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    posted a message on Total Realism
    Quote from DistrictMC»

    Yes, I'm currently developing the ash mod you linked, and should be complete shortly.



    I suggest, to learn the basics, you should start with a mod just adding random custom items and armors etc. The ash mod requires some pretty advanced coding, including overriding/replacing vanilla style code, which isn't directly editable.


    Really? I've been using theXfactor's modding tutorials to learn as I go along. I was expecting the ash mod to be rather simple. What needs to be overridden? I would have thought an ash block could have simply been placed in the location of a burnt block after the burning has completed. The only way this might override vanilla mechanics might be in flagging whenever a burn happens and coords of the burn.


    Would it be possible to send me the source code for this mod when you're done with it? I'd like to see how it works.

    Posted in: Requests / Ideas For Mods
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    posted a message on Total Realism

    Knowing java helps with learning mods immensely. TiC is tinkers construct.

    i'll probably go ahead and make the ash mod on my own anyways. It'll be a good starting point for me to learn the basic mechanics of modding.

    Posted in: Requests / Ideas For Mods
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    posted a message on looking for a partner(s) for blast off

    I've started playing the blast off pack through the ftb launcher, but i've found that the grindy parts get very boring very fast. Anyone interested in starting up a small group to play this with me?

    Posted in: Mods Discussion
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    posted a message on Cave ins?
    Quote from VerusAnimus»

    EnviroMine, it adds a lot of other stuff to but you can disable what you do not like.


    Der. Should research before posting like this. Thx

    Posted in: Requests / Ideas For Mods
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    posted a message on Total Realism

    I'm currently learning about mod creation. I haven't made any mods yet, but the ash one seems like a good place to start and expand for me.


    Learning how to construct modpacks shouldn't be very hard at all. From the looks of it, you just set up a minecraft folder and different directories for configs, etc.

    If i were to do this as a modpack, i'd include TiC as well, and perhaps get rid of the Armageddon mod (Not realistic).

    there are a few other mods i'd include. I know the pathfinder modpack does something with the lighting to make it pitch black at night.


    I can start with the ash mod when i get home, and begin researching modpacks.

    Posted in: Requests / Ideas For Mods
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    posted a message on Cave ins?

    I was wondering if there were any mods that would cause cave-ins while mining, and would therefore require the player to place supports and whatnot while mining. For example, removing stone from certain points of a cave's roof or walls would make it unstable and might cause the stone to fall like gravel unless more structures were added to support it. The same might be applied to building, requiring scaffolding while making roofs.


    I'm thinking that when a block has air under it, it would fall like gravel unless connected to a block that does not have air under it. In this case, blocks over air could extend a certain length from a supported block, depending on a static variable associated with the material. for example, stone might be able to extend 8 blocks from a supported block, but dirt might only be able to extend three blocks.


    I think this might add a touch of realism to mining and building. For example, if stone could extend 8 blocks from a supported block, an overhang could look like this:

    XXXXXXXXXX

    XO

    X

    however, if a player removed the block denoted with an O, this would happen:

    XXXXXXXXX

    X

    X X

    If the test for stability only occurs when a block updates, mining could become a much more dangerous activity, and add a new dimension of excitement to the game. Miners would be forced to add support beams as they go along, and simply placing down a torch might cause a block to update and allow the floor to fall out from beneath your feet!


    I'm just learning the basics of modding at the moment, thanks to TheXFactor's modding tutorials, and hopefully I will be able to learn how to modify the behavior of vanilla blocks like this. I don't care if someone else makes it first though. I would just love to see a mechanic like this in the game!

    Posted in: Requests / Ideas For Mods
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    posted a message on [1.7 & 1.8] TheXFactor117's Forge Modding Tutorials | 20+ Tutorials | Actually Learn How to Make Mods!

    he wants a transparent block, not texture for the block.

    Transparent blocks in minecraft are pretty much anything you can put on top of a chest and still be able to open it.

    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.7 & 1.8] TheXFactor117's Forge Modding Tutorials | 20+ Tutorials | Actually Learn How to Make Mods!

    Dude, you are awesome! I've taken a java course earlier this year, and have barely gotten my feet wet in coding and whatnot, but your tutorial is very basic and simple to learn from. I find myself eagerly waiting for each new update like a kid waiting for Christmas. (ok, maybe there isn't that much hype, but you get the point) this is awesome! keep up the good work!


    also, how different will the 1.7 tutorials be from the 1.8 tutorials? or could I go ahead and make a few basic items to test out while I wait?

    Posted in: Mapping and Modding Tutorials
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    posted a message on What is the Best Way you've played in Survival Mode

    My favorite thing to do on vanilla is hardcore superflat worlds. I fount the superflat dessert preset is actually conquerable. It tends to require a nomadic early game until you find a village with saplings in a chest. The strongholds do spawn in this preset, making it the most challenging vanilla full-game experience.

    Posted in: Survival Mode
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    posted a message on Minecraft Modding tutorial for Minecraft Forge [1.7-1.8] 3 tutorials currently

    Is this just the setup?

    I've got errors in my Main Registry and Client proxy class. I'm unfamiliar with eclipse (I've used BlueJ pleanty though)

    I'm unfamiliar with eclipse so I can't find any messages telling what my errors are after compiling(verifying)

    Posted in: Mapping and Modding Tutorials
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    posted a message on Conquest_ [WIP there is always more to come]
    What exactly is wrong with the trees? the texture for leaves seems to be a bit messed up.

    Posted in: Resource Packs
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    posted a message on Accepting m1.8 Skin Commissions [FINALLY working on 13-commission backlog]
    ty! If any details (like the gun on his chest) prove to be too complex or just come out looking ugly, feel free to forego them.
    Posted in: Skins
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    posted a message on Accepting m1.8 Skin Commissions [FINALLY working on 13-commission backlog]


    Something along the lines of the brute would be really cool. Thanks!
    Posted in: Skins
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