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    posted a message on The End is Extremely Nigh Continued

    All right, I apologize for the massive delay I just get distracted constantly :P . . .But anyway here is something I guess. . . .


    The End is Nigh Update download


    Like I mentioned earlier I have a lot of tests in this version to see how the play out. So opinions and ideas are greatly appreciated so I can make the pack better.


    It should be pretty much bug free but there are still some slight issues. They aren't that big or noticeable, but I'm working on fixing them shortly.

    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh Continued

    wow those buildings are looking super nice, i'd love to see more as you continue building. feel free to comment about needed building blocks, I'd be more than happy to try to accommodate.


    All right so it's been a while since an update. So It's looking like im gonna update it if not monday evening, than deffinitly tuesday. I'm currently just flushing bits of it out now. Though this update offers quite a bit of tested features, so input on them is greatly appreciated.


    this will probably the most wip update :P . . . as it's pretty much just me messing with things, so it might look odd. If you guys like all the grass, I can further expand on it. if not I can scrap it and make it a second part.


    Im pretty flexible with this update so criticism and complaints are fine.

    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh Continued

    Yeah I've just been rather busy, I still have quite a few smaller things. And I was actually just fixing it up for a "It's been a while-but not dead update"


    Here's a couple images of stuff. They're not super note worthy just small little things.


    But I made all the grass fancy, and forgot to even update that xD so it'll be in too. But Im working on it again.

    Most of it's misc things, nothing to spectacular.




    when placed in the desert and on beaches, snow becomes piles of sand

    I don't know if I've shown this before, but it's a gif of before and after sort of thing. It's a bit slow so that you can look at it.

    I'm also working on some other stuff, such as stalactites, road signs, shingle roofs, and picket fence.

    In all honesty I seriously thought I updated back in September/October. It was just hectic for me.
    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh Continued

    So since it's the last weekend of the month, and last day :P . . . I updated the pack for this month. The download can be obtained at the first post. But I'll post it here too ;P . . .


    TEiEN - July


    The Changelog can be viewed above. All images posted above also showcase some of the new features. So there's no real reason to repost them.

    I do have these though . . . I do got a couple new ones

    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh Continued

    Originally designed by Santiago, this resource pack focuses on the world as it's nearing its end. While most other post apocalyptic maps are set after a great disaster, The End is Extremely Nigh is set during all the chaos. Though the death of the world was not instant, a slow decay still consumes it. The player must fight hordes of mutants and infected in order to survive and rebuild the world.


    This is the new thread for TEiEN resource pack and all updates will be posted here


    Currently a small team of dedicated members is working on the pack;
    Gamin' Wombat
    BCBKing
    Dah_Kihng
    Dony_Rudolf

    OC0


    If you have experience with pixel art and like to be part of the team feel free to send me a Personal Message :P

    We will be updating the pack monthly with WiP updates, until we meet 1.6 and I'll move it out of the Wip thread. I'm hoping to meet this goal by the end of this year.


    We'll need some images for the forum so it'd be awesome to post some images for the main post.
    The pack as it currently stands - I will update with new and nicer images soon


    Disclaimer-This pack is a Work in Progress and as such some textures might be missing, unfinished, and/or placeholders. Reporting any discrepancies and errors increases the quality of the pack. So I encourage you to do so.


    Feedback and Criticisms on the pack is greatly appreciated and encouraged


    Download: TEiEN - July


    Features:

    • Fixed majority of 3rd Person tool positions.
    • Snow
    • Saplings in pots are no longer annoying.
    • Changed the color pallet a bit more
    • Fixed item frames for 1.9
    • Oak Boat - Oars still need some more attention though
    • Cleaned up the file
    • Compressed textures to save size.
    • Decreased number of the yellow ground flower
    • Redstone ore matches wire
    • Spider sounds
    • Villager sounds - still Wip
    • Random rotating ore - to add some 'variety'
    • Doors are a little nicer - not really noticeable though
    • Ice Step Texture
    • Ladder particles fixed
    • Wheat is now a stalk
    • Bale of Hay Texture
    • Coal Block Texture
    • Random Lilypad - Test
    • Improved Tall grass - Small tree
    • New Font
    • Water is clearer and better - still not quite animated ;P
    • I still probably missed something -_-

    Optifine Required

    • Improved Lightmap
    • Darkness
    • Vine CTM
    • Swamp Coloration
    • Redstone wire fix
    • Some CTM for planks

    CIT (also requires Optifine)

    • Stone axe - sharpness or unbreaking
    • Stone sword - Rename too Wrench or Lead pipe
    • Iron Sword - knockback
    • Iron Armor - Rename too Masked
    • Diamond Sword - Rename too Diamond Saw
    • Diamond Armor - Rename too Hazmat or Visor or Spyder
    • Bow - Rename too Winchester

    How to install the pack:

    1)Download the pack from the link posted
    2)Run minecraft 1.9, go to Options, Resourcepacks, and Open Resource Pack Folder
    3)Drag the downloaded zip into the folder.
    4)Select the desired reosurcepack
    5)Enjoy
    ---------------------------------------- ---- --- - -


    If you want the full experience you'll need t download Optifine for minecraft 1.9 or 1.10
    Installing it is as easy as running the java file.


    Also although this pack is compatible with 1.9 and 1.10 it's not complete and as such not all textures are finished ;P


    - Pigeons - Fix 3D Buttons - Finish 3rd person tool view - Rain - More Sounds - Granite - Actually make Acacia textures and Dark Oak - Some more stuff

    Thanks for your support.


    (I will make this post a bit fancier and more organised later on, probably when I add pictures)
    (I made this new thread so that I can directly edit the main post with images, updates, and downloads. because crecs has been a bit inactive lately and it got sort of messy)

    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh Continued

    Yeah no worries, at the moment I won't support other versions of minecraft other than the latest. Pretty much 1.9 +


    So most of my bux fixing is done with those versions. I know earlier versions of the pack are somewhat broken and unorganized. But I'm just gonna ignore those :P it's easier


    In 1.9 + I have fixed the redstone issue using optifine, and I am almost certain if you were to use that in an older version of minecraft it'll work fine as long as you're running optifine. Though like I said I'll also make it work in vanilla eventually, but that'll only be for the latest versions.


    I think the version above 'fixes' the redstone but only partially :P . . . it still works though ;P . . . but the file size is abnormally large. I fixed that in the newest unreleased version that'll be out next week . . .

    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh Continued

    So I didn't forget about the monthly update, I've just rescheduled it too every other month. This will allow me to have better higher quality content by giving me more time per update.


    I don't know if I mentioned this but I had to redo the chicken because the original image size was too small. So I am working on that at the moment.


    This update in July will be more refined and will include previously mentioned projects along with some new additions. Such as the lightmaps, I will spend more time on it too really get the colors right.


    If you are into the more work in progress version, I can post it . . . it just won't be that good. :P . . .


    And what is your opinion on randomized ore blocks, It'll probably be just a couple variants (2-4) and just provide some variation.


    As a side note I feel weird posting an 'update' without pictures so . . . .


    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh Continued

    I remember showing a wip image of this a long time ago, Well I finished it up today. I present the Tomato Crate.

    The sides need a bit more attention, and I might end up trying to add more depth to the top (if it doesn't make it look to cluttered).

    Later on I plan to give it a 3d model so the slats protrude off with probably about 2/3 full of tomatoes. When placed on the side I'll have it be spill out and when placed upside down I'll probably just make an empty crate or something.

    This will be included in the June update


    . . . So what do yah think of it. I also don't recall if I showed the wheat model switch- well it's in the second pic ;P . . . I think it was in the may update.

    Posted in: WIP Resource Pack
  • 1

    posted a message on The End is Extremely Nigh Continued

    It's good to see you here too :P . . .Yeah I plan on a more vanilla approach to the pack. Though I might be able to get a way with sort of combining them, because it is odd having the roads burn away after a lightning strikes them xD. So i'll move some of the harder materials over to the clays which will leave room for some more wool styles. I am gonna test some wallpaper concept styles using the rug and some other stuff ;P . . .


    On a side not some foliage would be nice. I am working on making the grass a lot more wild and overgrown. I'll accomplish this by adding in new and random grass block models with small grass attached to the, (the current grass height). Random textures will be added to make the grass a lot more weedy and diverse. Then I'll increase the height of the texture for grass, so overall it should feel more overgrown and unkempt.


    Yeah that sounds good, you can upload it here. Is it fine if I use some of them in the pack, with proper credits. Also is the an improved version of the last pack you uploaded, as I still have that laying around.


    I should probably post a pic or two. ;P

    Just some fixed up water :P . . . It's not animated yet.

    There is a zombie in the picture ;P
    I was able to create this with edited light maps using optifine.

    Nights are also a bit dark though lighter because of the moon light. So the player should still be able to make out some shapes during night. Just not in caves ;P

    PS: I have some ideas to make minecraft harder with the texturepack without changing it too drastically, such as an overhaul. Some of these ideas are darker nights and caves, the other is lowering the volume of hostile mobs so the player shouldn't be able to hear the from as far away. I'll make the sound edit as I create and add new custom sounds for mobs overtime. I'm working on spider now as it seemed rather easy so it's a test for me ;P . . . skeleton or zombie should be next month.
    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh Continued

    I might do weekly posts as well with meaningful content, just to show what I've sort of been up too. Some will definitely be fuller than others. But I'll keep updating. I've been rather busy irl so I haven't had a large amount of time to work on stuff, so it's all sort of small features.


    Most images are work in progresses. This is showing what I'm working on and have accomplished in the past week


    Some WiP stone

    The New 3rd person shovels

    Pickaxes

    Hoes

    1.9 Boat

    1.9 picture frame fix


    A couple of the 3rd person items still need to be corrected and altered, especially the golden tools.


    The update this month will most likely include these fixes along with some gui changes that came about in 1.9, chickens, rain, snow, redstone wire 'fix' some other misc stuff I haven't thought of yet. Next week will probably show off the new chicken texture and the rain and snow (all need a bit more work) . . .


    I'll also throw this in. A font that I was trying out.

    Posted in: WIP Resource Pack
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