Your IGN: justGauss
Where did you hear about the server: I saw it on the forum front page, and was very interested in seeing what was really in the server. After looking at it, it seems like everything that was promised was really there!
Do you understand and accept the rules: Of course!
What's our policy on raging: Never. And trust me, this is coming from a guy who plays Super Hexagon and The Impossible Game, I can control my anger
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Member for 7 years, 7 months, and 14 days
Last active Mon, Aug, 28 2017 10:45:21
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Feb 27, 2014GaussFire posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]Posted in: PC Servers
Dec 10, 2013Posted in: SuggestionsQuote from Jragon14
Could you imagine (in creative mode) you could have sideways beacons added with this? The adventure maps would be amazing, with real lazers in a sci-fi map, or real lazers in a spy map, perhaps better magic in a fantasy map.
Perhaps the different sizes of beacons create different amounts of light levels?
I like the concept art.
I think beacons should still only shoot upward, because otherwise, they're not much of a 'beacon' But I like the idea.
Dec 10, 2013Posted in: SuggestionsQuote from Benjamin5349The OP says nothing about crafting the beacon with the colored glass. Read it again. On topic: Full support. More aesthetic options are always nice.
I agree! Thanks for support.
Quote from Jragon14Dude, read the OP before posting. I for one, support this idea and can think of many uses for this. It would provide yet another use to colored glass and it's aesthetically pleasing.
Exactly what I was going for, thank you!
Quote from aary33I apologize for my skimming, I've been on a tight schedule. Now that I've properly read the post, I would like to still not support. A glass above a pyramid with a beacon is not as appealing to the eye as it seems. I would still prefer the beacon to have a GUI, for the sake of appearance, and to conserve space.
You would not have to use the glass with your beacon, only if you wanted to change color. Also, I prefer using the actual blocks because they are far easier to implement with redstone contraptions, which is another thing I was trying to do.
Dec 9, 2013GaussFire posted a message on Create Potions with Multiple Effects: A new use for Cauldrons [100+ Supporters]I've always wished Minecraft had more variety in potions, and I guess this adds a lot of different possibilities. I know that I would use this a lot, and it doesn't seem all that OP to me (as long as the potion durations get reduced somehow, like [duration/2] every extra potion added). Overall, it seems useful and fun.Posted in: Suggestions
Dec 9, 2013Posted in: SuggestionsQuote from Deonyi
Sure. It would be much better with coloured light though... MOJANG MAKE COLOURED LIGHT!!!
I agree, but colored light would be very hard to implement with the current system of lighting they use. But... ah whatever just MAKE COLORED LIGHT!
Dec 8, 2013As of now, we have a plain old, white beacon. With the addition of colored glass, however, this could change. My idea: if you put a colored glass block over a beacon, the beam of light (coming from the beacon block) will change to that color.Posted in: Suggestions
This addition could be very helpful to people who are interested in PvP arenas with a capture the point type of game, to show who has control over a certain area. Also, it could just be used for decor, or to tell who's base it is (such as on a server).
[To keep it from being an annoyance to already constructed beacons, it could instead require 2 colored glass blocks above it.]
Dec 27, 2012GaussFire posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]OK, I have used this mod since 1.7, and it is still amazing. However, there is one thing that is majorly an issue right now.Posted in: Minecraft Mods
~The command block command "/gamemode 2 @p" or any other variations of it ("/gamemode 0 @p" "/gamemode 0 @a") are not working! I would really appreciate it if you could fix this, because right now I'm trying to make an adventure map and am having to switch between minecraft.jar's so i can use both my command blocks and world edit (+spc). Please fix this! Besides that, awesome job with everything else, it still works good (i think!)
Dec 26, 2012Hey, just checking up with the mod and it still looks great! I'm liking the frost bow btw :3 There is something that I would suggest, and it's something I never got around to making, but could you make it so the Blazing Bow has a 1/2 chance to spawn a fire block where it lands, and a 1/4 chance to spawn an explosion where it lands. I was going to make this, but never had enough time. One more thing (you can ignore this if you don't plan on making any more bows), you should make a poison bow that adds a poison effect to mobs that it hits.Posted in: Minecraft Mods
PS: if you need help texturing, I can still do that, so send me a message.
Thanks for continuing!
Nov 11, 2012GaussFire posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!Well this could be extremely useful. I might give it a try later, im actually thinking about making an adventure map xDPosted in: Minecraft Mods
Nov 9, 2012Hey everyone, I will most likely not be updating this mod, mainly because of school and time issues. If there ever comes a time where i get back into modding and i have some free time, i will definitely update this to the latest version. But as of now, you can play the 1.2.5/1.3.1/1.3.2 versions as much as you want :/. Sorry guys, but still have fun!Posted in: Minecraft Mods
Nov 9, 2012GaussFire posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!Wow, i haven't check on this mod in 3 months and it has turned into something amazing. Great job Shadow and keep up the awesome work! I'm TOTALLY looking forward to the M3 release, i might even use it to replace IC2 as my machinery mod!Posted in: Minecraft Mods
BTW i think everything you implement will be sweet, but conveyer belts should be able to go up a wall if it is crafted with a slimeball/tar
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