• 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from BakuMinerGuy

    The latest game to feature the pendants is (to my knowledge) A Link Between Worlds. In that game, you get the pendant of courage first. After that, you can get the pendants of power and wisdom in any order. You can get the last two pendants in any order because in ALBW you can complete the dungeons in any order.

    Well, then again, A Link Between Worlds is the most recent Zelda installment...
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from Ninten1

    I'm not sure if it's a bug or error, but it seems that the Pendants of Virtue are in the wrong positions on the Pedestal of the Master Sword.

    I'm proud to see another hardcore Nintendo fan.
    Quote from coolAlias

    Sorry, it's been a very very long time since I've played Zelda.

    But.... Zelda!
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from dalekslayer96

    lolwut? 1.9.4? There is no 1.9.4!!!

    That was the joke.
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from Santi9101

    Armos Knight, Moldrom, Helmasaur King, Bongo Bongo, Ganon, Ghoma, Morpha

    Armoghoma is a very good idea :)

    I would like to see coding for something like Morpha from OoT. An easy boss could be Odolwa from Majora's Mask, though.
    Posted in: Minecraft Mods
  • 1

    posted a message on LegendGear - Items and more, drawing inspiration from Zelda
    Quote from TheSquirrelGood

    I tried to use this mod in minecraft but when I did that, my minecraft game crashed! What happened?!
    You are using the wrong version of forge....
    Quote from Foulhenchman

    Man, really love the falling stars and the cool torches in this mod. Great work guy. I'd use this mod even if thats all it did. There is something special about the visuals and the sound effects that bring me back to my childhood gaming years. Hope to see it updated again some day, but if not, no worries man.

    See everyone? This guy, RIGHT HERE, is one of the SMARTEST people on this thread recently. HE gave a compliment, and isn't begging for an update! You, sir, get a :Diamond: .
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias

    beta 0.5.11 version is out, hopefully fixing all the issues people have been having, among other things ;)

    Saving Your Config File
    If you'd like to keep most of your previous config settings, do the following:

    Open your config file and remove all entries in each of the following sections: General, Items, and Trades. When you restart ZSS, all the new and changed entries will automatically appear without overwriting any of your previous settings in other sections. Once all the entries are up-to-date, you may change them normally.

    Sorry for the inconvenience.

    Changes to Jar Generation
    Surface jars have a chance per chunk to generate a single cluster, with the number of jars per cluster also configurable.
    Subterranean and Nether jars each have settings for the number of clusters per chunk, the chance to generate each cluster, and the number of jars per cluster.

    Here's the changelog:

    Added:
    + Spirit Crystals: absorb a Sacred Flame to store the magical power contained within for later use
    + Din's Fire: Unleash a devastating fire attack after a brief charging period
    + Farore's Wind: Mark your current position and teleport to it later; not transdimensional
    + Naryu's Love: Become temporarily immune to all damage, but consumes all your hunger and prevents use of magic
    + Potions: Red restores 10 hearts, Green restores full hunger, Blue restores full hunger plus 20 hearts
    + Dungeon Cores may be enabled in the Creative Tab, allowing fairy spawners to be placed
    - Note that you must be sneaking while placing the block for it to turn into a fairy spawner
    + Sacred Flames are capable of rekindling; set the number of days required or disable by setting to 0
    + Magic arrows (ice, etc.) may be purchased from villagers under certain conditions (may be disabled via config)
    + Custom rendering for custom arrows, so they no longer all look like vanilla arrows when shot
    + Lots of new Config options related to the new items, effects, and jar generation; see the config file for details

    Changed:
    - Improved jar generation algorithms; changed all related config settings to coincide
    - Hookshot briefly stuns targets
    - To reel entities in with the hookshot, the player must now be sneaking in addition to wearing Heavy Boots
    - Can now set fairy spawner chance anywhere from 0 to 100

    Fixed Bugs:
    - Boss Dungeons and Secret Rooms in the Nether using incorrect texture with custom biomes installed
    - Freezing / unruly lag in the Nether caused by quirk in jar generation code
    - No sound when fire arrow is extinguished by water
    - Occasional ghost blocks when using fire / ice arrows caused by running set block code on both sides
    - Fire arrows not consistently affecting blocks
    - Fire arrows not melting snow
    - Light arrows able to one-hit kill certain mob types even if it was a boss mob (i.e. implements IBossDisplayData)
    - Config setting 'enableLightArrowBreak' is really 'enableFireArrowMelt'; renamed to match
    - Players could still attack and use items when stunned
    - Could pull other entities with the hookshot even if the target was also wearing Heavy Boots

    @Draxis - let me know if the Nether texture is correct now, though you will have to generate one fresh or travel to new chunks to find out. Cheers.

    Where do I go to change the fairy spawner chance?
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from FlyingMonkeyKick

    It said something about allies in the 'chemical x' section. does this mean some mutants will fight WITH you and not at you? Also, love this mod, gonna try it right now.

    Only mutant snow golem for now.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from Lai1999

    Crashed

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    Time: 1/31/14 6:37 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: thehippomaster/MutantCreatures/MutantSkeleton
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.NoClassDefFoundError: thehippomaster/MutantCreatures/MutantSkeleton
    at thehippomaster.MutantCreatures.ChemicalX.<clinit>(ChemicalX.java:76)
    at thehippomaster.MutantCreatures.MutantCreatures.init(MutantCreatures.java:95)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
    ... 10 more
    Caused by: java.lang.ClassNotFoundException: thehippomaster.MutantCreatures.MutantSkeleton
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 38 more
    Caused by: java.lang.NoClassDefFoundError: thehippomaster/AnimationAPI/IAnimatedEntity
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
    ... 40 more
    Caused by: java.lang.ClassNotFoundException: thehippomaster.AnimationAPI.IAnimatedEntity
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 44 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows Vista (x86) version 6.0
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 79832472 bytes (76 MB) / 196481024 bytes (187 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.31.935 Minecraft Forge 9.11.1.935 12 mods loaded, 12 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML{6.4.31.935} [Forge Mod Loader] (minecraftforge-9.11.1.935.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Forge{9.11.1.935} [Minecraft Forge] (minecraftforge-9.11.1.935.jar) Unloaded->Constructed->Pre-initialized->Initialized
    CodeChickenCore{0.9.0.6} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    NotEnoughItems{1.6.1.5} [Not Enough Items] (NotEnoughItems 1.6.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
    DamageIndicatorsMod{2.9.1.6} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    battlegear2{1.0.4.6} [Mine & Blade Battlegear 2 - Bullseye] (1.6.4-MB_Battlegear2-Bullseye-1.0.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_CrudeMetalsMod{1.6.4} [mod_CrudeMetalsMod] ([1.6.4] Crude Metals Mod v0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
    AnimatedPlayer{1.3.0} [Animated Player Mod] (Animated_Player_v1.3.0_mc1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
    numina{0.1.0-45} [Numina] (Numina-1.6.2-0.1.0-45.jar) Unloaded->Constructed->Pre-initialized->Initialized
    powersuits{0.9.0-76} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.6.2-0.9.0-76.jar) Unloaded->Constructed->Pre-initialized->Initialized
    MutantCreatures{1.4.4} [Mutant Creatures] (Mutant_Creatures_v1.4.4_mc1.6.4.zip) Unloaded->Constructed->Pre-initialized->Errored

    There is an interesting thing you need called animation API.
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Hey coolAlias, I've gotten about half the textures done! If you could PM me what textures you needed, that would be a big help.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from SulphurDevilASM

    Um... what?

    Anyways, about the mod, I love it, best mod ever, apart from anti plant virus, which just has the most awesome bosses ever.


    Shut up. People can suggest whatever they like, if they are suitable for the mod. Some people like to post their ideas so people can read them and tell him what they think of them, not to request an idea that would actually never be read because thehippomaster never reads the topic.

    no


    Don't make stupid pointless posts, ideas for these have already been posted.

    So I can't tell people to not make suggestions, but you can? Hmm, I'm sensing some hypocrisy here... It's pretty obvious that all Minecraft mobs have been suggested, so it was not wrong of me to tell everyone to stop suggesting mobs UNTIL HE UPDATES. See how it would be temporary? I'm not against suggestions, but all of them have been made, and it's just pointless to suggest things at the moment. Please, think before you post, friend.
    Posted in: Minecraft Mods
  • 0

    posted a message on LegendGear - Items and more, drawing inspiration from Zelda
    Quote from Terrorbyte777

    What exactly IS your current non-minecraft project??? Not to be rude, but i would like to know. You know, see if I want to check it out.

    Check his blog/forum website, it's a video game that seems to be based off of Starfox 64. I won't scold you for not knowing this time, since it's your first post.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]

    you should add a mutant blaze or pigzombie :o

    He is making an update, so he JUST MIGHT have it!
    ......
    In other words, STOP REQUESTING MOBS UNTIL HE UPDATES! PLEASE!
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from fearingsix

    anyone know why it crashes? // This doesn't make any sense!Time: 1/26/14 1:24 PMDescription: There was a severe problem during mod loading that has caused the game to failcpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: thehippomaster/MutantCreatures/MutantSkeleton at cpw.mods.fml.common.LoadController.transition(LoadController.java:156) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:700) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27)Caused by: java.lang.NoClassDefFoundError: thehippomaster/MutantCreatures/MutantSkeleton at thehippomaster.MutantCreatures.ChemicalX.(ChemicalX.java:76) at thehippomaster.MutantCreatures.MutantCreatures.init(MutantCreatures.java:95) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699) ... 10 moreCaused by: java.lang.ClassNotFoundException: thehippomaster.MutantCreatures.MutantSkeleton at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) ... 39 moreCaused by: java.lang.NoClassDefFoundError: thehippomaster/AnimationAPI/IAnimatedEntity at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637) at java.lang.ClassLoader.defineClass(ClassLoader.java:621) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178) ... 41 moreCaused by: java.lang.ClassNotFoundException: thehippomaster.AnimationAPI.IAnimatedEntity at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) ... 46 more

    There's a really cool thing that you need called Animation API.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from Cybersquid

    Dude gaming was being sarcastic though and did not mention abilities or even put lots of detail

    My post was there to discourage others from posting suggestions for mobs. He's working on an update, so just wait for it to come out to post your ideas!
    Posted in: Minecraft Mods
  • 0

    posted a message on (1.6.4)(forge) The Gauntlet Mod Adds new Ores and Gauntlets
    No explanations on how the mod works?
    Posted in: Minecraft Mods
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