i fixed it... maybe because the place of command blocks near the minigame thats why its having a delay. but i have a problem i want to make the falling sand become a primed tnt and explode to a potion not to destroy the blocks.. is that possible?
/tellraw @p[r=5,score_ObjectiveName_min=0,score_ObjectiveName=49] ["",{"text":"You do not have enough points to buy this!","color":"red"}]
Replace 49 with whatever the item price minus one is, and ObjectiveName with whatever the objective name is. Increase the radius if needed.
Thanks and one more if i use /summon FallingSand ~ ~ ~ {TileID:1,Time:1,Motion:[-1.0,1.0,0.0]} before it turnes into an actual block how do i stop it when it drifts at the ground? is it possible to stop it from drifting?
Hi, so Im a noob at redstone circuits and commands
so I need help with the people who have knowledge here
Im making a scoreboard point system and Im having a problem... I have a command block that testfor the point of the player, and if the player pushed the button his points will be deducted to his score, but i want to make the command block whisper to the player that his points is not enough to buy the item...
What do you mean "Make players destroy map at beginning of game"?
And also "Possibly make multiple bases for each team" do you mean if a player put a specific item in a block it will make the chunk another base of them?
"Each team had a specific Item they had to remove and add to a base to be considered taken over" example dragon egg,you mean they will need to take the dragon egg to consider the base captured? and if thats the idea its easy to make that,but with the map its hard to make that
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i fixed it... maybe because the place of command blocks near the minigame thats why its having a delay. but i have a problem i want to make the falling sand become a primed tnt and explode to a potion not to destroy the blocks.. is that possible?
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Thanks and one more if i use /summon FallingSand ~ ~ ~ {TileID:1,Time:1,Motion:[-1.0,1.0,0.0]} before it turnes into an actual block how do i stop it when it drifts at the ground? is it possible to stop it from drifting?
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its the wiki?
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Hi, so Im a noob at redstone circuits and commands
so I need help with the people who have knowledge here
Im making a scoreboard point system and Im having a problem... I have a command block that testfor the point of the player, and if the player pushed the button his points will be deducted to his score, but i want to make the command block whisper to the player that his points is not enough to buy the item...
Sorry for my bad english...
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Update to 1.9 pleaseNvm
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What do you mean "Make players destroy map at beginning of game"?
And also "Possibly make multiple bases for each team" do you mean if a player put a specific item in a block it will make the chunk another base of them?
"Each team had a specific Item they had to remove and add to a base to be considered taken over" example dragon egg,you mean they will need to take the dragon egg to consider the base captured? and if thats the idea its easy to make that,but with the map its hard to make that