Quote fromis ctm dead yet
idk man i think maybe
I didn't read all the rules before I played eventide because I figured they'd be mostly vanilla and I crafted 2 beds. The command block system seems to be on a loop, the wool and wood is returned to me over and over again. I have stacks of wool and wood spraying all over me. :c
Otherwise, the map is really fun. I was really enjoying running around and raiding dungeons, and it doesn't look bad despite the time constraints.
Oh, and I'm hosting it on a server, although that's probably not the root of the problem. Thanks for an awesome map!
I don't know why I thought this would look good. Suggestions as to how to create nice-looking block differentiation in lanterns? WIP of course and there might be a handful of islands (or none at all, we'll see). I was thinking of setting the landscape (mass of the cave, not the floating blocks) in the background to a block like obsidian, but it'd be pretty difficult and a major time suck.
Did something like that 1.5-2 years ago, I just misplaced the save with a OS re-installation. I'm jealous though, your area is much better even in its earlier stages (In my defense, I was starting out).
Might have to borrow the artificial area theme from you though for my map, if that's okay with you.
Thanks Apollo, I just changed it for fun
And Sabre, the area was more of an experiment, I'm still figuring out how I want to make the map. I am keeping the gold though, it'll be balanced.
MCEdit's erode brush is really ugly and unwieldy imo. If anyone has suggestions for replacements, that'd be fantastic.
I've traditionally used Voxel Sniper for eroding and tweaking, but it's being held up and remade. I really, REALLY don't want to edit first and then replace the blocks with prismarine after I'm done and updated.
Maybe I could try dumping the old VS in a 1.8 spigot server... idk
You can't quite see in this shot, and I am trashing that area and recreating it (better, hopefully), but there are glowing slime block patches and the pseudo-clouds are made of that other prismarine block. Other than the gold though, it's all mostly greenish-teal, so maybe some variation is needed.
I was going to rely on some mobs to colour the place up, but I can see now that you're right. I'll play around with it. Thanks for the suggestion
So.. I'm going to be making a map. Screenshot's bad, but it's proof of a start, and is likely going to change dramatically or be removed from the final map.
Would anyone like to volunteer to be a pre-Alpha tester? I'm looking for as many people as possible; it might be a while before I have any real feel for the map, or anything especially playable, but it'd be nice to have a group I can bounce ideas off of. Thanks in advance!
Also, the map's name is likely to be Phantasmagoria. Hopefully the word will give you a sense of what the map'll be like.