Hello Kasama I loved your other mod and then I found this post, I don't know if you are still doing this but I will post my idea anyway.
Insane Parkour: Illness: The Player would have to do regular parkour, with a twist: The player would have Nausea which would make it very difficult for them to jump across the platforms, they would get the Nausea from custom Beacons and when they finish the parkour they also step out of the beacon range and the nausea goes away. Timed: Regular parkour but the player is timed, when the timer runs out the player is teleported back to the start.
Insane Puzzles: The Eye of Ender: The player would receive 3 eye of ender and would need it to open the locked door. How? They would place the eye of ender in the portal block which would be in the ceiling, and since they both use the endstone texture it would be hard to find, the way it works is explained here:
Mob Sacrifice: The player would be given a riddle, which if solved correctly would get the name of a mob and then would have to lead the mob to a sacrifice room without getting the mob killed, at the same time having to fight extremely fast baby zombies. When the mob has reached the sacrifice room a door will open, which is explained here:
Hidden Traps: PAIN-tings: When walking around in a map, people often see paintings and automatically think there is a secret, cacti can have paintings over them and when people walk into them they take damage. Also explained here
I cant get this to work on SMP, can you give me some help?
i am oped
its on a bukkit 1.4.6 server
i have the latest version of forge
when i type "/nbtedit" it says "Unknown command. type /help for help
If it is on Bukkit then you need the plug-in for it.
I have always wanted a mod like this, if you make an End biome world type, maybe make it so it generates an infinite amount of the floating End islands?
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Edit: Can you make them smaller? They really freaked me out when I saw them.
Edit2: For custom skins, do we add the textures into the mob folder in a texture pack, or make a new folder called "mobs"?
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Insane Parkour: Illness: The Player would have to do regular parkour, with a twist: The player would have Nausea which would make it very difficult for them to jump across the platforms, they would get the Nausea from custom Beacons and when they finish the parkour they also step out of the beacon range and the nausea goes away.
Timed: Regular parkour but the player is timed, when the timer runs out the player is teleported back to the start.
Insane Puzzles: The Eye of Ender: The player would receive 3 eye of ender and would need it to open the locked door. How? They would place the eye of ender in the portal block which would be in the ceiling, and since they both use the endstone texture it would be hard to find, the way it works is explained here:
Hidden Traps: PAIN-tings: When walking around in a map, people often see paintings and automatically think there is a secret, cacti can have paintings over them and when people walk into them they take damage. Also explained here
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If it is on Bukkit then you need the plug-in for it.
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You know what would make it even better? Grammar. And the point of this mod is to help you when you need it.
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Edit: And add pictures.
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# found ff, ff patches, srgs, name csvs, doc csvs, param csvs, renumber csv, astyle, astyle config
== Recompiling client ==
> Cleaning bin
> Recompiling
'"javac" -encoding UTF-8 -Xlint:-options -deprecation -g -source 1.6 -target 1.6 -classpath "lib;lib\...' failed : 1
== ERRORS FOUND ==
src\minecraft\net\minecraft\src\mod_hyaHya.java:3: malformed floating point literal
import ..mcp.src.minecraft.*;import cpw.*;import cpw.mods.*;import cpw.mods.fml.*;import cpw.mods.fml.client.*;import cpw.mods.fml.client.modloader.*;import cpw.mods.fml.client.registry.*;import cpw.mods.fml.common.*;import cpw.mods.fml.common.asm.*;import cpw.mods.fml.common.asm.transformers.*;import cpw.mods.fml.common.discovery.*;import cpw.mods.fml.common.discovery.asm.*;import cpw.mods.fml.common.event.*;import cpw.mods.fml.common.functions.*;import cpw.mods.fml.common.modloader.*;import cpw.mods.fml.common.network.*;import cpw.mods.fml.common.registry.*;import cpw.mods.fml.common.toposort.*;import cpw.mods.fml.common.versioning.*;import cpw.mods.fml.relauncher.*;import cpw.mods.fml.server.*;import ibxm.*;import net.*;import net.minecraft.*;import net.minecraft.block.*;import net.minecraft.block.material.*;import net.minecraft.client.*;import net.minecraft.client.audio.*;import net.minecraft.client.entity.*;import net.minecraft.client.gui.*;import net.minecraft.client.gui.achievement.*;import net.minecraft.client.gui.inventory.*;import net.minecraft.client.model.*;import net.minecraft.client.multiplayer.*;import net.minecraft.client.particle.*;import net.minecraft.client.renderer.*;import net.minecraft.client.renderer.culling.*;import net.minecraft.client.renderer.entity.*;import net.minecraft.client.renderer.texturefx.*;import net.minecraft.client.renderer.tileentity.*;import net.minecraft.client.settings.*;import net.minecraft.client.texturepacks.*;import net.minecraft.command.*;import net.minecraft.crash.*;import net.minecraft.creativetab.*;import net.minecraft.dispenser.*;import net.minecraft.enchantment.*;import net.minecraft.entity.*;import net.minecraft.entity.ai.*;import net.minecraft.entity.boss.*;import net.minecraft.entity.effect.*;import net.minecraft.entity.item.*;import net.minecraft.entity.monster.*;import net.minecraft.entity.passive.*;import net.minecraft.entity.player.*;import net.minecraft.entity.projectile.*;import net.minecraft.inventory.*;import net.minecraft.item.*;import net.minecraft.item.crafting.*;import net.minecraft.nbt.*;import net.minecraft.network.*;import net.minecraft.network.packet.*;import net.minecraft.network.rcon.*;import net.minecraft.pathfinding.*;import net.minecraft.potion.*;import net.minecraft.profiler.*;import net.minecraft.server.*;import net.minecraft.server.dedicated.*;import net.minecraft.server.gui.*;import net.minecraft.server.integrated.*;import net.minecraft.server.management.*;import net.minecraft.src.*;import net.minecraft.stats.*;import net.minecraft.tileentity.*;import net.minecraft.util.*;import net.minecraft.village.*;import net.minecraft.world.*;import net.minecraft.world.biome.*;import net.minecraft.world.chunk.*;import net.minecraft.world.chunk.storage.*;import net.minecraft.world.demo.*;import net.minecraft.world.gen.*;import net.minecraft.world.gen.feature.*;import net.minecraft.world.gen.layer.*;import net.minecraft.world.gen.structure.*;import net.minecraft.world.storage.*;import net.minecraftforge.*;import net.minecraftforge.classloading.*;import net.minecraftforge.client.*;import net.minecraftforge.client.event.*;import net.minecraftforge.client.event.sound.*;import net.minecraftforge.common.*;import net.minecraftforge.event.*;import net.minecraftforge.event.entity.*;import net.minecraftforge.event.entity.item.*;import net.minecraftforge.event.entity.living.*;import net.minecraftforge.event.entity.minecart.*;import net.minecraftforge.event.entity.player.*;import net.minecraftforge.event.terraingen.*;import net.minecraftforge.event.world.*;import net.minecraftforge.liquids.*;import net.minecraftforge.oredict.*;import net.minecraftforge.transformers.*;import paulscode.*;import paulscode.sound.*;import paulscode.sound.codecs.*;public class mod_hyaHya extends BaseMod{
^
src\minecraft\net\minecraft\src\mod_test.java:3: malformed floating point literal
import ..mcp.src.minecraft.*;import cpw.*;import cpw.mods.*;import cpw.mods.fml.*;import cpw.mods.fml.client.*;import cpw.mods.fml.client.modloader.*;import cpw.mods.fml.client.registry.*;import cpw.mods.fml.common.*;import cpw.mods.fml.common.asm.*;import cpw.mods.fml.common.asm.transformers.*;import cpw.mods.fml.common.discovery.*;import cpw.mods.fml.common.discovery.asm.*;import cpw.mods.fml.common.event.*;import cpw.mods.fml.common.functions.*;import cpw.mods.fml.common.modloader.*;import cpw.mods.fml.common.network.*;import cpw.mods.fml.common.registry.*;import cpw.mods.fml.common.toposort.*;import cpw.mods.fml.common.versioning.*;import cpw.mods.fml.relauncher.*;import cpw.mods.fml.server.*;import ibxm.*;import net.*;import net.minecraft.*;import net.minecraft.block.*;import net.minecraft.block.material.*;import net.minecraft.client.*;import net.minecraft.client.audio.*;import net.minecraft.client.entity.*;import net.minecraft.client.gui.*;import net.minecraft.client.gui.achievement.*;import net.minecraft.client.gui.inventory.*;import net.minecraft.client.model.*;import net.minecraft.client.multiplayer.*;import net.minecraft.client.particle.*;import net.minecraft.client.renderer.*;import net.minecraft.client.renderer.culling.*;import net.minecraft.client.renderer.entity.*;import net.minecraft.client.renderer.texturefx.*;import net.minecraft.client.renderer.tileentity.*;import net.minecraft.client.settings.*;import net.minecraft.client.texturepacks.*;import net.minecraft.command.*;import net.minecraft.crash.*;import net.minecraft.creativetab.*;import net.minecraft.dispenser.*;import net.minecraft.enchantment.*;import net.minecraft.entity.*;import net.minecraft.entity.ai.*;import net.minecraft.entity.boss.*;import net.minecraft.entity.effect.*;import net.minecraft.entity.item.*;import net.minecraft.entity.monster.*;import net.minecraft.entity.passive.*;import net.minecraft.entity.player.*;import net.minecraft.entity.projectile.*;import net.minecraft.inventory.*;import net.minecraft.item.*;import net.minecraft.item.crafting.*;import net.minecraft.nbt.*;import net.minecraft.network.*;import net.minecraft.network.packet.*;import net.minecraft.network.rcon.*;import net.minecraft.pathfinding.*;import net.minecraft.potion.*;import net.minecraft.profiler.*;import net.minecraft.server.*;import net.minecraft.server.dedicated.*;import net.minecraft.server.gui.*;import net.minecraft.server.integrated.*;import net.minecraft.server.management.*;import net.minecraft.src.*;import net.minecraft.stats.*;import net.minecraft.tileentity.*;import net.minecraft.util.*;import net.minecraft.village.*;import net.minecraft.world.*;import net.minecraft.world.biome.*;import net.minecraft.world.chunk.*;import net.minecraft.world.chunk.storage.*;import net.minecraft.world.demo.*;import net.minecraft.world.gen.*;import net.minecraft.world.gen.feature.*;import net.minecraft.world.gen.layer.*;import net.minecraft.world.gen.structure.*;import net.minecraft.world.storage.*;import net.minecraftforge.*;import net.minecraftforge.classloading.*;import net.minecraftforge.client.*;import net.minecraftforge.client.event.*;import net.minecraftforge.client.event.sound.*;import net.minecraftforge.common.*;import net.minecraftforge.event.*;import net.minecraftforge.event.entity.*;import net.minecraftforge.event.entity.item.*;import net.minecraftforge.event.entity.living.*;import net.minecraftforge.event.entity.minecart.*;import net.minecraftforge.event.entity.player.*;import net.minecraftforge.event.terraingen.*;import net.minecraftforge.event.world.*;import net.minecraftforge.liquids.*;import net.minecraftforge.oredict.*;import net.minecraftforge.transformers.*;import paulscode.*;import paulscode.sound.*;import paulscode.sound.codecs.*;public class mod_test extends BaseMod{
^
2 errors
==================
!! Can not find server sources, try decompiling !!
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