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    posted a message on Help for a minecraft minigame creator newbie

    i fixed it... maybe because the place of command blocks near the minigame thats why its having a delay. but i have a problem i want to make the falling sand become a primed tnt and explode to a potion not to destroy the blocks.. is that possible?

    Posted in: Maps Discussion
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    posted a message on Help for a minecraft minigame creator newbie
    Quote from MisterPeaches»




     /tellraw @p[r=5,score_ObjectiveName_min=0,score_ObjectiveName=49] ["",{"text":"You do not have enough points to buy this!","color":"red"}]



    Replace 49 with whatever the item price minus one is, and ObjectiveName with whatever the objective name is. Increase the radius if needed.


    Thanks :D and one more if i use /summon FallingSand ~ ~ ~ {TileID:1,Time:1,Motion:[-1.0,1.0,0.0]} before it turnes into an actual block how do i stop it when it drifts at the ground? is it possible to stop it from drifting?
    Posted in: Maps Discussion
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    posted a message on Help for a minecraft minigame creator newbie

    its the wiki?

    Posted in: Maps Discussion
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    posted a message on Help for a minecraft minigame creator newbie

    Hi, so Im a noob at redstone circuits and commands

    so I need help with the people who have knowledge here

    Im making a scoreboard point system and Im having a problem... I have a command block that testfor the point of the player, and if the player pushed the button his points will be deducted to his score, but i want to make the command block whisper to the player that his points is not enough to buy the item...






    Sorry for my bad english... :D

    Posted in: Maps Discussion
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    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!

    Update to 1.9 please



    Nvm

    Posted in: Minecraft Mods
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    posted a message on Minecraft Mini-Game Ideas

    What do you mean "Make players destroy map at beginning of game"?

    And also "Possibly make multiple bases for each team" do you mean if a player put a specific item in a block it will make the chunk another base of them?

    "Each team had a specific Item they had to remove and add to a base to be considered taken over" example dragon egg,you mean they will need to take the dragon egg to consider the base captured? and if thats the idea its easy to make that,but with the map its hard to make that

    Posted in: Requests / Ideas For Mods
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