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  • Gavenom
  • Registered Member
  • Member for 10 years, 10 months, and 10 days
    Last active Mon, Aug, 1 2016 12:42:01
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    Apr 25, 2015
    Gavenom posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Is there a way to keep Alternate Blocks on without rotating textures? I like to keep it on so I can see some of my 3D block models, but it also rotates the netherrack which annoys me.

    Posted in: Minecraft Mods
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    Jan 12, 2014
    Gavenom posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from KaiserSteve

    Hello sp614x,

    is it possible for you to remove the darkening effect when inside buildings or if some structures are above you?


    Have you tried placing down a torch? That "darkening effect" is just shadows and can't be removed, unless you place a light source.
    Posted in: Minecraft Mods
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    Dec 30, 2013
    Gavenom posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from DeoPwaX

    When it will updated? i really need it on 1.7.2!!!!
    Thanks!


    If you read the previous comments you would know that Davidee is already working on a 1.7 version, and it's going to take some time.
    Posted in: Minecraft Mods
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    Dec 2, 2013
    Gavenom posted a message on A very bad JavaScript game: minecraft mining
    Quote from Maybe0ne

    Can you replace the $123,456,789.00 with $123,456,789 so i'm not that conffused when i have a lot of money ? Example: Skilled Knight is $400.00 , what if you replace to $400 ? Sometimes i think is 400,00...

    Edit:
    -snip-


    I thought of one more idea to the background. For the upgrades, it uses the default Minecraft GUI; if you can't buy the upgrade it'll be dark gray, if you can buy something, it'll be gray, and if you're hovering over an upgrade, it will appear blue.
    Posted in: General Gaming
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    Dec 1, 2013
    Gavenom posted a message on A very bad JavaScript game: minecraft mining
    Quote from ImperialEmperor
    Haha, that must be the reason why the site is going so slow. I checked the site statistics and there were 40 active people just from Reddit.Anyways, still looking for more ideas to add to the game. Sitting here trying to think of some.I think I'm going to implement food, which you will need to have a steady supply of to keep your soldiers fed. Maybe instead of just mining, you'll be able to cut trees to build barracks to store your troops. And I'm sure we can build off of that woodcutting system to implement new buildings that will provide for future features.
    There should be more bosses, I feel like my 30,000 soldiers are to overpowered...
    Edit: Nevermind, I just got to the Nether...
    Posted in: General Gaming
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    Nov 28, 2013
    Gavenom posted a message on A note about Bukkit 1.7.2 builds (Bukkit 1.7.2 now available!)
    How do some Minigame servers support 1.7 clients if Bukkit hasn't been updated?
    Posted in: Server Support and Administration
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    Nov 26, 2013
    Gavenom posted a message on [1.8-pre1] ZoomMod [v1.2] [100k Downloads]
    I think next you should try to add an option to adjust the zoom level in-game.

    Also, with this mod installed, it changes the Max Framerate from Unlimited to 260 and I can't set it back to Unlimited.
    Posted in: Minecraft Mods
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    Nov 21, 2013
    Gavenom posted a message on Logging into Minecraft.net causes invalid token in the launcher
    I only see it when I log onto Minecraft.net, I guess the website and the launcher both use different log-in methods, so it probably causes an error with the launcher's token method thing, perhaps it would be better if both of them used the same method so it wouldn't cause errors like that.
    Posted in: Mojang Account / Minecraft.net Support
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    Nov 21, 2013
    Gavenom posted a message on Logging into Minecraft.net causes invalid token in the launcher
    Quote from webrosc

    i have a feeling you just need to hit the logout button, then close/reopen the launcher, and type in your details to login again


    It's not an issue with logging in, I just hope they find a way to prevent it from happening again.
    Posted in: Mojang Account / Minecraft.net Support
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    Nov 21, 2013
    Gavenom posted a message on Logging into Minecraft.net causes invalid token in the launcher
    Whenever I log into Minecraft.net and then go to the launcher, it says I'm signed into another profile,
    But when I hit the play button I get an InvalidCredentialsException,

    I can log in normally after that, but I find it very annoying and hope Mojang finds a fix for this.
    Posted in: Mojang Account / Minecraft.net Support
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    Nov 21, 2013
    Gavenom posted a message on Invalid Username when logging in?
    If you have a migrated mojang account you will have to use your email to log into Minecraft, and won't be able to use your username.
    Posted in: Mojang Account / Minecraft.net Support
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    Nov 10, 2013
    Gavenom posted a message on What resourcepack is this from?
    Quote from XSSheep

    Rise of Tredonia.


    Thanks!
    Posted in: Resource Pack Discussion
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    Nov 10, 2013
    Gavenom posted a message on What resourcepack is this from?
    A couple months ago I was looking for textures to use in my own private texture pack, and I really liked this inventory GUI, but I deleted the original texture pack it came in, and now I want to know what texture pack it was from.

    *Ignore the icons on the bottom, those are some that I customized.

    Posted in: Resource Pack Discussion
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    Oct 28, 2013
    Gavenom posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from LukeXskyw

    whats MCP?


    Mod Coder Pack. You can see the website here http://mcp.ocean-labs.de.
    Posted in: Minecraft Mods
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    Oct 28, 2013
    Gavenom posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from TheIronWolf117
    is there an optifine version for minecraft 1.7.2??? as optifine is one of the only ways i can play minecraft as my laptops pretty slow and it annoys me that i cant record properly anymore either as my laptop lags a lot and i get like 5 fps as soon as i start to record and now recording pixelmon is completely out of the picture aswell so if there is an optifine version for 1.7.2 i would be really thankfull
    Quote from LukeXskyw
    How long does it take for optifine to update? :)


    MCP, which is necessary to update Optifine, is not updated.You will have to be patient until it's updated.
    All information regarding the status on the update is posted on the front page.
    Posted in: Minecraft Mods
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    Aug 23, 2012
    Gavenom posted a message on 12w34a Snapshot Available for Testing!
    They left out the part of ading the Wither.
    Posted in: News
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