The latest game to feature the pendants is (to my knowledge) A Link Between Worlds. In that game, you get the pendant of courage first. After that, you can get the pendants of power and wisdom in any order. You can get the last two pendants in any order because in ALBW you can complete the dungeons in any order.
Well, then again, A Link Between Worlds is the most recent Zelda installment...
Man, really love the falling stars and the cool torches in this mod. Great work guy. I'd use this mod even if thats all it did. There is something special about the visuals and the sound effects that bring me back to my childhood gaming years. Hope to see it updated again some day, but if not, no worries man.
See everyone? This guy, RIGHT HERE, is one of the SMARTEST people on this thread recently. HE gave a compliment, and isn't begging for an update! You, sir, get a .
beta 0.5.11 version is out, hopefully fixing all the issues people have been having, among other things
Saving Your Config File
If you'd like to keep most of your previous config settings, do the following:
Open your config file and remove all entries in each of the following sections: General, Items, and Trades. When you restart ZSS, all the new and changed entries will automatically appear without overwriting any of your previous settings in other sections. Once all the entries are up-to-date, you may change them normally.
Sorry for the inconvenience.
Changes to Jar Generation
Surface jars have a chance per chunk to generate a single cluster, with the number of jars per cluster also configurable.
Subterranean and Nether jars each have settings for the number of clusters per chunk, the chance to generate each cluster, and the number of jars per cluster.
Here's the changelog:
Added:
+ Spirit Crystals: absorb a Sacred Flame to store the magical power contained within for later use
+ Din's Fire: Unleash a devastating fire attack after a brief charging period
+ Farore's Wind: Mark your current position and teleport to it later; not transdimensional
+ Naryu's Love: Become temporarily immune to all damage, but consumes all your hunger and prevents use of magic
+ Potions: Red restores 10 hearts, Green restores full hunger, Blue restores full hunger plus 20 hearts
+ Dungeon Cores may be enabled in the Creative Tab, allowing fairy spawners to be placed
- Note that you must be sneaking while placing the block for it to turn into a fairy spawner
+ Sacred Flames are capable of rekindling; set the number of days required or disable by setting to 0
+ Magic arrows (ice, etc.) may be purchased from villagers under certain conditions (may be disabled via config)
+ Custom rendering for custom arrows, so they no longer all look like vanilla arrows when shot
+ Lots of new Config options related to the new items, effects, and jar generation; see the config file for details
Changed:
- Improved jar generation algorithms; changed all related config settings to coincide
- Hookshot briefly stuns targets
- To reel entities in with the hookshot, the player must now be sneaking in addition to wearing Heavy Boots
- Can now set fairy spawner chance anywhere from 0 to 100
Fixed Bugs:
- Boss Dungeons and Secret Rooms in the Nether using incorrect texture with custom biomes installed
- Freezing / unruly lag in the Nether caused by quirk in jar generation code
- No sound when fire arrow is extinguished by water
- Occasional ghost blocks when using fire / ice arrows caused by running set block code on both sides
- Fire arrows not consistently affecting blocks
- Fire arrows not melting snow
- Light arrows able to one-hit kill certain mob types even if it was a boss mob (i.e. implements IBossDisplayData)
- Config setting 'enableLightArrowBreak' is really 'enableFireArrowMelt'; renamed to match
- Players could still attack and use items when stunned
- Could pull other entities with the hookshot even if the target was also wearing Heavy Boots
@Draxis - let me know if the Nether texture is correct now, though you will have to generate one fresh or travel to new chunks to find out. Cheers.
It said something about allies in the 'chemical x' section. does this mean some mutants will fight WITH you and not at you? Also, love this mod, gonna try it right now.
---- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 1/31/14 6:37 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: thehippomaster/MutantCreatures/MutantSkeleton
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.NoClassDefFoundError: thehippomaster/MutantCreatures/MutantSkeleton
at thehippomaster.MutantCreatures.ChemicalX.<clinit>(ChemicalX.java:76)
at thehippomaster.MutantCreatures.MutantCreatures.init(MutantCreatures.java:95)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
... 10 more
Caused by: java.lang.ClassNotFoundException: thehippomaster.MutantCreatures.MutantSkeleton
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 38 more
Caused by: java.lang.NoClassDefFoundError: thehippomaster/AnimationAPI/IAnimatedEntity
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 40 more
Caused by: java.lang.ClassNotFoundException: thehippomaster.AnimationAPI.IAnimatedEntity
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 44 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Anyways, about the mod, I love it, best mod ever, apart from anti plant virus, which just has the most awesome bosses ever.
Shut up. People can suggest whatever they like, if they are suitable for the mod. Some people like to post their ideas so people can read them and tell him what they think of them, not to request an idea that would actually never be read because thehippomaster never reads the topic.
no
Don't make stupid pointless posts, ideas for these have already been posted.
So I can't tell people to not make suggestions, but you can? Hmm, I'm sensing some hypocrisy here... It's pretty obvious that all Minecraft mobs have been suggested, so it was not wrong of me to tell everyone to stop suggesting mobs UNTIL HE UPDATES. See how it would be temporary? I'm not against suggestions, but all of them have been made, and it's just pointless to suggest things at the moment. Please, think before you post, friend.
What exactly IS your current non-minecraft project??? Not to be rude, but i would like to know. You know, see if I want to check it out.
Check his blog/forum website, it's a video game that seems to be based off of Starfox 64. I won't scold you for not knowing this time, since it's your first post.
anyone know why it crashes? // This doesn't make any sense!Time: 1/26/14 1:24 PMDescription: There was a severe problem during mod loading that has caused the game to failcpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: thehippomaster/MutantCreatures/MutantSkeleton at cpw.mods.fml.common.LoadController.transition(LoadController.java:156) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:700) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27)Caused by: java.lang.NoClassDefFoundError: thehippomaster/MutantCreatures/MutantSkeleton at thehippomaster.MutantCreatures.ChemicalX.(ChemicalX.java:76) at thehippomaster.MutantCreatures.MutantCreatures.init(MutantCreatures.java:95) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699) ... 10 moreCaused by: java.lang.ClassNotFoundException: thehippomaster.MutantCreatures.MutantSkeleton at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) ... 39 moreCaused by: java.lang.NoClassDefFoundError: thehippomaster/AnimationAPI/IAnimatedEntity at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637) at java.lang.ClassLoader.defineClass(ClassLoader.java:621) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178) ... 41 moreCaused by: java.lang.ClassNotFoundException: thehippomaster.AnimationAPI.IAnimatedEntity at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) ... 46 more
There's a really cool thing that you need called Animation API.
Dude gaming was being sarcastic though and did not mention abilities or even put lots of detail
My post was there to discourage others from posting suggestions for mobs. He's working on an update, so just wait for it to come out to post your ideas!
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Well, then again, A Link Between Worlds is the most recent Zelda installment...
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I'm proud to see another hardcore Nintendo fan.
But.... Zelda!
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That was the joke.
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I would like to see coding for something like Morpha from OoT. An easy boss could be Odolwa from Majora's Mask, though.
1
See everyone? This guy, RIGHT HERE, is one of the SMARTEST people on this thread recently. HE gave a compliment, and isn't begging for an update! You, sir, get a .
0
Where do I go to change the fairy spawner chance?
0
Only mutant snow golem for now.
0
There is an interesting thing you need called animation API.
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0
So I can't tell people to not make suggestions, but you can? Hmm, I'm sensing some hypocrisy here... It's pretty obvious that all Minecraft mobs have been suggested, so it was not wrong of me to tell everyone to stop suggesting mobs UNTIL HE UPDATES. See how it would be temporary? I'm not against suggestions, but all of them have been made, and it's just pointless to suggest things at the moment. Please, think before you post, friend.
0
Check his blog/forum website, it's a video game that seems to be based off of Starfox 64. I won't scold you for not knowing this time, since it's your first post.
0
He is making an update, so he JUST MIGHT have it!
......
In other words, STOP REQUESTING MOBS UNTIL HE UPDATES! PLEASE!
0
There's a really cool thing that you need called Animation API.
0
My post was there to discourage others from posting suggestions for mobs. He's working on an update, so just wait for it to come out to post your ideas!
0