• 1

    posted a message on myBiomes (Make your own biome + Disable the defaults!)
    Finally! No more Ocean Biomes! Thank You! :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    I love this! I just love the baby creeper minion! Can the baby also be charged?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6] Live Blocks! ~ Yes They Have Legs
    WOW, I've been looking for a mod like this ever since I saw it on Youtube, Thank You!

    Edit: Can you make them smaller? They really freaked me out when I saw them.

    Edit2: For custom skins, do we add the textures into the mob folder in a texture pack, or make a new folder called "mobs"?
    Posted in: Minecraft Mods
  • 0

    posted a message on [Puzzle] The Player made map
    Hello Kasama I loved your other mod and then I found this post, I don't know if you are still doing this but I will post my idea anyway.



    Insane Parkour: Illness: The Player would have to do regular parkour, with a twist: The player would have Nausea which would make it very difficult for them to jump across the platforms, they would get the Nausea from custom Beacons and when they finish the parkour they also step out of the beacon range and the nausea goes away.
    Timed: Regular parkour but the player is timed, when the timer runs out the player is teleported back to the start.

    Insane Puzzles: The Eye of Ender: The player would receive 3 eye of ender and would need it to open the locked door. How? They would place the eye of ender in the portal block which would be in the ceiling, and since they both use the endstone texture it would be hard to find, the way it works is explained here:
    Mob Sacrifice: The player would be given a riddle, which if solved correctly would get the name of a mob and then would have to lead the mob to a sacrifice room without getting the mob killed, at the same time having to fight extremely fast baby zombies. When the mob has reached the sacrifice room a door will open, which is explained here:

    Hidden Traps: PAIN-tings: When walking around in a map, people often see paintings and automatically think there is a secret, cacti can have paintings over them and when people walk into them they take damage. Also explained here
    Posted in: Maps
  • 0

    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from acecoolman123

    I've got the exact same problem. I hope there is a solution to it. :/
    Quote from Elites180

    I cant get this to work on SMP, can you give me some help?
    i am oped
    its on a bukkit 1.4.6 server
    i have the latest version of forge
    when i type "/nbtedit" it says "Unknown command. type /help for help


    If it is on Bukkit then you need the plug-in for it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    I was brought here from the Aether page, I can't wait to use the nerf pack :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7]Biome world types
    I have always wanted a mod like this, if you make an End biome world type, maybe make it so it generates an infinite amount of the floating End islands?
    Posted in: Minecraft Mods
  • 0

    posted a message on Dragon Fruit Mod (1.4.6)
    Quote from Fredgar

    I think u sholld add dragns tht come when u eat the fruit nd then they burn evrythin cos then u wold all die nd it wold make the game harder.


    You know what would make it even better? Grammar. And the point of this mod is to help you when you need it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dragon Fruit Mod (1.4.6)
    How do you craft it?

    Edit: And add pictures.
    Posted in: Minecraft Mods
  • 0

    posted a message on MCreator Minecraft Mod Maker, Add-On Maker, and Data Pack Maker
    *sigh* This is the error I got when trying to compile my mod.

    == MCP 7.25 (data: 7.25, client: 1.4.6, server: 1.4.6) ==
    # found ff, ff patches, srgs, name csvs, doc csvs, param csvs, renumber csv, astyle, astyle config
    == Recompiling client ==
    > Cleaning bin
    > Recompiling
    '"javac" -encoding UTF-8 -Xlint:-options -deprecation -g -source 1.6 -target 1.6 -classpath "lib;lib\...' failed : 1

    == ERRORS FOUND ==

    src\minecraft\net\minecraft\src\mod_hyaHya.java:3: malformed floating point literal
    import ..mcp.src.minecraft.*;import cpw.*;import cpw.mods.*;import cpw.mods.fml.*;import cpw.mods.fml.client.*;import cpw.mods.fml.client.modloader.*;import cpw.mods.fml.client.registry.*;import cpw.mods.fml.common.*;import cpw.mods.fml.common.asm.*;import cpw.mods.fml.common.asm.transformers.*;import cpw.mods.fml.common.discovery.*;import cpw.mods.fml.common.discovery.asm.*;import cpw.mods.fml.common.event.*;import cpw.mods.fml.common.functions.*;import cpw.mods.fml.common.modloader.*;import cpw.mods.fml.common.network.*;import cpw.mods.fml.common.registry.*;import cpw.mods.fml.common.toposort.*;import cpw.mods.fml.common.versioning.*;import cpw.mods.fml.relauncher.*;import cpw.mods.fml.server.*;import ibxm.*;import net.*;import net.minecraft.*;import net.minecraft.block.*;import net.minecraft.block.material.*;import net.minecraft.client.*;import net.minecraft.client.audio.*;import net.minecraft.client.entity.*;import net.minecraft.client.gui.*;import net.minecraft.client.gui.achievement.*;import net.minecraft.client.gui.inventory.*;import net.minecraft.client.model.*;import net.minecraft.client.multiplayer.*;import net.minecraft.client.particle.*;import net.minecraft.client.renderer.*;import net.minecraft.client.renderer.culling.*;import net.minecraft.client.renderer.entity.*;import net.minecraft.client.renderer.texturefx.*;import net.minecraft.client.renderer.tileentity.*;import net.minecraft.client.settings.*;import net.minecraft.client.texturepacks.*;import net.minecraft.command.*;import net.minecraft.crash.*;import net.minecraft.creativetab.*;import net.minecraft.dispenser.*;import net.minecraft.enchantment.*;import net.minecraft.entity.*;import net.minecraft.entity.ai.*;import net.minecraft.entity.boss.*;import net.minecraft.entity.effect.*;import net.minecraft.entity.item.*;import net.minecraft.entity.monster.*;import net.minecraft.entity.passive.*;import net.minecraft.entity.player.*;import net.minecraft.entity.projectile.*;import net.minecraft.inventory.*;import net.minecraft.item.*;import net.minecraft.item.crafting.*;import net.minecraft.nbt.*;import net.minecraft.network.*;import net.minecraft.network.packet.*;import net.minecraft.network.rcon.*;import net.minecraft.pathfinding.*;import net.minecraft.potion.*;import net.minecraft.profiler.*;import net.minecraft.server.*;import net.minecraft.server.dedicated.*;import net.minecraft.server.gui.*;import net.minecraft.server.integrated.*;import net.minecraft.server.management.*;import net.minecraft.src.*;import net.minecraft.stats.*;import net.minecraft.tileentity.*;import net.minecraft.util.*;import net.minecraft.village.*;import net.minecraft.world.*;import net.minecraft.world.biome.*;import net.minecraft.world.chunk.*;import net.minecraft.world.chunk.storage.*;import net.minecraft.world.demo.*;import net.minecraft.world.gen.*;import net.minecraft.world.gen.feature.*;import net.minecraft.world.gen.layer.*;import net.minecraft.world.gen.structure.*;import net.minecraft.world.storage.*;import net.minecraftforge.*;import net.minecraftforge.classloading.*;import net.minecraftforge.client.*;import net.minecraftforge.client.event.*;import net.minecraftforge.client.event.sound.*;import net.minecraftforge.common.*;import net.minecraftforge.event.*;import net.minecraftforge.event.entity.*;import net.minecraftforge.event.entity.item.*;import net.minecraftforge.event.entity.living.*;import net.minecraftforge.event.entity.minecart.*;import net.minecraftforge.event.entity.player.*;import net.minecraftforge.event.terraingen.*;import net.minecraftforge.event.world.*;import net.minecraftforge.liquids.*;import net.minecraftforge.oredict.*;import net.minecraftforge.transformers.*;import paulscode.*;import paulscode.sound.*;import paulscode.sound.codecs.*;public class mod_hyaHya extends BaseMod{
    ^

    src\minecraft\net\minecraft\src\mod_test.java:3: malformed floating point literal
    import ..mcp.src.minecraft.*;import cpw.*;import cpw.mods.*;import cpw.mods.fml.*;import cpw.mods.fml.client.*;import cpw.mods.fml.client.modloader.*;import cpw.mods.fml.client.registry.*;import cpw.mods.fml.common.*;import cpw.mods.fml.common.asm.*;import cpw.mods.fml.common.asm.transformers.*;import cpw.mods.fml.common.discovery.*;import cpw.mods.fml.common.discovery.asm.*;import cpw.mods.fml.common.event.*;import cpw.mods.fml.common.functions.*;import cpw.mods.fml.common.modloader.*;import cpw.mods.fml.common.network.*;import cpw.mods.fml.common.registry.*;import cpw.mods.fml.common.toposort.*;import cpw.mods.fml.common.versioning.*;import cpw.mods.fml.relauncher.*;import cpw.mods.fml.server.*;import ibxm.*;import net.*;import net.minecraft.*;import net.minecraft.block.*;import net.minecraft.block.material.*;import net.minecraft.client.*;import net.minecraft.client.audio.*;import net.minecraft.client.entity.*;import net.minecraft.client.gui.*;import net.minecraft.client.gui.achievement.*;import net.minecraft.client.gui.inventory.*;import net.minecraft.client.model.*;import net.minecraft.client.multiplayer.*;import net.minecraft.client.particle.*;import net.minecraft.client.renderer.*;import net.minecraft.client.renderer.culling.*;import net.minecraft.client.renderer.entity.*;import net.minecraft.client.renderer.texturefx.*;import net.minecraft.client.renderer.tileentity.*;import net.minecraft.client.settings.*;import net.minecraft.client.texturepacks.*;import net.minecraft.command.*;import net.minecraft.crash.*;import net.minecraft.creativetab.*;import net.minecraft.dispenser.*;import net.minecraft.enchantment.*;import net.minecraft.entity.*;import net.minecraft.entity.ai.*;import net.minecraft.entity.boss.*;import net.minecraft.entity.effect.*;import net.minecraft.entity.item.*;import net.minecraft.entity.monster.*;import net.minecraft.entity.passive.*;import net.minecraft.entity.player.*;import net.minecraft.entity.projectile.*;import net.minecraft.inventory.*;import net.minecraft.item.*;import net.minecraft.item.crafting.*;import net.minecraft.nbt.*;import net.minecraft.network.*;import net.minecraft.network.packet.*;import net.minecraft.network.rcon.*;import net.minecraft.pathfinding.*;import net.minecraft.potion.*;import net.minecraft.profiler.*;import net.minecraft.server.*;import net.minecraft.server.dedicated.*;import net.minecraft.server.gui.*;import net.minecraft.server.integrated.*;import net.minecraft.server.management.*;import net.minecraft.src.*;import net.minecraft.stats.*;import net.minecraft.tileentity.*;import net.minecraft.util.*;import net.minecraft.village.*;import net.minecraft.world.*;import net.minecraft.world.biome.*;import net.minecraft.world.chunk.*;import net.minecraft.world.chunk.storage.*;import net.minecraft.world.demo.*;import net.minecraft.world.gen.*;import net.minecraft.world.gen.feature.*;import net.minecraft.world.gen.layer.*;import net.minecraft.world.gen.structure.*;import net.minecraft.world.storage.*;import net.minecraftforge.*;import net.minecraftforge.classloading.*;import net.minecraftforge.client.*;import net.minecraftforge.client.event.*;import net.minecraftforge.client.event.sound.*;import net.minecraftforge.common.*;import net.minecraftforge.event.*;import net.minecraftforge.event.entity.*;import net.minecraftforge.event.entity.item.*;import net.minecraftforge.event.entity.living.*;import net.minecraftforge.event.entity.minecart.*;import net.minecraftforge.event.entity.player.*;import net.minecraftforge.event.terraingen.*;import net.minecraftforge.event.world.*;import net.minecraftforge.liquids.*;import net.minecraftforge.oredict.*;import net.minecraftforge.transformers.*;import paulscode.*;import paulscode.sound.*;import paulscode.sound.codecs.*;public class mod_test extends BaseMod{
    ^

    2 errors
    ==================

    !! Can not find server sources, try decompiling !!
    Posted in: Minecraft Tools
  • 0

    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Did you change it so you can edit NBT tags in Survival? Because I can do that now.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.6] [Forge] Level Bottle
    On SMP/LAN, can you remove your levels and then give them to someone else? Cause that would be extremely useful.
    Posted in: Minecraft Mods
  • 0

    posted a message on Binding of Isaac mod?
    Interesting, I have always wanted a mod like this, hope someone helps you make this.
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on [1.4.6] [Forge] Level Bottle
    Is there a specific amount of levels that the bottle extracts?
    Posted in: Minecraft Mods
  • 0

    posted a message on Player Specific Animated Skins?
    I don't think player specific animations are possible yet, but there is a tutorial on how to animate mobs: http://www.minecraftforum.net/topic/1288792-tutorial-how-to-animate-mobs/
    Posted in: Resource Pack Discussion
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