I can't seem to run Amidst with any profile other than 1341b. At the Temporary profile selector it only runs on profiles that have the 13w41b snapshot in them, when I try to use others it won't load.
I just installed it on 1.6.2 and it doesn't work...
1) Installed Forge correctly
2) Tested other mods - worked
3) Added Dynamic lights 1.6.2.jar to coremods folder - nothing changed in the game
4) added Dynamic lights 1.6.2.jar to Mods folder - nothing changed
I dont know why it doesn't work... when i start the game Forge Mod Loader sees the mod and lists it in the Mods menu so that means its loaded , but when i start the game no moving lights no nothing
I had this same problem, all you need to do is go to the config folder in your .minecraft folder and delete anything that has DynamicLights in it and restart Minecraft, new config files should generate and the lights should appear now.
I just tested it, installed the mod in .minecraft\versions\Forge(version)\Forge(version).jar and everything worked for me. I don't know what's causing the problem on your side, but you can try this:
Place the class file in .minecraft\coremods - Tell me if it worked or not, I'll do what I can to fix bugs
Nope, it doesn't work, I also tried zipping the class file and putting that in the coremods but it didn't work, and installing it into the Forge jar only causes Minecraft to not launch.
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That's not even how you install mods...
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I think he's younger than that. And a mod should have deleted this by now.
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Also, for Tool sets ids, do we separate the ids with commas? Like 604,605,606,607?
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I had this same problem, all you need to do is go to the config folder in your .minecraft folder and delete anything that has DynamicLights in it and restart Minecraft, new config files should generate and the lights should appear now.
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The file-editing support seems interesting, then we could edit things other than just entities in a world.
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Nope, it doesn't work, I also tried zipping the class file and putting that in the coremods but it didn't work, and installing it into the Forge jar only causes Minecraft to not launch.
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Glad to hear that. Can't wait to try this out.
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I'm assuming that with infinite depth that will no longer be an issue.
I love the idea, I hope Mojang will decided to implement this feature in the future.