• 0

    posted a message on LegendGear - Items and more, drawing inspiration from Zelda
    Quote from mattdestroyer1

    When I installed this mod and these 72 mods in forge for 1.6.4 because I play 1.6.4 forge:


    Really? You need the right version of forge first of all; plus, that is a ton of mods! There is most likely conflicting item id's in there somewhere.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Yoshi Mod PREVIEW
    Awesome! A Yoshi Mod! I also like how some Yoshi fans came together on one topic! Yoshi is my second favorite vide game character (Geno from Mario RPG being the first), and it's nice to see the green dinosaur get some love. ( or is he a dragon? Super Mario World calls Yoshis dinos, but Super Smash Bros. Brawl calls them dragons....)
    Posted in: Minecraft Mods
  • 0

    posted a message on Palace of Shadow, from Paper Mario: TTYD [Major update for 1.7]
    Great map! TTYD is by far the best paper mario in my opinion. :) I kinda creative moded the pit of 100 trials, though. Sorry. The 100th trial was very hectic, yet interesting.
    All in all, I give this map a 9.5/10
    Posted in: Maps
  • 0

    posted a message on Super Minecraft Mario Bros. 2 (1-4 Players) (1,000+ Downloads!)

    It comes with the download and is called "§6SM§4M§9B§22 §dResource Pack". What's with all the §? Whenever it gets put into the actual game, the text is colored. Pretty neat, huh? It even works with books!

    I got the resource pack to work, however, the music is still the same Minecraft music.... Sad, I wanted to hear some good ol' classic Mario 2/Mario USA music. :(
    (Just so everyone knows, in Japan, Mario Bros. 2 is called Mario USA, because the Japanese had a different Mario 2 called the Lost Levels)
    Posted in: Maps
  • 0

    posted a message on Super Minecraft Mario Bros. 2 (1-4 Players) (1,000+ Downloads!)
    where exactly is the resource pack?
    Posted in: Maps
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Yeah, I'm talking about a block.
    Posted in: Minecraft Mods
  • 0

    posted a message on Super Minecraft Mario Bros. 2 (1-4 Players) (1,000+ Downloads!)
    What version of Minecraft is this for?
    Posted in: Maps
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Hey CoolAlias, if I gave you the textures for it, would you add bomb flowers? ;)
    Posted in: Minecraft Mods
  • 1

    posted a message on Staffs and Wizards Mod: Wizard Hats!!
    Quote from Gibby008

    First, if you are interested, you should really learn how to code! It isn't at all hard, and you can pick up that basics quickly. On youtube, search: http://www.youtube.c...er/thenewboston and you should have over 200 videos at your disposal.

    However, the fly part is super simple! You are in luck!
    Here is the method that activates when you right click the air staff:


    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer){


    par3EntityPlayer.motionY += 0.5;
    par3EntityPlayer.motionX *= 1.2;
    par3EntityPlayer.motionZ *= 1.2; //This is what launches the player up and a bit foward.



    par3EntityPlayer.fallDistance = 0; //This is what resets the fall damage.

    par2World.playSoundAtEntity(par3EntityPlayer, "mob.enderdragon.wings", 1.0F * 1.4F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 0.5F) * 1.8F); //This is the sound.

    if (!par3EntityPlayer.capabilities.isCreativeMode){
    par1ItemStack.damageItem(1, par3EntityPlayer);
    } //This Block of code damages the Item.

    return par1ItemStack;

    }

    Thanks! You are a saint! :D :iapprove:
    Also, thank you for being kind and encouraging me to learn how to mod, instead of others who just say, "You need to figure it out yourself. Come on, man, a 7-year-old could figure it out!"
    Posted in: Minecraft Mods
  • 0

    posted a message on Staffs and Wizards Mod: Wizard Hats!!
    I have a small request. However, it isn't related to updates.

    So I was making a mod in MCreator(a program that allows you to make mods without coding knowledge), and I wanted to import the code from your air staff for an item I was making. If you could give me the code that allows you to "fly" that would be appreciated. And if I decide to publish the mod and you don't want me to publish said item(I would credit you), I understand. Thanks in advance!
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    ---- Minecraft Crash Report ----
    // Why did you do that?

    Time: 3/13/14 3:24 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: zeldaswordskills/item/ItemZeldaShield
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:523)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.NoClassDefFoundError: zeldaswordskills/item/ItemZeldaShield
    at zeldaswordskills.item.ZSSItems.loadItems(ZSSItems.java:459)
    at zeldaswordskills.item.ZSSItems.load(ZSSItems.java:253)
    at zeldaswordskills.ZSSMain.preInit(ZSSMain.java:80)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    ... 10 more
    Caused by: java.lang.ClassNotFoundException: zeldaswordskills.item.ItemZeldaShield
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
    ... 39 more
    Caused by: java.lang.NoClassDefFoundError: mods/battlegear2/api/shield/IShield
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
    at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
    ... 41 more
    Caused by: java.lang.ClassNotFoundException: mods.battlegear2.api.shield.IShield
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
    ... 45 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
    ... 47 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 8 (x86) version 6.2
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 69031936 bytes (65 MB) / 204070912 bytes (194 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 14 mods loaded, 14 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
    Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
    battlegear2{1.0.4.6} [Mine & Blade Battlegear 2 - Bullseye] (1.6.4-MB_Battlegear2-Bullseye-1.0.4.6.jar) Unloaded->Constructed->Pre-initialized
    AnimationAPI{1.1.1} [AnimationAPI] (AnimationAPI v1.1.2 mc1.6.4.zip) Unloaded->Constructed->Pre-initialized
    BetterDungeons{2.4} [Chocolate quest] (BetterDungeons205.zip) Unloaded->Constructed->Pre-initialized
    mod_QuickBitOfEverything{1} [mod_QuickBitOfEverything] (LetsTestAllMyMods!.zip) Unloaded->Constructed->Pre-initialized
    MutantCreatures{1.4.4} [Mutant Creatures] (Mutant_Creatures_v1.4.4_mc1.6.4.zip) Unloaded->Constructed->Pre-initialized
    modocarina{3.4.4} [The Ocarina Mod] (Ocarina_Mod_3.4.4.zip) Unloaded->Constructed->Pre-initialized
    iChunUtil{2.4.0} [iChunUtil] (util^iChunUtil2.4.0.zip) Unloaded->Constructed->Pre-initialized
    PortalGun{2.0.2} [PortalGun] (PortalGun2.0.2.zip) Unloaded->Constructed->Pre-initialized
    gibby_enchanted{1.0} [Enchanted] (Staffs Mod 1.3.zip) Unloaded->Constructed->Pre-initialized
    zeldaswordskills{1.6.4-0.6.2} [Zelda Sword Skills] (zeldaswordskills-1.6.4-0.6.2.jar) Unloaded->Constructed->Errored
    mod_ZZZ{1} [mod_ZZZ] (ZZGG.zip) Unloaded->Constructed->Pre-initialized
    Sadly, another crash report for your list. :(
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    The Legend of Zelda: Oracle of Minecraft :P
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias

    The update is finally here with TONS OF NEW FEATURES, including an API, over 40 Achievements, new Blocks, new Items, 16 new Masks, a new Quest, and more! The mod that started as a combat add-on has somehow transformed into THE Zelda mod, a mod for Zelda fans, by Zelda fans. As such, I am hoping to change the name to one more fitting, and I'd like to hear your ideas! The name that I have come up with is "Zelda: A Link to the Craft"; let me know if you like it, hate it, or can come up with one that's better!

    I'm excited to announce the first release of an API for Zelda Sword Skills, featuring lots of interfaces that should allow other mods to take advantage of many of the built-in mechanics, such as various damage types and effects, block-item interactions such as lifting and smashing, and triggering special events when items are dropped near fairy pools. All that the mod needs to do is implement the appropriate interface(s) in their blocks, items, or entities to automatically take advantage of the ZSS mechanics, and I will try to add more to the API as time goes on. I hope to see many ZSS-compatible mods in the future xD

    This update features some very nice additions for map-makers: Barrier blocks that cannot be destroyed or moved except with a pair of special Gauntlets, and Pegs, both Wooden and Rusty, that require a hammer to overcome. Both block types can be manipulated and destroyed (with the right gear) even in Adventure Mode, making them especially suitable for custom maps.

    Map Makers, also please note the change to the boomerang - the basic boomerang can activate any kind of button, be it wood or stone, but can no longer activate levers; the magic boomerang can activate both levers and all buttons. This should provide finer access control, since the upgraded boomerang can access more areas than the non-upgraded version.

    Additionally, thanks to the efforts of Jones7789 and Gaming_Confusion, 16 new masks are now available!!! Yes, 16, so be sure to bump up the rep of those two fellows any time you see them in the forums! The masks are accompanied of course by the Happy Mask Salesman and his mask-trading mini-quest, though some masks are found only in dungeon chests.

    Jones7789 also contributed many other textures, including the various armor sets, as well as some models that have not yet made it into the mod.

    1.7.2 and 1.6.4 Change Logs

    1.7.2 alpha 0.2.0: Huge Update
    Added:
    - See the 1.6.4 version 0.6.0 changelog for details on content added in both versions

    Changed:
    - See the 1.6.4 version 0.6.0 changelog for details on changes to content in both versions

    Fixed Bugs:
    - See the 1.6.4 version 0.6.0 changelog for details on bugs fixed in both versions
    - Hookshot was not working properly, still a little funky at times but much improved
    - Boomerangs were still using the old higher damage values
    - Removed forgotten debug lines in sword pedestal orientation packet
    - Bomb Bag rendering caused slight anomoly in rendering of Creative Tabs

    1.6.4 beta 0.6.0: Huge Update
    Added:
    + Mod API:
    ILiftable: Interface for blocks, allowing other mods' blocks to define custom lifting behavior
    * ILiftable blocks can be picked up (with appropriate equipment) even in Adventure Mode
    ILiftBlock: Interface for items, allowing other mods' items to lift blocks using the ZSS mechanics
    ISmashable: Interface for blocks, allowing other mods' blocks to define custom behavior when smashed
    * ISmashable blocks can be smashed (with appropriate equipment) even in Adventure Mode
    ISmashBlock: Interface for items, allowing other mods' items to smash blocks using the ZSS mechanics
    IArmorBreak: Allows other mods to give their weapons armor-ignoring damage using ZSS mechanics
    IFairyUpgrade: Allows other mods' items to define behavior when tossed into a fairy pool
    IHandlePickup and IHandleToss: Define specific behavior for items when picked up or tossed / dropped
    IHookable: Allows a block to be grappled regardless of material or to return a different material than its own
    ISwingSpeed: Define how quickly an item may be swung with left-click
    IZoom: Allows items to zoom in like the bow when in use, with custom rate and magnification
    IZoomHelper: Allows any item that can be worn in an armor slot to magnify the zoom of bows or IZoom
    DamageUtils and a variety of damage-related interfaces allow other mods to utilize stun, shock, etc.
    CustomExplosion and IEntityBomb provide tools for dealing with explosions

    + Added more than 40 Achievements!

    + New Mechanics:
    Lifting: Pick up any solid block as a real block, preventing other actions until placed or dropped
    Smashing: Smash any solid block to smithereens with a single blow!
    Swing Speed: Some items, such as hammers, are slow and heavy to swing

    + New Skill!!!
    Mortal Draw: Inflict deadly wounds on unsuspecting opponents with a lightning-fast blade strike!

    + New Blocks:
    Barrier, Light and Heavy: cannot be destroyed by any regular means, but can be moved using Gauntlets
    Pegs, Wooden and Rusty: use Hammers to smash them into the ground

    + New Items:
    Silver Gauntlets: Allows Link to pick up most blocks and Light Barriers (light as in the weight)
    Golden Gauntlets: Allows Link to pick up nearly any block, including the Heavy Barriers
    Hammer: Can smash wooden pegs, ceramic jars, and other easily smashable things
    Skull Hammer: Can smash rusted pegs, most regular vanilla blocks, and has a special attack
    Megaton Hammer: Can smash almost everything, including Secret Stone and Barrier blocks!
    Skill Wiper: Use it to reset all skills and hearts to level 0 (only available in Creative)

    + New Masks - Thanks to Jones7789 and Gaming_Confusion for contributing the textures!!!
    Blast Mask: Found as treasure, this mask is a blast! Press b for a good time.
    Bunny Hood: Part of the mask trading sequence; increases your speed, jump, and agility
    Couple's Mask: Part of the mask trading sequence; a sure way to make villagers frisky
    Giant's Mask: Found as treasure (currently no use)
    Gibdo Mask: Found as treasure (currently no use)
    Keaton Mask: Part of the mask trading sequence (currently no use)
    Mask of Scents: Part of the mask trading sequence; dig around in the dirt to find mushrooms
    Mask of Truth: Reward for completing the mask trading sequence; increases chance of skill orb drops
    Skull Mask: Part of the mask trading sequence; makes you look tough
    Spooky Mask: Part of the mask trading sequence (currently no use)
    Stone Mask: Found as treasure; become plain as stone (i.e. invisible)
    Gerudo Mask: Can be borrowed from the Happy Mask Salesman; wear it to look like a Gerudo girl
    Deku Mask: Can be borrowed from the Happy Mask Salesman (currently no use)
    Goron Mask: Can be borrowed from the Happy Mask Salesman (currently no use)
    Zora Mask: Can be borrowed from the Happy Mask Salesman (currently no use)
    Fierce Deity's Mask: Can be borrowed from the Happy Mask Salesman (currently no use)

    + New NPC and Quest: Happy Mask Salesman and the Mask Trading Sequence!
    If you need help, see the spoilers section for details on how to begin the trading sequence.

    + Chests are now registered with Forge's ChestGenHooks, so you can use other mods to edit their contents
    + Ceramic Jar drops are also registered with Forge as a ChestGenHook, so those can be changed, too

    Changed:
    - Defeating any type of boss entity will typically drop a skill orb
    - Config option for enabling magic arrow trades moved to correct Trades section; was in Items
    - Hero Bow and Slingshot now zoom in while aiming
    - Hawkeye provides a significant zoom magnification while aiming bows, slingshots, etc.
    - Regular secret stone blocks are now smashable with a powerful enough hammer
    - Only the Magic Boomerang can activate levers, giving map-makers more options for restricting access
    - Massive reorganization of the loot lists
    - Boss dungeons each have several items that generate more frequently
    - Buff bar default position is now upper right of screen, displaying horizontally
    - Removed friendship requirement for repairing Broken Swords
    - Broken Giant's Knife may now only be repaired by renaming a blacksmith to Medigoron
    - Heart requirement for Broken Giant's Knife reduced from 20 to 10
    - Removed all but one set of the hero_bow textures due to improved method for rendering arrows in the bow
    - Spin (and Super Spin) Attack's range and speed varies more gradually with level

    Fixed Bugs:
    - Player health was fully restored each login due to error during bonus heart validation
    - Dungeon Cores, Secret Stone, Locked Doors and Chests, Sword Pedestals were all pushable with pistons
    - Consuming items from a stack setting the stack size to the amount consumed, rather than the remainder
    - Hero Bow could not fire any arrows with Battlegear2 installed
    - Activating Dash while in Battlegear2's battle-mode would both attack and dash
    - Leaping Blow could not be activated while in Battlegear2's battle-mode
    - Level 1 Super Spin Attack was only able to spin once
    - Keese did not despawn on peaceful game difficulty
    - Keese would still try to attack player even in Creative Mode
    - Sword pedestal update packets were occasionally sent unnecessarily
    - Boss dungeons in the Nether were using the overworld minimum distance
    - Broken Swords were held like regular items rather than swords
    - Hookshots could destroy supposedly unbreakable blocks (e.g. the Stoneshot could destroy Locked Chests)
    - Potential class cast exception in EntityHookshot
    - Pulling entities with the hookshot often interrupted, caused by hookshot continuing on to hit a block
    - Possible null pointer exception when getting the Broken Sword icon
    - Potential exception displaying Broken Sword name when using new versions on old saves
    - Toggle auto-attack chat message displaying incorrectly
    - Combos not incrementing with melee weapons other than swords
    - Combos not updating when no sword held, allowing combo to be continued later
    - Combos not showing as finished when they should
    - Combos not correctly setting to null when finished, sometimes allowing them to be continued
    - Combos were not using localizations for text display

    Also note that I have had to remove the change log archive from the main post due to content size restrictions; you can still find all of the update logs here.

    If one or more people would be able, I think it is high time that this mod got itself a Wiki page on which to post all the items, skills, hints, etc., rather than continuing to have such a gigantic main page. Please let me know if you are able and willing to begin such a project, and I will do my best to contribute / provide corrections to the pages as they are added.

    Thanks everyone for their support and contributions, and I hope you enjoy this update.

    Cheers,
    coolAlias

    Thanks for the shout-out, Coolalias!
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias

    That worked! Looks great :D

    Finally! Thanks. :D That skull was hard to make on a 16-bit canvas, so I had to settle on that design... I've been working on the stone mask too, and expect that to come up soon too! :iapprove:
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias

    Sure, but Dropbox should work fine. Did you use the "share -> get link" url, or did you try and paste it directly? It looked to me like the url you pasted was not complete, as the final " Mask.png" was not part of the link.

    Well, I tried the "share -> get url" thing again, and heres the link again....
    https://www.dropbox.com/s/jogd4zetqtl37cm/Blast Mask.png
    That's what I got... If that doesn't work, I will need to send it via e-mail or dropbox...
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.