background should eliminate blocking on slow or missing internet connection; added multi-selection for mod list - group add, replace and remove are supported; added button Replace mod; testing in Setup uses username from login field - if empty generates a test username; added warning when using modified minecraft.jar as this usually leads to various problems.
    0.9.8 - added support for ForgeModLoader, fixed mod compatibility detection when fields and methods are still available in the parent class (Forge), fixed ModLoader detection to also check if ModLoader is inside the mod (Forge), fixed dialog Setup not to reset option News, startup and maximum memory are now equal, removed broken IGN news
    0.9.7 - added option to turn off news tabs for faster startup, fixed Forge detection, auto-resizable message dialog
    0.9.6 - added custom directory support for Mac and Linux
    0.9.5 - added checkbox ExternalMods to disable or enable all external mods at once, fix for external mods after a crash, fixed some hanging file locks on external mods
    0.9.4 - fixed offline mode to start correctly
    0.9.3 - copy profiles, external mods can be deactivated per configuration, automatic mod requirements checking (ModLoader, ModLoaderMP, Forge, GuiAPI), detection of duplicate mods, detection of internal mods placed in external mods folder, detection of empty or not unpacked mod archives.
    0.9.2 - fixed external mods folder to be under custom base folder
    0.9.1 - added configuration profiles, window size, window maximized, java path, java parameters and base folder, fixed non-ascii paths, allows mod from jar files, "Manage" creates folder "mods" if not existing
    0.9.0 - fixed some problems
    0.8.9 - textured buttons, more complex compatibility checks, gray inactive mods, checkbox Check compatibility
    0.8.8 - resizable dialogs, windows exe works with 64-bit java, button "Add mod" starts in minecraft folder, fixed HTML problems with Java 1.5, added failed start detection, extended logging, launcher closes only if Minecraft has successfully started.
    0.8.7 - implemented "Remember me", native window style, resizable/maximizable window, .EXE for Windows
    0.8.6 - colors for status fields, beter compatibility checks
    0.8.5 - UI corrections, slimmer scrollbars
    0.8.4 - fixed log window to terminate JVM on failed start, added search for ModLoader in minecraft.jar, java startup memory set to 128M
    0.8.3 - fixed java classpath when starting from path containing spaces
    0.8.2 - added incompatible mods warning, startup logging
    0.8.1 - fixed NPE if folder "mods" not existing
    0.8.0 - first release

    Fixing common problems


    1. The order of the mods is important as some of them are designed to "overwrite" parts of other mods.
    2. The ModLoader has to be first in the mods list, use the button Up to move it to first position. ModLoader is not needed if Forge 4.0 or newer is installed.
    3. Then come (if you need them) ModLoaderMP and Forge.
    4. Then come the rest of the mods and last comes OptiFine. Only one OptiFine edition may be active as they overwrite each other.
    5. Do not forget to start with a clean minecraft.jar. If it is already modified or patched, then some mods may not work correctly.
    6. A mod should appear either in the internal or the external mod list, but not in both at the same time.
    7. Mods which have status "No mods found" needs to be repackaged to be used. The mod ZIP file usually have a folder "put_in_minecraft_jar" or similar which contains one or more files like "acx.class". The contents of this folder have to be zipped in a separate ZIP file and added as an internal mod. This solution works with almost all problematic mods.
    8. If you get an error "No accelerated mode found" or "Bad OpenGL drivers" you may try running Minecraft with less memory. Go to "Setup -> Advanced", enter 256 in the field Memory and test again. This helps with some integrated graphics cards.

    TODO


    - Check for new Minecraft version and update Minecraft
    - Incremental GC (-XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode)
    - XX:MaxDirectMemorySize
    - mcmod.info in subfolder
    - Configurable news tab
    - Export mod list
    - Update user skin
    - Auto login
    - Security
    - LiteLoader mods
    - Drag and drop
    - Languages
    - Command line options
    - Mods with a subdirectory root
    - Detect libraries (TurboModelThingy)
    - Better conflict detection
    - Portable, relative paths
    - Limit worlds per profile
    - Minecraft font
    - Backups
    - Support for patchers

    Posted in: Minecraft Tools
  • View sp614x's Profile

    4541

    Apr 8, 2011
    sp614x posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Hello everybody,


    This mod adds support for HD textures and a lot of options for better looks and performance.

    Doubling the FPS is common.


    You can follow the OptiFine development here: reddit.com/r/OptiFine, [email protected] or http://optifog.blogspot.com.

    Resources: translations, documentation, issue tracker.


    Get the Magic Launcher for easy mod installation, compatibility checking and more.


    Donate to OptiFine and receive the OptiFine cape as a sign of your awesomeness.

    The cape is visible to everyone using OptiFine. Thank you for being awsome.


    Download OptiFine

    Get all OptiFine versions here: optifine.net

    Features


    • FPS boost (examples) - doubling the FPS is common - decreases lag spikes and smooths gameplay
    • Support for HD Textures (info) - HD textures and HD fonts (MCPatcher not needed) - custom terrain and item textures - animated terrain and item textures - custom HD Font character widths - custom colors - custom block color palettes - custom lighting - unlimited texture size
    • Support for Shaders (info) - based on the Shaders Mod by Karyonix
    • Dynamic Lights - allows handheld and dropped light emitting items to illuminate the objects around them. It is similar, but not related to the Dynamic Lights mod
    • Variable Render Distance (example) - from Tiny to Extreme (2 x Far) in 16m steps - sun, moon and stars are visible in Tiny and Short distance
    • Configurable Smooth Lighting (examples) - from 1% - smooth lighting without shadows - to 100% - smooth lighting with full shadows
    • Performance: VSync Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
    • Smart Advanced OpenGL - more efficient, less artifacts - Fast - faster, some artifacts still visible - Fancy - slower, avoids visual artifacts
    • Fog control - Fog: Fancy, Fast, OFF - Fog start: Near, Far
    • Mipmaps (examples) - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear
    • Anisotropic Filtering (examples) - Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
    • Antialiasing (examples) - Smooths jagged lines and sharp color transitions - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
    • Better Grass Fixes grass blocks side texture to match surrounding grass terrain
    • Better Snow (examples, credit) Fixes transparent blocks textures to match surrounding snow terrain
    • Clear Water (examples) Clear, transparent water with good visibility underwater
    • Custom Sky (info) Use custom textures for the day and night skies. Multiple layers, blending options, time configuration.
    • Random Mobs Use random mob textures if available in the texture pack
    • Connected Textures (examples) Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
    • Natural Textures (examples, idea) Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
    • Faster Math Uses smaller lookup table which fits better in the L1 CPU cache
    • FPS control - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers (examples) - Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
    • Chunk Loading Control - Load Far - loads the world chunks at distance Far, allows fast render distance switching - Preloaded Chunks - defines an area in which no new chunks will be loaded - Chunk Updates per Frame - allows for faster world loading - Dynamic Updates - loads more chunks per frame when the player is standing still
    • Configurable Details - Clouds - Default, Fast, Fancy - Cloud Height - from 0% to 100% - Trees - Default, Fast, Fancy - Grass - Default, Fast, Fancy - Water - Default, Fast, Fancy - Rain and Snow - Default, Fast, Fancy - Sky - ON, OFF - Stars - ON, OFF - Sun & Moon - ON, OFF - Depth Fog - ON, OFF - Weather - ON, OFF - Swamp Colors - ON, OFF - Smooth Biomes - ON, OFF - Custom Fonts - ON, OFF - Custom Colors - ON, OFF - Show Capes - ON, OFF (supports HD capes)
    • Configurable animations - Water Animated - OFF, Dynamic, ON - Lava Animated - OFF, Dynamic, ON - Fire Animated - OFF, ON - Portal Animated - OFF, ON - Redstone Animated - OFF, ON - Explosion Animated - OFF, ON - Flame Animated - OFF, ON - Smoke Animated - OFF, ON - Void Particles - OFF, ON - Water Particles - OFF, ON - Rain Splash - OFF, ON - Portal Particles - OFF, ON - Dripping Water/Lava - OFF, ON - Terrain Animated - OFF, ON - Items Animated - OFF, ON
    • Fast Texturepack Switching Switch the current Texturepack without leaving the world
    • Fullscreen Resolution Configurable fullscreen resolution
    • Debug - Fast Debug Info - removes lagometer from debug screen - Debug Profiler - removes profiler from debug screen
    • Time Control Default, Day Only or Night Only - works in only in Creative mode
    • Autosave - Configurable Autosave interval - A fix for the famous Lag Spike of Death

    Editions


    Even Older Versions

    Even older versions of OptiFine are available in the OptiFine history.

    If you have previously used MCPatcher for HD Textures, HD Fonts or Better Grass (important)

    Follow these steps to prevent a possible "Black Screen" problem when installing OptiFine:

    1. Temporarily revert back to the Default Texture Pack.

    2. Uninstall the HD Textures, HD Fonts, and Better Grass mods from the MCPatcher. These functions are included in OptiFine.

    3. Set Graphics to Fancy

    4. Install OptiFine and test with the Default Texture Pack to make sure everything is working.

    5. Select your previous texture pack and graphics settings

    6. Run Minecraft and enjoy

    Compatibility with other mods

    When installing OptiFine together with other mods always make sure to install OptiFine last. The only exception are mods which are designed to be installed after OptiFine and say so in their install instructions.

    If you need ModLoader: Install OptiFine AFTER ModLoader.

    If you need Forge: Install OptiFine AFTER Forge.

    MCPatcher is NOT needed for HD textures, HD fonts and BetterGrass, they are included in OptiFine. Install OptiFine without MCPatcher's HD features for best performance.

    If you need DynamicLights (ModLoader edition): Install OptiFine AFTER DynamicLights.

    Compatible with: ModLoader, Forge, SinglePlayerCommands, TooManyItems, PlasticCraft, CJB's Modpack, Zan's Minimap, Rei's Minimap, DynamicLights, GLSL Shaders 2, LittleBlocks and many other.

    Not compatible with: CCTV, The Aether.

    Installation


    For Minecraft 1.6.2 and newer

    A. Simple (for OptiFine 1.6.2_C4 and newer)

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Install" and OptiFine will be installed in the official Minecraft launcher with its own profile "OptiFine"

    - Start the official launcher and play

    B. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Extract" and save the OptiFine MOD file

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "1.6.2"

    - Click "Add" -> select the OptiFine MOD file

    - Click "OK"

    - Login and play

    C. Complex

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Rename the folder "1.6.2" to "1.6.2_OptiFine"

    - Go in the subfolder "1.6.2_OptiFine"

    - Rename "1.6.2.jar" to "1.6.2_OptiFine.jar"

    - Rename "1.6.2.json" to "1.6.2_OptiFine.json"

    - Open the file "1.6.2_OptiFine.json" with a text editor and replace "id":"1.6.2" with "id":"1.6.2_OptiFine" and save the file

    - Copy the files from the OptiFine ZIP file in "1.6.2_OptiFine.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "1.6.2_OptiFine.jar".

    - Start the official launcher

    - Click "Edit Profile" - Select "Use version:" -> "release 1.6.2_OptiFine"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    Installation for Minecraft 1.6.2 with Forge

    A. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Use the official launcher to start once Minecraft with the Forge profile.

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "Forge9.10.X.Y"

    - Click "Add" -> select the OptiFine ZIP file

    - Click "Advanced"

    - In the field "Parameters" add "-Dfml.ignorePatchDiscrepancies=true"

    - Click "OK"

    - Login and play

    B. Simple (for OptiFine 1.6.2_C4 and newer)

    - Put the OptiFine JAR file in the Forge "mods" folder

    - Start Minecraft and Forge should automatically load OptiFine

    B. Complex (not working for Forge #780 and #781)

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Go in subfolder "Forge9.10.X.Y"

    - Copy the files from the OptiFine ZIP file to "Forge9.10.X.Y.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "Forge9.10.X.Y.jar".

    - Start the official launcher

    - Select profile "Forge"

    - Click "Edit Profile"

    - Select the checkbox "JVM Arguments" and in the field next to it add "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    For Minecraft up to 1.5.2

    If possible start with a clean minecraft.jar and check the mod compatibility section above.

    A. Easy Installation

    1. Download and start the Magic Launcher

    2. Click Setup, click Add, select the downloaded zip file

    3. Click OK, login and play Minecraft

    B. Manual Installation

    Windows/Linux Instructions:

    1. Locate your minecraft.jar file. On Windows, it's in %APPDATA%/.minecraft/bin

    2. Create a backup of minecraft.jar

    3. Open minecraft.jar in an archive editor (WinRar/7-Zip/etc)

    4. Delete the META-INF folder.

    5. Copy (drag and drop) the .class files from the downloaded zip file into the jar file, replacing previous files.

    6. Run Minecraft and test!

    Mac Instructions:

    1. Locate your minecraft.jar file. On Mac, it's in /Library/Application Support/minecraft/bin

    2. Create a backup of minecraft.jar

    3. Rename minecraft.jar to minecraft.zip and double-click it to extract the contents

    4. Rename the resulting folder to minecraft.jar and open it

    5. Copy the .class files from the downloaded zip into the minecraft.jar folder, replacing previous files

    6. Run Minecraft and test!

    Please test and report back, include CPU, GPU and FPS before/after. Feedback is always welcome.


    Copyright

    The mod OptiFine is Copyright © 2013 by sp614x and the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited and a violation of copyright.
    Posted in: Minecraft Mods
  • View rich1051414's Profile

    392

    Oct 25, 2012
    rich1051414 posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    Damage Indicators

    This is a little mod I made for myself back in 1.2.5(there is no 1.2.5 release, dont ask), and I quickly rewrote it for 1.4.2 as I think others would appreciate it too. It was originally thrown together as a fancy debugging tool, but it gives the game a bit of a... rpg feel, so I thought I would release it.
    When anything living takes damage, the damage they took will bounce off their head, with a cool little effect.

    Now shows the Mob portrait preview with current health when you mouse over mobs! Every registered Mob type(mod mobs too) can have this preview adjusted using config files, so full compatibility is easy.
    Have a mob displaying incorrectly? Press period and click the Advanced button and descriptions for the adjustments are listed.

    Preview in action:
    Do not like the new skin? Open up the repositioning GUI and turn it off(Period key(Fullstop) is default, rebind it in Controls).
    Here is some screenshots of the repositioning GUI:

    DOWNLOAD

    DamageIndicators[1.6.X]v2.9.2.4
    DamageIndicators[1.7.2]v3.1.2
    DamageIndicators[1.7.10]v3.2.3

    DamageIndicators[1.8]v3.3.3

    Like this mod? Keep it active and...
    Receive a donators cape and sparkles for donating 5 or more USD :D

    Installation:

    Pickup Forge. You can Find it here. Watch the installation video below if you need help installing. Then Place the DamageIndicators zip in the mods folder.

    Installation Video by oSPARKSo

    [media][/media]

    Old Versions:

    DamageIndicators[1.5.2]v2.7.0.1DamageIndicators[1.5.1]v2.6.2DamageDamageIndicators[1.5.0]v2.5.1 DamageIndicators[1.4.7]v2.4.8DamageIndicators[1.4.6][1.4.7]v2.3.7DamageIndicators[1.4.5]v2.2.7.1DamageIndicators[1.4.6]v2.2.6 Damage Indicators [1.4.5]v1.1.6 Damage Indicators [1.4.2]v1.1.4 DamageIndicators [1.3.2] v1.0.1

    Change Log:

    3.1.2:
    Fixed Online Compatibility.
    Fixed servers from crashing if put in mods server side.
    [1.6.X]v2.9.2.4:
    Fixed configuration issues when changing minecraft versions.
    Added experimental target locking. Disabled by default, it may be buggy so you must manually enable in the configuration.
    3.1.0:
    Fixed a texture stretching issue with health bars of skins.
    3.0.10:
    Fix for the advanced gui when hitting the save button.
    3.0.9:
    Fixes various config related issues. Delete your Damage Indicators config if you continue to have issues.
    3.0.8:
    Fixed smp related issues with capes.Fixed a EntityPlayer casting error that caused minecraft to crash.Fixed the updater to still download the donators list if they have disabled update checking.Moved the cape location to a standard location so image loading failures should not happen anymore.Added an error handler to deal with the rare instance of a corrupted main config, automatically resetting it to default. (Game may still crash, but defaults will be restored on the next start).
    3.0.7:
    Fixes a critical smp crash.
    3.0.6:
    Fixed an issue with capes sometimes not loading for other donators when in smp.Made the particle effect much more subtle.Reimplimented High Compatibility Rendering, to hopefully fix optifine issues.Added an alternate render method, which may fix render conflicts with other mods.
    3.0.5:
    Fix for language related issues.Fixed donator capes not loading properly.
    3.0.4:
    Out of beta now.The last of the bugs with menus and other various issues and crashes should now be fixed.Refresh button added to the skins menu to make it easier to skin.Fixed an issue that caused duplicate entries to appear in the skin menu.Automatically defaults the skin to a valid skin location if the one in the config is incorrect.Fixed the default skin location to be an actual skin location.Fixed the advanced gui so it now should be working correctly again.Fixed the repositioning gui fully and returned all the previous functions.Fixed the crash when typing /help, and fixed a bug with /direload not working in single player.
    3.0.3BETA:
    Started adding in a lang file so the mod can be fully translated, more keys coming in future versions.Reloading skins now also reloads the skin.cfg.Fixed the mcmod.info file, so now version checking should be accurate.
    3.0.2BETA:
    Many many bug fixes.A few features not done yet, but should be disabled for now.Unskinned version has been removed. A skinned version imitating its plain appearance may return(if someone in the community puts one together).
    2.9.2.2:
    Tight up some loose ends on some remaining bugs and oddities with 1.6.4.
    3.0.0BETA:
    First 1.7.2 release.This is a preview, I know there are lots of bugs, but it should be functional.
    2.9.2.2:
    Final update for 1.6.4 before fousing on 1.7.2.Added a configuration option to disable shadowing for optifine compatibility.Added a configuration option to disable critical hits.Added an experimental hook to catch arrow criticals, may or may not work.
    2.9.2.1:
    Fixed a bug with frames with trusses mod, and with the transparent block passthrough for mouseovers:Mouseovers now behave as expected, and will still give mouseovers if you have your crosshairs between the frame and on a mob, but will not induce lag.
    2.9.2.0:
    Critical hits will now pop off an additional text indicator.Add colors should now be fixed, and shadow color should nowrender properly on popoffs.
    2.9.1.9:
    LAN tested and should be working as intended now.Fixed an issue that could of caused popoffs to spam indefinitely.
    2.9.1.8:
    Fixed a bug that could cause over flow errors from opengl to flood the console.Started implementing lan support, although may still be a little buggy.
    2.9.1.7:
    Fixed an issue with buggy drivers that caused this mod to be unusable.
    2.9.1.6:
    Added a bugfix for mods that use entities that extend a living entity, but never actually register the entity, leading to a null pointer.Fixed a rendering glitch with some mods due to a workaround to prevent name tags from rendering.Added a different workaround that should universally disable nameplates but still allows all calls to execute.The old mob rendering can be enforced by enabling the alternate rendering method option.
    2.9.1.5:
    Added 2 new configuration options:Alternate Render Method - This uses an alternate hook to render damage indicators, in case you have an incompatible mod installed.High Compatibility Mod - This will perform additional resets to ensure higher compatibility with mods with leaking set attributes. This will, however, decrease performance, so use it only if you have problems.Both of these options can be found in the Repositioning gui as well, so you do not even need to modify the config manually.All of the gui's have been tweaked to fix a few lingering bugs from minecraft changes.When in any of the guis, the mob or player displayed will follow your cursor around the screen.Mouse overs in the advanced gui now work off of real time, and will not fail to fade in and out if you have a high framerate anymore.
    2.9.1.4:
    Advanced Configurations cleaned up and now no longer exist inside it's own folder.Entities are now sorted and categorized by the mod they belong to.Added Configuration corruption detection and recreation to help prevent crashes related to data corruption.Instead of creashing, you now will get a warning in the log, and the configuration is recreated(and consequently, reset unless it had been successfully read since the last time minecraft started).Because of the massive changes and improvements, old entity specific configurations will be lost.
    2.9.1.3:
    Fix for flicker when portrait vanishes.Changed the portrait to hide based on a realtime clock, and not based on frame count. This will make the time the portrait vanishes consistent regardless of fps settings.Added config option to hide Boss Health.
    2.9.1.2:
    Fix for occational console spam on servers.Fix for error on first time late entity registration.
    2.9.1.1:
    Code cleanup and some performance tweaks.
    2.9.1.0:
    Compatibility fixes with other gui mods.Fixed a console spamming problem when on a server.Fixed a missing entity texture spamming issue on clients.
    2.9.0.9:
    Finished fixing a bug rendering particles on the wrong player.Included a local copy of the cape so download failures are no longer an issue.
    2.9.0.8:
    Fixed cape not downloading if you have update alerts turned off.Cape downloading will attempt 3 times before giving up to help prevent the cape being white.Fixed particles rendering on the player instead of the actual donator they are looking at.Optimized popoffs, as they no longer have a damage limit, so much code could be removed.Corrected a possible bug with update checking.
    2.9.0.7:
    Fixed some rendering inconsistencies in the unskinned version.Tweaked entity watching to be a bit more efficient.Added server motd processing.
    2.9.0.6:
    Finished server support. Will now communicate with servers that have the mod or plugin(not ready yet).Three settings can be toggled, Mouseovers, popoffs, and potion effects.Servers running the forge mod will force all players to abide by the configuration it has set.Servers will deliver potion effect information to clients if potion effects are enabled on that server.Servers can reload damage indicators setting without actually restarting the server, by using direload from the console. This must be run as server from the physical console.Clients will let the player know when the server tells the client what it should or should not allow.Bukkit server plugin, when finished, will be permissions based. This will allow for area specific toggling of damage indicators features.As Always, running the mod on your server will not prevent people without damage indicators from joining.
    2.9.0.5:
    Fixed skinless skin.Added "enemy" identification. If a mob or player attacks the player, their icon will temporarily be red.If a tamable animal targets you, or any of your pets, their icon will change red.Donators now recieve a Donators cape.Donator particles changed so they are less likely to appear greenish.
    2.9.0.4:
    Fixed the scrollbar in the skin gui from not working correctly.
    2.9.0.3:
    Fixed mouseovers not functioning correctly.GUI crashes and rendering issues fixed.Damage indicators moved back to a tick handler off of the render screen event for tukmc compatibility.Tweaks to the raytracer.Some methods rewritten and restructured for future optional server plugin support.
    2.9.0.0:
    Fixed rendering problems with the chat bubbles mod.Fixed a possible crash on the advanced gui.Fixed Unskinned rendering on the advanced gui.
    2.8.8.0:
    Fix for rendering oddities with various other hud mods.(Like Zan's Minimap)Reworked the update checking to be a bit smarter.Made Damage Indicators not crash a server if it is attempted to be run there, it simply won't do anything and inform the player.Called a later rendering call when available, to help trim off unwanted additional rendering.
    [2.8.7.0:
    Fixed an issue with the new raytracer if a glass block is near the end of your view range.Fixed an issue with colors sometimes not saving correctly.Completely reworked the rendering on the popoffs. They have a new look, let me know what you think. This should also give a performance improvement.Reworked how popoffs are registered.
    2.8.6.0:
    Fixed player not rendering and with wrong health information in the repositioning gui.Modified the raytracing to have the ability to pass through non-opaque blocks. Meaning you can target mobs and players through stuff like fences, and glass. This only iterates through at MOST 10 blocks before stopping, to prevent unintentional slowdowns.Added a fallback for strangely registered mobs, and will default to villager for positioning and scaling.Removed all references to ResourceLocations, and instead used an alternate method to load the resources. This should fix incompatibilities between versions, and may allow the mod to work in 1.6.1, but needs testing.Fixed the unskinned version from crashing the game.Optimized the color picker image generation code.
    2.8.5.3:
    Fixed more than one potion box displaying from glitching.Fixed sky glitches and font display inconsistencies.
    2.8.5.2:
    Fixed a rendering issue with potion effects.Enforcing Minecraft version 1.6.2 in the mcinfo for easier error handling.
    2.8.5.1:
    Fixed a layering problem with the portrait.
    2.8.5.0:
    Fixed Mobs disappearing in portraits when using optifine.Fixed a possible crash when clicking around in the advanced menu.Removed almost all attribute pushing when rendering, what this means to you is better performance on slower video cards.Fixed particles spawning out of control when a window that pauses the game is open.Gui rendering moved to forges new RenderInGameGuiEvent, so other mods that need to hide all of the ingamegui will also hide the portrait if needed.Donator particles a little more appearant.Particle Rendering moved back to the tesselator as the optifine bug was fixed.
    2.8.4.0:
    Updated mod to support newer forges.Fixed a potential problem that may cause the skin to render multiple times a frame in some situations.Due to a hard drive failure, the code for my mod had to be recovered via deobfuscation, which due to compile time optimizations, may cause unpredictable behavior in some of that code. Although I am fairly sure I fixed the decompiler errors, one or two may remain, as it is impossible for me to notice them all. If you have any problems or weird behavior, please post them.
    2.8.3.0:
    Donater perks added.Players who donate $5 or more will sparkle to other players running damage indicators.Please provide your in game name when donating and a day or so for me to receive and notice the donation. If you would rather not sparkle, just say so in your donation message.Potion effects fixed for ssp.Some balancing previously implemented reimplemented due to server admin concerns. Invisible players or mobs will not trigger the DI portrait to show.Potion Effects Totally disabled for SMP, currently mostly for balancing. There may be a server mod later to change this.
    2.8.2.0:
    More classes cleaned up/removed for client side only.Particles now pop off heads correctly.Update notifications should now be correct.Damage numbers will no longer pop off yourself.
    2.8.1.0:
    Fixed the way damage indicators handles health values, to get the ceiling instead of the floor, which was causing mobs to show 0 health when they really had greater than 0 but less than 1 health.Fixed my custom checkbox control to correctly bind the appropriate texture so now you can tell if the box is checked or not.
    2.8.0.1:
    Fixed Advanced Compatibility Gui from crashing.Removed some dubugging code from the game.Removed more unnecessary classes.
    2.8.0.0:
    1.6.1 Compatibility added.Thanks to the new way entity health is handled, damage indicators is now fully client side. Server no longer needs to have to mod installed.
    2.7.0.1:
    Quick fix for healthbar text colors not working.
    2.7.0:
    Added the ability to set text colors for custom skins. Check the skin.cfg in the included skins to see the new settings.A critical performance bug was fixed, slower computers should see a major difference.Popoff Handling Thread was redesigned so that minecraft will always have priority over it.
    2.6.9:
    Restructured Skin handling to be easy to code with.Fixed some compatibility problems with various hud mods.Added Text ordering to skins. Olds skins will be unaffected, and the new settings can be found in the 3 provided skins.When someone is using a custom name for a mob, that name now appears in italics, as suggested by VorTr3x.
    2.6.8:
    Moved texture loading to occur later, hopefully avoiding invisible inventory bugs.Changed the way textures are loaded to be more reliable and cleaner.Added some compatibility code to isolate my rendering from what occurs before and after.Fixed compatibility issues with GLSL shaders mod.
    2.6.7:
    Turned off caching when scanning for resources, which could error out with older Sun VM versions of Java.Changed the config loading technique to extract the skin config using the same method used for skin textures. This should , I hope, fix this problem on Mac's.All the portrait rendering rewritten to favor efficiency. Some compatibility code was removed as it caused slow downs and it should no longer be required, so please report bugs.Entity health change monitoring further optimized.The additional packet to communicate max health removed as it caused problems.Max health is now communicated on a per-mob basis, meaning on server sided mods, the same entity type can have different max healths, and still report as expected, also, there is no longer a delay to display changed max health. This max health is suffixed to the end of the original packet, preserving backwards compatibility for servers and clients, while maintaining only a single packet.Particle rendering rewritten to function how I originally intended it to. Now, particles only appear on top of everything if you can actually see that mob, otherwise, it will render normally, meaning blocks that aren't transparent make the pop off not visible, however, will still appear on the other side of transparent blocks. This feature can be turned off in the config, however, is always on when on a SMP server, and will stay this way(in the future, servers will be able to allow this).Coming Soon:Initial Code rewriting started to support permissions and forced configurations. This will be ready for use soon.New Bukkit version to take advantage of the new max health communication.
    2.6.6:
    Was not publically released. Too many changes and potential bugs.
    2.6.5.1:
    Fix for class not found crash.
    2.6.5:
    Added entity information caching to reduce the occurrence of incorrect entity information being displayed at the time the entity is visible.
    2.6.4:
    Fixed rendering error on mob death when not using a skin.
    2.6,3:
    Fixed flickering world issue when using optifine.Added client server syncing of max health values.Updates sent once a minute to reduce bandwidth utilization.Backwards compatibility left in for servers running the bukkit plugin.Bukkit plugin using this new feature coming soon.
    2.6.2:
    Cleaned up some potential rendering glitches from left over code.Reimplemented older more compatible rendering if optifine is not installed.Added a check for optifine, to manual render particles to avoid render order particle bugs that prevent damage pop offs from being visible if rendering particles the typical way.Added a fallback routine to overcome issues with java versions/launchers causing the skins to not directly be detected.Cleaned up the advanced gui, save button now has more appropriate placement.Added a check so invalid values will default instead of crashing the client.Fixed some gui rendering issues with both skinned and unskinned portrait previews.Added additional rendering resets to encourage higher ui mod compatibility.
    2.6.1:
    Fixed flickering on death that can occur on some systems.Added texture resetting as requested.
    2.6.0:
    Optmizations to particle rendering. Profiling pointed at 75% reduced cpu time per particle, but actual results could vary. This will be apparent only in extreme circumstances, like mods that deal thousands of damage, or /kill.Optimizations to the hud display, and things moved around to ensure optimal performance given the situation. The hud does checks whether is should be shown or not earlier, so unnecessary code isnt run.Added additional class type checks to avoid crashes with mods that register non-EntityLiving entities as if it was a living entity.
    2.5.9:
    Fix for possible invisible texture bugs beside some mods when using MultiMC.Possible fix for glerror spam, caused by java errors thrown by other mods. Please report if they continue.
    2.5.8:
    Fixed HUD going white when you change texture packs in game.Possible fix for people incorrectly loading skin positional information from the skin.cfg.
    2.5.7.1:
    Fixed a possible cause of lag while using the Advanced Gui.Fixed skin.cfg getting deleted after reading a skin installed using the new easier to install method.
    2.5.7:
    Z-Level bug on some graphics cards with gui addressed and should be fixed.Finished File based skin loaded. You no longer have to open the mod zip to add skins, they now can be installed to the 'CustomDISkins' directory. Skins can still be loaded from the mod zip like normal and nothing changed internally with how skins are displayed, so dont worry, your custom skins did not break
    Image removed due to an invalid URL: http://static.minecr...ault/smile.png
    To use the new skin loading, just extract the new skin to the CustomDISkins folder. You skin should be contained within a folder, like this: /CustomDISkins/MyCustomSkin/ContentsOfSkinHere.fileextension
    2.5.6:
    Fixed skin.cfg getting left behind when extracting.Rendering method changed on popoffs, and are now manually rendered. This fixes some issues caused by water, and mostly fixes the optifine issue.The advanced config now shows the mob preview again, this time without requiring you look at the mob once first. The skinless version of this feature may be buggy.
    2.5.5:
    Fixed duplicate entries in the skin config.Fixed an issue with the config color setting when using 4 byte hex instead of 3.Added the ability to change the popoff colors in game.Added a new skin choice, Minimal, which does not render the mob preview. This was added mostly as an example for custom skinners.Still Unresolved bugs: Optifine causes mobs to render on top of damage pop offs, making damage inflicted hard to see.
    2.5.4.1:
    Fix for MultiMC Issues.
    2.5.4:
    Mob drawing on top of the frame fixed.Optifine related anomalies fixed.Custom Skinning improved.The Skin Config is now more organized.You can now set the order in which skin parts are rendered, those with lower numbers render first. This is to give skinners more control over the layering.
    2.5.3:
    Performance issue identified and resolved.Issues with disappearing background fixed.Many other performance tweaks added.
    2.5.2:
    Updated to 1.5.1.Fixed various rendering issues.Skins now unload thereself from memory when you change skins.Enderdragon is now detected.
    2.5.1
    Text rendering bugs fixed.Many bugs with improper scaling and positioning from skins fixed.Added the first stages of an automatic skin discovery system. Currently, in the mod zip, there is a folder called DITextures, within this folder, you can place folders with complete skins and Damage Indicators will automatically load it into the available skins.Added a skin selection menu. You can get there from the repositioning gui.Repositioning GUI cleaned up and is more straight forward. Added a tooltip as no one seems to know you can drag the portrait anywhere you want.Default, Wow-Like, and No-Skin are the three selections in this release. Hopefully some people will contribute so you can add to this.Fixed Font color change due to improper hex conversion when the ingame gui saved a config.You can no longer target mobs that are invisible.Skins automatically scale to 'power of two' textures. What this means is, less white texture bugs, and easier skin creation for artists.
    2.5.0:
    Damage Indicators updated to 1.5.0. Thankfully, I handled my own texture processing, before this update xD.The damage monitoring system switched up a bit to try a new method.
    2.4.8:
    Fix added for the color bleeding bug(pop offs appearing the wrong color).Timeout for player health updates tweaked, while trying to preserve server performance.Fixed a potential issue that could lead some mobs to lost their saved settings on restart.
    2.4.7.1:
    Critical bug in the new mouse over detection fixed.All texture skins are now have 'power of two' dimensions. This will most probably fix the remainder of the white texture bugs.
    2.4.7:
    Ray tracing rewritten to fix mod conflicts, and also increased the efficiency and accuracy.Config handling completely rewritten.Saving settings in game using the gui's is vastly improved, and saving in the advanced gui will only occur if a change would occur.The AdvancedMobSettings folder no longer breaks up mobs into seperate files, they are now all contained within one config file, 'CombinedConfig.cfg'. This should also file FileIO errors caused by illegal file system characters in mob names or class paths..Fixed player names of others not displaying on LAN's.Fixed some outdated code in the unskinned version of the portrait window.Changed the way the portrait detects a mob's name.If the alternate method returns an untranslated key, a translation is attempted, if no translation exists, the portrait window will trim up the name to look correct and hopefully be an accurate description.Default GUI Size increased to 0.75.A few potential rendering bugs noticed and fixed.
    2.4.6:
    Added the ability to resize the Portrait window in the config or Repositioning GUI.Many rendering bugs fixed.
    2.4.5:
    Added additional illegal character checks on filenames to prevent crashes due to mod mob names using those illegal characters.Added a config setting so you can allow the portrait preview to show with the F3 Debug window showing.
    2.4.4:
    Various optimizations and tweaks.You can now see damage through walls again, however, the default range has been reduced significantly. This will increase performance on low end machines, and prevent popoffs from being annoying.Texture loading is now done via an alternate method. Possible fix for those with the white texture bug, but no guarantees.
    2.4.3:
    Skinning potential extended even further. So Texture packs will have more freedom when designing skins.The Font size of the health bar will rescale based on the size of the healthbar.Added a new skin element, potion box, which encases potion effects and grows as the target gains more potion effects.The mob type icon extended, not not only does it show the aggressive state of the mob, now there is 5 different mob type icons that will be displayed. This will help with mod mobs so you can know which enchantment would be best.The Directories have changed, to a simpler directory for the skin location. This will also gracefully break the no longer supported old texture packs.
    2.4.2
    A couple of potential rendering issues patched up.Ichun's body part mods should all be compatible now, this includes mob dismemberment and mob amputation. Now longer are additional confusing steps required. If you have issues, be sure to update his mod as well. Newest versions of both tested successfully.
    2.4.1
    Fixed preview rendering incorrectly in the advanced gui.Added one last additional step when a mobs name cannot be retrieved, so that it will appear more readable, and likely, accurate as well.
    2.4.0.1
    Attempted fix for white texture bug. This fix is only a 'possible' fix. Please report if the bug continues.
    2.4.0
    Some tweaks added to better predict max hp's.Skinning support extended.Texture packs can now modify nearly every aspect of the portrait display.
    2.3.9
    Fixed an oversight that caused the integrated server to continue sending health updates while the player had the advanced gui open, which could lead to temporary severe lag once the gui closes as the processing thread catches up.Fixed a problem with millionaire configs not being found due to non UTF-8 characters which lead to continuous config creation, causing severe lag, most notably, when renaming the villagers.Fixed a problem with probing millionaire health information in the advanced gui, and dropped spawning and killing to get the information,as this seemed to cause thread creation, and now it just stores the information when it is noticed in the world.Added more skinning customization. More options will come in future updates. Open the mod zip and and directory:DamageIndicators/Textures is what is needed in texturepacks. DamageIndicators will read the skin.cfg, if the texturepack has one. This will give you greater control over the appearance.
    2.3.8
    IO lag from improperly registered mobs fixed.Incorrect health should now self-correct automatically eventually, and not only on damage, this applies also to stuck potion timers.Initial dimension change leading to a possible temporary improper health information fixed. Threading and memory usage tweaks, now pre-assigns and reuses the same buffer for packet processing.Preemptive checks on if a player has the mod installed, to further optimize server performance, especially on a mixed server(some with, some without the mod).
    2.3.7
    Fixed a rendering bug experienced by some graphics cards rending the model semi-transparent or invisible.
    2.3.6
    A few minor bugs addressed.Fixed entire Gui disappearing when disabling the portrait via the Repositioning Gui.

    Want to disable people from using damage indicators? Now support MOTD based disables. This only works with welcome messages, which vanilla is incapable of. If you have a forge server, use the forge mod and disable from the config, if you have a bukkit server, and just want to globally disable some feature, this is how:

    The way to disable damage indicators is exactly the same format as Rei's Minimap. I chose to use the same standard to save space in admin's server MOTD length.Anywhere in the motd, you will need a 'prefix' followed by 'option' followed by 'suffix', no one will actually see this.The prefix must be &0&0 and the suffix must be &e&f.
    There are 2 options:
    Disable Mousovers: &c
    Disable Popoffs: &d
    The options &c and &d are not used in rei's minimap and can be merged with those options. If the above confuses you here are three examples:
    Disable Popoffs: &0&0&&d&e&f
    Disable Mouseovers: &0&0&c&e&f
    Disable Everything: &0&0&c&d&e&f
    If you also have rei's minimap options in your motd, just add the options above to it, before the &e[/media]

    Legal:

    Due to the copyright notation of Mojang AB, the copyright holders of minecraft, any modification is the intellectual property of the authors of the modification, aslong as original modified or non modified minecraft files are not claimed as your own.This mod is provided freely and may be decompiled and modified strictly for private use, either with a decompiler or a byte-code editor, for educational or personal use.Modifying Damage Indicators to behave in a fashion that undermines a feature added meant to limit the use of this mod, is considered a hack, and is forbidden. Examples being, intentionally modifying the behavior so that it intentionally undermines code written so servers can disable the use of this mod.Modification of this mod for use on public servers is allowed, but this does not extend to distribution of a modified version of this mod.Distribution of any modified version of this mod requires the advance written permission of the owner, rich1051414.©2012 Richard 'rich1051414'/'RichDigits' Smith

    Note to modpacks:

    Distribution unmodified versions of this mod in modpacks is allowed, as long as full credit goes to rich1051414, and is expressed in the credits with a link back to this forum post.

    Click here to see our donaters![represent]

    Posted in: Minecraft Mods
  • View Alexiy's Profile

    17

    May 7, 2013
    Alexiy posted a message on Extended Item Information

    Welcome. Here is a mod that retrieves many item properties and displays them:








    Almost full list of shown properties:


    • Enchantability
    • Fuel items: how much items can it process in a standard furnace
    • Maximum durability
    • Smelting experience
    • Repair cost
    • What potions it is ingredient in
    • Item identifier
    • Food items: saturation, hunger restoration, effects (with duration and chance); whether it's always edible or is wolf food
    • Block items: slipperiness, harvest level, effective tool, hardness, explosion resistance, item drop, flammability, transparency, emitted light, whether it's non-solid, whether it is suitable for Beacon base
    • Tool items: harvest level, speed, type
    • Map's scale level
    • Swords: maximum damage of swords with Bane or Smite enchantments
    • Shows hether item's enchantments are at maximum level
    • Shows whether a block can emit redstone signal
    • Shows liquid/fluid properties
    • (Extra): whether item is stackable
    • (Extra): item NBT data

    Default toggle key - Tab. Extra info key - Delete.

    Main text color can be changed in the options.


    Mod interaction:


    1. Just Enough Items - full integration.

    2. Actual Additions - shows Jams' effects.


    Installation: requires appropriate version of Satako (Установка: мод требует соответствующую версию Satako).


    Downloads (Загрузки):


    ----------------------1.12.x---------------------

    Migrated to Curseforge


    ----------------------1.11.2---------------------

    Satako 1.11.2-1.15

    Extended Item Information 1.11.2-0.8


    --------------------- 1.10.2----------------------


    Satako 1.10.2-1.14

    Extended Item Information 1.10.2-0.7


    Permission:

    1. You are allowed to use this mod in a modpack.

    2. You should notify me in this thread if you plan to include it in the modpack.

    3. Other ways of redistribution are not allowed.


    If you want to contribute to localization of EII, visit https://github.com/AlexiyOrlov/EII-localization.

    Posted in: Minecraft Mods
  • View Naruto1310's Profile

    89

    Nov 13, 2011
    Naruto1310 posted a message on Craftable Animals v2.5.0.2 - see last post for 1.10 and 1.11 versions

    Craftable Animals v2.5.0.2

    skip reading and just download
    If you run into trouble, read this post before you ask for help. The mod requires Java 7 or higher.

    When other people hear 'Craftable Animals', they think "Why?". When I hear
    'Craftable Animals', I think "Why not?".
    This mod adds a variety of tools centered around animals. The main features include:
    - crafting animals and placing them anywhere in the world
    - transporting and modifying animals
    - creating and changing spawners
    - applying armor to animals, even those that don't support armor by default
    - creating holograms of animals
    - turning animals into babys/adults
    - wearing animals as a helmet
    - create variations of animals that don't exist in vanilla Minecraft (e.g. a creeper jockey)
    - ingame documentation
    There are hundreds of animals, including all vanilla mobs. Even MoCreatures are available.




    For the latest documantation of the mod, check out the ingame guide book. It can be obtained by slaying a pig while holding a regular book. The guide book contains the latest information on all the features of the mod. The documentation below will no longer be maintained.


    Basic Crafting Recipes:


    Even more recipes:


    Differnet kinds of tamed cats. Recipes are shapeless.


    Use colored wool to craft colored sheep or color them after crafting. Just put them in the crafting grid to shear them.


    Wolves work with every color of wool or sheep. Also you can tame them and make them angry.


    Use 4 slimes of one size to make a bigger one. The biggest, the giant slime, does not spawn naturally. Its size is defined in the config. Default is 10. Same with Magma Cube.


    Armor + zombie = armored zombie. Works with every kind of normal armor and every normal tool (not modded items).


    All different kinds of Villagers are possible. Even the infected villager and the witch.


    All kinds of horses. 39 in total.


    Different kinds of Jockeys. All are shapeless.


    Some recipes that fit nowhere else. Enderman can hold all blocks up to blockID 128.

    More features:

    Guide book:
    The guide book is an item that explains all features of this mod ingame. It is obtained by slaying a pig while holding a regular book. It should be the primary source for instructions about the mod, as it probably contains more up to date information than this thread.

    Animal Bow:
    The Animal Bow is a new bow. It can be used to place animals far away from you.
    If you hit an existing animal it will be turned into the one you've shot.
    To use it you need an arrow and an animal. In Creative Mode you don't need arrows but always an animal.

    Empty Spawner:
    The empty spawner is a craftable spawner.
    When placed it won't spawn anything. You can harvest it with a iron or diamond pickaxe.
    To turn it into an working spawner just right click it with an animal. From this point it's a normal spawner. You can't harvest it anymore (you can destroy it).
    You can still change the animal, that it spawns by right clicking it with another animal. This also work with generated spawners.
    This works with every animal, including colored sheep, armored zombies and MoCreatures. And yes, it works with ender dragons, but they will destory the spawner.

    Minimizer:
    The minimizer is used to turn animals into babys/adults. Left click any animal to turn it into a baby (you won't punch it). Right click it to turn it into an adult. If there are no baby version of an animal, nothing will happen.
    This works for MoCreatures too.

    Ender Crystal:
    The ender crystal works like every other block. Just right click to place it. But it also has the ability to remove existing ender crystal without explosion. To do this, simply left click and existing ender crystal while holding a crafted ender crystal.

    Armored Animals:
    The animal armored is crafted like a chestplate of cobblestone.
    Using the animal armorer, you can apply armor and potions to mobs before placing them. This way you can apply armor to many animals that don't support armor by default. For example you can add a helmet and boots to a sheep or a chestplate to a creeper. Combinations that are not possible (e.g. pants on a silverfish) will be marked with a red cross in the slot. Zombies, skeletons, zombie pigmen and wither skeletons support all four kinds of armor and a tool. You can even give them blocks. Also, you can add up to five potions (regular or splash) to any animal.
    This works with any piece of armor, even modded ones.
    Here a picture of this feature in action:

    Animal Display Case:
    The animal display case can be used to display any animal as a model in the world. In its settings screen, you can define its size (10% to 1250% of this its normal size) and its position in the world, relative the the display block. You can even set it to rotate left or right. You can stop the roatation at any point by clicking the button in the settings screen or powering the block with redstone.
    You can put normal craftable animals, baby animal, armored animals or animal souls in there.

    Baby animals:
    By putting an animal, that has a baby version, together with a block of dirt in a crafting grid, you get two baby animals. Putting them both in a crafting grid gives you the adult version back. A baby animal has a red star it its corner, the icon will be the same.
    Again, this works with MoCreatures too.

    Animal Soul:
    The animal soul can capture animals in their current form and release them again. It copies all the movement and properties of an animal (health, position of legs, angle of head, fire, ...). This is useful for putting the animal in a animal display case. When caputing an animal that is ridden by something, the soul will capture all riding animals as well.
    Hovering over it in the inventory, will show some information about the captured animal.

    Wear animals as helmet:
    You can equipp any animal in you helmet armor slot. The animal will sit on top of your head then. Animals don't provide any damage reduction, they are just visual.
    You can wear normal crafted animals, baby animals or animal souls on your head.
    By shift-right-clicking on a zombie, zombie pigmen, zombie villager, skeleton or wither skeleton, you can give them a helmet too.

    Spawners in minecarts:
    You can craft spawners in minecarts. You can change them like normal spawners.

    Things riding things riding things:
    When you right click an existing animal with a crafted animal, you will make the crafted animal ride the existing one. This works multiple times, so you can create huge towers of animals.
    You can place animals in boats or minecarts too.

    SMP support:
    Self explaining.

    Update check:
    By default, the mod will check for a newer version at every start and notify you, if there is one. The guide book contains information about the current and latest version. Only newer version for the current Minecraft version will be shown. This feature can be disabled in the config.

    Animals drop themselves:
    When an animal dies (killed by player or not), it will have a 5% chanche to drop itself in addition to its normal drops. The chance can be changed in the config file.

    Remove spawn eggs:
    Now that you have craftable animals, you won't need spawn eggs anymore. Using the config you can tell the mod to remove the spawn eggs.
    When removing the eggs, the mod will add a dummy item for compatiblity when playing SMP.

    Localization:
    The mod is available in English, Traditional Chinese (Taiwan) and Portuguese (Brazil). If you want to translate the mod in your language, please send me a message.

    Why this mod is better than Spawn eggs:

    Here a few feature which set this mod apart from simple spawn eggs:
    - there are more than 200 craftable animals including MoCreatures
    - animal bow
    - create spawners, change spawners, spawners in minecarts
    - minimizer
    - ender crystal
    - armored animals
    - animal display case
    - baby animals
    - animal soul
    - wear animal on your head
    - ability to create stacks of animals
    - armor for animals that don't support it by default

    Here a small example of what this mod can do:

    [1.7.10]MoCreature Extension
    MoCreatures by DrZhark, extension by Naruto1310

    The mod supports officially MoCreatures. To speed up development, the extension is not included in the main mod. It can be downloaded separatly.
    Recipes:
    Basic:
    For the latest crafting information, check out the CraftableAnimals guide book.

    You can create golems using the following blocks: stone, dirt, cobblestone, planks, sand, gravel, wood, gold block, glass, wool, leaves, iron block, clay brick, endstone, obsidian, diamond block, crafting table, furnace, ice, cactus, clay block, emerald block, pumpkin, netherrack, diamond ore, glowstone, stone brick, nether brick.

    And the other ones:
    Who doesn't love animated gifs?

    You can get the horses that are not listed above by breeding (put 2 of them in your crafting gird).

    Installation:
    Install the main mod.
    Install MoCreatures.
    Place the file "[1.x.x]CraftableAnimals MoCreature Extension v1.x.jar" in your mods folder.

    Changelog:
    v1.2.1.0:
    - compatibility with main mod v2.5.0.2 and MC 1.8

    v1.2.0.0:
    - added missing mobs (maggot, roach, ant, crab, small fish, medium fish, piranha, raccoon, silver skeleton, mole, ent, mini golem)
    - fixed dependency information

    v1.1.1.0:
    - compatibility with main mod 2.4.3.0 and MC 1.7.10
    - removed dependency information, as there seems to be a problem with it (make sure you've set everything up correctly)

    v1.1.0.0:
    - compatibility with main mod v2.4.2.0 and MC 1.7.2
    - added cave and fire orge again (why did I remove them?)

    v1.0.3.2:
    - compatibility with main mod v2.3 and MC 1.6.2
    - added moths
    - removed cave and fire orge
    - changed some recipes

    v1.0.3.1:
    - compatibility with main mod v2.2.1 and MC 1.5.2
    - updated to MoCreatures v5.2.2

    v1.0.3:
    - compatibility with main mod v2.2 and MC 1.5.1
    - fixed mod sorting bug
    - added wyverns

    v1.0.2:
    - added baby animals
    - fixed some rendering bugs

    v1.0.0:
    - first release as seperate download (changes are compared to main mod v2.0.2)
    - added golem, new ostriches, elephants, mammots, komodo dragon
    - changed icons to match redesign of jellyfish





    Downloads:

    Make sure you have at least Java 7 installed

    Main mod:
    Latest (v2.5.0.2 for MC 1.8)
    Old versions
    Sources
    Minecraft Forum guidelines require me to inform you that this mod accesses the internet, to check for a newer version. No information is sent during this process and only a tiny file mapping MC versions to the latest mod versions is received. This function can be turned off using the configuration file.
    MoCreature extension:
    Latest (v1.2.1.0 for main mod v2.5.0.2+ and MC 1.8)
    Old versions

    Also check out Darkserver's Link Removed of the mod!

    Changelog:

    v2.5.0.2:
    - compatibility with MoCreature Extension v1.2.1.0

    v2.5.0.1:
    - compatibility with MC 1.8
    - added rabbits
    - added guardian and elder guardian
    - added endermite
    - fixed stuff
    - simplified some rendering (for now)

    v2.4.3.0:
    - massive performance improvement when loading world
    - armorer works on all animals
    - improved performance and usage of display case
    - updated packet handler, to prevent memory leaks
    - picking animals in creative mode will give you the craftable animal item (if available)
    - shift-picking animals in creative mode will give you a filled animal soul (always)

    v2.4.2.3:
    - fixed compatability across MC versions

    v2.4.2.2:
    - removed strict version check (meaning it will work with MC 1.7.10, 1.7.2 and possibly more)
    - minor fixes

    v2.4.2.1:
    - decreased default giant slime size to 8
    - fixed animals not being consumed when using them
    - fixed animal bow not consuming animal
    - added option to disable shift clicking armor on mobs

    v2.4.2.0:
    - fixed update message always showing
    - added zombie villager jockey
    - minimizer works on slimes and magma cubes
    - various other fixed

    v2.4.1.0:
    - added guide book
    - added update check
    - animal display cases should now work without having to click on them
    - improvements to display case gui
    - spawner will stop spawning when powered with redstone
    - ender crystals will spawn in the middle of a block
    - decreased chance of animal dropping itself to 1%

    v2.4.0.0:
    - compatibility for MC 1.7.2
    - added animal armorer
    - added Craftable Animals creative tab (can be disabled in the config)
    - many animals, that don't support armor by default, can now be armored
    - removed old zombie armor system
    - added shift-clicking armor on mobs
    - fixed bow not rotation and zooming correctly
    - new icon for bow
    - fixed enderman holding locked chest
    - fixed animal soul rendering on fire

    v2.3.1:
    - compatibility for MC 1.6.4
    - fixed enderman holding blocks
    - fixed status switch in animal display case not working
    - fixed zombiew armor working not right
    - fixed animals not orienting properly when wearing them on your head

    v2.3:
    - compatibility for MC 1.6.2
    - the mod does not override the spawner anymore
    - probably all spawner related bugs fixed
    - greatly improved compatiblity with adventure maps
    - added horses
    - RenderPlayerAPI is no longer needed for wearing animal on your head
    - ability to put animals on the head of zombies and skeletons
    - animals will spawn on the middle of a block instead of on the edge
    - remove spawn eggs option is off by default

    v2.2.1:
    - compatibility for MC 1.5.2
    - added spawner in minecart
    - fixed crash with spawners
    - improved zombie rendering

    v2.2:
    - added Animal Soul
    - added enderman holding blocks
    - right clicking an animal with an animal will create a jockey
    - changed wither skeleton recipe
    - fixed crafting armored zombies
    - added shift clicking in animal display case
    - animal display case scale now goes in 0.1 steps when below 1
    - fixed animal bow

    v2.1.3:
    - compatibility for MC 1.5.1
    - added portuguese localization (thanks to FelypePotatoScience)
    - fixed animal display case not rendering when block is out of screen
    - fixed spawner not saving type

    v2.1.2:
    - compatibility for MC 1.5
    - added traditional chinese localization (thanks to b21664876)
    - much better implementation of spawners (spawn tags should work)
    - added chat message when equipping an animal as hemlet without RenderPlayerAPI installed

    v2.1.1:
    - you can equip animals as a helmet
    - baby animals work for extensions too
    - animal display will show up under decorations tab in creative menu
    - animal display case has a hardness
    - animal display case will stop rotation when powered with redstone
    - fixed jockeys crashing the game
    - fixed ocelots always spawning tamed
    - fixed animal display case not syncronized for all players in SMP
    - fixed ender crystal icon

    v2.1.0:
    - added animal display case
    - added baby animals
    - fixed crash when using other mods that add animals

    v2.0.5:
    - compatiblity for MoCreature extension
    - added generic villager
    - decreased chance of an animal dropping itself on death from 10 to 5 by default

    v2.0.4:
    - compatibility for Minecraft 1.4.7
    - animal bow will have the same durability as the bow used for crafting it
    - when using the "Flame" enchantment on an animal bow, the spawner animal will burn
    - fixed crash when trying to place animal in empty spawner (hopefully)
    - fixed slimes and magma cubes spawning with wrong size
    - fixed zombie-with-diamond-axe-spawns-as-zombie-with-mushroom-stew-bug
    - spawners can now spawn armored zombies
    - added dummy item to replace removed spawn eggs (for SMP)

    v2.0.3:
    - compatibility for Minecraft 1.4.6
    - fixed spawner losing its data when (un)installing the mod
    - removed MoCreature support from main mod (will be available as seperate download)
    - fixed crafting armored zombies with boots not working correctly

    v2.0.2:
    - compatibility for Minecraft 1.4.5
    - removed sheared sheep as its own item and added it as sheep with damage 16
    - added new MoCreature werewolves
    - changed textures and names of MoCreature scorpions to match the changes in MoCreatures

    2.0.1*:
    - compatibility for Minecraft 1.4.4
    - fixed crash when trying to pick animals in creative mode with spawn eggs removed
    - fixed spawners changing their spawner animals when un/installing mod
    - fixed some mobs not spawning right e.g. skeleton without a bow

    2.0:
    - compatibility for Minecraft 1.4.2
    - SMP support
    - MoCreature support
    - added bat, witch, wither skeleton, wither boss and infected villager
    - added armored zombies (this allows 31752 different combinations)
    - spawners will stop working when powered with redstone
    - fixed spawner spawning animals into blocks
    - changed how spawners render the animal inside it (better for jockeys)
    - fixed jockey not working
    - new icon for animal bow
    - added recipe for minimizer
    - changed and removed some old recipes
    - placed animals will spawn on the right side of the block
    - dispense animals
    - ability to remove spawn eggs
    - removed NEI subset
    - changed animal bow shooting order
    - fixed crash when trying to use animal bow without animal in inventory
    - changed how animals drop themselves on their death
    - fixed snow golem recipe

    1.4:
    - compatibility for Minecraft 1.3.2
    - added Minimizer to turn animals into babys/adults
    - ???
    - changed configuration file
    - spawners can now spawn every animals that is craftable (including jockeys)
    - added API like thing to implement coming MoCreature support easier
    - you can now remove an ender crystal without explosion by right clicking it with another ender crystal

    1.3.4:
    - compatibility for Minecraft 1.2.5

    1.3.3:
    - compatibility for Minecraft 1.2.4

    1.3.2:
    - added Ocelot (and tamed cats) and Iron Golem
    - added NEI config (forgot to include it in 1.3.1 download)

    1.3.1:
    - compatibility for Minecraft 1.2.3
    - you can now change the animal a spawner spawns, by right clicking it with an animal

    1.3:
    - added Animal Bow
    - added craftable spawner (default ID: 227, ID can be changed in config)
    - added NEI configuration (can be disabled in the config)
    - on their death animals have a 10 percent chance of dropping themselves (value can be changed in config)
    - the mod will now detect outdated configurations and update them. This won't change the values
    - new recipes for chicken and cow, recipe for enderman will result in 8 instead of 7 enderman

    1.2.1:
    - compatibility for Minecraft 1.1.0
    - fixed bug that made black sheep not craftable

    1.2:
    - added Ender Crystal
    - added Zombie Jockey and Zombie Pigman Jockey

    1.1:
    - added Snow Golem, Mooshroom, Villagers, Blaze, Magma Cube, Ender Dragon
    - when placing an Ender Dragon, you will be asked if your sure. If you are, click the same block again. This can be disabled in the config. Keep in mind EnderDragon doesn't despawn when turning to peaceful and WILL do MASSIVE DAMAGE to your world

    1.0:
    - mod now requires Minecraft Forge
    - compatibility for Minecraft 1.0.0
    - added Enderman, Cave Spider, Silverfish
    - added configuration file, it can be found in ".minecraft/config"
    - sheep have now colored wool in the inventory
    - added saddled pigs again
    - added different sizes for slimes, includung a giant slime which does not spawn naturally
    - added charged creepers
    - added tamed and angry wolves
    - added sheared sheep
    - increased quantity
    - changed IDs, existing animals in inventory may disapear or change when updating from an older verion

    0.5:
    - added Slimes, Wolves, Ghasts, Zombie Pigman, Squids, Jockeys and Giants
    - fixed some bugs with crafting recips. Now you can change a sheep's color by putting it and a dye in the crafting grid
    - removed saddled pigs, they will be included in next version
    - all mobs now can be stacked up to 16

    0.4.2:
    - initial release


    * versions marked with a star do not contain MoCreature support, because MoCreatures wasn't updated by the time I created the version.

    Installation:

    Install Minecraft Forge.
    Place the file "[1.x.x]Craftable Animals v2.x.x.x.jar" in your mods folder.

    The installation is the same for client and server.

    If you use MoCreatures go to Options -> Global Mod Settings -> MoCreatures -> Vanilla Mobs -> Despawn Vanilla Mods and set it to No.

    How to report problems:

    In case the game crashes after installing the mod, please include a log when reporting the problem. The log can be found at ".minecraft/logs/fml-client-latest.log". Place your log in a spoiler tag to keep the post short and readable.
    Also say when the crash occured (e.g. at startup, when loading a world, after crafing a pig, ...).
    From now on, I will ignore all crash reports that don't contain a log.

    Credits:

    Everything:
    - Naruto1310

    Erverything else:
    - a goat I met on a football field

    Copyright + Modpacks:

    This document is Copyright ©2011 Naruto1310 and is the intellectual property of the author. Only Minecraftforum.net is able to host any of my material without my consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission. If you mirror this mod page or anything I've made on any other site, I may express my angst at you in the form of a lawsuit.

    If you want to include this mod in a modpack you make, you are allowed to do so under the following conditions:
    - you provide credit in form of my name and a link to this topic
    - you don't make money using the pack
    - you can read (i.e. you can find this section on your own; I don't read PMs called "modpack", if you have a question and send me a PM, make it clear in the title that your read this section)
    Posted in: Minecraft Mods
  • View superbomb17's Profile

    203

    Sep 6, 2012
    superbomb17 posted a message on [1.6.2] WATER SHADER ALPHA - OVER 325,000 DOWNLOADS! - ITS BACK! OPTIFINE SUPPORT

    [represent]

    (logo by PhenomXY)
    1.6.4 Coming soon.
    Downloads:
    1.6.4 Vanilla:
    Version 14a:
    Download
    Mirror
    1.6.2 Vanilla:
    Version 13a:
    Download
    Mirror
    1.6.1 Vanilla:
    Version 12a:
    Download
    Mirror
    1.5.2 Vanilla:
    Version 11a:
    Download
    Mirror
    1.5.2 Optifine:
    works with D2
    Version 11b:
    Download
    Mirror
    1.5.1 Vanilla:
    Version 10a:
    Download
    Mirror
    1.5.1 Optifine:
    works with D1
    Version 10b:
    Download
    Mirror
    1.4.7 Optifine:
    Use this version of optfine
    (Credit: Evgenko423)
    Version 9b:
    Download
    Mirror
    1.4.7 Vanilla:
    Version 8a:
    Download
    Mirror
    1.3.2:Version 7a:Download1.3.1:
    (Credit: ASakofDonuts)Version 6a:Download
    Known incompatibilities(1.4.7+):
    -Better Than Wolves
    -Finite Liquids
    [This list may be incomplete or wrong, since other mods change all the time.]
    Instructions(1.6.1+):
    1. delete the '/meta_inf' folder in your minecraft.jar2. copy the '/shader' folder to your '.minecraft' folder
    3. copy all of the classes to your minecraft.jar
    Instructions(1.4.7-1.5.2):
    1. delete the '/meta_inf' folder in your minecraft.jar2. copy the '/shader' folder to your '/bin' folder
    3. copy all of the classes to your minecraft.jar
    Instructions(1.3.1-1.4.2):
    1. Install Modloader
    2. delete the '/meta_inf' folder in your minecraft.jar3. Install this mod to MINECRAFT.JAR NOT to the MODS folder!4. copy the '/shader' folder to your '/bin' folderFOR LOWER END GPUs/EDITING:A config file is found in the shader folder. It can be used to change parameters such as:- Visual: water color, waterfall color- Performance: there are a settings for disabling parts of the reflections and to decrease the reflection resolution- To disable water effects use 'water_mode 0'Incompatible graphic chips- ATI X1200 or lower- Graphic cards without GL_EXT_framebuffer_object support- Graphic cards without GL_ARB_shader_objects, GL_ARB_vertex_shader and GL_ARB_fragment_shader support- Mobile Intel® 4 Series Express Chipset Family (or lower; will in some cases result in the invisible world bug)Execution problems and possible solutions:- Minecraft runs out of memory solution: change these two settings in your config.txt anti_aliasing 1 reflection_resolution 2- An exception with: 'cfgGrassFix' Possible solution (no guarantee): use the modloader version when having modloader installed- java.lang.SecurityException: SHA1 digest error for px.class solution: delete the '/meta_inf' folder in your minecraft.jar- fast flickering in the water solution: disable advanced opengl in your video settings menu- black texture borders: (see: Thread)
    11a/b Review by Nerdgazm:Another 7a Review by PocketIsland:Another 7a Review by ipodmail:
    Another 7a Review by ChimneySwift11:
    9a Optifine Windows Installation Tutorial by kingCraftGaming:
    Outdated Reviews + Tutorials:
    7a Review by Nerdgazm: Another 7a Mod Review + Windows Installation Tutorial by SCMowns2: v4:by Cheetah7Z:
    Limitation/Known 'bugs':- Invisible world probably on Intel Chipset Graphics (hopefully fixed)- Popping artifacts due to the change of the reflection plane may occur- In Advanced OpenGL reflections are sometimes not displayed correctly (view frustum culling removes objects required for reflections)- Around water borders thin incorrect lines may occur (in the current version these artifacts are normally found at corners)Here is a donation button to solely support future development of compatibilty patches (namely forge)
    Old downloads(Necrowizzard's):
    1.2.3:Version 5a*:Download Version 5a for modloader (requires a modloader installation)*:DownloadDirect download:DownloadAlpha download (version 4f)*:DownloadDirect download:DownloadAlpha download (version 4d)*:DownloadDirect download:Download1.1.0:Alpha download (version 4d)*:DownloadDirect download:DownloadAlpha download (version 4d for modloader - requires a modloader installation)*:DownloadDirect download:Download1.0.0:Alpha download (version 4d)*:DownloadDirect download:DownloadAlpha download (version 4d for modloader - requires a modloader installation)*:DownloadDirect download:Download1.8.1:Alpha download (version 4d):Download(or if you wish to support the mod)*Download with advertismentAlpha download (version 4d for modloader - requires a modloader installation):Download(or if you wish to support the mod)*Download with advertismentBetter grass fix (for vanilla):DownloadBetter grass fix (for modloader):A link can be found here link. You may have to scroll a bit up, i did not figure out how to correctly link posts in this forum.Possible fix for high end graphic cards without a proper working result:Download(OpenGL 3.0 core framebuffers are used instead of GL_ARB_framebuffer_object.)1.8.1Alpha download (version 4c):Download(or if you wish to support the mod)*Download with advertismentAlpha download (version 4c for modloader - requires a modloader installation):Download(or if you wish to support the mod)*Download with advertismentPossible fix for 'invisible world' or'GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT' (for intel or ati on-board graphics and version 1.7.3):Download(To put in your minecraft.jar. If this does not work, I will remove it again tomorrow.)1.7.3:Alpha download (version 4c):Download(or if you wish to support the mod)*Download with advertismentAlpha download (version 4c for modloader - requires a modloader installation):Download(or if you wish to support the mod)*Download with advertismentAlpha download (version 4):Download(or if you wish to support me)*Download with advertismentAlpha download (version 4a for modloader - requires a modloader installation):Download(or if you wish to support me)*Download with advertismentAlpha download (version 4 for modloader - requires a modloader installation):Download(or if you wish to support me)*Download with advertismentAlpha download (version 3b):Download(or if you wish to support me)*Download with advertismentAlpha download (version 3b for modloader - requires a modloader installation):Download(or if you wish to support me)*Download with advertismentAlpha download Java 6 (recommended, version 2):DownloadAlpha download:DownloadPre alpha to alpha download:DownloadPre-Alpha download:Download
    Posted in: Minecraft Mods
  • View Marglyph's Profile

    2430

    Jan 23, 2011
    Marglyph posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Marglyph's TooManyItems

    Create & customize items, including those not available even in creative mode. Save and load entire inventories. Switch game modes and control time, weather, and more.

    Download TMI for Minecraft 1.8 (Forge mod) (2/14 bugfix update)

    Download TMI for Minecraft 1.8 (jar mod)

    Installing: Put the Forge version of TMI into your Forge mods folder. The non-Forge version may be used with a custom launcher or by installing as a jar mod.

    TMI for 1.8 new features:
    • The new 1.8 items
    • Enhanced enchantment, potion, and firework panels
    • All-new custom items: colored leather, player heads, signs with text, filled flower pots, preselected note blocks
    • New fuzzy search! You don't have to type all the letters (e.g. rcmp for redstone comparator)
    • Press enter in the search box to spawn the top item! Get items quicker than ever
    • Everything now fits in a sidebar; no more overlap with potion effects etc.
    • Easier My Items (favorites) editing with helpful tooltips
    • Rename save states
    • Unlimited stacks is now a global setting, along with keep items on death, prevent rain and more
    • Unlimited stacks refresh without ModLoader/Forge as long as you've opened the inventory
    • Switch to spectator mode
    • Improved multiplayer custom item spawning (still only if within chat length limit)
    • Fixed some bugs, possibly added new ones
    • Removed Herobrine spawner
    Copyright: All of TooManyItems except for the small portion excerpted from the original Minecraft game is copyright 2011-2013 Marglyph. TooManyItems is free for personal use only. Do not redistribute TooManyItems, including in mod packs. Making YouTube videos using TMI is good though!

    More download versions

    Download links have ads on them to provide some support for modding Minecraft. You are not required to click on the ads to download TMI; there is a skip button in the top right corner. You do not need to download any installers or download managers.

    For 1.7.10 non-Forge version
    For 1.7.10 Forge version
    For 1.7.9 non-Forge version
    For 1.7.2 Forge version

    (Note: 1.6.4 version has a problem with the newest Forge that did not exist with the original 1.6.4 Forge release. Unless I have time to go back and fix this, only use 1.6.4F with an older Forge release.)
    Older: 1.7.6, 1.7.5, 1.7.4, 1.7.2, 1.6.4, 1.6.4F, 13w48b, 13w47e, 13w42b, 13w41b, 13w39b, 13w38c, 1.6.3 NF, 1.6.2NF, 1.6.2F, 13w38a, 13w37b, 1.6.1 NF, 1.6.1 F

    Pre-1.6 release: 1.5.2, 1.5.1, 1.5, 1.4.7, 1.4.6, 1.4.5 or 1.4.4, 1.4.2, 1.3.2, 1.3.1, 1.2.5, 1.2.4, 1.2.2/1.2.3, 1.1, 1.0.0

    Minecraft Beta: RC2, 1.8.1 / 1.8, 1.9pre6, 1.9pre5, 1.9pre4, 1.9pre3, 1.9pre2,1.9pre1, 1.7.3/1.7.2/1.7_01, 1.6.6 and 1.6.5, 1.6.4, 1.5_01

    Documentation for old (pre-1.8) TMI
    Better documentation for 1.8+ will be up shortly.

    Turn On/Off: Press the "o" key while in the inventory screen. You can change this key by editing the configuration file.

    Add items: Left-click on items in the right sidebar to add full stacks, or right-click to add one at a time.

    Configuration file: Find the directory in which your minecraft saves folder and options.txt are, and once you have used TMI at least once you will also find TooManyItems.txt there. This contains options that you can change, not all of which are documented yet.

    Spawners: In some previous versions, to create different kinds of spawners, edit the "spawner" line in the configuration file. Use at your own risk; in some (older) versions of Minecraft, spawners of non-mob entities such as boats can crash the game and wreck your save.

    Unlimited stacks/tools (single-player only): Shift-left-click on items in the right sidebar to add unlimited stacks OR unlimited-use tools or flint and steel. ModLoader is required for "true" unlimited stacks. Without ModLoader the quantity of >64 stacks will refresh when you open your inventory.

    Tabs: Use the chest, star, and book icons to change between the item, favorites, and enchant tabs.

    Favorites: This allows you to save commonly used items. ADD to the favorites panel by: (1) clicking an item on the favorites panel, (2) alt-clicking an item in the items panel, or (3) clicking the Favorite button in the enchant panel. REMOVE an item from the favorites panel by alt-clicking it.

    Enchanting: (in SP, or may work on some Bukkit servers) Click an item on the enchanting panel to switch to that type of item. Use the + and - buttons to change the levels of individual enchantments. Click the Create button to make the enchanted item once, or the Favorite button to add it to the favorites panel.

    Trash (single-player only): Drop an item stack on the item sidebar or the trash icon to delete it. Click the trash icon to turn "delete mode" on and off (in "delete mode" you will delete any item you click on -- useful for selectively deleting a lot of items). Shift-click thee trash icon to wipe out your inventory.

    Game mode: Click the "S", "C", and "A" icons on the toolbar for survival, creative, and adventure mode, respectively.

    Time: Click the sun and moon icons to set the time to sunrise, noon, sunset, or midnight.

    Difficulty: Click the creeper icon to toggle the difficulty without having to go into game preferences.

    Health/hunger: Click the heart icon to set health and hunger to max.

    Save states (single-player only): Several slots are available for you to save your entire inventory and restore it later. (The "x" button next to a saved state will remove it.) This can be used to save your "real" inventory before editing, save a blank inventory to clear out everything you're holding, save a full inventory of materials, share inventories between characters, etc.

    Multiplayer: You need to be a server op. Also, every non-vanilla server works a little differently. The command issued to the server to give you items is configured in TooManyItems.txt as "give-command". In this command, you should put {0} for the player's username, {1} for the item ID, {2} for the quantity, and {3} for the damage value. If {3} isn't in the command, items with damage values other than 0 won't show up.

    Vanilla server command: /give {0} {1} {2} {3}

    * Since the vanilla server used to not support item damage with the give command, TMI may still have /give {0} {1} {2} by default. You can now add {3} to the end. The default will be updated in a future TMI version.

    Bukkit with the Essentials mod command: /item {1}:{3} {2}

    Fast crafting: Right-click on the output square when crafting to craft the maximum possible amount. (Works while the inventory overlay is disabled).

    Troubleshooting

    Crashes show an error report on a purple and white screen, and you can copy and paste the report into a post. With the latest version of TMI, most errors that would have crashed should instead show a chat message that says a report has been saved to a file in your minecraft folder, and you can copy and paste from that file into a post.

    Black screens are caused primarily by: not deleting META-INF from your minecraft.jar, mod conflicts, wrong versions of mods, and improperly installing mods. Please check these things and, if necessary, start fresh from a new minecraft.jar as an old installation problem may still be causing errors.

    "TMI doesn't show up": Press the "o" key in your inventory screen to turn TMI on and off. (Unless you have already changed this in your config file.) Your preference about whether TMI should be displayed is separate in single- and multi-player. If this still doesn't work, you probably did not install TMI correctly.

    Notes: TMI's code does not run until you open your inventory. Problems creating games are something else. TMI does not change any crafting recipes. You are not forced to use fast crafting: just left click like normal instead of right clicking. Yes, TMI does work in multiplayer, but read the instructions. No, it is not a server mod. Finally, the number of pages of items depends on your Minecraft window size, so, you are not missing items because it doesn't have the same pages as in the screenshot.

    Uninstalling: If you manually installed a mod, the only way to uninstall is to either restore your backup copy of minecraft.jar (you did make a backup, right?) or delete minecraft.jar and run the game launcher so it downloads a new minecraft.jar. If you used a mod manager, refer to its instructions.
    Posted in: Minecraft Mods
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